Naho's Off-Tanks Tools (Day time) v1.1 (Testing new dolls)
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Frag-nade T-DollsAccuracyRate of FireChoose 1Tile BuffsExtra Info
If you want to make use of my tool, make sure
Scroll down for calculator - Mark with an X where it's required at Rows D and E
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PP-20001180FP +10% - ACC 20% to tiles 7 and 1x5.5 of PP's damage on the nade
you make a copy of this google doc at
Notes:
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M3136840% ACC - +30% EVA to the AR behind herx5.5 of M3's damage on the nade
Top Left > File > Make a copy...
-Data written here shows each doll's accuracy stat at lv 100 with no equips.
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PPSh-41 (Papasha)1193FP +10% - RoF +5% to tiles 8 and 2x5.5 of PPSh's damage on the nade
-Stats taken in consideration are ACC and ROF. (ACC = Accuracy | ROF = Rate of Fire)
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PPS-431374FP +12% to all 3 tiles in the backx6 of PPS' damage on the nade
-Using VFLs on OT SMGs is viable only if you believe in RNG, the +o- 50% gain sounds good at first
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STEN MkII157810% ACC- +30% EVA to all 3 Tiles in the backx6 of STEN's damage on the nade
but we are not considering it for this sheet as it will be used purely for consistency purposes.
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Molotov-nade T-DollsChangeLog:
-Dolls listed here will be ordered by rarity, from 2 stars to 5 stars and only with those released on EN.
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MP-40137625% ACC - +20% EVA to tiles 7 and 1x5.5 of MP-40's damage on the molotovV1.1: -Added Cube's AR and SMGs to the
-Tile Buffs description will show which tiles are the SMGs buffing when placed at tile 5.
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Micro Uzi11104FP +18% to tiles 8 and 2x6 of Uzi's damage on the molotovrespective tools.
-FP = Fire Power or also known as Damage.
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Skorpion139515% RoF - +50% ACC to the AR behind herx6 of Skorp's damage on the molotov-Fixed some weird inconsistencies with the
-SMGs color here represents their rarity in game.
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Z-62157712% FP - +10% EVA to ARs on 7 and 4x6 of Z-62's damage on the molotovresults at the glass-cannon optimizer.
-All dolls and enemies' stats were taken as lv 100 with no equipment for the dolls
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Vector1110125% RoF to the AR behind herx7 of Vector's damage on the molotov
-Added the missing Off-tank, STEN Mkll to the
-The DoT (Damage over Time) damage from molotovs is not imputed here as it's not necessary for the
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FP T-Dollslist.
tool at hand, the extra info shows just enough comparable information between all the OT SMGs that we have at hand.
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SR-3MP (Shrimp)129018% RoF - +30% Crit Rate to all 3 tiles in the backIncreases her own damage by 260%v1.2: - in Progress - PREPPING FOR AW
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HG USP IS BADDDD
Before getting into the actual formula and comparison you must understand a few things:
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Enemies by name
Evasion (at lv 100)
HPChoose 1Extra Info
I Highly recommend you make a copy of this document to use for yourself and not to mark more than 1 square for each option
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Ripper (SMG)13720
-The min and max accuracy value taken for this sheet are of 30 and 40.
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Vespid (AR)10900
-It is NOT recommended to build your teams around your off-tanks, as there are better options
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Jaeger (RF)5450
to use such as the AR the game gives you, however, there are exceptions to this rule such as
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Guard (Shields)31800
Vector and SR-3MP whom despite of being classified as off-tanks, can provide with a great deal
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Dragoon151080ITI over EOT recommended
of damage, making teams built around them powerful and less punishing on the sides.
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Brute15472ITI over EOT recommended
- SMGs have a natural high RoF value, however for the sake of efficiency and consistency
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Striker (MG)5567
it is best to make sure it doesn't get past 125 but, if possible, to make it reach 116 at least. This is
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Prowler3225
due how frames work with the game and their effects on SMGs.
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Scout (Shrimp - Flyers)15270
Although high on EVA, low HP makes EoT better over ITI
Click me
<-- For further information regarding Rate of Fire, it can be found here.
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Dinergate (Dog)554
All the information gathered about RoF comes from the link above and all credits on it should go to them.
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Jaguar (Mortar)8720
-The idea of this guide is to provide an aproximate insight on the best possibly numbers for your OT SMGs
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when it comes to scenarios where their skills are not enough so you can keep their dps up, instead of losing it.
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HandgunsChoose 1 if usingTile Buffs (x5 Dummy link)Skills at lv 10
-For further information regarding enemies refer to DMesse's blog down below.
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FF FNP920% RoF - +40% ACC to all tiles on her sides and frontDecreases enemy's evasion by 40%DMesse's blog
<-- All credits regarding Enemy info goes to DMesse in his blog.
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SPP-112% FP - +90% ACC to tiles 8/2 and 7/1Decreases enemy's evasion by 55%
-The Handguns listed are but a simple recommendation of which you could use without hurting your team's
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Tokarev20% RoF - +50% ACC to tiles 8/9 and 2/3Increases Ally's evasion by 55%
composition too much, while still taking the best ouf of them for your Off-tanks.
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Stechkin12% FP - +24% RoF to tiles 8/9 and 2/3Increases Ally's RoF by 22%
-Please pay attention to the comments on certain squares as to not get confused when using the calculator.
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-For the sake of efficiency, it's highly recommended you use the EOT sight but you are free to test with both
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here and in-game and check the results. Tests have already been made in my side and confirmed the
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EoT to be better, as to provide more damage than it looks while not overcapping Accuracy.
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Equipment+10 (Sights)DamageAccuracy
Rate of Fire (Penalty)
Choose 1 or none if not using either
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EOT 5188144
Conclusions and credits:
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ITI Mars0301
-As mentioned above but still worth mentioning here, in no particular order, Special thanks to
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DMesse and his blogs, Old Man, Trash, SoppuHeadpats, and the girl's frontline gamepress where the RoF information was brought from.
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Assault RiflesTile Buff (ACC)Tile Buff (RoF)Choose who you useExtra Buffs From Their Tiles
-Although the RoF for certain SMGs can get way over the 120 mark, this will only cause but
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GalilACC +50%Eva +10%
minor to almost no notable frame loss in their attacks as long as it doesn't go over 125.
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Type63RoF +20%Damage +10%
-After making the final accuracy visible, we can determine that for the vast majority of enemies the player can encounter
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StG44ACC +60%Eva +20%
reaching between 30 to 40 accuracy for their off-tanks is the most optimal stat they can get to hit as many shots as they can
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OTs-12RoF +20%Damage +15%
land, taking the best out of their natural high RoF.
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M4 SOPMOD IIACC +50%Eva +12%
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ST AR-15RoF +10%Eva +12%
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Important:
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-This tool is designed assuming you use the SMGs listed above as OffTanks, for tile 8 in the Num Pad.
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-The Assault Rifles listed here are not necessarily a recommendation but worth mentioning due their interaction with the
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SMGs they have in front of them(As in placed at tile 7).
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-Depending on the feedback gained by this initial release, I will determine whether or not it will be of relevance to make
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Accuracy Calculator
more specific tools for off-tanks used in the front tile (tile 5 as main tanks) for glass-cannon teams, as direct carries, for boss
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T-Doll's ACCEnemy's EVA
HG's Flat ACC Buff
Equipment Used AR's Flat ACC BuffHit % Chance vs Enemies With EVA DebuffedFinal Accuracy (30~40 is optimal)
fights, events and more specific situations that our lovely off-tanks might encounter.
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111501412.50.00%37.5
-RoF values shown in the calculator are all rounded down.
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-The stats you see here are shown with affection levels under 90, meaning no 5% extra stat gain on them.
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Hit % chance vs Enemies with 15 EVA
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71.43%
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Rate of Fire Calculator(116~125 Caps for SMGs)
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T-Doll's RoF
HG's Flat RoF buff
With Stech's Skill
Equipment's penaltyAR's Flat RoF BuffRoF With Stech's Skill ActiveFinal RoF
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9321.424.340134.6110.4
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