A | B | C | D | E | F | ||
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1 | Hash ID | Command | Catagory | Name | Quality | Misc Info | |
2 | Items.Adidas_Shoes | Game.AddToInventory("Items.Adidas_Shoes",1) | Unused | Unused | Unused | Unused | |
3 | Items.Alcohol | Game.AddToInventory("Items.Alcohol",1) | Unused | Unused | Unused | Unused | |
4 | Items.AnimalsBerserkFragment1 | Game.AddToInventory("Items.AnimalsBerserkFragment1",1) | Mod - Cyberware | Beast Mode | Legendary | While Berserk is active Armor, Resistance, health +15%, Melee damage 100% | |
5 | Items.AnimalsJewellery | Game.AddToInventory("Items.AnimalsJewellery",1) | Unused | Unused | Unused | Unused | |
6 | Items.AnimalsJewellery1 | Game.AddToInventory("Items.AnimalsJewellery1",1) | Junk - Animals | Syn-Fang Necklace | Common | Straight from the Mesolithic to the Chrome Age. Fashion ships back like a boomerang. | |
7 | Items.AnimalsJewellery2 | Game.AddToInventory("Items.AnimalsJewellery2",1) | Junk - Animals | Leather Bracelete | Common | Wait... This isn't REAL leather... is it? | |
8 | Items.AnimalsJewellery3 | Game.AddToInventory("Items.AnimalsJewellery3",1) | Junk - Animals | Studded Chocker | Common | Collar Manufacturers have found a new target market. | |
9 | Items.AnimalsJunkItem1 | Game.AddToInventory("Items.AnimalsJunkItem1",1) | Junk - Animals | Broken Metal Fangs | Common | Someone had a tough nut to crack. | |
10 | Items.AnimalsJunkItem2 | Game.AddToInventory("Items.AnimalsJunkItem2",1) | Junk - Animals | Grappling Gloves | Common | Leaves the fingers free for clinch fighting and submission. | |
11 | Items.AnimalsJunkItem3 | Game.AddToInventory("Items.AnimalsJunkItem3",1) | Junk - Animals | Jaguar Patch | Common | Rep the alpha dogs of Night City! | |
12 | Items.AnimalsStrongArmsBattery1 | Game.AddToInventory("Items.AnimalsStrongArmsBattery1",1) | Mod - Cyberware | Black Market Battery | Legendary | Max Charge & Charge damage 100% | |
13 | Items.AnimalsStrongArmsKnuckles1 | Game.AddToInventory("Items.AnimalsStrongArmsKnuckles1",1) | Mod - Cyberware | Animal Knuckles | Legendary | Causes Internal Bleeding on successful hits. | |
14 | Items.AntiVirus | Game.AddToInventory("Items.AntiVirus",1) | Cyberware - Frontal Cortex | Self-ICE | Rare | Negates Effectts of enemy quickhacks. Cooldown 45 Sec. | |
15 | Items.ArasakaEpicMKIII | Game.AddToInventory("Items.ArasakaEpicMKIII",1) | Cyberware - OS: Cyberdeck | Araska MRK.3 | Epic | ||
16 | Items.ArasakaLegendaryMKIV | Game.AddToInventory("Items.ArasakaLegendaryMKIV",1) | Cyberware - OS: Cyberdeck | Araska MRK.4 | Legendary | Allows you to preform quickhacks on targets and devices while scanning. Decreases the RAM cost of Covert quickhacks by 2. Quickhacking an enemy affected by Ping will reset the duratio of ping. Increases combat quickhack duration by 40%. | |
17 | Items.ArasakaMeleeWeaponMod | Game.AddToInventory("Items.ArasakaMeleeWeaponMod",1) | Mod - Melee | Kunai - Rare | Rare | Increases weapon attack speed by 0.3 | |
18 | Items.ArasakaSandevistanFragment1 | Game.AddToInventory("Items.ArasakaSandevistanFragment1",1) | Mod - Cyberware | Sandevistan: Araska Sofware | Legendary | Enemies take 70% more time to notice you while Sandevistan is active | |
19 | Items.ArmsCyberwarePartBase | Game.AddToInventory("Items.ArmsCyberwarePartBase",1) | Unused | Unused | Unused | Unused | |
20 | Items.ArmsCyberwareSharedFragment1 | Game.AddToInventory("Items.ArmsCyberwareSharedFragment1",1) | Mod - Cyberware | Sensory Amplifer | Rare | Increases Crit Chance by 10% | |
21 | Items.ArmsCyberwareSharedFragment2 | Game.AddToInventory("Items.ArmsCyberwareSharedFragment2",1) | Mod - Cyberware | Sensory Amplifer | Rare | Increases Crit Chance by 30% | |
22 | Items.ArmsCyberwareSharedFragment3 | Game.AddToInventory("Items.ArmsCyberwareSharedFragment3",1) | Mod - Cyberware | Sensory Amplifer | Rare | Increases max Health by 15% | |
23 | Items.ArmsCyberwareSharedFragment4 | Game.AddToInventory("Items.ArmsCyberwareSharedFragment4",1) | Mod - Cyberware | Sensory Amplifer | Rare | Increases Armor by 5% | |
24 | Items.AssaultSkillbook | Game.AddToInventory("Items.AssaultSkillbook",1) | Progression | Assault Skill Progression Shard | Adds +400 Skill Exp | ||
25 | Items.AthleticsSkillbook | Game.AddToInventory("Items.AthleticsSkillbook",1) | Progression | Athletics Skill Progression Shard | Adds +400 Skill Exp | ||
26 | Items.Balaclava | Game.AddToInventory("Items.Balaclava",1) | Unused | Unused | Unused | Unused | |
27 | Items.Balaclava_01_basic_01 | Game.AddToInventory("Items.Balaclava_01_basic_01",1) | Clothing - Head | Ordinary Tactical Balaclava with reactive layering | Random | ||
28 | Items.Balaclava_01_basic_02 | Game.AddToInventory("Items.Balaclava_01_basic_02",1) | Clothing - Head | Darra Polytehcnic Tactical Balaclava | Random | ||
29 | Items.Balaclava_01_old_01 | Game.AddToInventory("Items.Balaclava_01_old_01",1) | Clothing - Head | Balaclava with Shock Absorbant Composite layering | Random | ||
30 | Items.Balaclava_01_old_02 | Game.AddToInventory("Items.Balaclava_01_old_02",1) | Clothing - Head | Nami Balaclava with Polyamide-insulated lining. | Random | ||
31 | Items.Balaclava_01_rich_01 | Game.AddToInventory("Items.Balaclava_01_rich_01",1) | Clothing - Head | Thermo-Impulse Anti-Sharpnel Balaclava | Random | ||
32 | Items.Balaclava_01_rich_02 | Game.AddToInventory("Items.Balaclava_01_rich_02",1) | Clothing - Head | Saeko's Darkenet Tactical Balaclava with Nanotubing | Random | ||
33 | Items.Base_Assault_Rifle | Game.AddToInventory("Items.Base_Assault_Rifle",1) | Unused | Unused | Unused | Unused | |
34 | Items.Base_Baton | Game.AddToInventory("Items.Base_Baton",1) | Unused | Unused | Unused | Unused | |
35 | Items.Base_Dual_Shotgun | Game.AddToInventory("Items.Base_Dual_Shotgun",1) | Unused | Unused | Unused | Unused | |
36 | Items.Base_Handgun | Game.AddToInventory("Items.Base_Handgun",1) | Unused | Unused | Unused | Unused | |
37 | Items.Base_Katana | Game.AddToInventory("Items.Base_Katana",1) | Unused | Unused | Unused | Unused | |
38 | Items.Base_Knife | Game.AddToInventory("Items.Base_Knife",1) | Unused | Unused | Unused | Unused | |
39 | Items.Base_Lightmachinegun | Game.AddToInventory("Items.Base_Lightmachinegun",1) | Unused | Unused | Unused | Unused | |
40 | Items.Base_Long_Scope | Game.AddToInventory("Items.Base_Long_Scope",1) | Unused | Unused | Unused | Unused | |
41 | Items.Base_One_Hand_Blade | Game.AddToInventory("Items.Base_One_Hand_Blade",1) | Unused | Unused | Unused | Unused | |
42 | Items.Base_One_Hand_Blunt | Game.AddToInventory("Items.Base_One_Hand_Blunt",1) | Unused | Unused | Unused | Unused | |
43 | Items.Base_Precision_Rifle | Game.AddToInventory("Items.Base_Precision_Rifle",1) | Unused | Unused | Unused | Unused | |
44 | Items.Base_Revolver | Game.AddToInventory("Items.Base_Revolver",1) | Unused | Unused | Unused | Unused | |
45 | Items.Base_Short_Scope | Game.AddToInventory("Items.Base_Short_Scope",1) | Unused | Unused | Unused | Unused | |
46 | Items.Base_Shotgun | Game.AddToInventory("Items.Base_Shotgun",1) | Unused | Unused | Unused | Unused | |
47 | Items.Base_Sniper_Rifle | Game.AddToInventory("Items.Base_Sniper_Rifle",1) | Unused | Unused | Unused | Unused | |
48 | Items.Base_Sniper_Scope | Game.AddToInventory("Items.Base_Sniper_Scope",1) | Unused | Unused | Unused | Unused | |
49 | Items.Base_Submachinegun | Game.AddToInventory("Items.Base_Submachinegun",1) | Unused | Unused | Unused | Unused | |
50 | Items.Base_Two_Hand_Blunt | Game.AddToInventory("Items.Base_Two_Hand_Blunt",1) | Unused | Unused | Unused | Unused | |
51 | Items.Base_Two_Hand_Hammer | Game.AddToInventory("Items.Base_Two_Hand_Hammer",1) | Unused | Unused | Unused | Unused | |
52 | Items.Base_Weapon | Game.AddToInventory("Items.Base_Weapon",1) | Unused | Unused | Unused | Unused | |
53 | Items.BaseHandgunRecipe | Game.AddToInventory("Items.BaseHandgunRecipe",1) | Unused | Unused | Unused | Unused | |
54 | Items.BaseMeleeWeaponRecipe | Game.AddToInventory("Items.BaseMeleeWeaponRecipe",1) | Unused | Unused | Unused | Unused | |
55 | Items.BaseRevolverRecipe | Game.AddToInventory("Items.BaseRevolverRecipe",1) | Unused | Unused | Unused | Unused | |
56 | Items.BaseRifleRecipe | Game.AddToInventory("Items.BaseRifleRecipe",1) | Unused | Unused | Unused | Unused | |
57 | Items.BaseShotgunRecipe | Game.AddToInventory("Items.BaseShotgunRecipe",1) | Unused | Unused | Unused | Unused | |
58 | Items.BaseSMGRecipe | Game.AddToInventory("Items.BaseSMGRecipe",1) | Unused | Unused | Unused | Unused | |
59 | Items.BaseSniperRecipe | Game.AddToInventory("Items.BaseSniperRecipe",1) | Unused | Unused | Unused | Unused | |
60 | Items.BerserkC1MK1 | Game.AddToInventory("Items.BerserkC1MK1",1) | Cyberware OS: Berserk | Moore Tech Berserk MK.1 | Uncommon | Recoil & sway -10%, Melee Damage +10%, Armor & Resistances +10%, Shockwave jump enabled for 10sec when press [CyberwareHotKey] with 60sec CD | |
61 | Items.BerserkC1MK2 | Game.AddToInventory("Items.BerserkC1MK2",1) | Cyberware OS: Berserk | Moore Tech Berserk MK.2 | Rare | Recoil & sway -10%, Melee Damage +10%, Armor & Resistances +15%, Shockwave jump enabled, Health +10% for 15sec when press [CyberwareHotKey] with 60sec CD | |
62 | Items.BerserkC1MK3 | Game.AddToInventory("Items.BerserkC1MK3",1) | Cyberware OS: Berserk | Moore Tech Berserk MK.3 | Epic | Recoil & sway -10%, Melee Damage +10%, Armor & Resistances +15%, Health restores 2% per defeated enemy, Shockwave jump enabled, Health +20% for 30sec when press [CyberwareHotKey] with 60sec CD | |
63 | Items.BerserkC2MK1 | Game.AddToInventory("Items.BerserkC2MK1",1) | Cyberware OS: Berserk | BioDyne Berserk MK.1 | Uncommon | Recoil & sway -15%, Melee Damage +15%, Armor & Resistances +5%, Shockwave jump enabled, for 10sec when press [CyberwareHotKey] with 60sec CD | |
64 | Items.BerserkC2MK2 | Game.AddToInventory("Items.BerserkC2MK2",1) | Cyberware OS: Berserk | BioDyne Berserk MK.2 | Rare | Recoil & sway -25%, Melee Damage +25%, Armor & Resistances +5%, Shockwave jump enabled, Ranged Attack Damage +10% for 15sec when press [CyberwareHotKey] with 60sec CD | |
65 | Items.BerserkC2MK3 | Game.AddToInventory("Items.BerserkC2MK3",1) | Cyberware OS: Berserk | BioDyne Berserk MK.3 | Epic | Recoil & sway -25%, Melee Damage +25%, Armor & Resistances +5%, Health restores 3% per defeated enemy, Shockwave jump enabled, Ranged Attack Damage +15% for 30sec when press [CyberwareHotKey] with 60sec CD | |
66 | Items.BerserkC2MK4 | Game.AddToInventory("Items.BerserkC2MK4",1) | Cyberware OS: Berserk | BioDyne Berserk MK.4 | Legendary | Recoil & sway -25%, Melee Damage +25%, Armor & Resistances +5%, Health restores 4% per defeated enemy, Shockwave jump enabled, Ranged Attack Damage +20% for 30sec when press [CyberwareHotKey] with 60sec CD | |
67 | Items.BerserkC3MK4 | Game.AddToInventory("Items.BerserkC3MK4",1) | Cyberware OS: Berserk | ZetaTech Berserk MK.4 | Legendary | Recoil & sway -10%, Melee Damage & Armor & Resistances +10%, Health restores 5% per defeated enemy, Shockwave jump enabled for 10sec when press [CyberwareHotKey] with 60/30sec CD | |
68 | Items.BerserkC3MK5 | Game.AddToInventory("Items.BerserkC3MK5",1) | Cyberware OS: Berserk | ZetaTech Berserk MK.5 | Iconic | Recoil & sway -20%, Melee Damage & Armor & Resistances +20%, Health restores 5% per defeated enemy, Shockwave jump enabled for 30sec when press [CyberwareHotKey] with 60/30sec CD | |
69 | Items.BerserkC4MK5 | Game.AddToInventory("Items.BerserkC4MK5",1) | Cyberware OS: Berserk | Militech Berserk MK.5 | Iconic | World Time Speed is 30% of yours, Crit Chance +20%, Crit Damage +35%, Damage +15% for 18sec when press [CyberwareHotKey] with 60sec CD | |
70 | Items.BerserkFragment1 | Game.AddToInventory("Items.BerserkFragment1",1) | Mod - Cyberware | Extended Berserk | Common | Increases Berserk duration by 1 sec. | |
71 | Items.BerserkFragment2 | Game.AddToInventory("Items.BerserkFragment2",1) | Mod - Cyberware | Chained Berserk | Common | Reduces Berserk Cooldown by -5 sec. | |
72 | Items.BerserkFragment3 | Game.AddToInventory("Items.BerserkFragment3",1) | Mod - Cyberware | Armored Berserk | Common | While Berserk is active, increases Armor bonus by 5 and all Resistances by 5% | |
73 | Items.BerserkFragment4 | Game.AddToInventory("Items.BerserkFragment4",1) | Mod - Cyberware | Brusing Berserk | Uncommon | Increases Berserk melee damage bonus by 13% | |
74 | Items.BerserkFragment5 | Game.AddToInventory("Items.BerserkFragment5",1) | Mod - Cyberware | Focused Berserk | Common | While Berserk is active, reduces weapon sway by 10% and recoil by 10% | |
75 | Items.BerserkFragment6 | Game.AddToInventory("Items.BerserkFragment6",1) | Mod - Cyberware | Invigorating Berserk | Common | While Berserk is active, increases Health regen by 10% | |
76 | Items.BerserkFragment7 | Game.AddToInventory("Items.BerserkFragment7",1) | Mod - Cyberware | Devastating Berserk | Rare | When Berserk is active, increase Crit Chance by 15% | |
77 | Items.BerserkFragment8 | Game.AddToInventory("Items.BerserkFragment8",1) | Mod - Cyberware | Sharpened Berserk | Rare | When Berserk is active, increase Crit Chance by 25% | |
78 | Items.BioConductorsEpic | Game.AddToInventory("Items.BioConductorsEpic",1) | Cyberware - Circulatory System | Bioconductor | Epic | Reduces all Cyberware cooldowns by 20% | |
79 | Items.BioConductorsLegendary | Game.AddToInventory("Items.BioConductorsLegendary",1) | Cyberware - Circulatory System | Bioconductor | Legendary | Reduces all Cyberware cooldowns by 30% | |
80 | Items.BioConductorsRare | Game.AddToInventory("Items.BioConductorsRare",1) | Cyberware - Circulatory System | Bioconductor | Rare | Reduces all Cyberware cooldowns by 10% | |
81 | Items.BioDyneRareMKII | Game.AddToInventory("Items.BioDyneRareMKII",1) | Cyberware - OS: Cyberdeck | Biodyne MK.2 | Rare | Allows you to preform quckhacks on targets and devices while scanning. Increases Cyberdeck Ram recovery rate by 3 unite(s) per 60 seconds. | |
82 | Items.BioDyneUncommonMKI | Game.AddToInventory("Items.BioDyneUncommonMKI",1) | Cyberware - OS: Cyberdeck | Biodyne MK.1 | Uncommon | Allows you to preform quckhacks on targets and devices while scanning. | |
83 | Items.BiotechEpicMKIII | Game.AddToInventory("Items.BiotechEpicMKIII",1) | Cyberware - OS: Cyberdeck | Biotech Σ MK.3 | Epic | RAM 10, BUFFER 7, HACKS: Distract Enemies, Remote Deactivation, Camera Control, Breach Protocol, Steal Data, Initiate Overload, Friendly Mode, Assist Mode, Unknown, BONUS: RAM Recovery Rate +0.15 UPS, QH Damage +20% | |
84 | Items.BiotechRareMKII | Game.AddToInventory("Items.BiotechRareMKII",1) | Cyberware - OS: Cyberdeck | Biotech Σ MK.2 | Rare | RAM 7, BUFFER 6, HACKS: Distract Enemies, Remote Deactivation, Camera Control, Breach Protocol, Steal Data, Initiate Overload, Friendly Mode, Assist Mode, Unknown, BONUS: RAM Recovery Rate +0.15 UPS, QH Damage +10% | |
85 | Items.BiotechUncommonMKI | Game.AddToInventory("Items.BiotechUncommonMKI",1) | Cyberware - OS: Cyberdeck | Biotech Σ MK.1 | Uncommon | RAM 5, BUFFER 5, HACKS: Distract Enemies, Remote Deactivation, Camera Control, Breach Protocol, Steal Data, Initiate Overload, Friendly Mode, Assist Mode, Unknown, BONUS: RAM Recovery Rate +0.1 UPS | |
86 | Items.BlindLvl2Program | Game.AddToInventory("Items.BlindLvl2Program",1) | Quickhack | Reboot Optics | Rare | Resets an enemy's optical cyberware, rendering them temporarily blind. Spreads to the nearest enemy withing 8 meter(s) Duration: 15.20 | |
87 | Items.BlindLvl3Program | Game.AddToInventory("Items.BlindLvl3Program",1) | Quickhack | Reboot Optics | Epic | Resets an enemy's optical cyberware, rendering them temporarily blind. Spreads to the nearest enemy withing 8 meter(s). Greatly increases Effect Duration. Duration 22.80 sec | |
88 | Items.BlindLvl4Program | Game.AddToInventory("Items.BlindLvl4Program",1) | Quickhack | Reboot Optics | Legendary | Resets an enemy's optical cyberware, rendering them temporarily blind. Spreads to the nearest enemy withing 8 meter(s). Greatly increases Effect Duration. Passive While equiped: Unlocks Optic Jammer daemon for use in Breach Protocal. Duration 22.80 sec | |
89 | Items.BlindProgram | Game.AddToInventory("Items.BlindProgram",1) | Quickhack | Reboot Optics | Uncommon | Resets an enemy's optical cyberware, rendering them temporarily blind. Duration: 15.20 sec | |
90 | Items.BloodPumpCommon | Game.AddToInventory("Items.BloodPumpCommon",1) | Cyberware - Circulatory System | Blood Pump | Common | Activate to instantly restore 50% health (cooldown 180 seconds) | |
91 | Items.BloodPumpEpic | Game.AddToInventory("Items.BloodPumpEpic",1) | Cyberware - Circulatory System | Blood Pump | Epic | Activate to instantly restore 80% health (cooldown 180 seconds) | |
92 | Items.BloodPumpLegendary | Game.AddToInventory("Items.BloodPumpLegendary",1) | Cyberware - Circulatory System | Blood Pump | Legendary | Activate to instantly restore 90% health (cooldown 180 seconds) | |
93 | Items.BloodPumpRare | Game.AddToInventory("Items.BloodPumpRare",1) | Cyberware - Circulatory System | Blood Pump | Rare | Activate to instantly restore 70% health (cooldown 180 seconds) | |
94 | Items.BloodPumpUncommon | Game.AddToInventory("Items.BloodPumpUncommon",1) | Cyberware - Circulatory System | Blood Pump | Uncommon | Activate to instantly restore 60% health (cooldown 180 seconds) | |
95 | Items.BonesMcCoy70V0 | Game.AddToInventory("Items.BonesMcCoy70V0",1) | Consumable - Meds | Bounce Back MK1 | Uncommon | ||
96 | Items.BonesMcCoy70V1 | Game.AddToInventory("Items.BonesMcCoy70V1",1) | Consumable - Meds | Bounce Back MK2 | Rare | ||
97 | Items.BonesMcCoy70V2 | Game.AddToInventory("Items.BonesMcCoy70V2",1) | Consumable - Meds | Bounce Back MK3 | Epic | ||
98 | Items.BoostedTendonsRare | Game.AddToInventory("Items.BoostedTendonsRare",1) | Cyberware - Legs | Reinforced Tendons | Rare | Double jump | |
99 | Items.Boots | Game.AddToInventory("Items.Boots",1) | Unused | Unused | Unused | Unused | |
100 | Items.Boots_01_basic_01 | Game.AddToInventory("Items.Boots_01_basic_01",1) | Clothing - Feet | Electric Marble Ultralight Athletic Shoes | Random |