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Entities / MethodsConditionsRotation YawRotation PitchMethod
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func_door_rotating
prop_door_rotating
Must look at door to +USE itCopiedNo change
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func_tracktrainMust rotateCopiedNo change
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point_teleport
trigger_teleport
May not be relative teleport – no freedom of rotationTarget angleSet to 0SnapEyeAngles
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Save DeletionTakes rotation of master info_player_start, player needs to dieMap spawnSet to 0SnapEyeAngles
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env_physexplosionRequires flag „Disorient player if pushed“-30 to +30 random-30 to +30 randomSnapEyeAngles
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Exitting vehiclesFree turning (except Citadel pods)Any angleMost anglesSnapEyeAngles
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AR2 alt-fireRequires weapon, ammunition and ability to use-4 to +4 random-4 to +4 randomSnapEyeAngles
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Firing the revolverRequires weapon, ammunition and ability to use-1 to +1 random-1 to +1 randomSnapEyeAngles
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Ichthyosaur biteImpossible, not in regular game+25 to +60 random+25 to +60 randomSnapEyeAngles
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Cguard alt-fireImpossible, not in regular game-8 to +8 random-5 to +5 randomSnapEyeAngles
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Combine soldier meleeMust be combined with one of the SnapEyeAngles methods-7 or less-12 or lessViewPunch
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Hunter chargeMust be combined with one of the SnapEyeAngles methods20 or less20 or lessViewPunch
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Weapon flinch/recoilMust be combined with one of the SnapEyeAngles methodsVaries (usually ~ +-0.5)Varies (usually ~ -1)ViewPunch
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ExplosionsMust be combined with one of the SnapEyeAngles methodsNo changeVaries (usually ~ -1)ViewPunch
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