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Level:3Oliver BlaineCaelstisWardrobifier
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130 XPNext level at 250 XPMale HumanMaid of BreathHandWardrobeHand
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resoluteSurvivor [RS]City of Hollows and FogGunSimple hoodie and shirt-
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Seabiscuit#9072"H-hey, woah, can't we talk about this?"AccessoryAccessoryAccessory
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SkillStatBonusTotal-
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AthleticsStr+0+2AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+00026 / 2633Gun | Tier 0 pistolkind
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AcrobaticsDex+0+4Temporary HP100%Hit Die RollIt's okay, he knows how to use it.
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Sleight of HandDex+0+601d8+0
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StealthDex+0+8
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EngineeringInt+0+3Lesser slots0Greater slots0
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InvestigationInt+0+4Speed30 ft.Passive PerceptionProficiency+2An absolute last resort, for self defense.
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OccultInt+0+2Initiative+314
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Animal HandlingWis+0+2
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InsightWis+0+3Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+2Strength12 (1)+0Rupture0
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PerceptionWis+0+4Constitution10 (0)Fortitude11Sunder0
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SanityWis+0+2Dexterity16 (3)+0Fade0
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SurvivalWis+0+4Intelligence14 (2)Reflex17Cripple0Simple hoodie and shirt | Tier 0 Apparel
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DeceptionCha+0+0Wisdom14 (2)+0Setback0Just your average hoodie and shirt combo, really.
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IntimidationCha+0+2Charisma10 (0)Will12Max HP Redux0
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PerformanceCha+0+0+0
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PersuasionCha+0+2Hit Bonus+0Crit Range20Defense Bonus+0
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It gets the job done.
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Resources
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ArtificeBreath PointsHorrorterror CorruptionNameName
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2 | 23 | 340 | 100 | |
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Current2Current3Current40CurrentCurrent
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Maximum2Maximum3Maximum100MaximumMaximum
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PistolPistolKindTier0StatDEXHit+5 to hitBreath ThingsTier0StatSTRHit+3 to hit
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TypeRanged One-Handed Reload WeaponAmmo/Charges10/10Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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GunQd6+DEX1d6+3Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd6+DEX, basic]Freedom's EmbraceSpend 2 Breath Points [BP] to immediately have a target break free of a Status, Condition, or decrease a Counter by 25%. Though, sometimes you might free more than you bargained for...
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FaceoffQd4+DEX1d4+3Major action: Make one ranged attack at each target within range. Decrease rounds by 1 per attack made. [Base damage: Qd4+DEX]
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UnloadQd4+DEX1d4+3Major action: Make three ranged attacks with disadvantage against a single target within range. Decrease rounds by 3. [Base damage: Qd4+DEX]
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FlushMajor action: Make a ranged attack against a single target within range, targeting Will resistance. If you break resistance, the target must move half their base speed in a direction of your choosing, then is Crippled (half) for 1 round. Decrease rounds by 3.
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MawpQd3+DEX1d3+3Major action: Make a ranged attack against all targets within range, targeting Fortitude resistance. For each target, if you break resistance, they are Dazed and Deafened for 1 round. Decrease rounds by 4. [Base damage: Qd3+DEX]
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Fresh MagMajor action: Fully restore rounds. This is a basic abilitech.
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Range: 40 feet, Rounds: 10
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Childhood: Well-Educated
You gain an additional 6 skill points at character creation.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.ArtificeP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection.
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Fighting Style: Dual Wielding, lvl 1, SlayerYou have +1 to hit with all attack rolls, and when you use your minor action to make a damaging attack that does not add a stat mod to damage, you may add your Strength, Dexterity, or PCM.Enhance!, Artillery, SlayerAs a minor action, you either take advantage on your next Perception check, or gain +4 on your next ranged attack roll. You may use this Lvl times per short rest.Knack: SurvivorYou have an aptitude for going the distance, able to weather the elements and withstand prolonged duress. Whenever you can bring this knack to bear, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Vision: CurtainYou're used to sizing up where something might be hidden, by someone or by itself. Lost socks, wallets, papers, themselves, others, buttons, secret corridors, if it might escape notice it might not escape yours. When searching for such things, you add one stakes die.
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Emergency Modus)
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T0Build Grist90What kind of captchalogue deck do you have?DefaultKeys
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T1Neon50Documents on windmilling
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T2??2You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected.
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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Locked Grist0EmergencySurvival
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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