1 | On-The-Fly Hamlets, Villages, and Towns | |||||||||||||||||||
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4 | Hamlet | Small Village | Large Village | Small Town | Larger Towns, Per Rank** | |||||||||||||||
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6 | Services | Mill or Other* | ... plus Blacksmith | ... plus Stables | Extra Mill/Other* | |||||||||||||||
7 | Market | None* | Weekly | ... plus Trading Post | Daily | |||||||||||||||
8 | Lodging | hospitality only | Tavern | ... plus Inn | d6/2 of each | 1d6 of each | ||||||||||||||
9 | Religion | simple gatherings | Priest or Moral Guide | ... plus Church/Shrine | d6/2 Churches | .. plus d6/2 -1 sects/cults | ||||||||||||||
10 | Law & Order | usually none | Posse | Constable/Sheriff | Town Guard | |||||||||||||||
11 | Misc Trades | d6/2 | d6/2 | d6+2 | 2d6 | ... plus 1d6 | ||||||||||||||
12 | # Tradespeople, per Trade | 1 each | 1 each | 1 each | d6/2 | 1d6 | ||||||||||||||
13 | Hirelings/Week | d6/2-1*** | d6-2 | 1d6 | 2d6 | |||||||||||||||
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15 | * | Grain Mill for areas that grow grain, Lumber Mill for logging areas, or some other service geared towards the main export of the settlement (winery, brewery, smelter, tannery, etc.) Some economic activities have no obvious associated service; a Trading Outpost can be substituted here, such as in an area dominated by trapping for furs.) Large towns might have more than one economic activity or may have extra mills to cover increased need in an area. | ||||||||||||||||||
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17 | ** | Towns larger than small towns can have informal "ranks", such as Large Town, Very Large Town, Small City, Large City, Very Large City, and Metropolis. For each "rank", increase the number of trades in the area, the number of tradespeople in each trade, and the number of ordinary hirelings available per week by 1d6. | ||||||||||||||||||
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19 | *** | The maximum number of hirelings in a given hamlet is 6; after the limit is reached, the locals simply can't spare any "extra" people for the crazy schemes of adventurers. | ||||||||||||||||||