RTS RPG Action Mapping scale -public
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RPGRPG
level desc
RTSRTS
level desc
TACTICUNIT POSITIONING
ENVIRONMENT INTERACTION
HACK n SLASHACTION
level desc
MULTImulti implementation, modesSTORYCAMPAIGN, HISTORY, LORE
level desc
CHALLENGE
e-Sport readyness
multiplayer difficulty
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10pg managing, party managing, item mananging, complete party mod, possibility of roleplaying a pg10pure RTS, micro, macro, base, collecting resources
no interference from other genres
10pure RTT, stealth, positioning, hiding, timing10frenetic - adrenalinic (Ruiner)10full10progression "history driven"10main e-sport (SC2, Overwatch, LoL)
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9not pure as 10 (WarCraft III)9e-sport less than 10 (WoT, WarCraft 3)
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8no pc managing or no party managing8no collecting res.
or (trade focused and no battles)
8great Tactic but without Real Time (X-Com)8high movement and no thinking8co-op + pvp but some matchup missing (es. no 1v1)8campaing present (StarCraft, Wc3)
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7rithmed paced RPG (Diablo, Torchlight)7pvp only7challenging pvp (WoW Arena, Verdun)
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6no macro or no micro (Close Combat) but still strategic6unit hiding, accurate placement (steel division)6co-op only6challenging PvE (WoW raids)
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5no interaction with npc or
no story
5unit protection behind structures, destructible environment (company of heroes), decisive battleground dislocation (total war)5movement with thinking, u should think before shoot (arma)5hybrid: pvp real time with asynchronous5no campaigns
zones/quests/missions only (torchlight frontiers)
medium lore
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4no base mng / no RT (es turn based)43 plus heroes (warcraft 3)4tutorial campaign (battlefront)4casual, indie, little
but engaging pvp or pve
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3RPG elements (hero units and/or hero powers and/or hero items) WarCraft III3no macro or no micro, more tactic than strategic (RTT)3slope impacts on combat / telegraph / hero management (starcraft 2)3on RTS: more micro than wc3 = SC23slow - turn based3basic lore only, basic PG progression, basic campaign (es. Fortnite Save The World)
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2RPG elements (hero units and/or hero powers) (AoE)2chessboard battles (HoM&M, Battlechasers)2less accurate or decisive than 3 (Torchligh, Diablo, AoE?)2slow paced hack n slash mechanics (es. Commandos or WC3 campaigns)2asynchronous2co-op, casual, low challenging (fortnite PvE)
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1MOBA level strategy (w/ party member or bot unit selection)1basic combat positioning & attack1few hack n slash elements (Battlechasers map and dungeon modes)1basic lore only, no PG progression, no campaign (es Fortnite Battle Royale)
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0no possibility of roleplay0no strategy at all (Diablo)0auto combat (Crusader Kings 2)0turn based0offline 0no lore, no campaign0no performance required
(Crusader Kings 2) or offline
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