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EingabeClassLevel1HeavenlyDer One D&D-Character Origin-Generator berücksichtigt viele Optionen nicht, die im Text von Traits und Feats angegeben sind. Er soll nur das Zusammenspiel der drei Hauptfaktoren des Origins (Race, Background, Language) illustrieren.

Die Inhalte des Bogens findest du im Playtest-Dokument Unearthed Arcana: Character Origins unter https://www.dndbeyond.com/sources/one-dnd/character-origins

Kopiere dieses Formular und wähle aus bzw. schreibe in den Feldern mit gelbem Hintergrund

Klassen sind aktuell noch nicht Teil des Playtests





http://onednd.de
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ClassBackgroundAcolyteRaceArdlingLight

Stufe 3:
Cure Wounds

Stufe 5:
Zone of Truth
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RaceArdlingSpeed30LineageHeavenly
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LineageHeavenlySTR1515+2DarkvisionNo
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BackgroundAcolyteDEX1414+2
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LanguageCommon Sign LanguageCON1313+1
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manualpoint buy27WIS12+214+2
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STR15INT10+111+0
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DEX14CHA88-1
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CON13LanguagesCelestial, Common Sign Language
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WIS12Skills & ToolsInsight, Religion, Calligrapher's Supplies
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INT10Creature TypeSizeLife Span
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CHA8HumanoidMedium, Small200
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FeatMagic Initiate (Divine)
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1st-Level Feat
Prerequisite: None
Repeatable: Yes, but you must choose a different Spell list each time
You have learned the basics of a particular magical tradition. Choose one Spell list: Arcane,* Divine,* or Primal.* You gain the following benefits related to that choice:
Two Cantrips. You learn two cantrips of your choice from the Spell list.
1st-Level Spell. Choose one 1st-level Spell from the Spell list. You always have that Spell prepared. You can cast it once without a Spell Slot, and you regain the ability to cast it in that way when you finish a Long Rest.* You can also cast the Spell using any Spell Slots you have.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these Spells (choose when you select this Feat). Consult the Player’s Handbook for the rules on spellcasting.
Whenever you gain a new level, you can replace one of the Spells you chose for this Feat with a different Spell of the same level from the chosen Spell list.
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Special Trait 1Angelic FlightAs a Bonus Action, you sprout spectral wings for a moment and fly up to a number of feet equal to your Speed. If you are in the air at the end of this movement, you fall if nothing is holding you aloft.
You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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STR1Special Trait 2Celestial LegacyYou are the recipient of a celestial legacy that grants you magical abilities. Choose a legacy from the Celestial Legacies table: Exalted, associated with Chaotic Good planes; Heavenly, associated with Lawful Good planes; or Idyllic, associated with Neutral Good planes. You gain the initial benefit of the chosen legacy: a cantrip that you learn. You also choose the animal you most closely resemble; the table provides a few suggestions for each legacy (you don’t gain wings by choosing an animal that can fly).
Starting at 3rd level and again at 5th level, you gain the ability to cast a higher-level Spell with this trait, as shown on the table. Once you cast the Spell with this trait, you can’t cast that Spell with it again until you finish a Long Rest; however, you can cast the Spell using any Spell Slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the Spells you cast with this trait (choose the ability when you select the legacy).
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CON1Special Trait 3Damage ResistanceYou have Resistance to DAMAGETYPE Damage.
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WIS1
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Athletics
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PerceptionEquipmentGold:3
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Calligrapher's SuppliesFALSEBook (Prayers)
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Deep SpeechCalligrapher's Supplies
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AlertHoly Symbol
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35Parchment (10 sheets)
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Calligrapher's Supplies
FALSERobe
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KleidungFALSE
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FALSE
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FALSEgelbe Felder können bearbeitet werden
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FALSEgraue Felder zeigen ggf. Hilfen an
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FALSE
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FALSE
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FALSE
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FALSE
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FALSE
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Lineage Option 1
Exalted
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Lineage Option 2
Heavenly
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Lineage Option 3
Idyllic
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