| A | B | C | D | E | F | G | H | I | J | K | L | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||
2 | DIRECTORY | |||||||||||
3 | ||||||||||||
4 | Ganon vs. Ledgehangs | |||||||||||
5 | Whether or not Ganondorf's moves will hit every character's ledgehang (not 2-frame) when used without going offstage. Tested on the left and right so any Z-axis issues are accounted for. Also has if a ledgehang mirrors itself and links to gifs of ledgehang animations. | |||||||||||
6 | ||||||||||||
7 | Everyone vs. Ganon's LH | |||||||||||
8 | List of moves everyone else can use against Ganondorf's ledgehang (not 2-frame) when used without going offstage. Tested on the left and right so any Z-axis issues are accounted for. Also has if Kirby copying the ability of each fighter hits Ganon's ledgehang. | |||||||||||
9 | ||||||||||||
10 | Flame Choke Follow-ups | |||||||||||
11 | All the tested follow-ups to grounded Flame Choke. Sorted by move. | |||||||||||
12 | ||||||||||||
13 | Flame Choke Frame Data | |||||||||||
14 | How many frames of advantage Ganondorf has against each option his opponent can choose after being grabbed by Flame Choke (grounded and aerial), as well as the amount of intangibility each character has on rolls and techs. Useful for calculating potential options. | |||||||||||
15 | ||||||||||||
16 | Air Choke Follow-ups | |||||||||||
17 | All the tested follow-ups to aerial Flame Choke. Sorted by the opponent's option. | |||||||||||
18 | ||||||||||||
19 | Air Choke Interactions | |||||||||||
20 | Various interactions that can take place after aerial Flame Choke and who it applies to. Who ends up behind Ganondorf after Air Choke normally and then only on slopes, and if they avoid the platform U-smash "50/50". | |||||||||||
21 | ||||||||||||
22 | DA Cross-up & Other | |||||||||||
23 | Whether or not Ganondorf's DA crosses up everyone else's shield and vice versa. Also includes U-smash ledgecanceling on rolls and percents where shorthop and fullhop D-air combos into both U-smash and D-smash. | |||||||||||
24 | ||||||||||||
25 | Tech Checking | |||||||||||
26 | Characters that can punish Ganondorf's up-B grabbing them offstage by teching the stage and hitting him. | |||||||||||
27 | ||||||||||||
28 | WK vs. Projectiles | |||||||||||
29 | How Ganondorf's down-B (Wizard's Foot/Wizkick) interacts with every projectile in the game, and how many times whichever wins needs to stale before it starts losing. Also includes frame data for Ganon handling items. | |||||||||||
30 | ||||||||||||
31 | Dark Dive OoS | |||||||||||
32 | Lists whether or not Ganondorf can use up-B (Dark Dive) out of shield to punish every move in the game. | |||||||||||
33 | ||||||||||||
34 | RESOURCES / TECH | |||||||||||
35 | ||||||||||||
36 | Smash Knowledge | |||||||||||
37 | Ultimate Frame Data | Hitbox visualizations, frame data, and stats for every character. | ||||||||||
38 | Stage Comparison | Simple tool for comparing the size and platform placements of legal stages. | ||||||||||
39 | Smash Ultimate Calculator | Damage and knockback calculator with a visualizer. | ||||||||||
40 | 2-Frame Showcase | MGK's video about what 2-framing is and how vulnerable each character is. | ||||||||||
41 | SmashConceptions | Verm's short video essays about various topics related to Smash and how people play it. | ||||||||||
42 | Ganondorf-Specific | |||||||||||
43 | Ult Ganon's Discord Server | Ganondorf's "official" Smash Ultimate Discord server, where this labbing was organized. | ||||||||||
44 | Move Showcases | Videos focusing on each of Ganondorf's moves and other facets of his meta. | ||||||||||
45 | MGK Labs Playlist | Various interactions and data MGK has made into videos. | ||||||||||
46 | Items + Flame Choke | How items Ganon has stolen from opponents interact with Flame Choke. | ||||||||||
47 | Hitting Ledgehang Sweetspots | Where to stand to hit D-tilt, U-smash, and F-smash against ledgehangs. | ||||||||||
48 | Wizkick Canceling | Not entirely sure how this works but here's how to do it on legal stages. | ||||||||||
49 | Ledge Canceling Smash Attacks | How to use smash attacks on shield to push Ganon offstage and bypass the endlag. | ||||||||||
50 | F-tilt High Profiling Grabs | Using F-tilt to counter shieldgrabs instead of spotdodge. | ||||||||||
51 | Up-B Uppercut vs. Counters | Spoiler alert: uppercut is huge and can't be punished with counters. | ||||||||||
52 | Ganon vs. Rebellion Gauge | Exactly how much closer Ganon's moves bring Joker to summoning Arsene. | ||||||||||
53 | Contacts | |||||||||||
54 | Have questions or suggestions? See incorrect or missing info? DM illetox, Squirrely3005, Mini_Pixels on Discord (or ping us in Ganoncord). | |||||||||||
55 | Here for information you need for your own documents? Feel free to use any of it as you please, no need to ask. | |||||||||||
56 | ||||||||||||