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#notes label(farming_help)
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Sets up farming, food storage, and related industries. Also provides post-embark necessities that can later be disassembled.
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Screenshot: https://drive.google.com/file/d/1fBC3G5Y888l4tVe5REAyAd_zeojADVme
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Features:
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- Pairs with the surface blueprints for vents that prevent miasma
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- Farm plots (intended to be managed by DFHack autofarm)
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- Plentiful food storage
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- Refuse/corpse quantum stockpile
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- Small dormitory and dining room for post-embark needs
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- Small offices for your manager and bookkeeper
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Workshops:
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- Kitchen
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- Brewery
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- Butcher
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- Fishery
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- Tannery
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- Farmer's Workshop
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- Quern
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- Screw Press
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Manual steps you have to take:
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- Check to make sure the lower office is assigned to your manager and assign the upper office to your bookkeeper (if different from your manager)
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- Assign a minecart to your refuse quantum stockpile hauling route
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- If the industry level is already built, configure the jugs, pots, and bags stockpiles to take from the "Goods" quantum stockpile (the one on the left) on the industry level
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Farming Walkthrough:
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1) Wait until you have channeled the miasma vents and cleared trees on the surface before digging out the farming level on the z-level below the surface, otherwise you will end up with extra ramps on the farming level and unprotected holes through the surface when you later chop down trees growing above empty space.
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2) Start digging with /farming1 and get started on manufacturing furniture by running "quickfort orders" on /farming2 and /farming3.
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3) Once the level is dug out, run /farming2 to build workshops, stockpiles, and the furniture we need to anchor the rooms. Remember to assign a minecart to the newly-designated quantum refuse dump. There are also jugs, pots, and bags stockpiles on this level that should be configured to "take" from the industry level stockpile once we get the industry level built.
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4) When the furniture is in place, run /farming3 to designate your starter dining room and dormitory and build the farm plots and remaining furniture. The blueprint also attempts to assign the lower office to your manager, but double-check this assignment in case your dwarves are in an unexpected order.
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5) Once your fort has enough free time to build the remaining doors, run /farming4. This will also enable seasonal fertilization for your farm plots. Run "quickfort orders" for /farming4.
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6) You can disassemble the dining room and dormitory once the services and apartments levels are up and running, if you like.