ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Computer Game Development Masters at Faculty of Mathematics and Physics, Charles University
2
Study Plans a.k.a. Walkthroughs
3
4
This page contains overview of all courses that are required for state final exams relevant to game development + obligatory courses.
5
Then there are other sheets (see below) with respective model study plans (walkthroughs).
6
Note that you are free to structure your studies as you see fit!
7
Just keep in mind that you have to (a) pass all obligatory courses (47-59 cr.), (b) get 120 cr. at least, (c) out of which 56 cr. must be of an elective type at least.
8
9
Following text is based on:
EXAMINATION LEGEND
10
https://www.mff.cuni.cz/en/students/master-of-computer-science/1-general-information
C = you must pass a seminar (pass/fail)
11
https://www.mff.cuni.cz/en/studenti/bc-a-mgr-studium/studijni-plany/verze-pro-tisk/study-guide-2020-2021.pdf
Ex = you must pass an exam (obtain grade 1, 2 or 3)
12
C + Ex = you must pass both a seminar and an exam
13
MC = you must pass graded seminar (pass seminar with grade 1, 2 or 3)
14
Obligatory coursesYou have to finish all those below.
15
Course CodeCourse NameCreditsTypeWinter Semester
Summer Semester
Note
16
NTIN090Introduction to Complexity and Computability5Obligatory2/1 C+Ex
17
NTIN066Data Structures I5Obligatory2/1 C+Ex2/1 C+ExCan be done/taken either in Winter or Summer
18
NSZZ023Diploma Thesis I6Obligatory0/4 C0/4 CCan be done/taken either in Winter or Summer
19
NSZZ024Diploma Thesis II9Obligatory0/6 C0/6 CCan be done/taken either in Winter or Summer
20
NSZZ025Diploma Thesis III15Obligatory0/10 C0/10 CCan be done/taken either in Winter or Summer
21
22
Obligatory project
You need to finish either NPRG027+NPRG069 or NPRG070 or NPRG071.
23
Course CodeCourse NameCreditsTypeWinter Semester
Summer Semester
Note
24
NPRG027Credit for Project6Obligatory0/4 C0/4 CCan be done/taken either in Winter or Summer
25
NPRG069Software Project12Obligatory0/8 C0/8 CCan be done/taken either in Winter or Summer
26
NPRG070Research Project9Obligatory0/6 C0/6 CCan be done/taken either in Winter or Summer
27
NPRG071Company Project6Obligatory0/4 C0/4 CCan be done/taken either in Winter or Summer or Summer Holidays
28
29
Apart from obligatory courses you need to study courses according to state final exams you want to (and have to) pass in the end
30
You have to pass 3 state final exams in total, all of them will happen during single examination day.
31
There is one mandatory state final exam - 1. Computer Game Development. That's what you are here for, right?
32
Then you have to pick either 2. Computer Games Graphics or one area from Visual Computing (we will not cover those). Yes, we want you to know the ropes of CG.
33
Finally, you are free to pick your specialization (see areas 3.-7. below and pick one).
34
35
1. Computer Game Development
36
Exam topics:
37
Game programming; development of game mechanics, game programming design patterns, scripting. Game engine architecture; architecture layers, computational models, entity-component system, memory management, game architecture instances. Game design; who is a game designer, game design axes, game genres, design specifics of gaming platforms, game design document (its properties, structure, UML diagrams for description of game mechanics, game space, characters, specifications of dialogues), history of the video game market and its trends. Game production cycle; game production phases, data-driven game design, resource management, game testing, development team roles, game analytics, waterfall and agile methodology, business and monetization models. Games and narrativity; differences between games of emergence and games of progression, environmental storytelling, procedural rhetoric, ludonarrative dissonance.
38
39
Covered by the following courses
40
Course CodeCourse NameCreditsTypeWinter Semester
Summer Semester
Note
41
NCGD001Computer Games Development I6Elective2/2 C+ExC+Ex is done during the game prototype presentation day
42
NCGD003Gameplay Programming4Elective1/2 C+Ex
43
NCGD004Introduction to Game Design3Elective1/1 C+Ex
44
45
2. Computer Graphics for Games
46
Exam topics:
47
Homogeneous coordinates, affine and projective transformations in the plane and in space, quaternions, splines, interpolation by cubic splines, Bezier curves, Catmull-Rom splines, B-splines. Sampling and quantization, image anti-aliasing, textures, change of contrast and brightness, alpha-bending and compositing, compression of raster 2D graphics. Representation of 3D scenes, visibility, cast shadows, soft shadows, subsurface scattering, lighting models and shading algorithms, recursive ray tracing, physicallybased model of light transport (radiometry, imaging equation), path tracing, precomputed global illumination, real-time global illumination, spherical harmonics-based shading, precomputed radiance transfer. Character animation, skinning, rigging, morphing. Graphics accelerator architecture, data transfer to the GPU, textures and GPU buffers, GPU programming: shaders, basics of OpenGL, GLSL, CUDA and OpenCL. Compression of raster 2D graphics, JPEG standard, video compression.
48
49
Covered by the following courses
50
Course CodeCourse NameCreditsTypeWinter Semester
Summer Semester
Note
51
NPGR003Introduction to Computer Graphics5Optional2/2 C+ExIf you do not have any background in CG, be sure to start with this one.
52
NPGR019Real-time Graphics on GPU5Optional2/2 C+Ex
53
NPGR033Computer Graphics for Computer Games5Elective2/2 C+Ex
54
NSWI072Data Compression Algorithms3Elective2/0 Ex
55
56
3. Artificial Intelligence for Games
57
Exam topics:
58
Autonomous agent architectures; agent perception, agent action selection mechanism, agent memory, psychological inspiration. Methods for agent control; symbolic and connectionist reactive planning, hybrid approaches, decision space. If-then rules, scripting, sequential finite state machine, behaviour trees. Path search problem, local navigation rules (Reynold’s steerings, VO, RVO, Context steering), pathfinding algorithms (A*, JPS+, goal bounding, RRT, RRT*, LPA*, MPAA*, bidirectional search), spatial awareness (geometry, visibility). Communication and knowledge in multiagent systems, ontologies, speech acts, FIPA-ACL, protocols. Distributed problem solving, cooperation, Nash equilibria, Pareto efficiency, source allocation, auctions. Methods for agent learning; reinforcement learning, basic forms of animal learning. Procedural modeling of state space (forward model) and its search; A*, ABCD, MCTS and UCB, PGS, PGS-II, script space (Kiting, AV, NOK-AV), effective implementation. Procedural content generation method classification, methods used for generation of terrain, visual effects, music, game items, mazes and dungeons. Noise functions; Perlin, Simplex, Worley. Cellular automata, L-Systems, graph and shape grammars. Answer set programming. Wave function collapse algorithm. Methods for mixed initiative generation.
59
60
Covered by the following courses
61
Course CodeCourse NameCreditsTypeWinter Semester
Summer Semester
Note
62
NAIL069Artificial Intelligence I4Elective2/1 C+ExPrecursor to all other AI courses.
63
NAIL122Artificial Intelligence for Computer Games3Elective1/1 C+Ex
64
NAIL123Procedural Content Generation for Games3Elective1/1 C+Ex
65
NAIL068Human-like Artificial Agents5Elective2/2 C+Ex
66
NAIL106Multiagent systems5Elective2/2 C+Ex
67
68
4. Video Games as a Social-cultural Phenomenon
69
Exam topics:
70
Theory of game studies; definition of game studies, relationship of game studies to other fields of science, cultural, social and political aspects of video games, definition of video games, differences between video games and other audiovisual media and their implication for research. History of video games; birth of video games, technological and cultural roots of video games, key milestones, media archeology in game studies, convergent evolution. Research methods in game studies; types of research, formal game analysis. Rules of play research; research methods, subjective play experience, gaming communities. Social aspects of video games; positive and negative social aspects of video games, demographic profile of the video games player and their development in time, MMO and research of video games social aspects. Psychological and cognitive aspects of video games; positive and negative psychological aspects of video games, research methods, effects of memory, emotions, attention and motivation on players’ gameplay experience, relationship between the violence depicted in video games and aggressive behaviors, effects of short-term and long-term play on development of cognitive abilities, immersion and flow. Serious, educational and pervasive games; definition, procedural rhetoric and its implications for game studios, theoretical foundations of digital gamebased learning, advantages and disadvantages of using video games in formal education, video games and their effect on players’ attitudes, gamification and its advantages and disadvantages.
71
Covered by the following courses
72
Course CodeCourse NameCreditsTypeWinter Semester
Summer Semester
Note
73
NCGD004Introduction to Game Design3Elective1/1 C+Ex
74
NAFF003Introduction to Game Studies3Elective0/2 Ex
75
NAFF004Contemporary Issues in Game Studies3Elective0/2 Ex
76
NCGD005Game User Experience3Elective1/1 C+Ex
77
78
5. Software Analysis and Architectures (not game development specific)
79
Exam topics:
80
SW development processes, development phases. Business processes and their modeling using BPMN. UML and its use for analysis and design of structure and behavior of SW. Design patterns. SW testing, impact and change analysis. SW project planning, cost estimation, levels of project management. Legal aspects of SW, principal legal environment for IT projects. Types of SW architecture. Modeling and documentation of SW architecture. Classification of SW architecture quality attributes, their description using scenarios and tactics. Service oriented architectures. Algebraic methods, many sorted algebras, initial models. Temporal logic. Formal principles of the UML language. OCL as a specification language, formal base of specification.
81
Covered by the following courses
82
Course CodeCourse NameCreditsTypeWinter Semester
Summer Semester
Note
83
NSWI130Software System Architectures5Elective2/2 C+Ex
84
NSWI026Advanced aspects of software engineering5Elective2/2 C+Ex
85
NTIN043Formal Foundations of Software Engineering5Elective2/2 C+Ex
86
87
6. Web Technologies (not game development specific)
88
Exam topics:
89
Overview of basic web technologies. Network services for web technologies. Web services. Architecture of client-server applications, server-side and client-side scripting, web frameworks. Database systems in web applications, NoSQL databases, multimedia databases. Indexing and document searching, principles of web search engines. Linked Data, integration of semantic data to web pages. Security of information systems in the Internet environment, authentication, authorization, security models, cryptography basics, data security.
90
Covered by the following courses
91
Course CodeCourse NameCreditsTypeWinter Semester
Summer Semester
Note
92
NSWI130Software System Architectures5Elective2/2 C+Ex
93
NSWI153Advanced Programming of Web Applications5Elective2/2 C+Ex
94
NSWI145Web Services5Elective2/2 C+Ex
95
NDBI034Multimedia Retrieval4Elective2/1 C+Ex
96
NPRG043Recommended Programming Practices5Elective2/2 MC
97
98
7. High Performance Computing (not game development specific)
99
Exam topics:
100
The exam for this specialization tests knowledge and skills related to high performance computing systems, as presented in the following courses.