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1 | NotesFromPavis Opinionated Mythras Campaign Optional Rule Setup Sheet (NOMCORSS) | V1.5 | Copyright and permission notice | |||||||||||||||||||||||
2 | Contains optional rules to select from: Mythras RAW,Mythras Companion,Ships and Seawalls,Monster Island,Firearms,M-Space,Old Bones Setting Up Tasks,Adventures in Glorantha,Shores of Korantia,Bird in the Hand,Taskan Empire,Sorandib,Assabian Rites 1-4,Lyonesse,Mythic Britain,Mythic Britain,Perceforest Logres,Waterlands,Perceforest,Mythic Rome,Mythic Constantinople,Fioracitta,Mythic Babylon,Classic Fantasy | |||||||||||||||||||||||||
3 | Campaign name | Glorious sword and sandals campaign | Campaign notes | This is a default campaign | ||||||||||||||||||||||
4 | Requires prework by GM | GM only | Complexity for a new Mythras player | Category | Source | Topic | Category in use | Your campaign rules selection | Your comments | Was there any optional rule chosen (rules that are default standard in RAW count as False) | Utilities and charts available | |||||||||||||||
5 | 2 | World | What kind of campaign | Sword and sandals campaign | FALSE | |||||||||||||||||||||
6 | 3 | World | any relevant Mythras Settings book | None | FALSE | |||||||||||||||||||||
7 | 1 | 2 | Character creation | RAW | Non-human intelligent species as player character | None | FALSE | |||||||||||||||||||
8 | 0 | 1 | Character creation | RAW | Calculating characteristics | Diceroll in order | Yes | TRUE | ||||||||||||||||||
9 | 0 | 1 | Character creation | RAW | Calculating characteristics | Diceroll assign | No | FALSE | ||||||||||||||||||
10 | 0 | 1 | Character creation | RAW | Calculating characteristics | Points Build | Yes | TRUE | ||||||||||||||||||
11 | 0 | 1 | Character creation | RAW | Calculating characteristics | other - what | No | FALSE | ||||||||||||||||||
12 | 0 | 1 | Character creation | Mythras Companion | Calculating characteristics | Use Pulp Hero or Paragon Characteristics for Creating the Characters. | No | FALSE | ||||||||||||||||||
13 | 0 | 1 | Combat | RAW | Fixed or variable action points | Standard RAW Variable. Calculated RAW pg 8 | FALSE | |||||||||||||||||||
14 | 1,2,3 | 1 | Combat - Weapons | RAW | Combat styles | Agreed which areas of combat styles one can pick as basis and which are available. Combat Style Encyclopedia | Standard RAW RAW pg 89 (12 and 86 for Combat styles) | FALSE | ||||||||||||||||||
15 | 2 | 1 | Combat - Weapons | RAW | Combat Style Traits | Standard RAW RAW pg 89 (12 and 86 for Combat styles) | FALSE | |||||||||||||||||||
16 | 1 | 1 | Combat - Weapons | RAW | Combat Style Traits per Combat Style | Standard RAW Combat Style Traits as per RAW page 89 | FALSE | |||||||||||||||||||
17 | 0 | 1 | Skills | RAW | Skill list | Standard RAW As per RAW standard skills pg 11, professional skills pg 44 | FALSE | |||||||||||||||||||
18 | 0 | 1 | Skills | RAW | Skill points for new character method | Standard RAW RAW Culture and Career + Bonus skill points pg 13- | FALSE | |||||||||||||||||||
19 | 0 | 1 | Skills | RAW | Skill points addition to new character | Standard RAW Just RAW Culture and Career + Bonus skill points pg 13- | FALSE | |||||||||||||||||||
20 | 1 | 1 | Character creation | RAW | Cultures | Select one or many from setting you are running | Standard RAW (Civilized,Barbarian,Primitive,Nomad) from RAW pg 13-17 | FALSE | ||||||||||||||||||
21 | 1 | 1 | Character creation | RAW | Available careers | FALSE | ||||||||||||||||||||
22 | 0 | 1 | Character creation | RAW | Background events list | Standard RAW pg 18- | FALSE | |||||||||||||||||||
23 | 0 | 1 | Skills | RAW | Passions | Standard RAW In use. RAW pg 22-23. Use for example one beneficial, one for getting PC into trouble, one cultural or other. | FALSE | |||||||||||||||||||
24 | 0 | 1 | Skills | RAW | Default starting age | Adult (RAW pg 32, if using pyramid - Companion pg 53) | TRUE | |||||||||||||||||||
25 | 1 | 1 | Character creation | RAW | Careers | Standard RAW All culture specific careers (RAW pg 26) | FALSE | |||||||||||||||||||
26 | 0 | 1 | Magic - Folk Magic | RAW | Folk Magic available for player characters | Optional Magic System Chosen | RAW Yes - define spell availability - spell list pg 123-129 - default availability per career RAW pg 122 | TRUE | ||||||||||||||||||
27 | 0 | 1 | Magic - Folk Magic | AiG | Variable Folk Magic available | Optional Magic System Chosen | No | FALSE | ||||||||||||||||||
28 | 0 | 1 | Magic - Folk Magic | RAW | Access to folk magic | Select from RAW pg 121 | Optional Magic System Chosen | RAW Select from RAW pg 121 | Here a selection… | TRUE | ||||||||||||||||
29 | 0 | 1 | Magic - Folk Magic | RAW | Learning folk magic | RAW pg 122 | Optional Magic System Chosen | FALSE | ||||||||||||||||||
30 | 3 | 3 | Magic - Animism | RAW | Animism available for player characters | No | No | FALSE | ||||||||||||||||||
31 | 2 | 2 | Magic - Mysticism | RAW | Mysticism available for player characters | No | No | FALSE | ||||||||||||||||||
32 | 3 | 3 | Magic - Sorcery | RAW | Sorcery available for player characters | No | No | FALSE | ||||||||||||||||||
33 | 2 | 1 | Magic - Theism | RAW | Theism available for player characters | Optional Magic System Chosen | Yes - RAW pg 178. Define your Cults RAW pg 192 | TRUE | ||||||||||||||||||
34 | 0 | 1 | Magic | RAW | Cult or Brotherhood membership | Standard RAW Yes - RAW pg 192. Define membership level. Suggested "Common member" in the start | FALSE | |||||||||||||||||||
35 | 0 | 1 | Skills | RAW | Modifying skills | Standard RAW Standard Difficulty Grade Table RAW pg 38 | FALSE | |||||||||||||||||||
36 | 0 | 1 | Skills | RAW | Limits to Endurance and Willpower | Standard RAW- calculate endurance and willpower as normal (RAW pg 41, pg44) | FALSE | |||||||||||||||||||
37 | 2 | 1 | Skills | RAW | Generic or Specific Teaching Skills | Standard RAW One teaching skill for everything | FALSE | |||||||||||||||||||
38 | 0 | 1 | Skills | RAW | Simplifying subtraction with skills over 100% | Standard RAW | FALSE | |||||||||||||||||||
39 | 0 | 1 | Combat - Weapons | RAW | Culture/Milieu (affects weapon and armor availability and commonality) | Ancient(A) Use only weapons and armor from the milieu in tables RAW pg 62-65) | TRUE | |||||||||||||||||||
40 | 0 | 1 | Skills | RAW | Which skills can be increased when doing experience roll | Standard RAW - any skill can be increased | FALSE | |||||||||||||||||||
41 | 0 | 2 | Combat | RAW | Encumbrance rules | Standard RAW pg 77 four first paragraphs | FALSE | |||||||||||||||||||
42 | 0 | 1 | System | RAW | Group Luck Points | No | FALSE | |||||||||||||||||||
43 | 0 | 2 | Combat - Weapons | RAW | Weapon Size and Reach | Weapon Reach Rules not in Use (Note: this makes combat simpler as daggers (short weapons) and long spears (long weapons) lose some of their special advantages and disadvantages) | TRUE | |||||||||||||||||||
44 | 0 | 1 | Combat - Special Effects | RAW | Choose location only on critical | Standard RAW. Choose Location can be chosen normally | FALSE | |||||||||||||||||||
45 | 0 | 1 | Combat - Special Effects | Destined | Distract Special Effect in use | No | FALSE | |||||||||||||||||||
46 | 0 | 1 | Combat - Special Effects | Fioracitta | Strangle Special Effect in use | No | FALSE | |||||||||||||||||||
47 | 0 | 1 | Combat | RAW | Rabble rules in use | Rabble rules in use pg 111 | TRUE | |||||||||||||||||||
48 | 0 | 1 | Combat | RAW | Underlings rules in use | Underling rules in use pg 111 | TRUE | |||||||||||||||||||
49 | 1 | 1 | Magic | RAW | Who or what kind of organization/tradition provides the magic | Examples in RAW pg 113-114 | Cults, Brotherhoods,Teachers,Totems | TRUE | ||||||||||||||||||
50 | 1 | 1 | Magic | RAW | How many abilities will at maximum be provided by an individual tradition. | RAW pg 114. It can be different per traditions or magic types or the same for all | Low (RAW pg 114) | Varies per tradition | TRUE | |||||||||||||||||
51 | 0 | 2 | Magic | RAW | Ritualistic casting times | Standard RAW Use standard casting times | There are some npc exceptions | FALSE | ||||||||||||||||||
52 | 0 | 1 | Magic - Folk Magic | RAW | Where do magic points come from - Folk magic | RAW Pg 115-117 | Optional Magic System Chosen | Magical Location as per RAW pg 116-117 | This can be per tradition | TRUE | ||||||||||||||||
53 | 0 | 1 | Magic - Animism | RAW | Where do magic points come from - Animism | RAW Pg 115-117 | No | Magical Location as per RAW pg 116-117 | This can be per tradition | FALSE | ||||||||||||||||
54 | 0 | 1 | Magic - Sorcery | RAW | Where do magic points come from - Sorcery | RAW Pg 115-117 | No | Destruction and Consumption as per RAW pg 116-117 | This can be per tradition | FALSE | ||||||||||||||||
55 | 0 | 1 | Magic - Mysticism | RAW | Where do magic points come from - Mysticism | RAW Pg 115-117 | No | Self as per RAW pg 116-117 | This can be per tradition | FALSE | ||||||||||||||||
56 | 0 | 1 | Magic - Theism | RAW | Where do magic points come from - Theism | RAW Pg 115-117 | Optional Magic System Chosen | Veneration as per RAW pg 116-117 | This can be per tradition | TRUE | ||||||||||||||||
57 | 0 | 1 | Magic - Folk Magic | RAW | Magic Point Recovery - Folk magic | RAW pg 117 | Optional Magic System Chosen | 1 MP per week | TRUE | |||||||||||||||||
58 | 0 | 1 | Magic - Animism | RAW | Magic Point Recovery - Animism | RAW pg 117 | No | 1 MP per week | FALSE | |||||||||||||||||
59 | 0 | 1 | Magic - Sorcery | RAW | Magic Point Recovery - Sorcery | RAW pg 117 | No | 1 MP per week | FALSE | |||||||||||||||||
60 | 0 | 1 | Magic - Mysticism | RAW | Magic Point Recovery - Mysticism | RAW pg 117 | No | 1 MP per week | FALSE | |||||||||||||||||
61 | 0 | 1 | Magic - Theism | RAW | Magic Point Recovery - Theism | RAW pg 117 | Optional Magic System Chosen | 1 MP per week | TRUE | |||||||||||||||||
62 | 0 | 1 | Magic | RAW | Can PC become a magician if using magic is restricted to be born to it | RAW pg 118. This can be per tradition or kind of magic | Select one from pg 118 | FALSE | ||||||||||||||||||
63 | 0 | 1 | Magic | RAW | Can PC become a magician if anyone with knowledge can use | RAW pg 118. This can be per tradition or kind of magic | Select one from pg 118 | FALSE | ||||||||||||||||||
64 | 1 | 2 | Magic - Animism | RAW | Locating spirits | RAW pg 134. Can be per tradition | No | Scour the mundane world | FALSE | |||||||||||||||||
65 | 0 | 2 | Magic - Animism | RAW | Spirit Combat Methods | RAW pg 138-139 | No | Standard RAW. Normal Spirit Combat RAW pg 137-140 | FALSE | |||||||||||||||||
66 | 0 | 2 | Character creation | RAW | Tenacity as mental resilience | RAW pg 139 | No | FALSE | ||||||||||||||||||
67 | 3 | 3 | Magic - Sorcery | RAW | Can the sorcerer join multiple sorcery orders | RAW pg 163. This can be until a certain rank or above certain rank or a combination | No | No | FALSE | |||||||||||||||||
68 | 3 | 3 | Magic - Sorcery | RAW | Can the sorcerer use multiple grimoires | RAW pg 163. This can be until a certain rank or above certain rank or a combination | No | No | FALSE | |||||||||||||||||
69 | 0 | 1 | Magic - Sorcery | RAW | Sorcery spell duration | RAW pg 162 | No | RAW | FALSE | |||||||||||||||||
70 | 2 | 3 | Magic - Sorcery | RAW | Summoning rituals needed for Evoke, Conjuring | RAW pg 169 | No | No | FALSE | |||||||||||||||||
71 | 0 | 2 | Magic - Sorcery | RAW | Progression in sorcery order requires creation of enchanted object | RAW pg 169 | No | No | FALSE | |||||||||||||||||
72 | 0 | 1 | Magic - Theism | RAW | How theist spells manifest | RAW pg 179 | Optional Magic System Chosen | Select from pg 179 | FALSE | |||||||||||||||||
73 | 0 | 2 | Magic - Theism | RAW | Acting like your god | RAW pg 179 | Optional Magic System Chosen | RAW pg 179 | Select from pg 179 | TRUE | ||||||||||||||||
74 | 0 | 1 | Magic - Theism | RAW | How to learn the miracles | RAW pg 179 | Optional Magic System Chosen | Select from pg 179 | FALSE | |||||||||||||||||
75 | 0 | 2 | Magic - Theism | RAW | How theists get their devotional pool filled | Optional Magic System Chosen | Standard RAW pg 180 | Select from pg 180 | FALSE | |||||||||||||||||
76 | 0 | 2 | Magic - Theism | RAW | How sacrosanct locations help theist not getting to their own temple | RAW pg 180 | Optional Magic System Chosen | Select from pg 180 | FALSE | |||||||||||||||||
77 | 2 | 1 | Magic | RAW | Define your cults and brotherhoods | RAW pg 193- | Use these default orders from RAW pg 192 example organisations | FALSE | ||||||||||||||||||
78 | 1 | 1 | Combat | Classic Fantasy | Narrow Corridor Modifiers for Large Weapons | Classic Fantasy | No | FALSE | ||||||||||||||||||
79 | 2 | 2 | Combat | RAW | Tactical Combat (Grid) | Mythras Companion pg 2 | Standard RAW. Use RAW Combat rules | FALSE | ||||||||||||||||||
80 | 1,2,3 | 1,2,3 | Social Conflict | RAW | Social Conflict | Mythras Companion pg 13-23 | Standard RAW. Use roleplaying and normal influence, oratory from RAW etc use for Social Conflict | FALSE | ||||||||||||||||||
81 | 1 | 2 | World | RAW | Horror - Sanity and Corruption | Mythras Companion pg 24-30 | Standard RAW. Use roleplaying and RAW rules on Willpower for loss of morale | FALSE | ||||||||||||||||||
82 | 2 | 2 | Movement | Mythras Companion | Vehicles | Mythras Companion pg 31-40 | No | FALSE | ||||||||||||||||||
83 | 2 | 2 | Movement | RAW | Chases | Mythras pg 41-52 | Standard RAW. Use roleplaying and/or normal tasks (RAW pg 61-65) for chases | FALSE | ||||||||||||||||||
84 | 1 | 1 | System | RAW | Tasks | Mythras pg 61-65 | Standard RAW. Use roleplaying and/or normal tasks (RAW pg 61-65) for tasks | FALSE | ||||||||||||||||||
85 | 2 | 2 | Combat - Weapons | Mythras Firearms | Firearms | Mythras Firearms | No | FALSE | ||||||||||||||||||
86 | 1 | 1 | Movement | Ships and Shieldwalls | Ships | Ships and Shieldwalls | Standard RAW Use Boating,Navigating and Seamanship skills with RAW rules pg 69 for ship traveling | FALSE | ||||||||||||||||||
87 | 1 | 1 | Combat - Mass Battles | Ships and Shieldwalls | Mass battles | Ships and Shieldwalls | No mass battle rules - GM handwaves the mass battle activity and individual combat actions are done as normal melees with PCs as protagonist | FALSE | ||||||||||||||||||
88 | 2 | 2 | Character creation | Monster Island | Tribal rank | Monster Island pg 22 | No | FALSE | ||||||||||||||||||
89 | 1 | 1 | Magic | Monster Island | Dancing and Singing play important role in activities | Monster Island pg 23 | No | FALSE | ||||||||||||||||||
90 | 1 | 1 | Magic - Sorcery | Monster Island | Sympathetic Sorcery | Monster Island pg 36 | No | No | FALSE | |||||||||||||||||
91 | 2 | 3 | Magic | Monster Island | Orchestrated Casting | Monster Island pg 129 | No | FALSE | ||||||||||||||||||
92 | 1 | 1 | Magic | RAW | Running Out of Magic Points | RAW pg 117-118 | No more spells or magical abilities can be used, but there are no further consequences for the character. | FALSE | ||||||||||||||||||
93 | 3 | 3 | Magic - Animism | RAW | Animism rules | No | No | FALSE | ||||||||||||||||||
94 | 2 | 3 | Magic - Sorcery | RAW | Sorcery spells availability | No | Standard RAW | FALSE | ||||||||||||||||||
95 | 2 | 2 | Magic | RAW | Gift availability | Standard RAW | FALSE | |||||||||||||||||||
96 | 2 | 2 | Magic - Theism | RAW | Theist spell availability | Optional Magic System Chosen | Standard RAW | FALSE | ||||||||||||||||||
97 | 1 | 1 | Character creation | RAW | Starting money | Use RAW pg 21 | TRUE | |||||||||||||||||||
98 | 1 | 1 | Money | RAW | Coinage | Standard RAW pg 54 | FALSE | |||||||||||||||||||
99 | 1 | 1 | Money | RAW | Earning a living | Standard RAW pg 55 | FALSE | |||||||||||||||||||
100 | 1 | 1 | Money | RAW | Price list | Standard RAW pg 58-65 | FALSE |