ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
_EMISSIONANTI_FLICKERANTI_FLICKER19
2
_NORMALMAP
APPLY_FORWARD_FOG
APPLY_FORWARD_FOG
3
_ALPHATEST_ON
AT_CAMERA_MATERIAL
#NV
4
_ALPHABLEND_ON
AT_CAMERA_SHADER
#NV
5
_DISSOLVEGLOBALCONTROL_MASK_ONLY
AT_HUE_VARIATION_OFF
AT_HUE_VARIATION_OFF
6
_DISSOLVEMASK_PLANE
AT_HUE_VARIATION_ON
AT_HUE_VARIATION_ON
7
_DISSOLVEMASK_BOX
AT_SINGLECOLUMN_ON
AT_SINGLECOLUMN_ON
8
_DISSOLVEMASK_SPHERE
AT_SINGLEROW_ON
AT_SINGLEROW_ON
9
_DISSOLVEEDGETEXTURESOURCE_GRADIENT
AUTO_EXPOSURE
AUTO_EXPOSURE
10
_DISSOLVEEDGETEXTURESOURCE_MAIN_MAP
AUTO_KEY_VALUE
AUTO_KEY_VALUE
11
_DISSOLVEMASK_CYLINDER
BEVEL_ONBEVEL_ON
12
_DISSOLVEMASK_CONE
BILLBOARD_FACE_CAMERA_POS
#NV
13
_DISSOLVEMAPPINGTYPE_TRIPLANAR
BLOOMBLOOM
14
_DISSOLVEMAPPINGTYPE_SCREEN_SPACE
BLOOM_LENS_DIRT
BLOOM_LENS_DIRT
15
_DISSOLVEGLOBALCONTROL_MASK_AND_EDGE
BLOOM_LOWBLOOM_LOW
16
_DISSOLVEGLOBALCONTROL_ALL
BlendAddBlendAdd
17
_DISSOLVEALPHASOURCE_THREE_CUSTOM_MAPS
BlendAlphaBlendAlpha
18
_DISSOLVEMASK_XYZ_AXIS
BlendMulBlendMul
19
_DISSOLVEALPHASOURCE_CUSTOM_MAP
BlendMul2BlendMul2
20
_DISSOLVEALPHASOURCE_TWO_CUSTOM_MAPS
CHROMATIC_ABERRATION
CHROMATIC_ABERRATION
21
_DISSOLVEEDGETEXTURESOURCE_CUSTOM
CHROMATIC_ABERRATION_LOW
CHROMATIC_ABERRATION_LOW
22
_DISSOLVEMASKCOUNT_FOUR
COLOR_GRADING
COLOR_GRADING
23
_DISSOLVEMASKCOUNT_THREE
COLOR_GRADING_HDR
COLOR_GRADING_HDR
24
_DISSOLVEMASKCOUNT_TWO
COLOR_GRADING_HDR_2D
COLOR_GRADING_HDR_2D
25
_METALLICGLOSSMAP
COLOR_GRADING_HDR_3D
COLOR_GRADING_HDR_3D
26
_ALPHAPREMULTIPLY_ON
COLOR_GRADING_LDR_2D
COLOR_GRADING_LDR_2D
27
Clip_OFF
COLOR_GRADING_LOG_VIEW
COLOR_GRADING_LOG_VIEW
28
VertLight_OFFClip_OFFClip_OFF
29
SoftParticles_OFF
Clip_ONClip_ON
30
FrameBlend_OFFClip_ON_AlphaClip_ON_Alpha
31
_DETAIL_MULX2
DEPTH_OF_FIELD
DEPTH_OF_FIELD
32
UNITY_PASS_SHADOWCASTER
DEPTH_OF_FIELD_COC_VIEW
DEPTH_OF_FIELD_COC_VIEW
33
BlendAlphaDIRECTIONALDIRECTIONAL
34
_SPECGLOSSMAP
DIRECTIONAL_COOKIE
DIRECTIONAL_COOKIE
35
BlendAdd
DIRLIGHTMAP_COMBINED
DIRLIGHTMAP_COMBINED
36
_PARALLAXMAP
DIRLIGHTMAP_OFF
DIRLIGHTMAP_OFF
37
_SPECULARHIGHLIGHTS_OFF
DIRLIGHTMAP_SEPARATE
DIRLIGHTMAP_SEPARATE
38
_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
DISTORTDISTORT
39
_GLOSSYREFLECTIONS_OFF
DISTORT_OFFDISTORT_OFF
40
UNITY_COLORSPACE_GAMMA
DISTORT_ONDISTORT_ON
41
_USE_AO_ONDITHERINGDITHERING
42
EFFECT_BUMP
DYNAMICLIGHTMAP_OFF
DYNAMICLIGHTMAP_OFF
43
FrameBlend_ON
DYNAMICLIGHTMAP_ON
DYNAMICLIGHTMAP_ON
44
SoftParticles_ON
EDITOR_VISUALIZATION
EDITOR_VISUALIZATION
45
DISTORT_OFFEFFECT_BUMPEFFECT_BUMP
46
GPU_FRUSTUM_ON
EFFECT_HUE_VARIATION
EFFECT_HUE_VARIATION
47
ENABLE_GREEN_CHANNEL
ENABLE_BLUE_CHANNEL
ENABLE_BLUE_CHANNEL
48
EDITOR_VISUALIZATION
ENABLE_GREEN_CHANNEL
ENABLE_GREEN_CHANNEL
49
UNITY_UI_ALPHACLIP
ENABLE_WINDENABLE_WIND
50
VertLight4_ON
ENVIROVOLUMELIGHT
ENVIROVOLUMELIGHT
51
_USE_AO_TEXTURE_ON
ENVIRO_CLOUD_FAR_LOD
ENVIRO_CLOUD_FAR_LOD
52
UNITY_UI_CLIP_RECT
ETC1_EXTERNAL_ALPHA
ETC1_EXTERNAL_ALPHA
53
DISTORT_ONFAR_CULL_ONFAR_CULL_ON
54
DYNAMICLIGHTMAP_ON
FAST_SIN_ONFAST_SIN_ON
55
_DISSOLVEEDGETEXTURESOURCE_NONE
FINALPASSFINALPASS
56
DYNAMICLIGHTMAP_OFF
FOG_EXPFOG_EXP
57
DIRLIGHTMAP_SEPARATE
FOG_EXP2FOG_EXP2
58
LIGHTMAP_ONFOG_LINEARFOG_LINEAR
59
DIRLIGHTMAP_COMBINED
FOG_OFFFOG_OFF
60
LIGHTMAP_OFFFXAAFXAA
61
DIRLIGHTMAP_OFF
FXAA_KEEP_ALPHA
FXAA_KEEP_ALPHA
62
_DISSOLVEEDGEDISTORTIONSOURCE_CUTOUT_SOURCE
FXAA_LOWFXAA_LOW
63
EFFECT_HUE_VARIATION
FrameBlend_OFFFrameBlend_OFF
64
GEOM_TYPE_BRANCH
FrameBlend_ONFrameBlend_ON
65
_DISSOLVEMASKCOUNT_ONE
FresnelFade_OFF
FresnelFade_OFF
66
BlendMulFresnelFade_ONFresnelFade_ON
67
_TERRAIN_NORMAL_MAP
GEOM_TYPE_BRANCH
GEOM_TYPE_BRANCH
68
UNITY_HDR_ON
GEOM_TYPE_BRANCH_BLEND
GEOM_TYPE_BRANCH_BLEND
69
GEOM_TYPE_LEAF
GEOM_TYPE_BRANCH_DETAIL
GEOM_TYPE_BRANCH_DETAIL
70
LOD_FADE_CROSSFADE
GEOM_TYPE_FACING_LEAF
GEOM_TYPE_FACING_LEAF
71
FAR_CULL_ON
GEOM_TYPE_FROND
GEOM_TYPE_FROND
72
TOUCH_BEND_ON
GEOM_TYPE_LEAF
GEOM_TYPE_LEAF
73
Clip_ON
GEOM_TYPE_MESH
GEOM_TYPE_MESH
74
USE_CUTOUTGLOW_ONGLOW_ON
75
USE_ALPHA_CLIPING
GPU_FRUSTUM_ON
GPU_FRUSTUM_ON
76
FresnelFade_OFF
GRAINGRAIN
77
UNDERLAY_INNER
HEIGHT_FOGHEIGHT_FOG
78
USE_HEIGHTINSTANCING_ON#NV
79
USE_FRESNEL
IS_TEXTUREBLEND
IS_TEXTUREBLEND
80
UNDERLAY_ONLIGHTMAP_OFFLIGHTMAP_OFF
81
GEOM_TYPE_FROND
LIGHTMAP_ONLIGHTMAP_ON
82
GEOM_TYPE_BRANCH_DETAIL
LIGHTMAP_SHADOW_MIXING
#NV
83
FOG_EXP2
LIGHTPROBE_SH
#NV
84
FOG_LINEAR
LOD_FADE_CROSSFADE
LOD_FADE_CROSSFADE
85
FOG_EXP
LOD_FADE_PERCENTAGE
LOD_FADE_PERCENTAGE
86
_USESNOW_ON
NGSS_CONTACT_SHADOWS_USE_NOISE
NGSS_CONTACT_SHADOWS_USE_NOISE
87
GLOW_ON
NGSS_HARD_SHADOWS_DIR
NGSS_HARD_SHADOWS_DIR
88
USE_BLENDING
NGSS_PCSS_FILTER_DIR
NGSS_PCSS_FILTER_DIR
89
Clip_ON_Alpha
NGSS_USE_CASCADE_BLENDING
NGSS_USE_CASCADE_BLENDING
90
_ZWRITEMODE_ON
NOISENOISE
91
VertLight4Normal_ON
OUTLINE_ONOUTLINE_ON
92
_LIGHTMAPPING_REALTIME
PIXELSNAP_ONPIXELSNAP_ON
93
_UVSEC_UV1POINTPOINT
94
USE_SOFT_PARTICLES
POINT_COOKIEPOINT_COOKIE
95
USE_REFRACTIVE
PROCEDURAL_INSTANCING_ON
#NV
96
LOD_FADE_PERCENTAGE
SHADOWS_CUBE
SHADOWS_CUBE
97
_USEDYNAMICSNOWTSTATICMASKF_ON
SHADOWS_DEPTH
SHADOWS_DEPTH
98
_LIGHTMAPPING_DYNAMIC_LIGHTMAPS
SHADOWS_SCREEN
#NV
99
USE_MAINTEX
SHADOWS_SHADOWMASK
#NV
100
_FADING_ON
SHADOWS_SINGLE_CASCADE
#NV