|Frag-nade T-Dolls||Accuracy||Rate of Fire||Choose 1||Tile Buffs||Extra Info|
If you want to make use of my tool, make sure
Scroll down for calculator - Mark with an X where it's required at Rows D and E
|PP-2000||11||80||FP +10% - ACC 20% to tiles 7 and 1||x5.5 of PP's damage on the nade|
you make a copy of this google doc at
|M3||13||68||40% ACC - +30% EVA to the AR behind her||x5.5 of M3's damage on the nade|
Top Left > File > Make a copy...
-Data written here shows each doll's accuracy stat at lv 100 with no equips.
|PPSh-41 (Papasha)||11||93||FP +10% - RoF +5% to tiles 8 and 2||x5.5 of PPSh's damage on the nade|
-Stats taken in consideration are ACC and ROF. (ACC = Accuracy | ROF = Rate of Fire)
|PPS-43||13||74||FP +12% to all 3 tiles in the back||x6 of PPS' damage on the nade|
-Using VFLs on OT SMGs is viable only if you believe in RNG, the +o- 50% gain sounds good at first
|STEN MkII||15||78||10% ACC- +30% EVA to all 3 Tiles in the back||x6 of STEN's damage on the nade|
but we are not considering it for this sheet as it will be used purely for consistency purposes.
-Dolls listed here will be ordered by rarity, from 2 stars to 5 stars and only with those released on EN.
|MP-40||13||76||25% ACC - +20% EVA to tiles 7 and 1||x5.5 of MP-40's damage on the molotov||V1.1: -Added Cube's AR and SMGs to the|
-Tile Buffs description will show which tiles are the SMGs buffing when placed at tile 5.
|Micro Uzi||11||104||FP +18% to tiles 8 and 2||x6 of Uzi's damage on the molotov||respective tools.|
-FP = Fire Power or also known as Damage.
|Skorpion||13||95||15% RoF - +50% ACC to the AR behind her||x6 of Skorp's damage on the molotov||-Fixed some weird inconsistencies with the|
-SMGs color here represents their rarity in game.
|Z-62||15||77||12% FP - +10% EVA to ARs on 7 and 4||x6 of Z-62's damage on the molotov||results at the glass-cannon optimizer.|
-All dolls and enemies' stats were taken as lv 100 with no equipment for the dolls
|Vector||11||101||25% RoF to the AR behind her||x7 of Vector's damage on the molotov|
-Added the missing Off-tank, STEN Mkll to the
-The DoT (Damage over Time) damage from molotovs is not imputed here as it's not necessary for the
tool at hand, the extra info shows just enough comparable information between all the OT SMGs that we have at hand.
|SR-3MP (Shrimp)||12||90||18% RoF - +30% Crit Rate to all 3 tiles in the back||Increases her own damage by 260%||v1.2: - in Progress - PREPPING FOR AW|
|HG USP IS BADDDD|
Before getting into the actual formula and comparison you must understand a few things:
|Enemies by name|
Evasion (at lv 100)
|HP||Choose 1||Extra Info|
I Highly recommend you make a copy of this document to use for yourself and not to mark more than 1 square for each option
-The min and max accuracy value taken for this sheet are of 30 and 40.
-It is NOT recommended to build your teams around your off-tanks, as there are better options
to use such as the AR the game gives you, however, there are exceptions to this rule such as
Vector and SR-3MP whom despite of being classified as off-tanks, can provide with a great deal
|Dragoon||15||1080||ITI over EOT recommended|
of damage, making teams built around them powerful and less punishing on the sides.
|Brute||15||472||ITI over EOT recommended|
- SMGs have a natural high RoF value, however for the sake of efficiency and consistency
it is best to make sure it doesn't get past 125 but, if possible, to make it reach 116 at least. This is
due how frames work with the game and their effects on SMGs.
|Scout (Shrimp - Flyers)||15||270|
Although high on EVA, low HP makes EoT better over ITI
<-- For further information regarding Rate of Fire, it can be found here.
All the information gathered about RoF comes from the link above and all credits on it should go to them.
-The idea of this guide is to provide an aproximate insight on the best possibly numbers for your OT SMGs
when it comes to scenarios where their skills are not enough so you can keep their dps up, instead of losing it.
|Handguns||Choose 1 if using||Tile Buffs (x5 Dummy link)||Skills at lv 10|
-For further information regarding enemies refer to DMesse's blog down below.
|FF FNP9||20% RoF - +40% ACC to all tiles on her sides and front||Decreases enemy's evasion by 40%||DMesse's blog|
<-- All credits regarding Enemy info goes to DMesse in his blog.
|SPP-1||12% FP - +90% ACC to tiles 8/2 and 7/1||Decreases enemy's evasion by 55%|
-The Handguns listed are but a simple recommendation of which you could use without hurting your team's
|Tokarev||20% RoF - +50% ACC to tiles 8/9 and 2/3||Increases Ally's evasion by 55%|
composition too much, while still taking the best ouf of them for your Off-tanks.
|Stechkin||12% FP - +24% RoF to tiles 8/9 and 2/3||Increases Ally's RoF by 22%|
-Please pay attention to the comments on certain squares as to not get confused when using the calculator.
-For the sake of efficiency, it's highly recommended you use the EOT sight but you are free to test with both
here and in-game and check the results. Tests have already been made in my side and confirmed the
EoT to be better, as to provide more damage than it looks while not overcapping Accuracy.
Rate of Fire (Penalty)
|Choose 1 or none if not using either|
Conclusions and credits:
-As mentioned above but still worth mentioning here, in no particular order, Special thanks to
DMesse and his blogs, Old Man, Trash, SoppuHeadpats, and the girl's frontline gamepress where the RoF information was brought from.
|Assault Rifles||Tile Buff (ACC)||Tile Buff (RoF)||Choose who you use||Extra Buffs From Their Tiles|
-Although the RoF for certain SMGs can get way over the 120 mark, this will only cause but
|Galil||ACC +50%||Eva +10%|
minor to almost no notable frame loss in their attacks as long as it doesn't go over 125.
|Type63||RoF +20%||Damage +10%|
-After making the final accuracy visible, we can determine that for the vast majority of enemies the player can encounter
|StG44||ACC +60%||Eva +20%|
reaching between 30 to 40 accuracy for their off-tanks is the most optimal stat they can get to hit as many shots as they can
|OTs-12||RoF +20%||Damage +15%|
land, taking the best out of their natural high RoF.
|M4 SOPMOD II||ACC +50%||Eva +12%|
|ST AR-15||RoF +10%||Eva +12%|
-This tool is designed assuming you use the SMGs listed above as OffTanks, for tile 8 in the Num Pad.
-The Assault Rifles listed here are not necessarily a recommendation but worth mentioning due their interaction with the
SMGs they have in front of them(As in placed at tile 7).
-Depending on the feedback gained by this initial release, I will determine whether or not it will be of relevance to make
more specific tools for off-tanks used in the front tile (tile 5 as main tanks) for glass-cannon teams, as direct carries, for boss
|T-Doll's ACC||Enemy's EVA|
HG's Flat ACC Buff
|Equipment Used||AR's Flat ACC Buff||Hit % Chance vs Enemies With EVA Debuffed||Final Accuracy (30~40 is optimal)|
fights, events and more specific situations that our lovely off-tanks might encounter.
-RoF values shown in the calculator are all rounded down.
-The stats you see here are shown with affection levels under 90, meaning no 5% extra stat gain on them.
Hit % chance vs Enemies with 15 EVA
|Rate of Fire Calculator(116~125 Caps for SMGs)|
HG's Flat RoF buff
With Stech's Skill
|Equipment's penalty||AR's Flat RoF Buff||RoF With Stech's Skill Active||Final RoF|