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// Items
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//Common=================================================================================================Power==========================Propulsion=============================================Utility================Weapon===============================================================================================================
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//PassivePrototypePower per turnTurns to restart-time per unitMax number of units for modEnergy costHeat(Weight Limit)Utilities(Effect of type)Weapons. Pretty self-explanatory.
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// NameTypeSlotLevelSpriteAutoActIsFaulty%MassIntegCoverHeatEnergyMatterRateStorageStable%RestartBaseModModLimCostGenSupportPenaltyEffectDataRangeEnergyMatterHeatModMinMaxTypeModCrit%RecoilModProjectileExplosionDescription
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MatterMATTER-1USRC0100001000000000000000-00000000-0000--Matter is used to fuse components, and is consumed by ballistic weapons and launcher, which convert it to the appropriate type of ammunition.
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Ion_EngineENGINEPO1USRC020005406050051505050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Lgt.Ion_EngineENGINEPO1USRC02000340605005254030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Imp.Ion_EngineENGINEPO2USRC020007446060071615050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Hvy.Ion_EngineENGINEPO2USRC0201258706060091807070000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Deuterium_EngineENGINEPO3USRC020008496060081725050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Lgt.Deuterium_EngineENGINEPO3USRC02000549606008404030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Nuclear_CoreCOREPO3USRC030006496070081405050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Lgt.Nuclear_CoreCOREPO3USRC03000449607008605050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Imp.Deuterium_EngineENGINEPO4USRC02000105360700101835050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Hvy.Deuterium_EngineENGINEPO4USRC020125118060700121957070000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Enh.Nuclear_CoreCOREPO4USRC03012588060800122004030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Mic.Nuclear_CoreCOREPO4USRC030006506070010504030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Angular_Momentum_EngineENGINEPO5USRC02000125860700121945050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Lgt.Angular_Momentum_EngineENGINEPO5USRC020009586070012504030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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F-Cell_EngineENGINEPO5USRC0201251290607001522010000000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Fission_CoreCOREPO5USRC03000105860800132104030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Lgt.Fission_CoreCOREPO5USRC030007586080013603030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Cold_Fusion_ReactorREACTORPO5USRC04011512100600001010010000000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Fusion_ReactorREACTORPO5USRC0401151280601500301942070000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Enh.Fission_CoreCOREPO6USRC0301251210060700162508020000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Mic.Fission_CoreCOREPO6USRC0300051103080013706050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Mini_Fusion_ReactorREACTORPO7USRC040115710040150030302070000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Anti-Matter_ReactorREACTORPO7USRC04000167060900162255050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Lgt.Anti-Matter_ReactorREACTORPO7USRC0400012706090016704030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Hvy.Anti-Matter_ReactorREACTORPO7USRC0401251812060900202407050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Particle_ReactorREACTORPO8USRC04000177160900172285050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Lgt.Particle_ReactorREACTORPO8USRC0400014716090017804030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Com.Particle_ReactorREACTORPO8USRC04011511903090017344030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Quantum_ReactorREACTORPO9USRC04000187660900182395050000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Lgt.Quantum_ReactorREACTORPO9USRC0400014766090018904030000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Imp.Quantum_ReactorREACTORPO9USRC040125168060900222508020000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Vortex_Chain_ReactorREACTORPO9USRC040115158020700221407070000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Singularity_ReactorREACTORPO9USRC0401158120205003050010000000000-00000000-0000--Power sources produce energy for use by other systems, and most come equipped with energy storage units. Some power sources are more stable than others under high-heat conditions.
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Lgt.TreadsTREADPR1USRC0500007080000000010053211020-00000000-0000--Treads are the slowest form of propulsion, but are capable of supporting a much greater mass.
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Imp.TreadsTREADPR2USRC0500007780000000010053211120-00000000-0000--Treads are the slowest form of propulsion, but are capable of supporting a much greater mass.
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Dur.TreadsTREADPR3USRC0500008380000000010053211220-00000000-0000--Treads are the slowest form of propulsion, but are capable of supporting a much greater mass.
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Med.TreadsTREADPR4USRC0500009080000000010053311320-00000000-0000--Treads are the slowest form of propulsion, but are capable of supporting a much greater mass.
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Imp.Medium_TreadsTREADPR5USRC0500009780000000010053311420-00000000-0000--Treads are the slowest form of propulsion, but are capable of supporting a much greater mass.
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Dur.Medium_TreadsTREADPR6USRC05000010380000000010053321620-00000000-0000--Treads are the slowest form of propulsion, but are capable of supporting a much greater mass.
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Hvy.TreadsTREADPR7USRC05000011580000000010053421820-00000000-0000--Treads are the slowest form of propulsion, but are capable of supporting a much greater mass.
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Imp.Heavy_TreadsTREADPR8USRC05000011780000000010053421820-00000000-0000--Treads are the slowest form of propulsion, but are capable of supporting a much greater mass.
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Centrium_Heavy_TreadsTREADPR8USRC050110040080000000010053422020-00000000-0000--Treads are the slowest form of propulsion, but are capable of supporting a much greater mass.
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Aluminum_LegLEGPR1USRC070000608000000006510520530-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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Imp.Aluminum_LegLEGPR2USRC070000678000000006510520630-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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Carbon-fiber_LegLEGPR3USRC070000738000000006510520730-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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Imp.Carbon-fiber_LegLEGPR4USRC070000808000000006510520830-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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Armored_LegLEGPR4USRC07000022010000000006510520830-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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Myomer_LegLEGPR5USRC070000878000000006510520930-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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Adv.Myomer_LegLEGPR6USRC070110015050000000065105401530-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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Biometal_LegLEGPR7USRC07000015080000000060105301330-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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Enh.Biometal_LegLEGPR8USRC070110020080000000055105201530-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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Centrium_LegLEGPR8USRC07000030080000000065105301330-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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High-density_Centrium_LegLEGPR9USRC070110040080000000065105301630-00000000-0000--Legs are the most versatile form of propulsion, providing adequate mass support while still moving fairly quickly.
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WheelWHEELPR1USRC06000040800000000555710740-00000000-0000--While just as versatile as legs in terms of mass support and movement speed, wheels generally suffer from a somewhat weaker integrity.
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Armored_WheelWHEELPR1USRC06000060800000000605710840-00000000-0000--While just as versatile as legs in terms of mass support and movement speed, wheels generally suffer from a somewhat weaker integrity.
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Compact_WheelWHEELPR1USRC0600003080000000070105101060-00000000-0000--While just as versatile as legs in terms of mass support and movement speed, wheels generally suffer from a somewhat weaker integrity.
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Hover_UnitHOVERPR1USRC0800003055110000050-5521330-00000000-0000--Hover systems cannot support as much weight as other more conventional forms of propulsion, but tend to benefit from greater speed.
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Imp.Hover_UnitHOVERPR2USRC0800003455110000050-5521430-00000000-0000--Hover systems cannot support as much weight as other more conventional forms of propulsion, but tend to benefit from greater speed.
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AirjetHOVERPR3USRC0800003955110000050-5531430-00000000-0000--Hover systems cannot support as much weight as other more conventional forms of propulsion, but tend to benefit from greater speed.
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Magnetic_Hover_UnitHOVERPR4USRC0800004355110000050-5531530-00000000-0000--Hover systems cannot support as much weight as other more conventional forms of propulsion, but tend to benefit from greater speed.
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Imp.AirjetHOVERPR4USRC08012009055220000040-5521730-00000000-0000--Hover systems cannot support as much weight as other more conventional forms of propulsion, but tend to benefit from greater speed.
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Imp.Magnetic_Hover_UnitHOVERPR5USRC080120010035110000045-10330720-00000000-0000--Hover systems cannot support as much weight as other more conventional forms of propulsion, but tend to benefit from greater speed.
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Anti-Grav_SystemHOVERPR6USRC0800005255220000050-5542630-00000000-0000--Hover systems cannot support as much weight as other more conventional forms of propulsion, but tend to benefit from greater speed.
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Imp.Anti-Grav_SystemHOVERPR7USRC0800006055220000050-5542830-00000000-0000--Hover systems cannot support as much weight as other more conventional forms of propulsion, but tend to benefit from greater speed.
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L3_Anti-Grav_SystemHOVERPR8USRC080120015055220000040-103521020-00000000-0000--Hover systems cannot support as much weight as other more conventional forms of propulsion, but tend to benefit from greater speed.
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Flight_UnitFLIGHTPR1USRC0900002030110000035-5331240-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Jet_ThrusterFLIGHTPR2USRC0900002230110000035-5331240-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Imp.Flight_UnitFLIGHTPR2USRC09012004015110000030-10231425-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Cesium-ion_ThrusterFLIGHTPR3USRC0900002430110000035-5341340-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Imp.Jet_ThrusterFLIGHTPR3USRC09012005015110000030-10241525-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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VTOL_ModuleFLIGHTPR4USRC0900002730220000035-5342340-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Imp.Cesium-ion_ThrusterFLIGHTPR4USRC09012006015220000030-10242625-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Biomechanical_WingsFLIGHTPR5USRC090000205010000035-5310440-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Imp.VTOL_ModuleFLIGHTPR5USRC09012008015220000035-10342825-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Electron_DiverterFLIGHTPR6USRC0900003130220000035-5352440-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Impulse_ThrusterFLIGHTPR7USRC0900003530330000035-5353540-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Xenon_Bombardment_ThrusterFLIGHTPR8USRC0900003630330000035-5353740-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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L2_Xenon_Bombardment_ThrusterFLIGHTPR9USRC090120015015330000035-53631030-00000000-0000--Flight propulsion systems can only efficiently support a small amount of mass, but enable quick maneuvering and fast movement.
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Sml.LaserEGUNWE1USRC1400014010000000000000000-012804001012TH0000Laser-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Med.LaserEGUNWE1USRC1400024010000000000000000-0141005001213TH0000Laser-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Beam_RifleEGUNWE2USRC1400034410000000000000000-0161205601415TH0000LaserRED-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Particle_GunEGUNWE2USRC1400034410000000000000000-0141205601415TH0000LaserRED-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Imp.Medium_LaserEGUNWE2USRC14012036010000000000000000-014805601618TH0000Laser-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Pulse_RifleEGUNWE3USRC1400034910000000000000000-0121806101617TH-20010Laser_Gat-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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ElectrolaserEGUNWE3USRC1400034910000000000000000-0141406101617TH0000Laser-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Hvy.Particle_GunEGUNWE3USRC14012038010000000000000000-0161405501622TH0000LaserRED-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Adv.Beam_RifleEGUNWE3USRC14012038010000000000000000-0161406102020TH0000LaserRED-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Hvy.LaserEGUNWE4USRC1400045310000000000000000-0141706701819TH0000LaserRED-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Gatling_LaserEGUNWE4USRC1400045310000000000000000-01420080101819TH-20015Laser_Gat-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Cooled_Pulse_RifleEGUNWE4USRC14012049010000000000000000-0122002001819TH00010Laser_GatRED-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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High-powered_ElectrolaserEGUNWE4USRC14012049010000000000000000-0142007002326TH0000Laser-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Plasma_RifleEGUNWE5USRC1400045810000000000000000-0141907202021TH0000Plasma-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Force_LanceEGUNWE5USRC1400045810000000000000000-0161908002325TH51000LaserGREEN-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Imp.Heavy_LaserEGUNWE5USRC140120410010000000000000000-0141606502427TH0000Laser-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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Hvy.Gatling_LaserEGUNWE5USRC140120410010000000000000000-014200100102123TH-40015Laser_GatRED-Thermal energy weapons generally have a shorter range, but benefit from a more easily-predictable damage potential and little or no recoil. Thermal damage also increases target heat.
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