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NotesFromPavis Opinionated Mythras Campaign Optional Rule Setup Sheet (NOMCORSS)
V1.5Copyright and permission notice
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Contains optional rules to select from: Mythras RAW,Mythras Companion,Ships and Seawalls,Monster Island,Firearms,M-Space,Old Bones Setting Up Tasks,Adventures in Glorantha,Shores of Korantia,Bird in the Hand,Taskan Empire,Sorandib,Assabian Rites 1-4,Lyonesse,Mythic Britain,Mythic Britain,Perceforest Logres,Waterlands,Perceforest,Mythic Rome,Mythic Constantinople,Fioracitta,Mythic Babylon,Classic Fantasy
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Campaign name
Glorious sword and sandals campaign
Campaign notesThis is a default campaign
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Requires prework by GMGM only
Complexity for a new Mythras player
CategorySourceTopicCategory in useYour campaign rules selectionYour commentsWas there any optional rule chosen (rules that are default standard in RAW count as False)
Utilities and charts available
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2WorldWhat kind of campaignSword and sandals campaignFALSE
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3Worldany relevant Mythras Settings bookNoneFALSE
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12Character creationRAWNon-human intelligent species as player characterNoneFALSE
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01Character creationRAWCalculating characteristicsDiceroll in orderYesTRUE
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01Character creationRAWCalculating characteristicsDiceroll assignNoFALSE
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01Character creationRAWCalculating characteristicsPoints BuildYesTRUE
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01Character creationRAWCalculating characteristicsother - whatNoFALSE
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01Character creationMythras CompanionCalculating characteristicsUse Pulp Hero or Paragon Characteristics for Creating the Characters. NoFALSE
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01CombatRAWFixed or variable action pointsStandard RAW Variable. Calculated RAW pg 8FALSE
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1,2,31Combat - WeaponsRAWCombat stylesAgreed which areas of combat styles one can pick as basis and which are available. Combat Style EncyclopediaStandard RAW RAW pg 89 (12 and 86 for Combat styles)FALSE
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21Combat - WeaponsRAWCombat Style TraitsStandard RAW RAW pg 89 (12 and 86 for Combat styles)FALSE
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11Combat - WeaponsRAWCombat Style Traits per Combat StyleStandard RAW Combat Style Traits as per RAW page 89FALSE
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01SkillsRAWSkill listStandard RAW As per RAW standard skills pg 11, professional skills pg 44FALSE
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01SkillsRAWSkill points for new character methodStandard RAW RAW Culture and Career + Bonus skill points pg 13-FALSE
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01SkillsRAWSkill points addition to new characterStandard RAW Just RAW Culture and Career + Bonus skill points pg 13-FALSE
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11Character creationRAWCulturesSelect one or many from setting you are running Standard RAW (Civilized,Barbarian,Primitive,Nomad) from RAW pg 13-17FALSE
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11Character creationRAWAvailable careersFALSE
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01Character creationRAWBackground events listStandard RAW pg 18-FALSE
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01SkillsRAWPassionsStandard RAW In use. RAW pg 22-23. Use for example one beneficial, one for getting PC into trouble, one cultural or other. FALSE
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01SkillsRAWDefault starting ageAdult (RAW pg 32, if using pyramid - Companion pg 53)TRUE
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11Character creationRAWCareersStandard RAW All culture specific careers (RAW pg 26)FALSE
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01Magic - Folk MagicRAWFolk Magic available for player charactersOptional Magic System ChosenRAW Yes - define spell availability - spell list pg 123-129 - default availability per career RAW pg 122TRUE
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01Magic - Folk MagicAiGVariable Folk Magic availableOptional Magic System ChosenNoFALSE
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01Magic - Folk MagicRAWAccess to folk magicSelect from RAW pg 121Optional Magic System ChosenRAW Select from RAW pg 121Here a selection… TRUE
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01Magic - Folk MagicRAWLearning folk magicRAW pg 122Optional Magic System ChosenFALSE
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33Magic - AnimismRAWAnimism available for player charactersNoNoFALSE
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22Magic - MysticismRAWMysticism available for player charactersNoNoFALSE
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33Magic - SorceryRAWSorcery available for player charactersNoNoFALSE
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21Magic - TheismRAWTheism available for player charactersOptional Magic System ChosenYes - RAW pg 178. Define your Cults RAW pg 192TRUE
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01MagicRAWCult or Brotherhood membershipStandard RAW Yes - RAW pg 192. Define membership level. Suggested "Common member" in the startFALSE
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01SkillsRAWModifying skillsStandard RAW Standard Difficulty Grade Table RAW pg 38FALSE
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01SkillsRAWLimits to Endurance and WillpowerStandard RAW- calculate endurance and willpower as normal (RAW pg 41, pg44)FALSE
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21SkillsRAWGeneric or Specific Teaching SkillsStandard RAW One teaching skill for everythingFALSE
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01SkillsRAWSimplifying subtraction with skills over 100%Standard RAWFALSE
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01Combat - WeaponsRAWCulture/Milieu (affects weapon and armor availability and commonality)Ancient(A) Use only weapons and armor from the milieu in tables RAW pg 62-65)TRUE
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01SkillsRAWWhich skills can be increased when doing experience rollStandard RAW - any skill can be increasedFALSE
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02CombatRAWEncumbrance rulesStandard RAW pg 77 four first paragraphsFALSE
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01SystemRAWGroup Luck PointsNoFALSE
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02Combat - WeaponsRAWWeapon Size and ReachWeapon Reach Rules not in Use (Note: this makes combat simpler as daggers (short weapons) and long spears (long weapons) lose some of their special advantages and disadvantages)TRUE
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01Combat - Special EffectsRAWChoose location only on criticalStandard RAW. Choose Location can be chosen normallyFALSE
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01Combat - Special EffectsDestinedDistract Special Effect in useNoFALSE
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01Combat - Special EffectsFioracittaStrangle Special Effect in useNoFALSE
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01CombatRAWRabble rules in useRabble rules in use pg 111TRUE
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01CombatRAWUnderlings rules in useUnderling rules in use pg 111TRUE
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11MagicRAWWho or what kind of organization/tradition provides the magicExamples in RAW pg 113-114Cults, Brotherhoods,Teachers,TotemsTRUE
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11MagicRAWHow many abilities will at maximum be provided by an individual tradition. RAW pg 114. It can be different per traditions or magic types or the same for allLow (RAW pg 114)Varies per traditionTRUE
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02MagicRAWRitualistic casting timesStandard RAW Use standard casting timesThere are some npc exceptionsFALSE
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01Magic - Folk MagicRAWWhere do magic points come from - Folk magicRAW Pg 115-117Optional Magic System ChosenMagical Location as per RAW pg 116-117This can be per traditionTRUE
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01Magic - AnimismRAWWhere do magic points come from - AnimismRAW Pg 115-117NoMagical Location as per RAW pg 116-117This can be per traditionFALSE
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01Magic - SorceryRAWWhere do magic points come from - SorceryRAW Pg 115-117NoDestruction and Consumption as per RAW pg 116-117This can be per traditionFALSE
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01Magic - MysticismRAWWhere do magic points come from - MysticismRAW Pg 115-117NoSelf as per RAW pg 116-117This can be per traditionFALSE
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01Magic - TheismRAWWhere do magic points come from - TheismRAW Pg 115-117Optional Magic System ChosenVeneration as per RAW pg 116-117This can be per traditionTRUE
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01Magic - Folk MagicRAWMagic Point Recovery - Folk magicRAW pg 117Optional Magic System Chosen1 MP per weekTRUE
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01Magic - AnimismRAWMagic Point Recovery - AnimismRAW pg 117No1 MP per weekFALSE
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01Magic - SorceryRAWMagic Point Recovery - SorceryRAW pg 117No1 MP per weekFALSE
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01Magic - MysticismRAWMagic Point Recovery - MysticismRAW pg 117No1 MP per weekFALSE
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01Magic - TheismRAWMagic Point Recovery - TheismRAW pg 117Optional Magic System Chosen1 MP per weekTRUE
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01MagicRAWCan PC become a magician if using magic is restricted to be born to itRAW pg 118. This can be per tradition or kind of magicSelect one from pg 118FALSE
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01MagicRAWCan PC become a magician if anyone with knowledge can useRAW pg 118. This can be per tradition or kind of magicSelect one from pg 118FALSE
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12Magic - AnimismRAWLocating spiritsRAW pg 134. Can be per traditionNoScour the mundane worldFALSE
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02Magic - AnimismRAWSpirit Combat MethodsRAW pg 138-139NoStandard RAW. Normal Spirit Combat RAW pg 137-140FALSE
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02Character creationRAWTenacity as mental resilienceRAW pg 139NoFALSE
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33Magic - SorceryRAWCan the sorcerer join multiple sorcery ordersRAW pg 163. This can be until a certain rank or above certain rank or a combinationNoNoFALSE
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33Magic - SorceryRAWCan the sorcerer use multiple grimoiresRAW pg 163. This can be until a certain rank or above certain rank or a combinationNoNoFALSE
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01Magic - SorceryRAWSorcery spell durationRAW pg 162NoRAWFALSE
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23Magic - SorceryRAWSummoning rituals needed for Evoke, ConjuringRAW pg 169NoNoFALSE
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02Magic - SorceryRAWProgression in sorcery order requires creation of enchanted objectRAW pg 169NoNoFALSE
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01Magic - TheismRAWHow theist spells manifestRAW pg 179Optional Magic System ChosenSelect from pg 179FALSE
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02Magic - TheismRAWActing like your godRAW pg 179Optional Magic System ChosenRAW pg 179Select from pg 179TRUE
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01Magic - TheismRAWHow to learn the miraclesRAW pg 179Optional Magic System ChosenSelect from pg 179FALSE
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02Magic - TheismRAWHow theists get their devotional pool filledOptional Magic System ChosenStandard RAW pg 180Select from pg 180FALSE
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02Magic - TheismRAWHow sacrosanct locations help theist not getting to their own templeRAW pg 180Optional Magic System ChosenSelect from pg 180FALSE
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21MagicRAWDefine your cults and brotherhoodsRAW pg 193-
Use these default orders from RAW pg 192 example organisations
FALSE
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11CombatClassic Fantasy
Narrow Corridor Modifiers for Large Weapons
Classic FantasyNoFALSE
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22CombatRAWTactical Combat (Grid)Mythras Companion pg 2Standard RAW. Use RAW Combat rulesFALSE
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1,2,31,2,3Social ConflictRAWSocial ConflictMythras Companion pg 13-23Standard RAW. Use roleplaying and normal influence, oratory from RAW etc use for Social ConflictFALSE
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12WorldRAWHorror - Sanity and CorruptionMythras Companion pg 24-30Standard RAW. Use roleplaying and RAW rules on Willpower for loss of moraleFALSE
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22MovementMythras CompanionVehiclesMythras Companion pg 31-40NoFALSE
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22MovementRAWChasesMythras pg 41-52Standard RAW. Use roleplaying and/or normal tasks (RAW pg 61-65) for chasesFALSE
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11SystemRAWTasksMythras pg 61-65Standard RAW. Use roleplaying and/or normal tasks (RAW pg 61-65) for tasksFALSE
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22Combat - WeaponsMythras FirearmsFirearmsMythras FirearmsNoFALSE
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11MovementShips and ShieldwallsShipsShips and ShieldwallsStandard RAW Use Boating,Navigating and Seamanship skills with RAW rules pg 69 for ship travelingFALSE
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11Combat - Mass BattlesShips and ShieldwallsMass battlesShips and ShieldwallsNo mass battle rules - GM handwaves the mass battle activity and individual combat actions are done as normal melees with PCs as protagonistFALSE
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22Character creationMonster IslandTribal rankMonster Island pg 22NoFALSE
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11MagicMonster IslandDancing and Singing play important role in activitiesMonster Island pg 23NoFALSE
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11Magic - SorceryMonster IslandSympathetic SorceryMonster Island pg 36NoNoFALSE
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23MagicMonster IslandOrchestrated CastingMonster Island pg 129NoFALSE
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11MagicRAWRunning Out of Magic PointsRAW pg 117-118No more spells or magical abilities can be used, but there are no further consequences for the character. FALSE
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33Magic - AnimismRAWAnimism rulesNoNoFALSE
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23Magic - SorceryRAWSorcery spells availabilityNoStandard RAWFALSE
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22MagicRAWGift availabilityStandard RAWFALSE
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22Magic - TheismRAWTheist spell availabilityOptional Magic System ChosenStandard RAWFALSE
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11Character creationRAWStarting moneyUse RAW pg 21TRUE
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11MoneyRAWCoinageStandard RAW pg 54FALSE
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11MoneyRAWEarning a livingStandard RAW pg 55FALSE
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11MoneyRAWPrice listStandard RAW pg 58-65FALSE