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1 | 5.45 BLU Spells | hi ppl | |||||||||||||||||||||||||||||
2 | Thanks to: Yahn, Rabyt | By: Qeomash (Cactuar) | |||||||||||||||||||||||||||||
3 | Number | Icon | Name | Probable Enemy | Location | Tooltip | In Game Description | Damage Info | Mob Effect | Hotbar Icons | Possible Buff Icons | Possible BLU Effects (Pre Patch Speculation) | |||||||||||||||||||
4 | 81 | Triple Trident | Ebisu Catfish | Yanxia (X:28 Y:6) | Delivers a threefold attack, each hit with a potency of 150. This action does not share a recast timer with any other actions. | Originally developed by the Namazu as a spearfishing technique, this blindingly fast triple strike has proven just as effective against creatures more intent on devouring the fisher. | Type: Physical Damage: Piercing Rank: ★ | Three hits | Three melee hits | ||||||||||||||||||||||
5 | 82 | Tingle | Ebisu Catfish | Yanxia (X: 28 Y:6) | Deals lightning damage to target and all enemies nearby it with a potency of 100 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases the potency of the next physical damage spell cast by 100 Duration: 15s | The Namazu likely named this ability more for the pleasantly tingling current that energizes the caster, rather than the shocking bolt of devastation that smites the distant target. Devised by idle hunters who prefer to stay in one comfortable spot on the river, and strike at whatever swims into range. | Type: Magic Aspect: Lightning Rank: ★★ | Circle AOE, lightning strikes to all hit plus paralysis | Auto crit? Buff a second cast? Channelled lightning storm? Make Both Ends be the big donut? | ||||||||||||||||||||||
6 | 83 | Tatami Gaeshi | Dojun-maru | Kugane Castle (second boss) | Deals unaspected damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Stun Duration: 3s | The dojun-maru employ this ability to weave a row of phantom tatami mats, which they then flip onto an enemy with stunning force. A true master of the technique can even imbue the creation with the faint scent of tatami straw. | Type: Magic Aspect: None Rank: ★★★ | Adds flip the tatami mats in a line aoe, knocks up those hit | Line AOE, Lightning, with a bounce to targets hit, possibly stun/interrupt | ||||||||||||||||||||||
7 | 84 | Cold Fog | Mist Dragon | The Burn (Final Boss) Ignore head adds and allow the spell to be cast | Grants Cold Fog to self. Duration: 5s Effect changes to Touch of Frost if damage is taken. Touch of Frost Effect: Action changes from Cold Fog to White Death Duration: 15s White Death Deals ice damage with a potency of 400. Additional Effect: Deep Freeze Duration: 10s Can only be executed while under the effect of Touch of Frost. | A mist dragon will instinctively cloak itself in a chilling fog, which allows it to freeze any aggressor foolish enough to test its defenses. Practitioners of this spell have discovered that the trick to not freezing oneself in the process is to surround the body with a pocket of warm air. | Type: Magic Aspect: Ice Rank: ★★★★ | Vaporize: Boss goes immaterial; attack it and you get put in a box Deep fog: boss goes invisible | Vaporize: you vanish (1st buff), and if you take damage you get the second buff Deep Fog: vanish (1st) then pop out for damage buff | ||||||||||||||||||||||
8 | 85 | Stotram | Lakshmi | Emanation | Deals unaspected damage with a potency of 140 to all nearby enemies. Action effect changes, restoring own HP and the HP of all nearby party members when you are under the effect of Aetherial Mimicry: Healer. Cure Potency: 300 | A paean to love favored by Lakshmi, this spell produces an explosion of light, the effect of which varies depending on the caster's mindset─a heart intent on harm will scorch foes caught in the blast, whilst a heart filled with mercy will mend the wounds of those held dear. | Type: Magic Aspect: None Rank: ★★ | AOE Damage, spawns Vril | AOE Heal | ||||||||||||||||||||||
9 | 86 | Saintly Beam | Phantom Train | Sigmascape 1.0 | Deals unaspected damage with a potency of 100 to target and all enemies nearby it. Potency increases to 500 when used against undead enemies. | Cast by, of all things, a phantom train, this purifying light burns away restless spirits and consumes tainted souls. In Garlemald, where travel by machina is commonplace, the tale is told of a spectral locomotive whose passengers are the spirits of the dead... | Type: Magic Aspect: None Rank: ★★ | Box ghost-clearing targeted circle AOE | Large light based circle AOE | ||||||||||||||||||||||
10 | 87 | Feculent Flood | Tokkapchi | Saint Mocianne's Arboretum (Hard) (Final Boss) NOTE: late in the boss fight | Deals earth damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | The signature technique of Tokkapchi, this ability draws on earth-aspected aether to generate a stinging geyser of mud. Widely believed to deal additional psychological damage against opponents dressed in white. | Type: Magic Aspect: Earth Rank: ★ | Line AoE, Earth | |||||||||||||||||||||||
11 | 88 | Angel's Snack | Achievement: Level 70 BLU [ Acquired via Totem ] | Restores own HP and the HP of all nearby party members. Cure Potency: 400 Additional Effect: Grants healing over time effect when you are under the effect of Aetherial Mimicry: Healer Cure Potency: 200 Duration: 15s Shares a recast timer with certain blue magic spells. | A spell attributed to the guardian statues of the New World wherein the caster manifests a spread of aetherial treats with panacean properties. Those nourished by the feast find their wounds quickly closing─an effect which lingers when provided by a practitioner with knowledge of healing. | Type: Magic Aspect: None Rank: ★★★ | Regen or shields | ||||||||||||||||||||||||
12 | 89 | Chelonian Gate | Genbu | Hell's Lid (Final Boss) | Summons a chelonian gate, reducing damage taken by 20%. Duration: 10s Additional Effect: Grants Auspicious Trance after taking damage equal to 30% of maximum HP Auspicious Trance Effect: Action changes from Chelonian Gate to Divine Cataract Chelonian Gate effect ends upon using another action or moving (including facing a different direction). Auspicious Trance ends upon losing the effect of Chelonian Gate. Shares a recast timer with certain blue magic spells. Divine Cataract Deals water damage to all nearby enemies with a potency of 500 for the first enemy, and 50% less for all remaining enemies. Potency increases to 1,000 when you are under the effect of Aetherial Mimicry: Tank. Can only be executed when under the effect of Auspicious Trance. | A versatile technique utilized and perfected by Genbu, this magical barrier is formed of water-aspected aether. It works to soften incoming blows, storing energy that can later be unleashed in an explosive torrent. | Type: Magic Aspect: Water Rank: ★★★★ | AOE damage reduction, either channeled (passage of arms) or placed (Sacred Soil) | |||||||||||||||||||||||
13 | 90 | The Rose of Destruction | Ivon Coeurlfist | Temple of the Fist (Final Boss) NOTE: very late in the fight | Deals unaspected damage with a potency of 400. Additional Effect: 10-yalm knockback Shares a recast timer with certain blue magic spells. | This spell imitates the martial technique devised by Ivon Coeurlfist, which in turn mimics the “blaster” attack employed by wild coeurls. Upon casting, a ball of concentrated aether is propelled forward with sufficient force to knock back all but the most implacable opponents. | Type: Magic Aspect: None Rank: ★★ | Line AOE | Line AOE | ||||||||||||||||||||||
14 | 91 | Base Instinct | Master Coeurl | Upper La Noscea (X:8 Y:21) | Increases movement speed by 30%, and healing magic potency and damage dealt by 100%. Also ignores the damage penalty inflicted by Mighty Guard. Can only be used in duties intended for two or more players while playing alone, while no other party members are in the instance, or when all party members are incapacitated. Effect ends when joined by one or more party members. | A behavior learned from certain species of coeurl, the caster rises to the challenge of losing comrades by tapping into a feral survival instinct. When all seems lost, or when simply treading where a lone mage was not meant to tread, unrestrained ferocity is sometimes the only way to win through. | Type: Magic Aspect: None Rank: ★★ | 15s Damage Up Buff | Damage up buff? | ||||||||||||||||||||||
15 | 92 | Ultravibration | Kongamato | The Peaks (X:11 Y:25) | KOs all nearby enemies afflicted with Deep Freeze or Petrification. Has no effect on enemies whose level is higher than your own, and certain others. Shares a recast timer with certain blue magic spells. | By manipulating aether to imitate the minute wingbeats of a kongamato, a caster generates an ultrasonic wave which ripples visibly through the surrounding air. The vibrations are lethal to frozen or petrified targets, causing them to shatter with dramatic force. | Type: Magic Aspect: None Rank: ★ | Telegraphed Circle AOE | Circle AOE | ||||||||||||||||||||||
16 | 93 | Blaze | Alte Roite | Deltascape 1.0 | Deals ice damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | Contrary to expectation, the Blaze attack employed by Alte Roite manifests a swirling storm of ice. Some dismiss the spell's name as an odd jest made by the author of the novel in which the winged serpent was first referenced, while others claim the freezing lesions it causes resemble terrible burns. | Type: Magic Aspect: Ice Rank: ★★ | Blaze: stack AOE that looks windy | AOE around target | ||||||||||||||||||||||
17 | 94 | Mustard Bomb | Omega | Alphascape V3.0 | Deals fire damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Enemies affected by Lightheaded suffer damage over time Potency: 50 Duration: 15s | A recreation of the terrible chemical explosive employed by Omega, this spell fires a bomb on an arcing trajectory which detonates on impact with the target. The attack is known to leave behind a pungent odor, not unlike mustard. | Type: Magic Aspect: Fire Rank: ★★★★ | Single target bomb toss, DOT | Probably long cooldown, heavy hit that adds a short dot | ||||||||||||||||||||||
18 | 95 | Dragon Force | Achievement: Learn 100 spells | Reduces damage taken by 20%. Duration: 15s Increases damage reduction to 40% when you are under the effect of Aetherial Mimicry: Tank. Shares a recast timer with certain blue magic spells. | A technique said to originate from the dragons of the New World, this ability cocoons the caster in a sphere of aetherial force which serves to blunt incoming attacks. There is some debate on whether the aforementioned “dragons” are truly of dragonkind, or merely a species of “dragon-like” scalekin. | Type: Magic Aspect: None Rank: ★★★ | https://www.youtube.com/watch?v=0jgrCKhxE1s | Probably a proper tank cooldown | |||||||||||||||||||||||
19 | 96 | Aetherial Spark | Salt Dhruva | The Lochs (X:22 Y:22) | Deals unaspected damage with a potency of 50 to all enemies in a straight line before you. Additional Effect: Unaspected damage over time Potency: 50 Duration: 15s | This spell, learned from the dhruva, summons forth a cluster of luminous projectiles which inflict multiple pinpoint wounds to all in their path. The jagged edges of these tiny lacerations bleed profusely, weakening the target and causing considerable pain. | Type: Magic Aspect: None Rank: ★ | Telegraphed Line AOE | Line AOE | ||||||||||||||||||||||
20 | 97 | Hydo Pull | Kelpie | Drowned City of Skalla (First Boss) | Deals water damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Draw-in | Commonly used amongst Kelpies, this spell generates a powerful current of water which draws in surrounding targets, with even low-flying cloudkin falling victim to its inexorable pull. | Type: Magic Aspect: Water Rank: ★★★★ | Arena AOE | Water AOE around self | ||||||||||||||||||||||
21 | 98 | Malediction of Water | Sai Taisui | Swallow's Compass (Before Second Boss) | Deals water damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: 10-yalm knockback to all enemies and party members in range Cannot be used outside of combat or when target is suffering from certain enfeeblements. | This example of sai taisui geomancy sends forth a surging wall of water which sweeps along all in its path─friend or foe. One cannot be too careful when toying with maledictions. | Type: Magic Aspect: Water Rank: ★★ | Hallway wide knockback | Line AoE, Water, with possible knockback | ||||||||||||||||||||||
22 | 99 | Choco Meteor | Courser Chocobo | Dravinian Forelands (X:34 Y:28) (X:40 Y:27) | Deals unaspected damage to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Potency increases to 300 when partied with your personal chocobo. | A destructive ability employed by red chocobos wherein the dust and dirt in the area is drawn up into one solid mass, heated until it glows, then dropped on a target from on high. It is unsurprising, then, that these feathery fiends─also known as courser chocobos─are greeted with near-universal terror. | Type: Magic Aspect: None Rank: ★ | 3x circle AOEs with stacking Vuln Up debuffs | Probably heavy damage. Vuln Up stacks might be possible. | ||||||||||||||||||||||
23 | 100 | Matra Magic | Achievement: Learn 100 spells | Deals an unaspected eightfold attack, each hit with a potency of 50. Potency is increased to 100 when you are under the effect of Aetherial Mimicry: DPS. Shares a recast timer with certain blue magic spells. | A variety of magic employed by New World voidsent, this spell pummels the target with a barrage of incandescent orbs. Its name, likely familiar to scholars of the arcane, is said to have once encompassed the Whalaqee arts of near-death curses and converting life force into mana. | Type: Magic Aspect: None Rank: ★★★ | Damage? %HP damage? Some other effect? Possibly the dizzy debuff. | ||||||||||||||||||||||||
24 | 101 | Peripheral Synthesis | Omega (Hands in Normal) | Alphascape V3.0 | Deals physical damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Potency increased to 400 when target is afflicted with Lightheaded. Additional Effect: Inflicts Lightheaded Duration: 5s Repeated use of this action in a short period will reduce the additional effect's duration, eventually rendering targets immune to Lightheaded. | Omega's power reigned supreme within the interdimensional rift, allowing it to access a store of collected data and synthesize all manner of entities and objects─including giant, rocket-propelled fists of unyielding metal. | Type: Physical Damage: Blunt Rank: ★★★★ | Slow moving fist adds | |||||||||||||||||||||||
25 | 102 | Both Ends | Qitian Dasheng | Swallow's Compass (Final Boss) | Deals unaspected damage with a potency of 600 to all nearby enemies. Shares a recast timer with certain blue magic spells. | This incantation seeks to emulate the supernatural might of the auspice Qitian Dasheng, with the caster leaping into the air, and spinning an elongated staff of pure aether in a whirlwind of brutal force. | Type: Physical Damage: Blunt Rank: ★★★★★ | Large Donut AOE or small circle AOE | Donut AOE, possibly both? | ||||||||||||||||||||||
26 | 103 | Phantom Flurry | Suzaku | Hell's Kier | Deals unaspected damage over time with a potency of 200 to all enemies in a cone before you. Duration: 5s Executing Phantom Flurry again before its effect expires deals unaspected damage to all enemies in a cone before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Effect ends upon using an action other than Phantom Flurry or moving (including facing a different direction). | A technique employed by Suzaku, wherein the auspice unleashes a swift series of blurring kicks. The “phantom” half of the name is a somewhat nebulous reference to a constellation in Far Eastern astrology, the sign of which is said to bring good fortune in all matters...except that of matrimony. | Type: Physical Damage: Blunt Rank: ★★★★★ | Channelled half arena cleave followed by a final kick | Probably a channel that prevents you from acting, likely works similar to DB | ||||||||||||||||||||||
27 | 104 | Nightbloom | Tsukuyomi | Castrum Fluminis | Deals unaspected damage to all nearby enemies with a potency of 400 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Unaspected damage over time Potency: 75 Duration: 60s | This extravagant technique belongs to Tsukuyomi, Lady of the Moon, whose malignant ire manifests as a field of flowers which then burst apart in a hail of deadly petals. Accept the inevitability of the grave, and the power of the nightbloom is yours to wield... | Type: Magic Aspect: None Rank: ★★★★★ | Astral Flow / Phase changer big hit | Likely a long cast big AOE from self | ||||||||||||||||||||||
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