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1 | EVENT NAME: | GAME DESCRIPTION: | GM NAME: | GAME TYPE: | SYSTEM NAME: | START TIME: | DURATION: | # OF PLAYERS: | MATERIAL NEEDED: | TABLE: | ||||||||||||||||||||
2 | D&D The town of Hemlocke | The town of Hemlocke is in a bind and our looking for adventures to find the cause of missing townspeople. Seach though the sewers to piece together the horrible forces allying themselves against the good folk. | Dave Kasper | RPG | D&D | 10:00:00 AM | 5 hrs | 7 | 6th level character supplied or make your own. | RPG Side Room | ||||||||||||||||||||
3 | Sherlock Holmes: Consulting Detective | Set in the world of Sherlock Holmes you are presented with a case by the master detective to test your skills. After you have investigted and think you have it solved you compare your notes to the correct answer to see if you impress Sherlock himself. | Jim Pelton | Board Game | Ystari Games | 10:00:00 AM | 2 hrs | 8 | None | Table 2 | ||||||||||||||||||||
4 | Star Wars: Rebels | The Ghost and Phoenix Squad attack an isolated part of the Imperial Blockade. But is it a trap? X-wing scenario based on the popular Star Wars Rebels Animated series | William Hill | Miniature | X-wing | 10:00:00 AM | 3 hrs | 6 | none | Table 7 | 4' x 8' table | no | ||||||||||||||||||
5 | Tyrants of the Underdark | Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game. | Tony Nigro | Board Game | N/A | 10:00:00 AM | 1 hr | 4 | None | Table 1 | ||||||||||||||||||||
6 | Uncharted Seas | Collect treasure, defeat your enemies, kill the beastie….sounds fun! Build and bring your own 600pt fleet or come and use one provided. | Alex Ford | Miniature | Uncharted Seas | 10:30:00 AM | 2 hrs | 6 | 600pt fleet or use one provided. | Table 5 | ||||||||||||||||||||
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8 | 7 Wonders | You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. | Tony Nigro | Board Game | N/A | 11:15:00 AM | 30 mins | 7 | None | Table 1 | ||||||||||||||||||||
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10 | INIS | INIS is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island. Players can try to achieve one of three different victory conditions. Careful drafting, hand management, bluffing, good timing, and a precise understanding of the balance of power are the keys to victory. | Graham Ward | Board Game | N/A | 12:00:00 PM | 2.5 hrs | 5 | None | Table 5 | ||||||||||||||||||||
11 | Lords of Waterdeep (w/ Scoundrels of Skullport Expansion) | In this game, the players are powerful lords vying for control of the great city Waterdeep. In Lords of Waterdeep, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and play Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game. | Tony Nigro | Board Game | N/A | 12:00:00 PM | 2 hrs | 6 | None | Table 1 | ||||||||||||||||||||
12 | Robin Hood and his Merry Men | You play Robin Hood, Little John, Maid Marion, or any of the classic characters as you attempt to foil the evil Prince John. Rob the rich, foil the kings guard, and avoid getting caught! Semi co-op. | Jim Pelton | Board Game | Final Frontier Games | 12:00:00 PM | 2 hrs | 5 | None | Table 2 | ||||||||||||||||||||
13 | Megiddo 609 B.C: an Ancients battle at the twilight of the Age of the Chariot | "No sword would pass through the land of Israel "— unless Necho II, of course wielded it. So states one prophesy, but not so Jeremiah. Necho wants to aid the Assyrians and needs to pass through the Jezreel valley with his army of Egyptians and Greek mercenaries. Necho has assured Josiah that the Egyptians are doing the will of God, and Jeremiah has told Josiah to keep out of the conflicts of Empire, Josiah, though, is not one to listen. The two armies will meet on the plain of Megiddo. Will Judea's troops be crushed again, or will Jeremiah be proven wrong? | NOWS | Miniature | DBM 3.2 | 1:00:00 PM | 3 hrs | 6 | None | Table 6 | ||||||||||||||||||||
14 | Dungeon | The classic Dungeon crawl board game. Beat the monsters, loot the rooms, and be the first to escape! | Jim Pelton | Board Game | Wizards of the Coast | 2:00:00 PM | 2 hrs | 8 | None | Table 2 | ||||||||||||||||||||
15 | Extraoridinary Adventures Pirates | Become a pirate captain sailing three ships through the Caribbean in search of rich merchants to plunder and friendly ports in which to trade your booty for riches. | Alex Ford | Board Game | N/A | 2:00:00 PM | 1 hr | 6 | None | Table 3 | ||||||||||||||||||||
16 | D&D Chase a Necromancer | An evil necromancer with an evil shard is trying to ally evil denizens to take over the land. Trace him to his tower, explore his retreat, put an end to his allies and foul creatures. Then confront the necromancer himself and put an end to him. | Dave Kasper | RPG | D&D | 3:00:00 PM | 5 hrs | 7 | 6th level character supplied or make your own. | RPG Side Room | ||||||||||||||||||||
17 | Disney Villainous | In Villainous, each player takes control of one of nine Disney villains. Each player has their own villain deck, fate deck, player board, and 3D character. On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition. One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering some of the action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain. | Tony Nigro | Board Game | N/A | 3:00:00 PM | 1 hour | 6 | None | Table 1 | ||||||||||||||||||||
18 | X-Men Mutant Revolution | X-Men: Mutant Revolution is a head-to-head battle for the future of mutantkind in which 3-4 players play as Wolverine, Cyclops, Magneto, or Storm, leading their individual schools with unique powers and abilities and recruiting heroes and students in order to train them and send them on missions to spread their vision for mutants to the world. | Jim Pelton | Board Game | Wiz Kids | 4:00:00 PM | 2 hrs | 4 | None | Table 2 | ||||||||||||||||||||
19 | Stone Age | In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time. Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points. | Tony Nigro | Board Game | N/A | 4:30:00 PM | 1.5 hrs | 4 | None | Table 1 | ||||||||||||||||||||
20 | Call to Adventure | Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. | Steve Sabo | Board Game | N/A | 6:00:00 PM | 1 hr | 4 | None | Table 3 | ||||||||||||||||||||
21 | Empire Builder | A classic train based game of building a rail system. | Carl Scheu | Board Game | Empire Builder - including Mexico | 6:00:00 PM | 3 hrs | 6 | None | Table 4 | ||||||||||||||||||||
22 | Fury of Dracula | Take on the role of an investigator from Bram Stoker's iconic novel, and chase the trail of the arch-vampire across Europe in hopes of putting an end to him once and for all! | Graham Ward | Board Game | N/A | 6:00:00 PM | 3.5 hrs | 5 | None | Table 5 | ||||||||||||||||||||
23 | Wildlands | The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the Wildlands. In a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore. | Alex Ford | Board Game | N/A | 6:00:00 PM | 1 hr | 4 | None | Table 3 | ||||||||||||||||||||
24 | Betrayal at Baldur's Gate | As you build and explore the iconic city's dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one — or possibly more — of you against each other. | Steve Sabo | Board Game | N/A | 7:00:00 PM | 2 hrs | 6 | None | Table 3 | ||||||||||||||||||||
25 | Shadowrun Sprawl Ops | In Shadowrun: Sprawl Ops, players lead a team of shadowrunners gunning for the big score! | Jim Pelton | Board Game | Catalyst Games | 7:00:00 PM | 2 hrs | 4 | None | Table 2 | ||||||||||||||||||||
26 | Mountains of Madness | 1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind? | Jim Pelton | Board Game | Iello Games | 9:00:00 PM | 1.5 hrs | 5 | None | Table 2 | ||||||||||||||||||||
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