CDEFGHIJK
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Hand (Size When you draw or reset your hand, choose a hand size of 3, 5, or 7 (☐ or 1 or 9).):
Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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18
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Random from Discarded:Total Deck:
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18
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:1
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 0
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1d8 + 5
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(Optional) Current Location:Fog Bank
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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[quote=Zova] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 18 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Current Location: [/b]Fog Bank
[b]Hero Points:[/b] 0

[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Aspect of the Snake, Blessing of the Green Faith, Stone Weasel, Cure, Wintervine, Porcupine (Core), Aspect of the Monkey, Fire Gecko, Blessing of the Gods, Beaststrike Club, Blessing of the Green Faith (2), Aspect of the Hawk, Aspect of the Bat, Cloud Puff, Angelstep, Thylacine, Crow (Core), Erutaki Coat
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Stealth: Dexterity +1
[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
Fortitude: Constitution +1
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc]
[b]Wisdom d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
Survival: Wisdom +3
[b]Charisma d6[/b] [ooc]☐ +1[/ooc]



Favored Card: [b]Card that has the Animal trait[/b]
[b]Hand Size: [/b] When you draw or reset your hand, choose a hand size of 3, 5, or 7 (☐ or 1 or 9).
[b]Proficiencies:[/b]
[i]Light Armor[/i]
[b]POWERS:[/b]
When you would banish a spell that has the Animal trait for its power, you may instead recharge it.
On your Strength, Dexterity, or Constitution check, you may discard (☑ or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add (☐ twice) that card's adventure deck number and the Animal trait.
You may discard a card to move after your exploration (☐ or to evade your encounter).

[/spoiler]
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[quote=Zova] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] ZovaHerDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 18 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]Fog Bank
[b]Hero Points:[/b] 0
When you draw or reset your hand, choose a hand size of 3, 5, or 7 (☐ or 1 or 9).
ENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Aspect of the Snake, Blessing of the Green Faith, Stone Weasel, Cure, Wintervine, Porcupine (Core), Aspect of the Monkey, Fire Gecko, Blessing of the Gods, Beaststrike Club, Blessing of the Green Faith (2), Aspect of the Hawk, Aspect of the Bat, Cloud Puff, Angelstep, Thylacine, Crow (Core), Erutaki Coat
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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Stealth: Dexterity +1
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[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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Fortitude: Constitution +1
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc]
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[b]Wisdom d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
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Survival: Wisdom +3
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[b]Charisma d6[/b] [ooc]☐ +1[/ooc]
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Favored Card: [b]Card that has the Animal trait[/b]
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[b]Hand Size: [/b] When you draw or reset your hand, choose a hand size of 3, 5, or 7 (☐ or 1 or 9).
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[b]Proficiencies:[/b]
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[i]Light Armor[/i]
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[b]POWERS:[/b]
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When you would banish a spell that has the Animal trait for its power, you may instead recharge it.
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On your Strength, Dexterity, or Constitution check, you may discard (☑ or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add (☐ twice) that card's adventure deck number and the Animal trait.
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You may discard a card to move after your exploration (☐ or to evade your encounter).
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[/spoiler]
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