Aquilaean Ranger
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RangerChoicesSheet created by Mattie Casper. The content is based on the Dungeon World RPG, released under the Creative Commons Attribution 3.0 Unported License by the authors Sage LaTorra and Adam Koebel. cf. www.dungeon-world.com
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PlayerElvenshaeWhat's your name in real life?
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NameExilis"slender, thin, feeble, lean, meager"
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Level1
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XP8Start; kill the escaping fungus; fail to find good resources; sweet division of the loot; end of mission 1; failure to man the lines
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RaceAquilaeanElf or Human?
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AlignmentGoodMark XP when you "endanger yourself to combat an unnatural threat."
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EyesSharp EyesWild Eyes, Sharp Eyes, or Animal Eyes
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HairHooded HeadHooded Head, Wild Hair, or Bald
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AttireCapeCape, Camouflage, or Traveling Clothes
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BodySharp BodyLithe Body, Wild Body, or Sharp Body
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StatBonusAssign one value/bonus to each stat:
16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
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STR151
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DEX162
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CON120
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INT90
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WIS131
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CHA8-1
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TotalWoundsStarting HP is: 8+Constitution which is 20
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HP205
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Damaged8
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CompanionEagle (Peregrinus)An eagle of indeterminate species
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Base(Ferocity +2, Cunning +2, 0 Armor, Instinct +1)Choose a Base: (Ferocity +2, Cunning +1, 1 Armor, Instinct +1), (Ferocity +2, Cunning +2, 0 Armor, Instinct +1), (Ferocity +1, Cunning +2, 1 Armor, Instinct +1), (Ferocity +3, Cunning +1, 1 Armor, Instinct +2)
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StrengthsFast, Keen SensesChoose as many strengths as its ferocity:
Fast, burly, huge, calm, adaptable, quick reflexes, tireless, camouflage, ferocious, intimidating, keen senses, stealthy
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TrainingsFight Humanoids, Scout, Fight MonstersChoose as many additional trainings as its cunning:
Hunt, search, scout, guard, fight monsters, perform, labor, travel
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WeaknessesStubbornChoose as many weaknesses as instincts:
Flighty, savage, slow, broken, frightening, forgetful, stubborn, lame
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Spare Load: 1ItemWeightMax Load is 11+STR which is 12
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ArmorLeather/1ac1
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Weapon1Spear1Start:Short sword (Close, 1wt), or Spear (Reach, 1wt)
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Weapon2Hunter Bow1Near, Far
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InventoryRations/51XX---
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InventoryRations/51-----
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InventoryMore Arrows/32Pick 1: More Arrows/3 (2 wt) or More Rations/5 (1wt)
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InventoryArrows/32
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InventoryAdventuring Gear1
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InventoryFan Fence1Neatly packed to allow for travel, the fan fence is an ingenious defensive device once used by a now ruined nation—they could not defend against internal strife—but this item still remains useful. It is made of thin, light-weight alloy. 1 weight.

When you throw the fan fence down it becomes a chest high obstacle a few feet long that can be used as cover against your enemies. It puts whoever it is thrown in front of in an advantageous position, providing they weren’t in mid sprint!

It takes a fair bit of time to repack afterwards.
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InventoryCoins (28)
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Inventory
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Inventory
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Inventory
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Inventory
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Inventory
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Who?What bond?
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BondsI have guided _______________ before and they owe me for it.
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BondsHawthorn, who reached out to the platebacks in peace, is a friend of nature, so I will be their friend as well.
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Bonds_______________ has no respect for nature, so I have no respect for them.
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BondsDoruthan, traveler from a strange land, does not understand life in the wild, so I will teach them.
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MoveAquilaean ScoutRacial: When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+.
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MoveHunt and Track (WIS)When you follow a trail of clues left behind by passing creatures, roll+WIS
7+: You follow the creature’s trail until there’s a significant change in its direction or mode of travel.
10: Also choose 1:
--- Gain a useful bit of information about your quarry, the GM will tell you what
--- Determine what caused the trail to end
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MoveCalled Shot (DEX)When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.

Head: 7-9: They do nothing but stand and drool for a few moments.; 10+: Add your damage
Arms: 7-9: They drop anything they’re holding; 10+: Add your damage
Legs: 7-9: They’re hobbled and slow moving; 10+: Add your damage
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MoveAnimal CompanionClass
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MoveCommand... and you attack the same target, add its ferocity (+2) to your damage
... and you track, add its cunning (+2) to your roll
... and you take damage, add its armor (+0) to your armor
... and you discern realities, add its cunning (+2) to your roll
... and you parley, add its cunning (+2) to your roll
... and someone interferes with you, add its instinct (+1) to their roll
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MoveHack and Slash (STR)10+: Do your damage without exposing yourself; or expose yourself for +1d6 damage
7-9: Do your damage; you are exposed to the enemy's attack
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MoveVolley (DEX)10+: Deal your damage
7-9: Deal damage but choose 1:
--- Move into danger to take the shot
--- Take a poor shot; -1d6 damage
--- Take multiple shots; -1 ammo
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MoveDefend (CON)Basic
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MoveSpout Lore (INT)Basic
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MoveDiscern Realities (WIS)Basic
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MoveParley (CHA)Basic
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MoveDefy DangerBasic
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MoveAid or Interfere (Bonds)Basic
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MoveAdvanced Class
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MountElectrum Eagle
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NameIugo
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LookA huge eagle, with plumage of mixed, muted gold and silver, indicating it has not yet reached full maturity. Its saddle and tack are a mix of primarily tribal accoutrement and Osnier Republic military issue.
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TagGraceful
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InstinctCurious
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Stress-----
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