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2 | Level: | 3 | Just in Time | Lucien Ryleah | Prospit | Wardrobifier | ||||||||||||||||||
3 | 160 XP | Next level at 250 XP | Male Violetblood | Seer of Time | Hand | Wardrobe | Hand | |||||||||||||||||
4 | honedLarceny[HL] | Land of Gears and Museums | Amethyst Revolver | General's Outfit | Amethyst Rapier | |||||||||||||||||||
5 | Jackdaw#1455 | //i'm sure you vveren't using thAt// | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Eyephone | Flute of Time | ||||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +0 | 0 | 5 | 23 / 28 | 3 | 3 | Amethyst Revolver | Tier 1 Revolverkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +4 | Temporary HP | 82% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +4 | 0 | 1d8+0 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +8 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +2 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | Your revolver, now with amethyst engraved into it. Very flashy. | ||||||||||||||
14 | Occult | Int | +0 | +2 | Initiative | +3 | 14 | Amethyst Rapier | Tier 1 Rapierkind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +2 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +2 | Ability Scores | Armor Class | 18 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 8 (-1) | +5 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +4 | Constitution | 10 (0) | Fortitude | 9 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 17 (3) | +0 | Fade | 0 | Rapier with an amethyst blade. Very durable | ||||||||||||||
20 | Survival | Wis | +0 | +2 | Intelligence | 12 (1) | Reflex | 16 | Cripple | 0 | General's Outfit | Tier 1 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +3 | Wisdom | 15 (2) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidate | Cha | +0 | +2 | Charisma | 14 (2) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +2 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +2 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | A spin on a traditional ceremonial military garb. Medals not included. | |||||||||||||||||||||||
26 | Resources | Eyephone | Flute of Time | |||||||||||||||||||||
27 | Rounds | Time Points | Name | Name | Name | Your phone is now in your eyepatch. That's just where it is. | Ornately carved wooden flute with gold inserts. Allows time travel. | |||||||||||||||||
28 | 6 | 6 | 4 | 4 | | | | | | | |||||||||||||||||||
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30 | Current | 6 | Current | 4 | Current | Current | Current | |||||||||||||||||
31 | Maximum | 6 | Maximum | 4 | Maximum | Maximum | Maximum | |||||||||||||||||
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48 | Revolver | RevolverKind | Tier | 1 | Stat | DEX | Hit | +5 to hit | Rapier | RapierKind | Tier | 1 | Stat | INT | Hit | +3 to hit | ||||||||
49 | Type | Ranged Versatile Reload Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Melee One-Handed Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Gun | Qd8+DEX | 2d8+3 | Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd8+DEX, basic] | Poke | Qd6+DEX | 2d6+3 | Major action: Make a melee attack against a single target within range. [Base damage: Qd8+DEX, basic] | ||||||||||||||||
52 | Faceoff | Qd4+DEX | 2d4+3 | Major action: Make one ranged attack at each target within range. Decrease rounds by 1 per attack made. [Base damage: Qd4+DEX] | Dive | Qd10+DEX | 2d10+3 | Full-round action: Move to a single target, up to your movement speed, then make a melee attack against them. [Base damage: Qd12+DEX] | ||||||||||||||||
53 | Double Tap | Qd8+DEX | 2d8+3 | Major action: Make two Gun abilitech attacks, each with disadvantage, each against a single target within range. | Riposte | 2 | 2 | Reaction: Make a melee attack against a single target within range. [Base damage: Q] | ||||||||||||||||
54 | Mawp | Qd2+DEX | 2d2+3 | Major action: Make a ranged attack against all targets within range, targeting Fortitude resistance. For each target, if you break resistance, they are Dazed and Deafened for 1 round. Decrease rounds by 1. [Base damage: Qd2+DEX] | Cutting Strike | Qd2+DEX | 2d2+3 | Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+DEX] | ||||||||||||||||
55 | Fresh Clip | Major and minor action: Fully restore rounds. May be done as a minor to restore 1 round. This is a basic abilitech. | Twist | Qd4 | 2d4 | Minor action: Make a melee attack against a target within range you landed a lunge attack on, on the same turn. [Base damage: Qd4] | ||||||||||||||||||
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71 | Range: 40 feet, Rounds: 6 | Range: 5 feet Notes: RapierKind abilitechs have the Lunge property. When you land lunge abilitechs, they also inflict Doom (Q). | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Highblood: Refresher Once per short rest, as a free action roll a hit die but do not spend it. You gain twice that amount in hit points and temporary hit points, then regain one lesser slot and remove all negative conditions of duration 2 minutes or less on yourself. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Artifice | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Shadowstep, Shadowdancer, Strategist/Sentinel | Once per three rounds, you may Shadewalk 20 feet in any direction within line of sight as a reaction. Alternately, when you Dash, you can Shadewalk all movement for the rest of that turn. Independently of the cooldown, you may Shadewalk when moving through any reaction. | Expertise: Thieves' Tools | Through hands-on experience and practice, you understand how to use lockpicks and other small tools towards that end. Whenever using such tools, you add one Stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Knack: Legerdemain | You have an aptitude for dextrous manual control, possessing an adroitness of the hands. Whenever you can bring this knack to bear, you add one Stakes die. | |||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | MINOR VISION: See through time, giving +5 AC and limited future sight. TIME'S FLOW: Allows you to move your next turn to now for one TP, in exchange for losing it. | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Satchel Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 2420 | What kind of captchalogue deck do you have? | Light | Worn Photo | Lockpick Set | Huskphone | ||||||||||||||||
150 | T1 | Shale | 60 | Shattered Glasses | Craft Knife | Husktop | ||||||||||||||||||
151 | T2 | 0 | Your items can be ejected up to 60 feet, but you can only take items up to one size smaller than you, or smaller. (default is Small) | Sheet Music - Song of Light | Sheet Music - Time Control | LOGAM Maps | ||||||||||||||||||
152 | T3 | 0 | Skaia Maps | |||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 748 | ||||||||||||||||||||||
156 | (extra space) | 0 | Satchel | Sleight of Hand | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |