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Playtest 1: Raccs to Riches
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FeedbackUnderlying IssueSeverityProposed Solution
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The rounds go way too fastFree for all pot9Do it like spoons so tokens are passed along
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Players don't use their abilities, they only want wealthPlayers are focused on individual winning instead of team6Treasure racc now must convert everyone to their team, so players forced to look up
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Viewing others' cards makes it too easy to tell who is whoAbilities are inappropriate for gameplay7Change abilities to be focused on gaining wealth
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Focus of game is confusing. Players unsure of balance between helping treasure and gaining wealthFormat needs to be changed to make teamplay first and individual gain second8Make gaining individual wealth a sort of mini game to play after treasure racc sells you
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Too easy to catch treasure raccAbilities are activated too fast, so process of elimination is too fast7You must be sold by the treasure racc before being able to use ability
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Chaos is fun, but needs to be controlledFree for all pot4Do it like spoons so tokens are passed along
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Treasure racc needs an abilityAbilities are activated too fast, so process of elimination is too fast5Treasure racc now must sell others by flicking tongue at them. Nobody can use ability until sold
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If doing tokens like spoons, first guy will just take every rare itemAbilities are pretty much pointless if they aren't meant for gaining wealth3Change abilities to be focused on gaining wealth
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Playtest 2: Raccs to Riches
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FeedbackUnderlying IssueSeverityProposed Solution
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Passing tokens sucksObtaining food is not right yet9One person tosses tokens every 15 seconds or so
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Character idea: Gambler - bets that they will get a sandwich next toss, and if they do, everyone gives them two applesNeed 2 more characters2Add that in. Sounds good.
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Pickpocket, copycoon, and governor abilities are all too easy to use, makes them spammableAfter the increase in tokens, ability cost was not increased6increase costs of all these, especially apples since they nearly doubled in quantity
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Copycoon character is too dark on the cardPrinter prints darker than on screen2Make skin lighter
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Character idea: Loyalist - blocks somebody from using their ability in order to help the king. If king wins, they win tooKing is a little lonely, could use some help, also still need another character3sounds incredible, adding that in
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Somebody thought that the treasure racc can flick everybody at onceRules are unclear for treasure racc ability5Clarify in rules that one token warrants one flick at one target only
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People were taking more than one token per toss because extra tokens were thrownNumber of tokens and rules on throwing are too vague7State in rules that the tosser can throw an estimate amount of tokens equal to amount of players, and any extras must be left in the middle for next toss
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Game is played until bored, so maybe there could be a scoring systemWinning is not that satisfying 8Implement scoring system where a win gives you a point, and play to three. Win could come from treasure racc, king coon, loyalist, memer, or wealthiest on treasure team
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If the tokens run out, the treasure racc should loseTreasure racc may take too long to flick6New rule: if the tokens run out, the memer wins
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Tokens are peeling a little bitTokens are crappily made for such a rough game7Laminate or masking tape tokens for stability
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Abilities might be ignored if tossing is happening constantlyTosser does not wait for abilities7New rule: tosser must wait for ppl to use abilities before tossing again
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Somebody thought that you needed all your food before you could flipRule about flipping is unclear4Clarify in rules that players flip as soon as they are flicked at, and only need food to use ability afterwards
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Playtest 3: Raccs to Riches
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FeedbackUnderlying IssueSeverityProposed Solution
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Coon is a risky term to useHave to double check with Marcelo to see if it is ok6Change King Coon to Racc King or King Racc
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Enforcer looks kind of disproportionateHer head is really big and her torso is very small4Make head a little smaller
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Governor looks really long bodied compared to the rest of the charactersHe is meant to be tall but he just looks stretched out4Adjust body so that he is a little lower down in the circle
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Rulebook is a little hard to understandThere is too much text6Add more imagery to rules in general
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Players unsure of how much to tradeTokens do not have monetary value7Make apples 1, sandwiches 2, and steaks 3
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Copycoon phrase should be "step into someone's shoes"Text is wrong3Change the sentence
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King's hand and elbow over the words is annoyingModel sticks to far down the card5Change model so that his limbs don't obstruct the letters
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Lucky should say "into the pot"Text is wrong3Change the sentence
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Memer should say "accused of being"Text is wrong3Change the sentence
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Goovernor eyes look weirdSkin is so light that they eyes just look like they are pupil-less6Add a bolder line to the bottom of each eyelid
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The way numbers are written is inconsistentSome cards have the third number written as "three" and some as "3"5Make them all the digit version because that is easier to see
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Playtest 4: Raccs to Riches
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FeedbackUnderlying IssueSeverityProposed Solution
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Players on the winning Lucky Racc's team feel like they deserve a win even if they aren't the wealthiestCertain characters are designed to sacrifice their own wealth for the Lucky Racc, but only the characters who gain wealth win7Change scoring system. Lucky gets 2 and wealthiest get 2, everyone else gets 1. King gets 2 and loyalist gets 1. Play to 6
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Memer feels very hopeless to play asIt is very difficult for the memer to win5Memer can now win if they get accused or automatically if they get six of each token
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Loyalist doesn't deserve a point if king wins and they didn't do anythingLoyalist ability costs a little too much5Lower cost of loyalist ability so that they can actually help the king
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Certain people are really bad at tossing the food out fairlyOne person tends to stay as tosser for multiple rounds3Rotate who is tosser every round
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When the game is played with more people, it becomes harder to grab tokens becuase the circle is so bigMay allow too many players at once4Perhaps lower max players to 10, but I think leave it at 12 because not that big of an issue and want to offer maximum possible
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The cards have different size rounded cornersThe cards used were just the test build I printed and cut myself1Final print will utilize corner rounders
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Printed tokens seem really niceThe tokens are printed double sided and although are not the best quality, seemed to hold up nicely2May need to test more to see if they are durable enough to endure physical nature of game
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It would be smart to make piles of tokens to toss before the round starts if you are tosserThis is a good idea, as it is hard to eyeball how many tokens is enough to toss out3Suggest doing this in the rulebook
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If tokens are left over in the toss, you can exchange the one you took for one of those if you wantCertain tokens left over might be more desirable than the one you actually grabbed1Allow players to exchange the one they took in rulebook
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If you know someone stole from you but didn't actually see them, can you tell them to give it back?Rule about getting caught stealing is unclear6Rule change: You must catch the theif in the act in order to make them return what they stole. Otherwise, it is theirs to keep.
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