A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Quest Name | Website | Thing | MITECs & ISTE Standard | App/Program | Activity Description | Key Vocabulary | CCSS/CCRA Strand & Domain | Standard | ||||||||||||||||||
2 | 2. Visual Learning Intro | https://www.remc.org/21Things4Students/21/2-visual-learning/ | 2 | Empowered Learner, Computational Thinker, Creative Communicator, Knowledge Constructor | Intro, Visual Learning | Using digital visual resources for organizing, planning, scanning, and for simulations | Intro Visual Learning | ||||||||||||||||||||
3 | Q1 Fire Rescue | https://www.remc.org/21Things4Students/21/2-visual-learning/q1-fire-rescue/ | 2 | Computational Thinker, Creative Communicator, Knowledge Constructor | Popplet, Bubbl.us | Use a grahic organizer for planning. | Graphic organizer, Visual map | ELA-Literacy, Writing | W.4 | ||||||||||||||||||
4 | Q2 Thrill Rides | https://www.remc.org/21Things4Students/21/2-visual-learning/q2-thrill-rides/ | 2 | Computational Thinker, Creative Communicator, Knowledge Constructor | Popplet, Bubbl.us | Create a graphic organizer to brainstorm. | Brainstorm, Graphic organizer, visual map | ELA-Literacy, Writing, Matter-Science | W.1, W.2, W.4, MS-PS.3.a, MS-PS.3.b Energy | ||||||||||||||||||
5 | Q4 STEAM Roller Coaster | https://www.remc.org/21Things4Students/21/2-visual-learning/steam-roller-coaster/ | 2 | Knowledge Constructor, Innovative Designer, Computational Thinker, Creative Communicator | Engineering Design Process, Roller Coasters, Physics, Jason simulator | Learn how roller coasters work, the science behind them, design and test a virtual one in the National Geographic Jason Digital Lab. | Potential Energy, Kinetic Energy, Energy Loss, Friction, Mass, Velocity, Gravity | Matter-Science, STEM, STEAM | MS-PS.3.a, MS-PS.3.b Energy | ||||||||||||||||||
6 | Q2. Making it Your Own | https://www.remc.org/21Things4Students/21/3-my-digital-life/q2-making-it-your-own/ | 3 | Empowered Learner, Creative Communicator, Computational Thinker | Accessibility tools, closed captions, screen reader, windows narrator, rewordify, speech-to-text, speakt, translate text, text-to-speech, screen contrast, mouse cursor, Mercury reader, just read, procrastinator, planner sheet, split screen, homespellingwords, puzzlemaker, wordsmyth dictionary, spellchecker, grammerly, grammar check | Accessibility options for digital devices, customizing settings, using digital resources and tools strategically. Focus on organizing workspace, assignments, appointments, documents and files/folders | Accessibility, Options, Universal Design, Disability | ||||||||||||||||||||
7 | 8. Troubleshooting Intro | https://www.remc.org/21Things4Students/21/8-troubleshooting/ | 8 | Empowered Learner, Computational Thinker | Intro, Troubleshooting | Students learn techniques to troubleshooting technology problems through scenarios and tips | Intro Troubleshooting | ||||||||||||||||||||
8 | Q1 Murphy's Law | https://www.remc.org/21Things4Students/21/8-troubleshooting/q1-murphys-law/ | 8 | Empowered Learner, Computational Thinker | Flowchart | Students watch videos about basic troubleshooting, malware and viruses and create a troubleshooting chart. | Malware, VirusELA. | ELA-Literacy, Writing | W.4, W.5 | ||||||||||||||||||
9 | Q2 Now What? | https://www.remc.org/21Things4Students/21/8-troubleshooting/q2-now-what/ | 8 | Empowered Learner, Computational Thinker | Bubbl.us, Gliffy | Students use a flowchart to solve specific computer problems. | Troubleshoot, Flowchart | ELA-Literacy, Writing | W.4, W.5 | ||||||||||||||||||
10 | Gold Build a Robot Game - Troubleshooting | https://www.remc.org/21Things4Students/21/8-troubleshooting/troubleshooting-gold/ | 8 | Innovative Designer, Computational Thinker | Challenge Robots, Game | Students use an online game that will teach them about the engineering design process to solve problems. | Engineering design process | ||||||||||||||||||||
11 | Q4 Citing Your Source | https://www.remc.org/21Things4Students/21/9-search-strategies/q4-citing-your-source/ | 9 | Empowered Learner, Computational Thinker | MeL, Bibme, Citation Makers | How to cite sources correctly | Boolean Logic, Citation | ELA-Literacy, Writing | W.7, W.8 | ||||||||||||||||||
12 | Q1 Charting Your Course | https://www.remc.org/21Things4Students/21/12interactives/q1-charting-your-course/ | 12 | Empowered Learner, Computational Thinker | maps.google.com, absolute location, GPS converter, relative location | Students learn to use Google maps, then explore virtual map resources for geolocation to chart a course from home to school, and the the difference between absolute and relative location. | Interactives, Relative location, Absolute Location, Modes | ELA-Literacy, History/SocialStudies, Science/Technical | RH.6-8.7, RST.6-8.4, EST.6-8.7, L.6 | ||||||||||||||||||
13 | 13. Dig the Data Intro | https://www.remc.org/21Things4Students/21/13-dig-the-data/ | 13 | Empowered Learner, Digital Citizen, Creative Communicator, Computational Thinker | Data, Spreadsheets, Charts | Collect, organize and analyze data using spreadsheets, graphs, and charts | Intro, Dig the Data | ||||||||||||||||||||
14 | Party Planner Introduction | https://www.remc.org/21Things4Students/21/13-dig-the-data/partyplanner-quests/ | 13 | Empowered Learner, Digital Citizen, Creative Communicator, Computational Thinker | Spreadsheets, Computer Hope.com | Learn spreadsheet vocabulary and the functions | Intro, Party Planner | ELA-Literacy, Math, Language | L, Math | ||||||||||||||||||
15 | Q1 Party Planner Basics | https://www.remc.org/21Things4Students/21/13-dig-the-data/partyplanner-quests/q1-basics/ | 13 | Empowered Learner, Knowledge Constructor, Computational Thinker | Spreadsheets, Terms | Use Column, Row, Cell, Header in a spreadsheet activity | Column, Row, Cell, Header row | Math | Math | ||||||||||||||||||
16 | Q2 Party Planner Format | https://www.remc.org/21Things4Students/21/13-dig-the-data/partyplanner-quests/q2-formatting/ | 13 | Knowledge Constructor, Creative Communicator, Computational Thinker | Spreadsheets, Format | Format a spreadsheet: align text, highlight cells, add a border, fit contents, insert rows and cells, merge cells, change font size and type | Format, Align, Insert, Merge, Font | Math | Math | ||||||||||||||||||
17 | Q3 Party Planner Formulas | https://www.remc.org/21Things4Students/21/13-dig-the-data/partyplanner-quests/q3-formulas/ | 13 | Empowered Learner, Knowledge Constructor, Computational Thinker | Spreadsheets, Formula | Use spreadsheet functions and formulas: sum, count, max, min, ave | Sum, Count, Max, Min, Average | Math | Math | ||||||||||||||||||
18 | Q4 Party Planner Charts | https://www.remc.org/21Things4Students/21/13-dig-the-data/partyplanner-quests/q4-charts/ | 13 | Empowered Learner, Knowledge Constructor, Computational Thinker | Spreadsheets, Charts | Learn about charts, chart types, and create one | Chart, Select | Math | Math | ||||||||||||||||||
19 | Q6 Spin Out | https://www.remc.org/21Things4Students/21/13-dig-the-data/q6-spin-out/ | 13 | Computational Thinker, Creative Communicator, Knowledge Constructor | Virtual Spinner | Collect data from a virtual spinner, download a template, use formulas and analyze the data, then predict the outcome. | Sum, Probability | ELA-Literacy, Writing, Reading | W, R.7, SP4, M.6.SP.5a, M.6.SP4, MP.2, MP.3, MP.5 | ||||||||||||||||||
20 | Q7 Just Function (FX) | https://www.remc.org/21Things4Students/21/13-dig-the-data/q7-just-functionfx/ | 13 | Computational Thinker, Knowledge Constructor | Spreadsheets, Data, Analyze, Graph | Create and use data to make decisions using functions and graphs. Virtual activities: Car Cruising, Cell Phone Use, Hungry Mungry | Analyze, Organize, Visual Representation | ||||||||||||||||||||
21 | Q7 Car Cruising | https://www.remc.org/21Things4Students/21/13-dig-the-data/q7-just-functionfx/car-cruising/ | 13 | Computational Thinker, Creative Communicator | Spreadsheets, Data, Analyze, Graph | Students collect data, organize it into a spreadsheet, Analyze by Color, Model, and License date. Students analyze the results and report out. | Tabs, Analyze data | ||||||||||||||||||||
22 | Q7 Cell Phone | https://www.remc.org/21Things4Students/21/13-dig-the-data/q7-just-functionfx/cell-phone/ | 13 | Computational Thinker, Creative Communicator | Spreadsheets, Data, Analyze, Graph | Students collect data on cell phone use, organize, organize it into a spreadsheet, Analyze by Color, Model, and License date. Students analyze the results and report out. | Data entry, Graph, Analyze | ELA-Literacy, Writing, Reading, Math Practice, Math | W.7, R.7, M.6.SP.4, MP.2, MP.3, MP.5 | ||||||||||||||||||
23 | Q7 Hungry Mungry | https://www.remc.org/21Things4Students/21/13-dig-the-data/q7-just-functionfx/hungry-mungry/ | 13 | Computational Thinker, Creative Communicator | Spreadsheets, Charts, Graphs | Students work together to collect data from the Hungry Mungry poem to do totals per food group, number of servings, and create meaningful charts or graphs. | Spreadsheet, Total, Count, Chart, Graph | ELA-Literacy, Writing, Reading, Math Practice, Math | W.7, R.7, M.6.SP4, M.6.SP.51, MP.2, MP.3, MP.5 | ||||||||||||||||||
24 | Q8 Whiskers | https://www.remc.org/21Things4Students/21/13-dig-the-data/q8-whiskers/ | 13 | Computational Thinker, Creative Communicator | mathwarehouse.com | Students learn about box and whiskers graphs to analyze data and create two models. | Median, Quartile, Data, Box and Whiskers | Math | M.5.MD, B, B2, M.6.SP.A-A3-AB, MP.3, MP.4 | ||||||||||||||||||
25 | Q9 Changes Over Time | https://www.remc.org/21Things4Students/21/13-dig-the-data/q9-changes-over-time/ | 13 | Computational Thinker, Knowledge Constructor | Coolmath-games.com | Students practice with interactive math games to simulate running a company and create a line graph showing an event over time. | Line graph, Findings | ELA-Literacy, Language, Writing, Math Practice | MP.6.SP.4, MP.6.SP.5a, L, W.4 | ||||||||||||||||||
26 | Q9 Lucrative Lemonade Stand | https://www.remc.org/21Things4Students/21/13-dig-the-data/q9-changes-over-time/lucrative-lemonade/ | 13 | Computational Thinker, Knowledge Constructor | Coolmath-games.com | Students use a virtual simulator game, make decisions on ingredients, enter data into a spreadsheet, cost the product out, and modify the settings as they analyze the data and results. A graph is created of the results, and a reflection about profit, bankruptcy, and modifications made based on the data. | Simulation, Profit | ELA-Literacy, Language, Writing, Math Practice | MP.6.SP.4, MP.6.SP.5a, L, W.4 | ||||||||||||||||||
27 | Q9 Coffee Stand | https://www.remc.org/21Things4Students/21/13-dig-the-data/q9-changes-over-time/coffee-stand-/ | 13 | Computational Thinker, Knowledge Constructor | Coolmath-games.com | Students are challenged to make profit in the Virtual Coffee Shop SImulation. Collection of data, entry into a Spreadsheet, tracking results, purchasing supplies, modifying the recipe and costs. Students graph the results and create a business report. | Simulation, Data tracking, Profit | ELA-Literacy, Language, Writing, Math Practice | MP.6.SP.4, MP.6.SP.5a, L, W.4 | ||||||||||||||||||
28 | Q10 Sort It Out | https://www.remc.org/21Things4Students/21/13-dig-the-data/q10-sort-it-out/ | 13 | Computational Thinker, Creative Communicator, Knowledge Constructor | Spreadsheets | Students create a music playlist spreadsheet, learning to sort, rename, freeze rows, delete and undo, and add sheets | Ascending, Descending, Genre, Party Playlist | Math Practice | MP.6, MP.5 | ||||||||||||||||||
29 | Q4 Remix | https://www.remc.org/21Things4Students/21/creativecommunications/remix/ | 17 | Empowered Learner, Computational Thinker, Creative Communicator | Copyright, Remix, FairUse, CreativeCommons | Students review copyright and Fair Use guidelines, and create a remix of the media they have created, adding a Creative Commons license. | Remix, Mashup, Responsible remixing, Copyright | ELA-Literacy, Reading, Speaking & Listening | R.7, R.10, SL.2, SL.4, SL.5, SL.6 | ||||||||||||||||||
30 | 19. Buyer Beware | https://www.remc.org/21Things4Students/21/buyer-beware/ | 19 | Computational Thinker, Digital Citizen | Intro, Buyer Beware | Students investigate e-commerce, online shopping, online fraud, and ratings to help build awareness. | Intro Buyer Beware | ||||||||||||||||||||
31 | Q1 Compare Products | https://www.remc.org/21Things4Students/21/buyer-beware/q1/ | 19 | Digital Citizen, Computational Thinker | Tablet specs | Students locate, search, compare and consider the pros and cons of different computing tablet products. | Memory, Screen Size, Resolution, Processor, Specifications | ELA-Literacy, Reading, Writing, Speaking & Listening | R.7, R.8, W.7, W.9, SL.5 | ||||||||||||||||||
32 | Q2 Truth in Advertising | https://www.remc.org/21Things4Students/21/buyer-beware/q2/ | 19 | Digital Citizen, Computational Thinker | Consumer ftc virtual mall | Students investigate the West Terrace Virtual Mall Stores (by Consumer FTC) to learn about misleading advertising and how to spot it. | Advertising, Misleading, Truth In Advertising | ELA-Literacy, Reading, Writing, Speaking & Listening | R.7, R.8, W.8, SL.2, SL.5 | ||||||||||||||||||
33 | Q3 Scams | https://www.remc.org/21Things4Students/21/buyer-beware/q3-scams/ | 19 | Digital Citizen, Computational Thinker | Consumer ftc virtual mall | Students learn about four common scams and how to protect themselves as they visit the East Terrace Virtual Mall by Consumer FTC. | Scam, Rip-off, Infographic | ELA-Literacy, Writing | W.4 | ||||||||||||||||||
34 | 21. Computational Thinking | https://www.remc.org/21Things4Students/21/21-computational-thinking/ | 21 | Computational Thinker, Innovative Designer, Empowered Learner | Intro, Computational Thinking | Students learn about computational thinking, different types of coding and gaming programs. | Intro Computational Thinking | ||||||||||||||||||||
35 | Q1 What is Computational Thinking? | https://www.remc.org/21Things4Students/21/21-computational-thinking/q1-what-is-compositional-thinking/ | 21 | Knowledge Constructor, Innovative Designer, Computational Thinker, Creative Communicator | Computational Thinker | Students learn that computational thinking has four stages | computational thinking | ||||||||||||||||||||
36 | Q2 Decomposition | https://www.remc.org/21Things4Students/21/21-computational-thinking/q2-decomposition/ | 21 | Computational Thinker | Computational Thinker | Students learn how to break down problems using decomposition | computational thinking, decomposition | ||||||||||||||||||||
37 | Q3 Patterns | https://www.remc.org/21Things4Students/21/21-computational-thinking/q3-patterns/ | 21 | Computational Thinker | Computational Thinker | Students learn to recognize patterns to solve a problem | computational thinking, patterns | ||||||||||||||||||||
38 | Q4 Abstraction | https://www.remc.org/21Things4Students/21/21-computational-thinking/q4-abstraction/ | 21 | Computational Thinker | Computational Thinker | Students learn how to filter out data that is not needed | computational thinking, abstraction | ||||||||||||||||||||
39 | Q5 Algorithm | https://www.remc.org/21Things4Students/21/21-computational-thinking/q5-algorithm/ | 21 | Computational Thinker | Computational Thinker | Students learn how to create step by step instructions | computational thinking. algorithm | ||||||||||||||||||||
40 | Q6 Evaluation | https://www.remc.org/21Things4Students/21/21-computational-thinking/q6-evaluation/ | 21 | Computational Thinker, Knowledge Constructor | Computational Thinker | Students learn how to evaluate the computational thinking process and give constructive feedback | computational thinking, evaluation, constructive feedback | ||||||||||||||||||||
41 | Gold Gamestar | https://www.remc.org/21Things4Students/21/21-computational-thinking/gold-quest-gamestar/ | 21 | Computational Thinker, Innovative Designer | GameStar Mechanic | Students learn through tutorials and video about GameStar Mechanic, a program where they can design, create, test, and publish their own games. | Avatar, Component, Mechanics, Space, Sprites | ||||||||||||||||||||
42 | Gold Code.org | https://www.remc.org/21Things4Students/21/21-computational-thinking/gold-quest-codeorg/ | 21 | Computational Thinker, Innovative Designer | Code.org | Students learn about the Hour of Code and that Code.org lets them design, create, test, and express theirselves while solving problems and having fun. | Computer Program, Code, Coding, Block Based Coding | ||||||||||||||||||||
43 | |||||||||||||||||||||||||||
44 | |||||||||||||||||||||||||||
45 | |||||||||||||||||||||||||||
46 | |||||||||||||||||||||||||||
47 | |||||||||||||||||||||||||||
48 | |||||||||||||||||||||||||||
49 | |||||||||||||||||||||||||||
50 | |||||||||||||||||||||||||||
51 | |||||||||||||||||||||||||||
52 | |||||||||||||||||||||||||||
53 | |||||||||||||||||||||||||||
54 | |||||||||||||||||||||||||||
55 | |||||||||||||||||||||||||||
56 | |||||||||||||||||||||||||||
57 | |||||||||||||||||||||||||||
58 | |||||||||||||||||||||||||||
59 | |||||||||||||||||||||||||||
60 | |||||||||||||||||||||||||||
61 | |||||||||||||||||||||||||||
62 | |||||||||||||||||||||||||||
63 | |||||||||||||||||||||||||||
64 | |||||||||||||||||||||||||||
65 | |||||||||||||||||||||||||||
66 | |||||||||||||||||||||||||||
67 | |||||||||||||||||||||||||||
68 | |||||||||||||||||||||||||||
69 | |||||||||||||||||||||||||||
70 | |||||||||||||||||||||||||||
71 | |||||||||||||||||||||||||||
72 | |||||||||||||||||||||||||||
73 | |||||||||||||||||||||||||||
74 | |||||||||||||||||||||||||||
75 | |||||||||||||||||||||||||||
76 | |||||||||||||||||||||||||||
77 | |||||||||||||||||||||||||||
78 | |||||||||||||||||||||||||||
79 | |||||||||||||||||||||||||||
80 | |||||||||||||||||||||||||||
81 | |||||||||||||||||||||||||||
82 | |||||||||||||||||||||||||||
83 | |||||||||||||||||||||||||||
84 | |||||||||||||||||||||||||||
85 | |||||||||||||||||||||||||||
86 | |||||||||||||||||||||||||||
87 | |||||||||||||||||||||||||||
88 | |||||||||||||||||||||||||||
89 | |||||||||||||||||||||||||||
90 | |||||||||||||||||||||||||||
91 | |||||||||||||||||||||||||||
92 | |||||||||||||||||||||||||||
93 | |||||||||||||||||||||||||||
94 | |||||||||||||||||||||||||||
95 | |||||||||||||||||||||||||||
96 | |||||||||||||||||||||||||||
97 | |||||||||||||||||||||||||||
98 | |||||||||||||||||||||||||||
99 | |||||||||||||||||||||||||||
100 |