A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | |
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1 | 125% | 10% | 90% | 20% | USD Value | All numbers scaled against MAX budget tier | Three-Version Model = | Version One (V1) • 9% of token pool (common) | Version Two (V2) • 1% of token pool (blue chip) | 9% | 1% | 90% | Version Three • 90% of token pool (platform exclusive) | 35% | 1 | $77,350,000 | $22,650,000 | 77.35% | 22.65% | 1.00% | 0.50% | 0.20% | |||||||||||
2 | Step 1: Insert Your Desired Budget Below (USD) | Ticket Pool Sizes (min 100k, max 10m) | # of Audience-Available Tickets | # of Platform Utility Tickets | # of Tickets Distributed to Collaborators | Budget Tier for Ticket Pool (suggestion) | Version One USD Cost (9% of Token Pool) | # of V1 NFTs Available to Audience | V1 Budget Produced (USD) | Version Two ETH Cost (1% of Token Pool) | # of Version Two NFTs Available to Audience | V2 Budget Produced (USD) | TOTAL PROJECT BUDGET | Version Three Token is NEVER listed by platform | Version One Accomodates 77.35% of your Budget | ||||||||||||||||||
3 | $100,000,000 | 100,000 | 10,000 | 90,000 | 20,000 | Between $1 and $750,000 | $60.00 | 9,000 | $540,000.00 | $210 | 1,000 | 210,000 | 750,000 | However, team members may list | Version Two Accomodates 22.65% of your Budget | ||||||||||||||||||
4 | Step 2: Insert Your Desired Ticket Pool Size Below | 200,000 | 20,000 | 180,000 | 40,000 | Between $500,000 and $1,000,000 | $45.00 | 18,000 | $810,000.00 | $95 | 2,000 | 190,000 | 1,000,000 | them for whatever they want | Token Amount | Minimum USD Cost | |||||||||||||||||
5 | 10,000 | 300,000 | 30,000 | 270,000 | 60,000 | Between $750,000 and $1,500,000 | $40.00 | 27,000 | $1,080,000.00 | $140 | 3,000 | 420,000 | 1,500,000 | They have exclusive platform-version collectible editions | EP Entry (1% of pool) | 100 | $8,594,444.44 | ||||||||||||||||
6 | Fractional Ownership % assigned to each token edition | 400,000 | 40,000 | 360,000 | 80,000 | Between $900,000 and $2,000,000 | $45.75 | 36,000 | $1,647,000.00 | $95 | 4,000 | 380,000 | 2,027,000 | A smart contract governs the treasury for the asset, using: | Co-EP Entry (0.5% of pool) | 50 | $4,297,222.22 | ||||||||||||||||
7 | 0.0100% | 500,000 | 50,000 | 450,000 | 100,000 | Between $1,000,000 and $2,500,000 | $45.00 | 45,000 | $2,025,000.00 | $95 | 5,000 | 475,000 | 2,500,000 | 1) Registered wallet to the project | Co-Producer Entry (0.2% of pool) | 20 | $1,718,888.89 | ||||||||||||||||
8 | # of Audience-Available Tickets (Calculator) | 600,000 | 60,000 | 540,000 | 120,000 | Between $1,500,000 and $3,000,000 | $45.00 | 54,000 | $2,430,000.00 | $95 | 6,000 | 570,000 | 3,000,000 | This ensures that people who didn't work on the production | hire all other producers | ||||||||||||||||||
9 | 1,000 | 700,000 | 70,000 | 630,000 | 140,000 | Between $2,000,000 and $3,500,000 | $45.00 | 63,000 | $2,835,000.00 | $95 | 7,000 | 665,000 | 3,500,000 | are not receiving any net profit share under any circumstance | Certain Union projects might also | ||||||||||||||||||
10 | # of Version One Ticket - editions (V1 calculator) | 800,000 | 80,000 | 720,000 | 160,000 | Between $2,500,000 and $4,000,000 | $45.00 | 72,000 | $3,240,000.00 | $95 | 8,000 | 760,000 | 4,000,000 | for collecting any of the V1, V2, or V3 collectibles. | require Guild membership for eligibility | ||||||||||||||||||
11 | 900 | 900,000 | 90,000 | 810,000 | 180,000 | Between $3,000,000 and $5,000,000 | $50.00 | 81,000 | $4,050,000.00 | $106 | 9,000 | 950,040 | 5,000,040 | This cannot be hacked. Your team may be targeted for phishing, however. | but that's not recommended. | ||||||||||||||||||
12 | # of Version Two Ticket - editions (V2 calculator) | 1,000,000 | 100,000 | 900,000 | 200,000 | Between $4,000,000 and $8,000,000 | $75.00 | 90,000 | $6,750,000.00 | $125 | 10,000 | 1,250,000 | 8,000,000 | In order to squash that liability ahead of time, make crypto-security part | |||||||||||||||||||
13 | 100 | 1,500,000 | 150,000 | 1,350,000 | 300,000 | Between $6,500,000 and $10,000,000 | $60.00 | 135,000 | $8,100,000.00 | $127 | 15,000 | 1,900,050 | 10,000,050 | of your project on-boarding practice and SOP, and make them sign | |||||||||||||||||||
14 | # of Version Three Ticket - editions (V3 calculator) | 2,000,000 | 200,000 | 1,800,000 | 400,000 | Between $7,500,000 and $11,000,000 | $30.00 | 180,000 | $5,400,000.00 | $100 | 20,000 | 2,000,000 | 7,400,000 | a waiver of your liability when it comes to their own asset control. | |||||||||||||||||||
15 | 9,000 | 2,500,000 | 250,000 | 2,250,000 | 500,000 | Between $8,000,000 and $15,000,000 | $57.50 | 225,000 | $12,937,500.00 | $85 | 25,000 | 2,125,000 | 15,062,500 | 2) The amount of tokens they have, and the total equity % assigned to them | |||||||||||||||||||
16 | # of V3 Ticket for IP Creator/Manager (35% of pool) | 3,000,000 | 300,000 | 2,700,000 | 600,000 | Between $10,000,000 and $18,000,000 | $58.00 | 270,000 | $15,660,000.00 | $85 | 30,000 | 2,550,000 | 18,210,000 | If they sell one or several of their tokens, it affects their equity %, which directly | |||||||||||||||||||
17 | 3,500 | 4,000,000 | 400,000 | 3,600,000 | 800,000 | Between $12,000,000 and $22,000,000 | $53.00 | 360,000 | $19,080,000.00 | $75 | 40,000 | 3,000,000 | 22,080,000 | reduces the amount of quarterly residuals they recieve from the treasury. | |||||||||||||||||||
18 | # of V3 Tickets for sole Production Partner (35% of pool) | 5,000,000 | 500,000 | 4,500,000 | 1,000,000 | Between $15,000,000 and $30,000,000 | $60.00 | 450,000 | $27,000,000.00 | $75 | 50,000 | 3,750,000 | 30,750,000 | ||||||||||||||||||||
19 | 3,500 | 6,000,000 | 600,000 | 5,400,000 | 1,200,000 | Between $17,500,000 and $35,000,000 | $55.00 | 540,000 | $29,700,000.00 | $85 | 60,000 | 5,100,000 | 34,800,000 | <-- Season One of Press Pass is in this range | |||||||||||||||||||
20 | # of V3 Tickets for Cast/Crew/Team (20% of pool) | 7,000,000 | 700,000 | 6,300,000 | 1,400,000 | Between $18,000,000 and $45,000,000 | $65.00 | 630,000 | $40,950,000.00 | $85 | 70,000 | 5,950,000 | 46,900,000 | ||||||||||||||||||||
21 | 2,000 | 7,500,000 | 750,000 | 6,750,000 | 1,500,000 | Between $20,000,000 and $50,000,000 | $65.00 | 675,000 | $43,875,000.00 | $85 | 75,000 | 6,375,000 | 50,250,000 | ||||||||||||||||||||
22 | Approximate USD cost of V1 | 8,000,000 | 800,000 | 7,200,000 | 1,600,000 | Between $25,000,000 and $75,000,000 | $90.00 | 720,000 | $64,800,000.00 | $130 | 80,000 | 10,400,000 | 75,200,000 | ||||||||||||||||||||
23 | $85,944.44 | 9,000,000 | 900,000 | 8,100,000 | 1,800,000 | Between $30,000,000 and $150,000,000 | $150.00 | 810,000 | $121,500,000.00 | $85 | 90,000 | 7,650,000 | 129,150,000 | ||||||||||||||||||||
24 | Approximate USD cost of V2 | 10,000,000 | 1,000,000 | 9,000,000 | 2,000,000 | Between $50,000,000 and $300,000,000 | $250.00 | 900,000 | $225,000,000.00 | $85 | 100,000 | 8,500,000 | 233,500,000 | ||||||||||||||||||||
25 | $226,500.00 | Quick Key: | Input Fields have blue text | and yellow background | 0.2 | ||||||||||||||||||||||||||||
26 | 20% of your token pool will be distributed to each and every member of your team - above and below the line -determined by pooling all half-days (6 hours) worked by all personnel in the micro-pools you create, weighing their time against the pool. | BTW = below the line | ATL = above the line | OTT = over-the-top (non-traditional) | Step 3: Insert Your Desired Team Size Below | ||||||||||||||||||||||||||||
27 | Out of 20%, what are you sharing with (change as you need): | A-List? | Rest of Cast? | Writers? | BTL Crew & Art Department | Post-Production? | Stunts/Office/Marketing? | Directors & ATL Crew & Art? | Total % (Should be 20%) | Approximate # of Project Personnel | Mini-Factor Tree | ||||||||||||||||||||||
28 | Insert % here --> | 2% | 2% | 2% | 7% | 2% | 2% | 3% | 20% | 110 | 3% | ||||||||||||||||||||||
29 | # of V3 tickets distributed in micro-pool | 200 | 200 | 200 | 700 | 200 | 200 | 300 | 2,000 | Average Tokens per person (Approximate) | 286 | ||||||||||||||||||||||
30 | Pricing Distribution | Our total cost of exclusive distribution, for every asset worthy of a distribution deal, should be 125% of the production budget as a sustainable industry mark-up. | 0.125 | 0.25 | 91 | 3.142857143 | |||||||||||||||||||||||||||
31 | 31.25% | The LMO Structure fractionalizes an exclusive distribution rights deal into 16 gates, each featuring the same exact agreements, splits, stipulations, and limits. These agreements should interact with traditional streamers / broadcasters AND OTT distributors (influencer distribution) | Average Equity Assignment (Approximate %) | ||||||||||||||||||||||||||||||
32 | 62.50% | The total cost of all 16 gates, offered to the market as artistically-unique collectibles, totals for 125% of the cost of production. | 0.009 | More than one OG Creator? | More than one Platform | Or Venue? | |||||||||||||||||||||||||||
33 | The first eight (8) gates are released for a total of 31.25% the cost of production. The next four (4) gates are released for a total of 31.25% the cost of production. The last four (4) gates are released for a total of 62.5% the cost of production. If the work is good, you'll move all 16 gates. | Average Team Residual off Exclusive Distro (Approx) | How Many? | How Many? | |||||||||||||||||||||||||||||
34 | Total | Per Distribution Rights Token | Form splits around all revenue streams you can possibly imagine in the Distro Agreement. Work with a Distribution Professional, there's plenty in Web3. | $227,273 | 5 | 5 | |||||||||||||||||||||||||||
35 | First Eight Distribution Rights Tokens Released | $31,250,000 | $3,906,250 | <--- accessible to YouTubers/Streamers | Require your content to be available to the audience at all times, or within specific windows of time. | OG Creator Exclusive Distro Split (Approx) | Equally Split between multiple creators | Live-Act / Installation (35%) | Multiple Acts | ||||||||||||||||||||||||
36 | Next Four Released | $31,250,000 | $7,812,500 | Add a clause that allows you to prevent your content from appearing on platforms beneath your standards of ethics. | $8,750,000 | $1,750,000 | $35,000,000 | $7,000,000 | |||||||||||||||||||||||||
37 | Last Four Released | $62,500,000 | $15,625,000 | Read The LMO Structure for Tokenomics for more information. | Production Platform Exclusive Distro Split (Approx) | Equally Split between multiple platforms | Venue Pool (25%) | Average Platform/Venue Split | |||||||||||||||||||||||||
38 | Total | $125,000,000 | Collect tokens in our project, support the original. | Mint between 34 and 84 extra tokens. If a distributor violates the agreement, pull the content, and release another token. | $8,750,000 | $1,750,000 | $25,000,000 | $5,000,000 | |||||||||||||||||||||||||
39 | Net Profit Position on Distribution Sell-Out | $25,000,000 | Don't mess around with enforcing the deal, especially with OTT distro. | Support Staff Pool (20%) | Average Staff Split | ||||||||||||||||||||||||||||
40 | Tip: Use https://coinmarketcap.com/converter/ to price your tokens against your preferred cryptocurrency. | The two ethical moves are 1) a fixed platform list that never changes, frozen to value of USD against your preferred cryptocurrency at time of project mint. Release/list all or most editions at once. S1 of Press Pass is like this. | $20,000,000 | $181,818 | |||||||||||||||||||||||||||||
41 | Example: Press Pass: Season One | OR 2) a community growth curve, where the platform list increases on a fixed, scheduled curve, releasing 1,000 or less editions at a time, and increasing the list for the next release if the first one sells out, reflecting the value of community growth. | |||||||||||||||||||||||||||||||
42 | $26,000,000 | 5,309,160 | 53,091 | 4,778,244 | 1,061,832 | $26,000,000 | 0.0091 Ethereum | 530,000 | Depends on ETH | 0.02 Ethereum | 916 | Depends on ETH | |||||||||||||||||||||
43 | Eth Price @ time of typing | $12.91 | $6,842,300.00 | $28.37 | $25,986.92 | $6,868,286.92 | <-- Obviously, that's not $26,000,000 | ||||||||||||||||||||||||||
44 | So we activate our project phases using a "Liquidity Schedule." | ||||||||||||||||||||||||||||||||
45 | PP:S1 - Phase One activates at $180,000 value raised | ||||||||||||||||||||||||||||||||
46 | We used a :33 second "meme of production" for Season One of Press Pass as our Version One Collectible. | We used a :55 second "meme of production" for the V2 token. | Phase One is a two-month process, marketing the tokens, and fine-tuning our compliance to get fully production-ready. | ||||||||||||||||||||||||||||||
47 | Suggested Standards for the Version One Collectible | It's not a proof-of-concept for the show - it's something the character does IN the story. | It includes :22 seconds of the actual bad content I produced over the 5-year period I produced that series. | Phase One needs $124,000 to launch, and the additional funds to sustain the schedule. | |||||||||||||||||||||||||||||
48 | 1) Between :30 seconds and 2:30 for a video clip | They produce bad content, on purpose, to make fun of the bad team they cover. | Nobody watched it, which makes the whole thing even funnier to me. | We can absolutely liquify $124,000 out of the value raised without severely compromising our position in Ethereum, allowing us to launch the project ASAP. | |||||||||||||||||||||||||||||
49 | 2) Trailer, Meme, Scene, Project Art, or Story Seed for content | Ours is a meme and a story seed, was specifically filmed for this collectible. | The whole thing is producer humor. | Thank you for collecting 7 V2s, I do appreciate it! | During Phase One, our "CryptoMage" team would try to generate the $26,000,000 value by maximizing the value of the ETH, whatever that is. | ||||||||||||||||||||||||||||
50 | 3) Allow token-holders the right to make and sell meme NFTs from the work, if appropriate. | Making fun of those of us (like myself) who idealized bright-light opportunities versus self-sustainability. | Congratulations on Achieving Tier 9 in our Top Brass DAO! | There are PLENTY of options to do so, and plenty of methods to generate most or all of the difference during that Phase One window. | |||||||||||||||||||||||||||||
51 | 4) Gamify and reward audience members who achieve "Collection Benchmarks" in the gamification. | Thank you for collecting 25 V1s, I do appreciate it! Congratulations on achieving Tier 8 in The Top Brass DAO! | There's also the chance that your holdings would rise to meet your budget, but that's conditional to the market. | ||||||||||||||||||||||||||||||
52 | 5) Example - If a collector collects 0.2% ownership in the project by pooling V1 and V2 editions, they are eligible to collaborate with the work as Co-Producer. | Token-holders of less than 24 total V1 or V2 editions can make memes up to :07 seconds, and holders of 25 or more can make four-minute-thirty-second (4:30) memes and re-tool scenes. | ETH would have to climb to $5,400 for the PPS1 token pool to achieve our maximum budget ambitions outright. | ||||||||||||||||||||||||||||||
53 | 6) For Season One of Press Pass, the Co-Producer is required to attend and contribute to at least two marketing meetings a month for 9 months, or until project wraps, whichever occurs first. | All memes and audience-generated content must be minted to our specific smart contract for this purpose, and must be approved by community governance from other token-holders. | |||||||||||||||||||||||||||||||
54 | 7) IF the token-holder achieves the Collection Benchmark, they are elgible to participate as a collaborator for as long as they have the required hold. | ||||||||||||||||||||||||||||||||
55 | 8) You can pay collaborators whatever you want. Incidentally, they have collected a hard-math equity % that you can use for this purpose. | Note: 530 and 916 are the area codes for Sacramento, the city I've lived for about 10 years. | |||||||||||||||||||||||||||||||
56 | 9) If a collector collects 1% ownership in the project by pooling V1 and V2 editions, they are eligble to collaborate with the work as Executive Producer. | So, our V1 and V2 numbers don't *exactly* reflect the math of this abacus, increasing the scarcity of the V2 by 5x. | |||||||||||||||||||||||||||||||
57 | 10) Executive Producers get to provide notes, and require a minimum amount of interaction for them to qualify with the credit. Be sure to design interactions with the EP so creative and quality control are fully retained. | Anybody can make artistic adjustments to the collectibles they offer as they see fit. You can even throw a few 1/1s in the pool, if that sounds interesting. | |||||||||||||||||||||||||||||||
58 | For every new piece of unique art you're using to create these tokens, a new token ID is formed. | ||||||||||||||||||||||||||||||||
59 | Suggested Standards for the Version Two Collectible | That token ID must then be assigned the appropriate fraction of equity, as determined by this Abacus, in your Deed of Assignment. | |||||||||||||||||||||||||||||||
60 | 1) Between 1 min and 10:00 for a video clip | Ours is a meme, a story seed, and has the original reference material in the clip. | Throughly define the interactions token-holders enjoy with the property, and then 1) create a DAO or 2) work with an existing DAO | ||||||||||||||||||||||||||||||
61 | 2) Trailer, Meme, Scene, Project Art, Story Seed, or Featurette / Deleted Scenes | or 3) work with a platform with internal tokenomics to facilitate the interactions you've designed in the Deed. | |||||||||||||||||||||||||||||||
62 | 3) V1s and V2s equally contribute to gamification benchmarks in this model, as designed. You can gamify each version separately, if you so choose. Less fun, that. | ||||||||||||||||||||||||||||||||
63 | Disclaimers: I'm a linguist and a producer, not a lawyer. This is not legal, financial, or business advice, I'm simply laying out a "plug your numbers in" model of the LMO Structure. | ||||||||||||||||||||||||||||||||
64 | You may not be able to define your ownership over such an Intellectual Property with a Deed of Assignment in your locality. Do your own research. | ||||||||||||||||||||||||||||||||
65 | Suggested Standards for the Version Three Collectible | My suggestion, at this time, is to use a third-party to facilitate the smart contract defining these assets as collectibles. We used OpenSea, before the market decided to look down upon it, but it's a fine facility for the model. | |||||||||||||||||||||||||||||||
66 | 1) Between 5 min and 15:00 for a video clip | ||||||||||||||||||||||||||||||||
67 | 2) Something personal that the entire production shares. Behind-the-scenes featurette, blooper reel, making-of... etc. | ||||||||||||||||||||||||||||||||
68 | 3) Only Collaborators can sell these tokens to the audience. Creators and Platforms must never sell Version Threes unless they are moving on from their ENTIRE position in the property, to which these can and should be used to facilitate that transaction. | ||||||||||||||||||||||||||||||||
69 | 0.000000188353713205102 | ||||||||||||||||||||||||||||||||
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71 | For each version of a collectible you add to the pool, there's another Token ID to add to the Deed of Assignment in the property. | ||||||||||||||||||||||||||||||||
72 | Therefore, it's my suggestion to not create more than 50 audience-exclusive collectible versions (Version One through Version Fifty) | ||||||||||||||||||||||||||||||||
73 | It's also my suggestion to keep the platform collectible the same for the whole team. If you wanted to offer a specific collectible to each department/micro-pool, that could be fun.... It could also get political in a jiffy. Best to keep everything equal in the V3. | ||||||||||||||||||||||||||||||||
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