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MLJBL RulesMLJBL Rules
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DivisonPre-K/1st2nd/3rd4th/5th6th/8th
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Goal Height8ft 2inGoal Height10ftGoal Height10ftGoal Height10ft
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Ball Size27.5"Ball Size28.5"Ball Size28.5"Ball Size28.5"
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Free Throw11ft can cross lineFree Throw13ft Can not cross lineFree Throw15ft Can cross lineFree Throw15ft Cannot cross line
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Scoring8 Goals, Not including free thows
Any basket shot after 8 is a turnover
Scoring8 Goals, Not including free thows
Any basket shot after 8 is a turnover
Scoring8 Goals, Not including free thows
Any basket shot after 8 is a turnover
Scoring8 Goals, Not including free thows
Any basket shot after 8 is a turnover
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OffenseNo clear out plays. Failure to comply is a turnoverOffenseNo clear out plays. Failure to comply is a turnoverOffenseNo clear out plays. Failure to comply is a turnoverOffenseNo clear out plays. Failure to comply is a turnover
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Fouls5 Personal Fouls per game per player; 5 team fouls per quarter for double bonusFouls5 Personal Fouls per game per player; 5 team fouls per quarter for double bonusFouls5 Personal Fouls per game per player; 5 team fouls per quarter for double bonusFouls5 Personal Fouls per game per player; 5 team fouls per quarter for double bonus
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StealsNot allowed while dribbling or holding the ballStealsYesStealsYesStealsYes
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PressNoPressLast 3 minutes of the 4th Quarter only. No press allowed if a team is up by 12PressLast 3 minutes of the 4th Quarter only. No press allowed if a team is up by 12Press4th Quarter only, No press allowed if a team is up by 12
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DefenseMan to man, no double teaming, Help allowed in paintDefenseMan to man, no double teaming, Help allowed in paintDefenseMan to man, no double teaming, Help allowed in paintDefenseMan to man, no double teaming, Help allowed in paint
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Mercy RuleClock runs once any team is up 12 in 4th, clock only stops for timeout
Stops again when lead under 12
Mercy RuleClock runs once any team is up 12 in 4th, clock only stops for timeout
Stops again when lead under 12
Mercy RuleClock runs once any team is up 12 in 4th, clock only stops for timeout
Stops again when lead under 12
Mercy RuleClock runs once any team is up 12 in 4th, clock only stops for timeout
Stops again when lead under 12
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Timeouts2 per half, 1 per OT, No carry overTimeouts2 per half, 1 per OT, No carry overTimeouts2 per half, 1 per OT, No carry overTimeouts2 per half, 1 per OT, No carry over
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Game Clock4 - 6 Min quarters, running clock. Stops during timeouts and free throwsGame Clock4 - 6 Min quarters, clock runs in quarters 1-3, except during timeouts or free throws. Clock stops on whistle last minute of quarters 1-3. Clock stops every whistle in 4th quarter.Game Clock4 - 6 Min quarters, clock runs in quarters 1-3, except during timeouts or free throws. Clock stops on whistle last minute of quarters 1-3. Clock stops every whistle in 4th quarter.Game Clock4 - 6 Min quarters, clock runs in quarters 1-3, except during timeouts or free throws. Clock stops on whistle last minute of quarters 1-3. Clock stops every whistle in 4th quarter.
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OvertimeNoOvertime1st OT 2 mins, 2nd OT 1 mIn, 3rd is first basketOvertime1st OT 2 mins, 2nd OT 1 mIn, 3rd is first basketOvertime1st OT 2 mins, 2nd OT 1 mIn, 3rd is first basket
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Warm-ups/Breaks3 Min warm-up, 3 Min half time, 1 Min between quartersWarm-ups/Breaks3 Min warm-up, 3 Min half time, 1 Min between quartersWarm-ups/Breaks3 Min warm-up, 3 Min half time, 1 Min between quartersWarm-ups/Breaks3 Min warm-up, 3 Min half time, 1 Min between quarters
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Bench1 Coach, 1 Assistant, unless board approval
Only 1 coach standing.
Bench1 Coach, 1 Assistant, unless board approval
Only 1 coach standing.
Bench1 Coach, 1 Assistant, unless board approval
Only 1 coach standing.
Bench1 Coach, 1 Assistant, unless board approval
Only 1 coach standing.
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Playing TimeEqual playing time. All players must sit 1 full qtr before any player sits 2.
All players must play 1 full qtr each half. Subs are allowed at 3min mark in 4th once all players have sat the required amount of time.
Playing TimeEqual playing time. All players must sit 1 full qtr before any player sits 2.
All players must play 1 full qtr each half. All travel players must sit 1 full qtr in first 3 qtrs. Subs are allowed at 3min mark in 4th once all players have sat the required amount of time.
Playing TimeEqual playing time. All players must sit 1 full qtr before any player sits 2.
All players must play 1 full qtr each half. All travel players must sit 1 full qtr in first 3 qtrs. Subs are allowed at 3min mark in 4th once all players have sat the required amount of time.
Playing TimeEqual playing time. All players must sit 1 full qtr before any player sits 2.
All players must play 1 full qtr each half. All travel players must sit 1 full qtr in first 3 qtrs. Subs are allowed at 3min mark in 4th once all players have sat the required amount of time.
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Injury/SubIn the event of injury and a player cannot particiipate, a non-travel player must be subbed in unless only a travel player is available.Injury/SubIn the event of injury and a player cannot particiipate, a non-travel player must be subbed in unless only a travel player is available.Injury/SubIn the event of injury and a player cannot particiipate, a non-travel player must be subbed in unless only a travel player is available.Injury/SubIn the event of injury and a player cannot particiipate, a non-travel player must be subbed in unless only a travel player is available.
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Bookeeper/ClockHome team keeps book, Visitor runs the clockBookeeper/ClockHome team keeps book, Visitor runs the clockBookeeper/ClockHome team keeps book, Visitor runs the clockBookeeper/ClockHome team keeps book, Visitor runs the clock
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Technical FoulsTechnical by player goes toward their 5, Coaches that receive 2 technicals in a game will be ejected from the remainder of the game and their next game.
Any Coach receiving excessive technicals in one season will be removed as Coach.
Technical FoulsTechnical by player goes toward their 5, Coaches that receive 2 technicals in a game will be ejected from the remainder of the game and their next game.
Any Coach receiving excessive technicals in one season will be removed as Coach.
Technical FoulsTechnical by player goes toward their 5, Coaches that receive 2 technicals in a game will be ejected from the remainder of the game and their next game.
Any Coach receiving excessive technicals in one season will be removed as Coach.
Technical FoulsTechnical by player goes toward their 5, Coaches that receive 2 technicals in a game will be ejected from the remainder of the game and their next game.
Any Coach receiving excessive technicals in one season will be removed as Coach.
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ForfeitA Team Must Have 4 players to play a game or it will be marked as a Forfeit. In the event a team has only four players the opposing team must also play with four players.ForfeitA Team Must Have 4 players to play a game or it will be marked as a Forfeit. In the event a team has only four players the opposing team must also play with four players.ForfeitA Team Must Have 4 players to play a game or it will be marked as a Forfeit. In the event a team has only four players the opposing team must also play with four players.ForfeitA Team Must Have 4 players to play a game or it will be marked as a Forfeit. In the event a team has only four players the opposing team must also play with four players.
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