Awesome Game Development Industry Talks - Curated by Black Shell Media
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SubjectVideo Title
Date Added
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Game Design
A Live Art Demonstration of Creating Worlds through Design Thinking
11/3/16
Please share this list on social media if this curated list has helped you out!
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Game DesignA Theory of Fun 10 Years Later11/3/16
If you'd like to say thanks, any number of the following would be awesome:
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Game Design
Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way
11/3/16Follow us on Twitter: https://twitter.com/blackshellmedia
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Game Design
Building the Content that Drives the Counter-Strike: Global Offensive Economy
11/3/16Follow Daniel on Twitter: https://twitter.com/doandaniel
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Game DesignBuilding the Touchy-Feely World of Tearaway11/3/16
Follow Raghav on Twitter:
https://twitter.com/xinasha
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Game Design
Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3
11/3/16Follow Raquel on Twitter:https://twitter.com/xxrqxx6
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Game Design
Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the HALO Franchise
11/3/16Check out our website:http://blackshellmedia.com
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Game DesignDesigning Journey11/3/16
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Game DesignDynamics: The State of the Art11/3/16---------
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Game DesignEverything I Learned About Level Design I Learned from Disneyland11/3/16Prefer learning about game dev through reading?
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Game DesignHearthstone: 10 Bits of Design Wisdom11/3/16
Check out our curated list of best articles on game development!
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Game DesignHearthstone: How to Create an Immersive User Interface:11/3/16http://tinyurl.com/gdarticles
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Game DesignHelping Your Players Feel Smart: Puzzles as User Interface11/3/16---
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Game DesignHow I Got My Mom to Play Through Plants vs. Zombies11/3/16Prefer reading books instead?
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Game Design
How to Make Your Game Just Completely Hilarious: The Stanley Parable
11/3/16
Check out the best Kindle or Paperback reads on game development.
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Game DesignIndie Prototyping11/3/16http://tinyurl.com/gamedevbooks
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Game Design
It's Great to be Back! Fast Code, Game Programming, and Other Thoughts from 20 (Minus Two) Years in the Trenches
11/3/16---------
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Game DesignJiro Dreams of Game Design11/3/16
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Game Design
Level Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design
11/3/16
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Game DesignObsessive-Compulsive Development: Retro/Grade Postmortem:11/3/16
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Game DesignPreserving a Sense of Discovery in the Age of Spoilers11/3/16
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Game DesignScroll Back: The Theory and Practice of Cameras in Side-Scrollers11/3/16
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Game DesignSuper Time Force: Solving the Time Travel Paradox11/3/16
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Game Design
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games
11/3/16
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Game DesignThe Art of The Witness11/3/16
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Game DesignTruth in Game Design11/3/16
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Misc / OtherA Study in Transparency: How Board Games Matter11/3/16
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Misc / OtherAnimation Bootcamp: An Indie Approach to Procedural Animation11/3/16
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Misc / OtherEnhancing Sportsmanship in Online Games11/3/16
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Misc / OtherEverything You Know is Wrong11/3/16
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Misc / OtherHearts and Minds11/3/16
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Misc / OtherInnovation in Indie Games11/3/16
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Misc / OtherInterpreting Feedback and Maintaining Your Vision11/3/16
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Misc / OtherLife and Death and Middle Pair: Go, Poker and the Sublime11/3/16
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Misc / OtherNarrative Legos11/3/16
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Misc / OtherThe Road Ahead11/3/16
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Misc / OtherThe Western Games That Conquered China11/3/16
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Misc / OtherWhy Is Gone Home a Game?11/3/16
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Postmortem
AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
11/3/16
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PostmortemClassic Game Postmortem: Harvest Moon11/3/16
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PostmortemClassic Game Postmortem: Loom11/3/16
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PostmortemClassic Game Postmortem: Myst11/3/16
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PostmortemCreating a Sequel to a Game That Doesn't Need One11/3/16
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PostmortemThere and Dad Again - The Octodad: Dadliest Catch Postmortem11/3/16
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