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Line IAmbush1/3A
If attackers outnumber the defending units on the walls, kill 5% of all wall units. Causalities are not replenished from the courtyard.
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2/3A
If attackers outnumber the defending units on the walls, kill 6% of all wall units. Causalities are not replenished from the courtyard.
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3/3A
If attackers outnumber the defending units on the walls, kill 7% of all wall units. Causalities are not replenished from the courtyard.
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1/3DKills 5% of each wave from the attacking army before they reach your castle.
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2/3DKills 6% of each wave from the attacking army before they reach your castle.
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3/3DKills 7% of each wave from the attacking army before they reach your castle.
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Power surge1/3A,+6% combat strength for attack units during a single attack waveevery 2 waves
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2/3A,+8% combat strength for attack units during a single attack waveevery 2 waves
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3/3A,+10% combat strength for attack units during a single attack waveevery 2 waves
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1/3D,+6% combat strength for defense units during a single attack waveevery 2 waves
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2/3D,+8% combat strength for defense units during a single attack waveevery 2 waves
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3/3D,+10% combat strength for defense units during a single attack waveevery 2 waves
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Iron Will1/3ADecrease the effect of the defending general´s abilities targeting the attacking army by 10%. Activates every wave.
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2/3ADecrease the effect of the defending general´s abilities targeting the attacking army by 15%. Activates every wave.
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3/3ADecrease the effect of the defending general´s abilities targeting the attacking army by 20%. Activates every wave.
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1/3DDecrease the effect of the attacking general´s abilities targeting the defending army by 10%. Activates every wave.
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2/3DDecrease the effect of the attacking general´s abilities targeting the defending army by 15%. Activates every wave.
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3/3DDecrease the effect of the attacking general´s abilities targeting the defending army by 20%. Activates every wave.
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Sending the reserves - Epic1/12,+150 to troop capacity for final assault
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2/12,+300 to troop capacity for final assault
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3/12,+450 to troop capacity for final assault
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4/12,+600 to troop capacity for final assault
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5/12,+750 to troop capacity for final assault
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6/12,+900 to troop capacity for final assault
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7/12,+1050 to troop capacity for final assault
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8/12,+1200 to troop capacity for final assault
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9/12,+1350 to troop capacity for final assault
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10/12,+1500 to troop capacity for final assault
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11/12,+1650 to troop capacity for final assault
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12/12,+1800 to troop capacity for final assault
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Breaking the barricades - Epic1/12,+1,5% combat strength when attacking enemy courtyards
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2/12,+3% combat strength when attacking enemy courtyards
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3/12,+4,5% combat strength when attacking enemy courtyards
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4/12,+6% combat strength when attacking enemy courtyards
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5/12,+7,5% combat strength when attacking enemy courtyards
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6/12,+9% combat strength when attacking enemy courtyards
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7/12,+10,5% combat strength when attacking enemy courtyards
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8/12,+12% combat strength when attacking enemy courtyards
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9/12,+13,5% combat strength when attacking enemy courtyards
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10/12,+15% combat strength when attacking enemy courtyards
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11/12,+16,5% combat strength when attacking enemy courtyards
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12/12,+18% combat strength when attacking enemy courtyards
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line IIHidden Treasures1/3AIncrease the loot of NPC-targets by 15%, and increase the loot capacity of your units by 15%.
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2/3AIncrease the loot of NPC-targets by 20%, and increase the loot capacity of your units by 15%.
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3/3AIncrease the loot of NPC-targets by 25%, and increase the loot capacity of your units by 15%.
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1/3DReduce amount of resources lost after being looted by 15%
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2/3DReduce amount of resources lost after being looted by 20%
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3/3DReduce amount of resources lost after being looted by 25%
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Intimidate1/3A
Increase combat strength for attack units. Depends on difference between number of remaining attackers and remaining wall defenders
every 3 waves
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2/3A
Increase combat strength for attack units. Depends on difference between number of remaining attackers and remaining wall defenders
every 3 waves
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3/3A
Increase combat strength for attack units. Depends on difference between number of remaining attackers and remaining wall defenders
every 3 waves
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1/3D
Increase combat strength for defense units. Depends on difference between number of remaining attackers and remaining wall defenders
every 3 waves
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2/3D
Increase combat strength for defense units. Depends on difference between number of remaining attackers and remaining wall defenders
every 3 waves
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3/3D
Increase combat strength for defense units. Depends on difference between number of remaining attackers and remaining wall defenders
every 3 waves
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Sneaky attack - Epic
1/12,+4% unit limit on the flanks
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2/12,+8% unit limit on the flanks
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3/12,+12% unit limit on the flanks
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4/12,+16% unit limit on the flanks
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5/12,+20% unit limit on the flanks
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6/12,+24% unit limit on the flanks
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7/12,+28% unit limit on the flanks
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8/12,+32% unit limit on the flanks
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9/12,+36% unit limit on the flanks
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10/12,+40% unit limit on the flanks
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11/12,+44% unit limit on the flanks
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12/12,+48% unit limit on the flanks
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Shield ramparts - epic
1/24,+0,75% combat strength on the flanks when defending
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2/24,+1,5% combat strength on the flanks when defending
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3/24,+2,25% combat strength on the flanks when defending
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4/24,+3% combat strength on the flanks when defending
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5/24,+3,75% combat strength on the flanks when defending
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6/24,+4,5% combat strength on the flanks when defending
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7/24,+5,25% combat strength on the flanks when defending
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8/24,+6% combat strength on the flanks when defending
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9/24,+6,75% combat strength on the flanks when defending
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10/24,+7,5% combat strength on the flanks when defending
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11/24,+8,25% combat strength on the flanks when defending
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12/24,+9% combat strength on the flanks when defending
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13/24,+9,75% combat strength on the flanks when defending
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14/24,+10,5% combat strength on the flanks when defending
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15/24,+11,25% combat strength on the flanks when defending
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16/24,+12% combat strength on the flanks when defending
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17/24,+12,75% combat strength on the flanks when defending
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18/24,+13,5% combat strength on the flanks when defending