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2 | Level: | 3 | Oliver Blaine | Caelstis | Wardrobifier | |||||||||||||||||||
3 | 130 XP | Next level at 250 XP | Male Human | Maid of Breath | Hand | Wardrobe | Hand | |||||||||||||||||
4 | resoluteSurvivor [RS] | City of Hollows and Fog | Gun | Simple hoodie and shirt | - | |||||||||||||||||||
5 | Seabiscuit#9072 | "H-hey, woah, can't we talk about this?" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | - | |||||||||||||||||||
7 | Athletics | Str | +0 | +2 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +0 | 0 | 0 | 26 / 26 | 3 | 3 | Gun | Tier 0 pistolkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +4 | Temporary HP | 100% | Hit Die Roll | It's okay, he knows how to use it. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +6 | 0 | 1d8+0 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +8 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +3 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +4 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | An absolute last resort, for self defense. | ||||||||||||||
14 | Occult | Int | +0 | +2 | Initiative | +3 | 14 | |||||||||||||||||
15 | Animal Handling | Wis | +0 | +2 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +3 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 12 (1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +4 | Constitution | 10 (0) | Fortitude | 11 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 16 (3) | +0 | Fade | 0 | |||||||||||||||
20 | Survival | Wis | +0 | +4 | Intelligence | 14 (2) | Reflex | 17 | Cripple | 0 | Simple hoodie and shirt | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +0 | Wisdom | 14 (2) | +0 | Setback | 0 | Just your average hoodie and shirt combo, really. | ||||||||||||||
22 | Intimidation | Cha | +0 | +2 | Charisma | 10 (0) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +0 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +2 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | It gets the job done. | |||||||||||||||||||||||
26 | Resources | |||||||||||||||||||||||
27 | Artifice | Breath Points | Horrorterror Corruption | Name | Name | |||||||||||||||||||
28 | 2 | 2 | 3 | 3 | 40 | 100 | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | 3 | Current | 40 | Current | Current | ||||||||||||||||
31 | Maximum | 2 | Maximum | 3 | Maximum | 100 | Maximum | Maximum | ||||||||||||||||
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48 | Pistol | PistolKind | Tier | 0 | Stat | DEX | Hit | +5 to hit | Breath Things | Tier | 0 | Stat | STR | Hit | +3 to hit | |||||||||
49 | Type | Ranged One-Handed Reload Weapon | Ammo/Charges | 10/10 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Gun | Qd6+DEX | 1d6+3 | Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd6+DEX, basic] | Freedom's Embrace | Spend 2 Breath Points [BP] to immediately have a target break free of a Status, Condition, or decrease a Counter by 25%. Though, sometimes you might free more than you bargained for... | ||||||||||||||||||
52 | Faceoff | Qd4+DEX | 1d4+3 | Major action: Make one ranged attack at each target within range. Decrease rounds by 1 per attack made. [Base damage: Qd4+DEX] | ||||||||||||||||||||
53 | Unload | Qd4+DEX | 1d4+3 | Major action: Make three ranged attacks with disadvantage against a single target within range. Decrease rounds by 3. [Base damage: Qd4+DEX] | ||||||||||||||||||||
54 | Flush | Major action: Make a ranged attack against a single target within range, targeting Will resistance. If you break resistance, the target must move half their base speed in a direction of your choosing, then is Crippled (half) for 1 round. Decrease rounds by 3. | ||||||||||||||||||||||
55 | Mawp | Qd3+DEX | 1d3+3 | Major action: Make a ranged attack against all targets within range, targeting Fortitude resistance. For each target, if you break resistance, they are Dazed and Deafened for 1 round. Decrease rounds by 4. [Base damage: Qd3+DEX] | ||||||||||||||||||||
56 | Fresh Mag | Major action: Fully restore rounds. This is a basic abilitech. | ||||||||||||||||||||||
71 | Range: 40 feet, Rounds: 10 | |||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Childhood: Well-Educated You gain an additional 6 skill points at character creation. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Artifice | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection. | |||||||||||||||||||
128 | Fighting Style: Dual Wielding, lvl 1, Slayer | You have +1 to hit with all attack rolls, and when you use your minor action to make a damaging attack that does not add a stat mod to damage, you may add your Strength, Dexterity, or PCM. | Enhance!, Artillery, Slayer | As a minor action, you either take advantage on your next Perception check, or gain +4 on your next ranged attack roll. You may use this Lvl times per short rest. | Knack: Survivor | You have an aptitude for going the distance, able to weather the elements and withstand prolonged duress. Whenever you can bring this knack to bear, you add one Stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Vision: Curtain | You're used to sizing up where something might be hidden, by someone or by itself. Lost socks, wallets, papers, themselves, others, buttons, secret corridors, if it might escape notice it might not escape yours. When searching for such things, you add one stakes die. | |||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Emergency Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 90 | What kind of captchalogue deck do you have? | Default | Keys | ||||||||||||||||||
150 | T1 | Neon | 50 | Documents on windmilling | ||||||||||||||||||||
151 | T2 | ?? | 2 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | ||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | Locked Grist | 0 | Emergency | Survival | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |