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1 | Playtest 1: Raccs to Riches | |||||||||||||||||||||||||
2 | Feedback | Underlying Issue | Severity | Proposed Solution | ||||||||||||||||||||||
3 | The rounds go way too fast | Free for all pot | 9 | Do it like spoons so tokens are passed along | ||||||||||||||||||||||
4 | Players don't use their abilities, they only want wealth | Players are focused on individual winning instead of team | 6 | Treasure racc now must convert everyone to their team, so players forced to look up | ||||||||||||||||||||||
5 | Viewing others' cards makes it too easy to tell who is who | Abilities are inappropriate for gameplay | 7 | Change abilities to be focused on gaining wealth | ||||||||||||||||||||||
6 | Focus of game is confusing. Players unsure of balance between helping treasure and gaining wealth | Format needs to be changed to make teamplay first and individual gain second | 8 | Make gaining individual wealth a sort of mini game to play after treasure racc sells you | ||||||||||||||||||||||
7 | Too easy to catch treasure racc | Abilities are activated too fast, so process of elimination is too fast | 7 | You must be sold by the treasure racc before being able to use ability | ||||||||||||||||||||||
8 | Chaos is fun, but needs to be controlled | Free for all pot | 4 | Do it like spoons so tokens are passed along | ||||||||||||||||||||||
9 | Treasure racc needs an ability | Abilities are activated too fast, so process of elimination is too fast | 5 | Treasure racc now must sell others by flicking tongue at them. Nobody can use ability until sold | ||||||||||||||||||||||
10 | If doing tokens like spoons, first guy will just take every rare item | Abilities are pretty much pointless if they aren't meant for gaining wealth | 3 | Change abilities to be focused on gaining wealth | ||||||||||||||||||||||
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12 | Playtest 2: Raccs to Riches | |||||||||||||||||||||||||
13 | Feedback | Underlying Issue | Severity | Proposed Solution | ||||||||||||||||||||||
14 | Passing tokens sucks | Obtaining food is not right yet | 9 | One person tosses tokens every 15 seconds or so | ||||||||||||||||||||||
15 | Character idea: Gambler - bets that they will get a sandwich next toss, and if they do, everyone gives them two apples | Need 2 more characters | 2 | Add that in. Sounds good. | ||||||||||||||||||||||
16 | Pickpocket, copycoon, and governor abilities are all too easy to use, makes them spammable | After the increase in tokens, ability cost was not increased | 6 | increase costs of all these, especially apples since they nearly doubled in quantity | ||||||||||||||||||||||
17 | Copycoon character is too dark on the card | Printer prints darker than on screen | 2 | Make skin lighter | ||||||||||||||||||||||
18 | Character idea: Loyalist - blocks somebody from using their ability in order to help the king. If king wins, they win too | King is a little lonely, could use some help, also still need another character | 3 | sounds incredible, adding that in | ||||||||||||||||||||||
19 | Somebody thought that the treasure racc can flick everybody at once | Rules are unclear for treasure racc ability | 5 | Clarify in rules that one token warrants one flick at one target only | ||||||||||||||||||||||
20 | People were taking more than one token per toss because extra tokens were thrown | Number of tokens and rules on throwing are too vague | 7 | State in rules that the tosser can throw an estimate amount of tokens equal to amount of players, and any extras must be left in the middle for next toss | ||||||||||||||||||||||
21 | Game is played until bored, so maybe there could be a scoring system | Winning is not that satisfying | 8 | Implement scoring system where a win gives you a point, and play to three. Win could come from treasure racc, king coon, loyalist, memer, or wealthiest on treasure team | ||||||||||||||||||||||
22 | If the tokens run out, the treasure racc should lose | Treasure racc may take too long to flick | 6 | New rule: if the tokens run out, the memer wins | ||||||||||||||||||||||
23 | Tokens are peeling a little bit | Tokens are crappily made for such a rough game | 7 | Laminate or masking tape tokens for stability | ||||||||||||||||||||||
24 | Abilities might be ignored if tossing is happening constantly | Tosser does not wait for abilities | 7 | New rule: tosser must wait for ppl to use abilities before tossing again | ||||||||||||||||||||||
25 | Somebody thought that you needed all your food before you could flip | Rule about flipping is unclear | 4 | Clarify in rules that players flip as soon as they are flicked at, and only need food to use ability afterwards | ||||||||||||||||||||||
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27 | Playtest 3: Raccs to Riches | |||||||||||||||||||||||||
28 | Feedback | Underlying Issue | Severity | Proposed Solution | ||||||||||||||||||||||
29 | Coon is a risky term to use | Have to double check with Marcelo to see if it is ok | 6 | Change King Coon to Racc King or King Racc | ||||||||||||||||||||||
30 | Enforcer looks kind of disproportionate | Her head is really big and her torso is very small | 4 | Make head a little smaller | ||||||||||||||||||||||
31 | Governor looks really long bodied compared to the rest of the characters | He is meant to be tall but he just looks stretched out | 4 | Adjust body so that he is a little lower down in the circle | ||||||||||||||||||||||
32 | Rulebook is a little hard to understand | There is too much text | 6 | Add more imagery to rules in general | ||||||||||||||||||||||
33 | Players unsure of how much to trade | Tokens do not have monetary value | 7 | Make apples 1, sandwiches 2, and steaks 3 | ||||||||||||||||||||||
34 | Copycoon phrase should be "step into someone's shoes" | Text is wrong | 3 | Change the sentence | ||||||||||||||||||||||
35 | King's hand and elbow over the words is annoying | Model sticks to far down the card | 5 | Change model so that his limbs don't obstruct the letters | ||||||||||||||||||||||
36 | Lucky should say "into the pot" | Text is wrong | 3 | Change the sentence | ||||||||||||||||||||||
37 | Memer should say "accused of being" | Text is wrong | 3 | Change the sentence | ||||||||||||||||||||||
38 | Goovernor eyes look weird | Skin is so light that they eyes just look like they are pupil-less | 6 | Add a bolder line to the bottom of each eyelid | ||||||||||||||||||||||
39 | The way numbers are written is inconsistent | Some cards have the third number written as "three" and some as "3" | 5 | Make them all the digit version because that is easier to see | ||||||||||||||||||||||
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41 | Playtest 4: Raccs to Riches | |||||||||||||||||||||||||
42 | Feedback | Underlying Issue | Severity | Proposed Solution | ||||||||||||||||||||||
43 | Players on the winning Lucky Racc's team feel like they deserve a win even if they aren't the wealthiest | Certain characters are designed to sacrifice their own wealth for the Lucky Racc, but only the characters who gain wealth win | 7 | Change scoring system. Lucky gets 2 and wealthiest get 2, everyone else gets 1. King gets 2 and loyalist gets 1. Play to 6 | ||||||||||||||||||||||
44 | Memer feels very hopeless to play as | It is very difficult for the memer to win | 5 | Memer can now win if they get accused or automatically if they get six of each token | ||||||||||||||||||||||
45 | Loyalist doesn't deserve a point if king wins and they didn't do anything | Loyalist ability costs a little too much | 5 | Lower cost of loyalist ability so that they can actually help the king | ||||||||||||||||||||||
46 | Certain people are really bad at tossing the food out fairly | One person tends to stay as tosser for multiple rounds | 3 | Rotate who is tosser every round | ||||||||||||||||||||||
47 | When the game is played with more people, it becomes harder to grab tokens becuase the circle is so big | May allow too many players at once | 4 | Perhaps lower max players to 10, but I think leave it at 12 because not that big of an issue and want to offer maximum possible | ||||||||||||||||||||||
48 | The cards have different size rounded corners | The cards used were just the test build I printed and cut myself | 1 | Final print will utilize corner rounders | ||||||||||||||||||||||
49 | Printed tokens seem really nice | The tokens are printed double sided and although are not the best quality, seemed to hold up nicely | 2 | May need to test more to see if they are durable enough to endure physical nature of game | ||||||||||||||||||||||
50 | It would be smart to make piles of tokens to toss before the round starts if you are tosser | This is a good idea, as it is hard to eyeball how many tokens is enough to toss out | 3 | Suggest doing this in the rulebook | ||||||||||||||||||||||
51 | If tokens are left over in the toss, you can exchange the one you took for one of those if you want | Certain tokens left over might be more desirable than the one you actually grabbed | 1 | Allow players to exchange the one they took in rulebook | ||||||||||||||||||||||
52 | If you know someone stole from you but didn't actually see them, can you tell them to give it back? | Rule about getting caught stealing is unclear | 6 | Rule change: You must catch the theif in the act in order to make them return what they stole. Otherwise, it is theirs to keep. | ||||||||||||||||||||||
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