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GENERAL TO-DO LIST
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RED = NOTHING DONE YET
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YELLOW = PROGRESS MADE
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GREEN = ALMOST 100% DONE STUFF LIKE BUG CHECKING JUST LEFT TO DO
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BLUE = COMPLETLY DONE NOTHING ELSE LEFT TO DO
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PURPLE = CUT FEATURE
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21 / 28 things finished (72%)
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food effects (most are not implemented) (needs redesign because new buff system)
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corpse buffs (needs more attacks and needs to be cooler in general)
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jobs (needs interesting things) (but no rally created jobs)
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mayor
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police jobs
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police ziq (best car ever made)
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real estate (placing/purchasing/building in lots is done (except for placing bricks that span multiple lots), just have to make the selling lots part)
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drug effects
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jail
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robbing bank
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city karma + god
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priest jobs + pope
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building mines and making the metal resource system
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improved cop/robbers system as explained below
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food crafting/selling (just needs bug checking) (a fuckton of bug checking)
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weapon crafting/selling (probably bug-free)
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programming weapons
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client environments (use zeblote's .dll instead)
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minimap gallery (need to make it write to the website folder)
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safes (just needs bug checking)
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arresting people
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harvesting drugs
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gang chat (just needs bug checking)
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vehicle prices (probably needs more balancing)
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balance vehicles so they're tiered into different price ranges
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bank account shit including taxes and auditing
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be better than the rest (yar har)
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cult after-release dlc
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centerprint gui support system
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have notes in a bottle that contain suburbia lore
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engine sounds
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NOT REALLY TO-DO LIST THINGS BUT THINGS THAT WE SHOULD MAKE HAPPEN ANYWAYS
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apparently managing a shop is very important for some people (thanks poll i never actually expected so many people to want to run a shop) so we need to make sure that the shopkeeper jobs are absolutely perfect
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seventhsandwich pointed out that food is entirely useless for non-combatants, which screws up the whole supply-demand shit entirely because people who aren't fighting for a living should have a reason to buy food. he said that we should implement a nutrient system where you have to eat different types of food to fulfill your needs but that sounds too sims-y so we need to think up of another reason for civilians to eat food<- ok how about we just have a hugner level like always but just have debuffs for people when their food gets low, like you start going slower or whatever. i hate the idea, but it is a lot better than a nutrient system
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COPS + CATCHING CRIMS:
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if a crim kills someone/commits a crime they are wanted like normal
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cops have the ability to use /crims like in other city rpg's and it'll be more accurate n stuff
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but cops lose track of the criminals they are chasing if they do not sight them in a certain amount of time
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and after that certain amount of time /crims stops giving persice locations and gives the location where the crim was last seen
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if the cops haven't seen the criminal in that amount of time the crims will start losing demerits so a crim could assassinate someone and then just hide away and be un-wanted after a certain amount of time but more quickly because he's hidingunwanted :o(
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there needs to be a way to tell if the police are attempting to raid a place where a criminal is so that when the police break their door down they're still wanted
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if we were to do a hiding mechanic like that then police/mayor should definitally be able to inflict punishment against repeat offenders such as auditing bank accounts or whatever because sometimes the police won't catch the crims at all
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bugs to fix:
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grenade ammo resetting if you drop/pick them up again
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duplicator being able to keep the same name of vehicle spawns and whatnot
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riot shield does not work with raycasting weapons
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when a pope is killed by a monk, that monk becomes the pope
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when a pope is killde by someone who isn't a monk, a competition is held and the monk who donates the most money to god becomes the new pope. monks should be able to donate from anywhere so they can go on mass murder sprees so they can donate the most money
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priests should be able to debuff drugged people
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instead of criminal radars there will be deployable attack alligators that will hunt down criminals when they are within proximity
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