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2 | Level: | 3 | Confit Comrade | Safron Khaana | n/a | Wardrobifier | ||||||||||||||||||
3 | 160 XP | Next level at 250 XP | Female(she/her) Bronzeblood Troll | Hero of Life | Hand | Wardrobe | Hand | |||||||||||||||||
4 | effervescentVictual [EV] | n/a | Spicy Hot Grub Sauce | Empocketed Apron | Tuber Powder Seasoning | |||||||||||||||||||
5 | aberrantArtificer#7143 | "I propose a toast: t-o glass unshattering, t-o more tastes, and t-o more toasts!!" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Bandana Head Wrap | Prosthetic Hand | Eyebrow Bars | |||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +0 | 0 | 0 | 27 / 27 | 2 | 3 | Spicy Hot Grub Sauce | Tier 0 condimntkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +3 | Temporary HP | 100% | Hit Die Roll | A jar of fiery sauce, ready to be lobbed or squirted at your nearest annoyance | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +4 | 0 | 1d8+0 | ||||||||||||||||||
11 | Stealth | Dex | +2 | +8 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 3 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | Your special homemade recipe - you know it burns! (you just need to not eat it all) | ||||||||||||||
14 | Occult | Int | +0 | +3 | Initiative | +3 | 13 | Tuber Powder Seasoning | Tier 0 condimntkind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +2 | A ready supply of powdered seasoning perfect for tuber paste, or for making a floofy cloud in case of need for a distraction or quick getaway | |||||||||||||||||||
16 | Insight | Wis | +0 | +3 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +3 | Constitution | 10 (0) | Fortitude | 9 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 16 (3) | +0 | Fade | 0 | This stuff makes a huge mess in the kitchen, but that means it has another handy use! | ||||||||||||||
20 | Survival | Wis | +0 | +2 | Intelligence | 12 (1) | Reflex | 14 | Cripple | 0 | Empocketed Apron | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +4 | Wisdom | 14 (2) | +0 | Setback | 0 | Keeps clothes clean from your many cooking escapades, emblazoned with your sign so others know who you are | ||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 16 (3) | Will | 13 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +9 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +5 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | More pockets than your apron has room for! | |||||||||||||||||||||||
26 | Resources | Bandana Head Wrap | Prosthetic Hand | Eyebrow Bars | ||||||||||||||||||||
27 | Condiment Cache (4xDEX/SR) | Lesser Psionic Slots (/LR) | Pyro Latent Lesser Slots (P/LR) | Anti-Psi Latent Lesser Slots (P/LR) | Passion: +2d8 Stakes [Confrontation, Power, Emotion, Sacrifice] (P/LR) | Psionic focus with metallic bands inside, fun chef-ly accessory | Transformable into many tools, kitchen or otherwise, and has a secret compartment | Decor from when you decided to get some piercings, because why not? | ||||||||||||||||
28 | 12 | 12 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 12 | Current | 3 | Current | 2 | Current | 2 | Current | 2 | ||||||||||||||
31 | Maximum | 12 | Maximum | 3 | Maximum | 2 | Maximum | 2 | Maximum | 2 | ||||||||||||||
32 | Strategist: 1/rnd if Aim/Avert/Assail/Skill in strife -> +1d3 to crit rng for 1 round | Strategist: 1/rnd free action Discern (adv on check if know 1 hidden feature) | Control: +1d6 stakes (dealing with nobility, elite, privileged, wealthy, apex of hierarchy) | Labor: +1d6 stakes (dealing with working class of society.) | Well-Rested: +P to roll before result (P/LR if sopor) | |||||||||||||||||||
33 | inf | inf | inf | inf | inf | inf | inf | inf | 2 | 2 | |||||||||||||||||||
34 | ||||||||||||||||||||||||
35 | Current | inf | Current | inf | Current | inf | Current | inf | Current | 2 | ||||||||||||||
36 | Maximum | inf | Maximum | inf | Maximum | inf | Maximum | inf | Maximum | 2 | ||||||||||||||
37 | Life Points[LP] (P+1/LR) | Paradox (break oath) | ||||||||||||||||||||||
38 | | | 1 | 3 | 0 | 3 | | | | | |||||||||||||||||||
39 | ||||||||||||||||||||||||
40 | Current | Current | 1 | Current | 0 | Current | Current | |||||||||||||||||
41 | Maximum | Maximum | 3 | Maximum | 3 | Maximum | Maximum | |||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Condimntkind (range 30ft) | BombKind | Tier | 0 | Stat | DEX | Hit | +5 to hit | Dash O' Panache (range 100ft) | Illusion | Tier | 0 | Stat | CHA | Hit | +5 to hit | ||||||||
49 | Type | Thrown One-Handed Finesse Cache Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Explosive | Qd6+DEX | 1d6+3 | Major action: Throw a normal bomb, making a ranged attack against a single target within range, targeting Reflex resistance. [Base damage: Qd6+DEX, basic] | Smoke and Mirrors, ability (affinity) | You gain a psionic ability to create illusionary images and sounds. As a baseline, these images are of Medium size or smaller, are intangible, have limited animation, cannot shed light, cannot harm someone, and lasts 1 minute or until out of range. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. This affinity is used as a major action if an action cost must be specified. | ||||||||||||||||||
52 | Bigger Explosive | Qd8+DEX | 1d8+3 | Major action: Throw a bigger bomb, making a ranged attack against all targets within a 10 ft. radius, targeting Reflex resistance. Decrease cache by 1. [Base damage: Qd8+DEX] | Smoke and Mirrors, rules (affinity) | As a rule of thumb, creating and maintaining a score of illusions for extended amounts of time might need you to channel for that duration, something bizarre and psychedelic and requires someone actually skilled in audiovisuals might require a check with consequences like not actually fooling anybody on a failure, and fortifying an illusion to last a day outside of your range might require a lesser slot. Any illusions modified by a lesser slot subpower can also last up to a day and can exist outside your range unless specified otherwise. At your SM's discretion, you might also spend a lesser slot to attempt something extraordinary with your affinity not covered in this writing. | ||||||||||||||||||
54 | Smokescreen | 0 | 0 | Major action: Throw a smoke bomb, creating a smokescreen in a 15 ft. radius from where the bomb lands. Terrain within the cloud is considered heavily obscured, and lasts 1 minute. You may use this as a minor action to drop it at your feet. Decrease cache by 1. | Shroud Self (greater) | Free action: You turn Invisible for 5 minutes or until you deal damage through a damaging ability. This extends to your psionic signature and muffles any soft noises you make, but does not extend to other supernatural or unconventional senses, such as echolocation or heat vision. Channeled action: If your Invisibility ends prematurely, you can channel for half a minute to regain it for that unused duration. This channeling does not cost a slot. | ||||||||||||||||||
55 | Stun Grenade | Qd3+DEX | 1d3+3 | Major action: Throw a stun grenade, making a ranged attack against a single target within range, targeting Fortitude resistance. If you break resistance, the target is Weakened for 1 round. Decrease cache by 1. [Base damage: Qd3+DEX] | Fortify Illusion (lesser) | Major action: Empower your affinity to refine your illusions. For the next hour, you can use your affinity to give your illusions increased defense against scrutiny; heat as if they were a living creature, emotions as if they were emotion-capable, and a limited facsimile of surface thoughts and deeper memories for mind readers. At your SM's discretion, it can be used to create some other falsifiable quality not covered above. Major action: Empower your affinity to rewrite illusions' psionic makeups. For the next hour, you can use your affinity to reorder your illusions, diminishing their psionic signatures against detection or rewriting them to be indistinguishable from ordinary psionic beings, items, phenomena, etc. It will be sufficient to fool cursory inquiries, though it may not stand up to thorough or powerful scrutiny. Alternately, you may use it to create illusions of purely psionic energy, to bait or mislead psionic detection and extrasensory perceptions. Major action: Empower your affinity to stabilize your illusions. For the next hour, you can use your affinity to fortify your illusions to last up to a month. | ||||||||||||||||||
59 | Dream Induction (at-will) | Major action: Touch an object of Small size or smaller. For the next 1 minute, your illusions can interact with this object as if they were tangible. Only one object can be altered in this way at a time. | ||||||||||||||||||||||
71 | Range: 30 feet, Cache: INT, multiplier 4 Notes: You can choose to plant a BombKind abilitech that costs cache, instead of throwing it, planting it in an adjacent space. This bomb then explodes when either you detonate it as a free action or a creature moves within 5 feet of it. However, bombs planted in this way go inert and are unrecoverable after 1 hour. | "Now you see me... Or do you?" Hands: One, Range: 100 feet. Notes: All Illusion subpowers use a DC equal to your total psionic skill bonus plus 15, or your psionic attack bonus plus 15, whichever is higher. Any checks to successfully scrutinize your illusions, whether by Investigation or Perception (old-fashioned way) or by Occult or psionic skill (to tell the illusion's composition directly), are made against this DC. | ||||||||||||||||||||||
72 | All "bombs" in this re-skin are condiments and food items. T0 "explosives" are jars or squirtbottles of spicy grubsauce or acidic pickling reagents, and a "smoke bomb" is packages of powdered seasonings that floof into a large obscuring cloud. | Safron often uses this in her cooking for extra visual, auditory, and/or temperature effects to add extra pizzazz to the plating, presentation, and appearance of her dishes. | ||||||||||||||||||||||
73 | ||||||||||||||||||||||||
74 | Pyrotechnics (range 60ft) | Pyrokinesis | Tier | 0 | Stat | CHA | Hit | +5 to hit | PsiAwareness (range 30ft) | Antipsionics | Tier | 0 | Stat | CHA | Hit | +5 to hit | ||||||||
75 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
76 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
77 | Hot Touch (affinity) | You gain a psionic ability to start, fuel, and stop fires. You can set objects on fire as if you had a lighter. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. As a rule of thumb, something like burning down an entire orphanage or some broad area might require either 15 minutes' worth of channeling and sufficient tinder, or several casts at specific and vulnerable locations, burning through metal or something similarly durable might require a lesser slot, and applying heat in a physically unnatural or otherwise unconventional manner might require a check with consequences like misfiring on failure. | Detect Psionics (affinity) | You gain a sixth sense attuned to psionic emanations. Your ability to Discern and Scrutinize extends to nearby psionics within 100 feet, whether it be psionic beings, items, phenomena, etc. You can use your psionic skill for those abilities where necessary, and the SM may require such a check to tell specific details about some psionic signature, detect some subtle or otherwise concealed psionics, or some other use for this sixth sense, at the SM's discretion. You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of psionic creatures or telepathic conversations, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. This affinity is used as a free action if an action cost is not given elsewhere. | ||||||||||||||||||||
85 | Torch (at-will) | Major action: Empower your affinity to create lights and torches. For the next hour, you can use your affinity to create small, solid lights that exude visible light. You can control their intensity (though they cannot blind), color, appearance, etc. You can mentally dim and brighten at will or according to patterns you set for them. These lights burn out after a full day's operation. | Neural Disruption (lesser) | Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired until the end of your next round. [Base damage: Pd6+PCM] | ||||||||||||||||||||
86 | Torch (lesser) | Minor action: After landing an attack, you also Blind the target until the end of your next turn. Major action: Make a ranged attack against Reflex resistance, targeting all creatures in range. For each target, if you break resistance, the target is Blinded for 2 rounds. | Null Hand (at-will) | Major action: Make a melee attack (range: 10 feet) against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. This attack has the Combo property. [Base damage: Pd2+PCM] | ||||||||||||||||||||
88 | Breathe Flames (greater) | 2Pd8+PCM | 4d8+3 | Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 60 ft. cone. For each target, if you fail to break resistance, you deal half damage but no additional effects. [Base damage: 2Pd8+PCM] | Counterpsi (at-will) | Reaction: Make a psionic skill check to remove one condition on a willing target, provided the condition is of psionic origin, against the DC of the creature that inflicted it. If no such DC exists, the SM sets one at their discretion, if at all. | ||||||||||||||||||
89 | Ash Cloud (at-will) | Major action: Empower your affinity to manipulate ash and smoke. For the next hour, you can use your affinity to magnify the ash and smoke created by your fire. You can mold them to take and hold crude shapes, gird them to resist wind that might blow them away, manipulate it to move where you wish, and will them to move independently according to patterns you set for them. Ash and smoke modified in this way return to their natural state after an hour. At your SM's discretion, this affinity can have some sway over fog, gas, and other vapors. | Counterpsi (channeled) | Major action: You push your affinity to nullify the works of psions. For the next hour, you can dismantle psionic phenomena within range. This typically takes 1 minute and does not need a check, though the SM may raise the channeling time needed, require a check, and/or spend a lesser slot, at their discretion. As a rule of thumb, something complex might need 10 minutes and have the dismantling be easily detected, something reactive might need a check with consequences for failure, and something fortified against antipsions might need a lesser slot. | ||||||||||||||||||||
90 | Ash Cloud (lesser) | Minor action: You create a 30 ft. radius cloud of smoke, centered somewhere within range. Terrain within the smoke is heavily obscured and lasts for 1 minute or until dismissed as a free action. Additionally, all creatures of your choice are Blind while inside the smoke. | Counterpsi (lesser) | Reaction: Make an attack roll against an incoming psionic ability. If your attack roll is greater than the incoming roll (if the ability did not need an attack roll, the caster must make one now), the ability is considered to have missed. If you can grant Block dice for allies within a certain distance as a reaction, you can use this reaction against attacks on allies within this distance as well. Alternately, make a psionic skill check to immediately end some ongoing psionic ability of a target within range, rolling against the target's DC. The target must be the source of the ongoing ability. | ||||||||||||||||||||
97 | "Is it hot in here or is it just me?" Hands: Two, Range: 60 feet. | "Counterspell." Hands: Versatile, Range: 30 feet. | ||||||||||||||||||||||
98 | Useful both for heating/cooking/starting a fire in a pinch, and for adding special flares to dishes and presentation. It's a party! | Handy for planning ahead and finding your way around when you're near the bottom of the castes, also a helpful espionage tool. | ||||||||||||||||||||||
99 | ||||||||||||||||||||||||
100 | Life Aspect | Life Aspect | Tier | 0 | Stat | LIFE | Hit | Fix the stat! | Tier | 0 | Stat | STR | Hit | +1 to hit | ||||||||||
101 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||||
102 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
103 | Invigorate | When you make an attack roll or skill check, you may spend 1 LP to roll with advantage. If making an attack roll, you add two d8 Aim dice. If making a skill check, you add two d8 Stakes dice. This can be used retroactively on a roll. | ||||||||||||||||||||||
104 | Facultatem | You may spend one LP to survey a situation you are in, regardless of the scale of it. Life will identify as many possible next steps to take as it can, though it cannot predict the results of each one. | ||||||||||||||||||||||
105 | Alchemist's Touch | While touching something inert, you may spend one LP to return its potential. This could be discharged cruxite, or a drained magical artifact, or anything else that you could make a reasonable argument for at the SM's discretion. If you are in touch range of multiple of these, you may restore an amount of items up to your Proficiency bonus. | ||||||||||||||||||||||
123 | "I swear myself t-o self-determination: t-o the freedom t-o be and choose wh-o I am and what I desire, not what others will for me." | |||||||||||||||||||||||
124 | Powers granted through an oath with Life, aka Jivana | |||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Lowblood: Latent Talents Choose two of the following psionic powers. You know the Affinity of those powers. For each affinity, P times per long rest, you can push yourself to count as having spent a lesser slot for the purposes of it. Also pick either Intelligence/Occult or Wisdom/Sanity: When casting in this way, you use this stat as your psionic casting stat. >Antipsionics, Beast Control, Electrokinesis, Eyebeams, Pyrokinesis, Radionics, Telekinesis, Whispers. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Hidden Hand, Skulker, Strategist | Keystone Path: when taken, you cannot enter any other Keystone Paths. When you take any Step in Path of the Skulker, you gain an ability called Ambush. When you Ambush, you Distract but you have +2 to the skill check, and if your opposed check is successful, you also gain a +2 hit bonus on the next attack. Whenever you Distract, you may choose to Ambush instead (such as through Chained Stratagems). | Persona: Control | You have a fair understanding of the social rituals and norms followed by nobility, the privileged, and those who sit at the apex of the social and financial hierarchies. You have one stakes die when dealing with them. You also possess a cursory knowledge of the field such that you can pass as one of these individuals, but not enough to claim any skill bonuses for the knowledge itself. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Preparation, Skulker, Strategist | The benefits of Ambush now last until the end of your next turn. Additionally, when you Dash, Defend, or use a non-damaging abilitech or subpower as a major action (or perform any of these as part of a major action), you can Ambush as part of it, and have advantage on the skill check when doing so. | Persona: Labor | You have a fair understanding of the social rituals and norms followed by the working class of society. You have one Stakes die when dealing with them. You also possess a cursory knowledge of the field such that you can pass as one of these individuals, but not enough to claim any skill bonuses for the knowledge itself. | |||||||||||||||||||
147 | ||||||||||||||||||||||||
148 | Grist and Boondollars | Sylladex (Cookbook Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | Palmhusk | Silverware | |||||||||||||||||
150 | T1 | 0 | Tubeflora juice | Rolling pin | ||||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | Cluckbeast energy snacks | Gilded Gauntlet Room Key | |||||||||||||||||||
152 | T3 | 0 | Husktop | Gil. Gaun. Cooking Uniform (R&W) | ||||||||||||||||||||
153 | T4 | 0 | Travel brochure | Royal Suite Keycard | ||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Journal and pencil | Sopor rations | |||||||||||||||||||
155 | Boondollars | 1300 | Recipe book | Imperial meal rations | ||||||||||||||||||||
156 | (extra space) | 0 | Cookbook | Sleight of Hand | 2 wheel device | 3x EMPs | ||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | Plain black apron | Station sunflower seeds | |||||||||||||||||||
158 | (extra space) | 0 | Nub stilts (shoes) | Giant sunflower | ||||||||||||||||||||
159 | Sticky notes | Crisprange pans | 2x Raw cruxite rocks (dull) | |||||||||||||||||||||
160 | The Talonscreechers band poster | Snack mineral rack, fully stocked | 2x ea Aspected cruxites (dull) | |||||||||||||||||||||
161 | Flashlight | Thermal hull, fully stocked | Aspect Analyzer (powered) | |||||||||||||||||||||
162 | Magnifying glass | Painting supplies | LSF burner phone | |||||||||||||||||||||
163 | Brown butcher paper | Secondhand tootpipe | Prospit+Alternia envelopes | |||||||||||||||||||||
164 | Safron, Rasoya, Pakune photo | DIY instructional books | ||||||||||||||||||||||
165 | Coronation Invitation | Potted scrubbulents | ||||||||||||||||||||||
166 | Kitchen fire extinguisher | Mealblock knives and spatula | ||||||||||||||||||||||
167 | Tablecloths | Catering business cards | ||||||||||||||||||||||
168 | Personalized cooking outfit | Colored pens and highlighters |