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Hash IDCommandCatagoryNameQualityMisc Info
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Items.Adidas_ShoesGame.AddToInventory("Items.Adidas_Shoes",1)UnusedUnusedUnusedUnused
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Items.AlcoholGame.AddToInventory("Items.Alcohol",1)UnusedUnusedUnusedUnused
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Items.AnimalsBerserkFragment1Game.AddToInventory("Items.AnimalsBerserkFragment1",1)Mod - CyberwareBeast ModeLegendaryWhile Berserk is active Armor, Resistance, health +15%, Melee damage 100%
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Items.AnimalsJewelleryGame.AddToInventory("Items.AnimalsJewellery",1)UnusedUnusedUnusedUnused
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Items.AnimalsJewellery1Game.AddToInventory("Items.AnimalsJewellery1",1)Junk - AnimalsSyn-Fang NecklaceCommonStraight from the Mesolithic to the Chrome Age. Fashion ships back like a boomerang.
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Items.AnimalsJewellery2Game.AddToInventory("Items.AnimalsJewellery2",1)Junk - AnimalsLeather BraceleteCommonWait... This isn't REAL leather... is it?
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Items.AnimalsJewellery3Game.AddToInventory("Items.AnimalsJewellery3",1)Junk - AnimalsStudded ChockerCommonCollar Manufacturers have found a new target market.
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Items.AnimalsJunkItem1Game.AddToInventory("Items.AnimalsJunkItem1",1)Junk - AnimalsBroken Metal FangsCommonSomeone had a tough nut to crack.
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Items.AnimalsJunkItem2Game.AddToInventory("Items.AnimalsJunkItem2",1)Junk - AnimalsGrappling GlovesCommonLeaves the fingers free for clinch fighting and submission.
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Items.AnimalsJunkItem3Game.AddToInventory("Items.AnimalsJunkItem3",1)Junk - AnimalsJaguar PatchCommonRep the alpha dogs of Night City!
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Items.AnimalsStrongArmsBattery1Game.AddToInventory("Items.AnimalsStrongArmsBattery1",1)Mod - CyberwareBlack Market BatteryLegendaryMax Charge & Charge damage 100%
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Items.AnimalsStrongArmsKnuckles1Game.AddToInventory("Items.AnimalsStrongArmsKnuckles1",1)Mod - CyberwareAnimal KnucklesLegendaryCauses Internal Bleeding on successful hits.
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Items.AntiVirusGame.AddToInventory("Items.AntiVirus",1)Cyberware - Frontal CortexSelf-ICERareNegates Effectts of enemy quickhacks. Cooldown 45 Sec.
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Items.ArasakaEpicMKIIIGame.AddToInventory("Items.ArasakaEpicMKIII",1)Cyberware - OS: CyberdeckAraska MRK.3Epic
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Items.ArasakaLegendaryMKIVGame.AddToInventory("Items.ArasakaLegendaryMKIV",1)Cyberware - OS: CyberdeckAraska MRK.4Legendary
Allows you to preform quickhacks on targets and devices while scanning. Decreases the RAM cost of Covert quickhacks by 2. Quickhacking an enemy affected by Ping will reset the duratio of ping. Increases combat quickhack duration by 40%.
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Items.ArasakaMeleeWeaponModGame.AddToInventory("Items.ArasakaMeleeWeaponMod",1)Mod - MeleeKunai - RareRareIncreases weapon attack speed by 0.3
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Items.ArasakaSandevistanFragment1Game.AddToInventory("Items.ArasakaSandevistanFragment1",1)Mod - CyberwareSandevistan: Araska SofwareLegendaryEnemies take 70% more time to notice you while Sandevistan is active
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Items.ArmsCyberwarePartBaseGame.AddToInventory("Items.ArmsCyberwarePartBase",1)UnusedUnusedUnusedUnused
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Items.ArmsCyberwareSharedFragment1Game.AddToInventory("Items.ArmsCyberwareSharedFragment1",1)Mod - CyberwareSensory AmpliferRareIncreases Crit Chance by 10%
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Items.ArmsCyberwareSharedFragment2Game.AddToInventory("Items.ArmsCyberwareSharedFragment2",1)Mod - CyberwareSensory AmpliferRareIncreases Crit Chance by 30%
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Items.ArmsCyberwareSharedFragment3Game.AddToInventory("Items.ArmsCyberwareSharedFragment3",1)Mod - CyberwareSensory AmpliferRareIncreases max Health by 15%
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Items.ArmsCyberwareSharedFragment4Game.AddToInventory("Items.ArmsCyberwareSharedFragment4",1)Mod - CyberwareSensory AmpliferRareIncreases Armor by 5%
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Items.AssaultSkillbookGame.AddToInventory("Items.AssaultSkillbook",1)ProgressionAssault Skill Progression ShardAdds +400 Skill Exp
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Items.AthleticsSkillbookGame.AddToInventory("Items.AthleticsSkillbook",1)ProgressionAthletics Skill Progression ShardAdds +400 Skill Exp
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Items.BalaclavaGame.AddToInventory("Items.Balaclava",1)UnusedUnusedUnusedUnused
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Items.Balaclava_01_basic_01Game.AddToInventory("Items.Balaclava_01_basic_01",1)Clothing - HeadOrdinary Tactical Balaclava with reactive layeringRandom
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Items.Balaclava_01_basic_02Game.AddToInventory("Items.Balaclava_01_basic_02",1)Clothing - HeadDarra Polytehcnic Tactical BalaclavaRandom
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Items.Balaclava_01_old_01Game.AddToInventory("Items.Balaclava_01_old_01",1)Clothing - HeadBalaclava with Shock Absorbant Composite layeringRandom
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Items.Balaclava_01_old_02Game.AddToInventory("Items.Balaclava_01_old_02",1)Clothing - HeadNami Balaclava with Polyamide-insulated lining.Random
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Items.Balaclava_01_rich_01Game.AddToInventory("Items.Balaclava_01_rich_01",1)Clothing - HeadThermo-Impulse Anti-Sharpnel BalaclavaRandom
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Items.Balaclava_01_rich_02Game.AddToInventory("Items.Balaclava_01_rich_02",1)Clothing - HeadSaeko's Darkenet Tactical Balaclava with NanotubingRandom
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Items.Base_Assault_RifleGame.AddToInventory("Items.Base_Assault_Rifle",1)UnusedUnusedUnusedUnused
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Items.Base_BatonGame.AddToInventory("Items.Base_Baton",1)UnusedUnusedUnusedUnused
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Items.Base_Dual_ShotgunGame.AddToInventory("Items.Base_Dual_Shotgun",1)UnusedUnusedUnusedUnused
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Items.Base_HandgunGame.AddToInventory("Items.Base_Handgun",1)UnusedUnusedUnusedUnused
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Items.Base_KatanaGame.AddToInventory("Items.Base_Katana",1)UnusedUnusedUnusedUnused
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Items.Base_KnifeGame.AddToInventory("Items.Base_Knife",1)UnusedUnusedUnusedUnused
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Items.Base_LightmachinegunGame.AddToInventory("Items.Base_Lightmachinegun",1)UnusedUnusedUnusedUnused
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Items.Base_Long_ScopeGame.AddToInventory("Items.Base_Long_Scope",1)UnusedUnusedUnusedUnused
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Items.Base_One_Hand_BladeGame.AddToInventory("Items.Base_One_Hand_Blade",1)UnusedUnusedUnusedUnused
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Items.Base_One_Hand_BluntGame.AddToInventory("Items.Base_One_Hand_Blunt",1)UnusedUnusedUnusedUnused
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Items.Base_Precision_RifleGame.AddToInventory("Items.Base_Precision_Rifle",1)UnusedUnusedUnusedUnused
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Items.Base_RevolverGame.AddToInventory("Items.Base_Revolver",1)UnusedUnusedUnusedUnused
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Items.Base_Short_ScopeGame.AddToInventory("Items.Base_Short_Scope",1)UnusedUnusedUnusedUnused
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Items.Base_ShotgunGame.AddToInventory("Items.Base_Shotgun",1)UnusedUnusedUnusedUnused
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Items.Base_Sniper_RifleGame.AddToInventory("Items.Base_Sniper_Rifle",1)UnusedUnusedUnusedUnused
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Items.Base_Sniper_ScopeGame.AddToInventory("Items.Base_Sniper_Scope",1)UnusedUnusedUnusedUnused
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Items.Base_SubmachinegunGame.AddToInventory("Items.Base_Submachinegun",1)UnusedUnusedUnusedUnused
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Items.Base_Two_Hand_BluntGame.AddToInventory("Items.Base_Two_Hand_Blunt",1)UnusedUnusedUnusedUnused
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Items.Base_Two_Hand_HammerGame.AddToInventory("Items.Base_Two_Hand_Hammer",1)UnusedUnusedUnusedUnused
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Items.Base_WeaponGame.AddToInventory("Items.Base_Weapon",1)UnusedUnusedUnusedUnused
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Items.BaseHandgunRecipeGame.AddToInventory("Items.BaseHandgunRecipe",1)UnusedUnusedUnusedUnused
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Items.BaseMeleeWeaponRecipeGame.AddToInventory("Items.BaseMeleeWeaponRecipe",1)UnusedUnusedUnusedUnused
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Items.BaseRevolverRecipeGame.AddToInventory("Items.BaseRevolverRecipe",1)UnusedUnusedUnusedUnused
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Items.BaseRifleRecipeGame.AddToInventory("Items.BaseRifleRecipe",1)UnusedUnusedUnusedUnused
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Items.BaseShotgunRecipeGame.AddToInventory("Items.BaseShotgunRecipe",1)UnusedUnusedUnusedUnused
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Items.BaseSMGRecipeGame.AddToInventory("Items.BaseSMGRecipe",1)UnusedUnusedUnusedUnused
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Items.BaseSniperRecipeGame.AddToInventory("Items.BaseSniperRecipe",1)UnusedUnusedUnusedUnused
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Items.BerserkC1MK1Game.AddToInventory("Items.BerserkC1MK1",1)Cyberware OS: BerserkMoore Tech Berserk MK.1UncommonRecoil & sway -10%, Melee Damage +10%, Armor & Resistances +10%, Shockwave jump enabled for 10sec when press [CyberwareHotKey] with 60sec CD
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Items.BerserkC1MK2Game.AddToInventory("Items.BerserkC1MK2",1)Cyberware OS: BerserkMoore Tech Berserk MK.2Rare
Recoil & sway -10%, Melee Damage +10%, Armor & Resistances +15%, Shockwave jump enabled, Health +10% for 15sec when press [CyberwareHotKey] with 60sec CD
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Items.BerserkC1MK3Game.AddToInventory("Items.BerserkC1MK3",1)Cyberware OS: BerserkMoore Tech Berserk MK.3Epic
Recoil & sway -10%, Melee Damage +10%, Armor & Resistances +15%, Health restores 2% per defeated enemy, Shockwave jump enabled, Health +20% for 30sec when press [CyberwareHotKey] with 60sec CD
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Items.BerserkC2MK1Game.AddToInventory("Items.BerserkC2MK1",1)Cyberware OS: BerserkBioDyne Berserk MK.1UncommonRecoil & sway -15%, Melee Damage +15%, Armor & Resistances +5%, Shockwave jump enabled, for 10sec when press [CyberwareHotKey] with 60sec CD
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Items.BerserkC2MK2Game.AddToInventory("Items.BerserkC2MK2",1)Cyberware OS: BerserkBioDyne Berserk MK.2Rare
Recoil & sway -25%, Melee Damage +25%, Armor & Resistances +5%, Shockwave jump enabled, Ranged Attack Damage +10% for 15sec when press [CyberwareHotKey] with 60sec CD
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Items.BerserkC2MK3Game.AddToInventory("Items.BerserkC2MK3",1)Cyberware OS: BerserkBioDyne Berserk MK.3Epic
Recoil & sway -25%, Melee Damage +25%, Armor & Resistances +5%, Health restores 3% per defeated enemy, Shockwave jump enabled, Ranged Attack Damage +15% for 30sec when press [CyberwareHotKey] with 60sec CD
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Items.BerserkC2MK4Game.AddToInventory("Items.BerserkC2MK4",1)Cyberware OS: BerserkBioDyne Berserk MK.4Legendary
Recoil & sway -25%, Melee Damage +25%, Armor & Resistances +5%, Health restores 4% per defeated enemy, Shockwave jump enabled, Ranged Attack Damage +20% for 30sec when press [CyberwareHotKey] with 60sec CD
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Items.BerserkC3MK4Game.AddToInventory("Items.BerserkC3MK4",1)Cyberware OS: BerserkZetaTech Berserk MK.4Legendary
Recoil & sway -10%, Melee Damage & Armor & Resistances +10%, Health restores 5% per defeated enemy, Shockwave jump enabled for 10sec when press [CyberwareHotKey] with 60/30sec CD
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Items.BerserkC3MK5Game.AddToInventory("Items.BerserkC3MK5",1)Cyberware OS: BerserkZetaTech Berserk MK.5Iconic
Recoil & sway -20%, Melee Damage & Armor & Resistances +20%, Health restores 5% per defeated enemy, Shockwave jump enabled for 30sec when press [CyberwareHotKey] with 60/30sec CD
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Items.BerserkC4MK5Game.AddToInventory("Items.BerserkC4MK5",1)Cyberware OS: BerserkMilitech Berserk MK.5IconicWorld Time Speed is 30% of yours, Crit Chance +20%, Crit Damage +35%, Damage +15% for 18sec when press [CyberwareHotKey] with 60sec CD
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Items.BerserkFragment1Game.AddToInventory("Items.BerserkFragment1",1)Mod - CyberwareExtended BerserkCommonIncreases Berserk duration by 1 sec.
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Items.BerserkFragment2Game.AddToInventory("Items.BerserkFragment2",1)Mod - CyberwareChained BerserkCommonReduces Berserk Cooldown by -5 sec.
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Items.BerserkFragment3Game.AddToInventory("Items.BerserkFragment3",1)Mod - CyberwareArmored BerserkCommonWhile Berserk is active, increases Armor bonus by 5 and all Resistances by 5%
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Items.BerserkFragment4Game.AddToInventory("Items.BerserkFragment4",1)Mod - CyberwareBrusing BerserkUncommonIncreases Berserk melee damage bonus by 13%
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Items.BerserkFragment5Game.AddToInventory("Items.BerserkFragment5",1)Mod - CyberwareFocused BerserkCommonWhile Berserk is active, reduces weapon sway by 10% and recoil by 10%
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Items.BerserkFragment6Game.AddToInventory("Items.BerserkFragment6",1)Mod - CyberwareInvigorating BerserkCommonWhile Berserk is active, increases Health regen by 10%
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Items.BerserkFragment7Game.AddToInventory("Items.BerserkFragment7",1)Mod - CyberwareDevastating BerserkRareWhen Berserk is active, increase Crit Chance by 15%
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Items.BerserkFragment8Game.AddToInventory("Items.BerserkFragment8",1)Mod - CyberwareSharpened BerserkRareWhen Berserk is active, increase Crit Chance by 25%
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Items.BioConductorsEpicGame.AddToInventory("Items.BioConductorsEpic",1)Cyberware - Circulatory SystemBioconductorEpicReduces all Cyberware cooldowns by 20%
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Items.BioConductorsLegendaryGame.AddToInventory("Items.BioConductorsLegendary",1)Cyberware - Circulatory SystemBioconductorLegendaryReduces all Cyberware cooldowns by 30%
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Items.BioConductorsRareGame.AddToInventory("Items.BioConductorsRare",1)Cyberware - Circulatory SystemBioconductorRareReduces all Cyberware cooldowns by 10%
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Items.BioDyneRareMKIIGame.AddToInventory("Items.BioDyneRareMKII",1)Cyberware - OS: CyberdeckBiodyne MK.2RareAllows you to preform quckhacks on targets and devices while scanning. Increases Cyberdeck Ram recovery rate by 3 unite(s) per 60 seconds.
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Items.BioDyneUncommonMKIGame.AddToInventory("Items.BioDyneUncommonMKI",1)Cyberware - OS: CyberdeckBiodyne MK.1UncommonAllows you to preform quckhacks on targets and devices while scanning.
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Items.BiotechEpicMKIIIGame.AddToInventory("Items.BiotechEpicMKIII",1)Cyberware - OS: CyberdeckBiotech Σ MK.3Epic
RAM 10, BUFFER 7, HACKS: Distract Enemies, Remote Deactivation, Camera Control, Breach Protocol, Steal Data, Initiate Overload, Friendly Mode, Assist Mode, Unknown, BONUS: RAM Recovery Rate +0.15 UPS, QH Damage +20%
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Items.BiotechRareMKIIGame.AddToInventory("Items.BiotechRareMKII",1)Cyberware - OS: CyberdeckBiotech Σ MK.2Rare
RAM 7, BUFFER 6, HACKS: Distract Enemies, Remote Deactivation, Camera Control, Breach Protocol, Steal Data, Initiate Overload, Friendly Mode, Assist Mode, Unknown, BONUS: RAM Recovery Rate +0.15 UPS, QH Damage +10%
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Items.BiotechUncommonMKIGame.AddToInventory("Items.BiotechUncommonMKI",1)Cyberware - OS: CyberdeckBiotech Σ MK.1Uncommon
RAM 5, BUFFER 5, HACKS: Distract Enemies, Remote Deactivation, Camera Control, Breach Protocol, Steal Data, Initiate Overload, Friendly Mode, Assist Mode, Unknown, BONUS: RAM Recovery Rate +0.1 UPS
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Items.BlindLvl2ProgramGame.AddToInventory("Items.BlindLvl2Program",1)QuickhackReboot OpticsRareResets an enemy's optical cyberware, rendering them temporarily blind. Spreads to the nearest enemy withing 8 meter(s) Duration: 15.20
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Items.BlindLvl3ProgramGame.AddToInventory("Items.BlindLvl3Program",1)QuickhackReboot OpticsEpic
Resets an enemy's optical cyberware, rendering them temporarily blind. Spreads to the nearest enemy withing 8 meter(s). Greatly increases Effect Duration. Duration 22.80 sec
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Items.BlindLvl4ProgramGame.AddToInventory("Items.BlindLvl4Program",1)QuickhackReboot OpticsLegendary
Resets an enemy's optical cyberware, rendering them temporarily blind. Spreads to the nearest enemy withing 8 meter(s). Greatly increases Effect Duration. Passive While equiped: Unlocks Optic Jammer daemon for use in Breach Protocal. Duration 22.80 sec
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Items.BlindProgramGame.AddToInventory("Items.BlindProgram",1)QuickhackReboot OpticsUncommonResets an enemy's optical cyberware, rendering them temporarily blind. Duration: 15.20 sec
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Items.BloodPumpCommonGame.AddToInventory("Items.BloodPumpCommon",1)Cyberware - Circulatory SystemBlood PumpCommonActivate to instantly restore 50% health (cooldown 180 seconds)
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Items.BloodPumpEpicGame.AddToInventory("Items.BloodPumpEpic",1)Cyberware - Circulatory SystemBlood PumpEpicActivate to instantly restore 80% health (cooldown 180 seconds)
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Items.BloodPumpLegendaryGame.AddToInventory("Items.BloodPumpLegendary",1)Cyberware - Circulatory SystemBlood PumpLegendaryActivate to instantly restore 90% health (cooldown 180 seconds)
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Items.BloodPumpRareGame.AddToInventory("Items.BloodPumpRare",1)Cyberware - Circulatory SystemBlood PumpRareActivate to instantly restore 70% health (cooldown 180 seconds)
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Items.BloodPumpUncommonGame.AddToInventory("Items.BloodPumpUncommon",1)Cyberware - Circulatory SystemBlood PumpUncommonActivate to instantly restore 60% health (cooldown 180 seconds)
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Items.BonesMcCoy70V0Game.AddToInventory("Items.BonesMcCoy70V0",1)Consumable - MedsBounce Back MK1Uncommon
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Items.BonesMcCoy70V1Game.AddToInventory("Items.BonesMcCoy70V1",1)Consumable - MedsBounce Back MK2Rare
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Items.BonesMcCoy70V2Game.AddToInventory("Items.BonesMcCoy70V2",1)Consumable - MedsBounce Back MK3Epic
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Items.BoostedTendonsRareGame.AddToInventory("Items.BoostedTendonsRare",1)Cyberware - LegsReinforced TendonsRareDouble jump
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Items.BootsGame.AddToInventory("Items.Boots",1)UnusedUnusedUnusedUnused
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Items.Boots_01_basic_01Game.AddToInventory("Items.Boots_01_basic_01",1)Clothing - FeetElectric Marble Ultralight Athletic ShoesRandom