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2 | Level: | 1 | ALIVE. Cursed, but ALIVE!! | Viorel Glazier | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Nonbinary Human | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | paranormalDetective [PD] | Land of ___ and ___ | walking stick | Dark hoodie | sunglasses | |||||||||||||||||||
5 | Shadowlief | "Hmm? Of course I know what I'm doing." | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Purple bandana | |||||||||||||||||||
7 | Athletics | Str | +0 | +0 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +1 | 0 | 0 | 17 / 17 | 1 | 1 | walking stick | Tier 0 staffKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +3 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +3 | 0 | 1d6+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +4 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +3 | Lesser slots | 2 | Greater slots | 2 | ||||||||||||||||
13 | Investigation | Int | +0 | +4 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | A walking stick Viorel uses more for making sure the floor they're standing on is secure than a weapon, but will still use as a weapon should the situation come up. | ||||||||||||||
14 | Occult | Int | +0 | +4 | Initiative | +2 | 11 | sunglasses | Tier 0 Psionic Focus | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | [yet another description] | |||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +1 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +1 | Constitution | 12 (1) | Fortitude | 10 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 14 (2) | +0 | Fade | 0 | A pair of sunglasses, Viorel doesn't know if they actually help with controling their curse or if it's just a placebo. | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 16 (3) | Reflex | 15 | Cripple | 0 | Dark hoodie | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +3 | Wisdom | 10 (0) | +0 | Setback | 0 | "What the deuces are you wearing?" | ||||||||||||||
22 | Intimidate | Cha | +0 | +2 | Charisma | 14 (2) | Will | 10 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +2 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +2 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | A black hoodie that Viorel finds a perfect balance of warm, cool, and waterproof. | |||||||||||||||||||||||
26 | Resources | Purple bandana | ||||||||||||||||||||||
27 | Lesser Slots | Greater Slots | Erudition | Name | Name | This is a placeholder text. | ||||||||||||||||||
28 | 2 | 2 | 2 | 2 | 2 | 2 | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | 2 | Current | 2 | Current | Current | ||||||||||||||||
31 | Maximum | 2 | Maximum | 2 | Maximum | 2 | Maximum | Maximum | ||||||||||||||||
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48 | Curse of Eyes | Eyebeams | Tier | 0 | Stat | INT | Hit | +5 to hit | Curse of Eyes | Whispers | Tier | 0 | Stat | INT | Hit | +5 to hit | ||||||||
49 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Sight (affinity) | Your eyesight is enhanced. You have night vision, and your eyesight is potent enough to count as a Stakes die. You can spend a lesser slot to turn your vision telescopic, see heat signatures within range, and/or selectively see through objects within range. This effect lasts for 1 hour. At the SM's discretion, you can spend a lesser slot to automatically pass some check where this affinity came into play. | Augur (affinity) | You gain a sixth sense attuned to ghosts and the undeathly supernatural. Your ability to Discern and Scrutinize extends to such things within 100 feet, whether it be ghostly beings, items, phenomena, etc. You can interchangeably use your psionic skill or Occult for those abilities where necessary, and the SM may require such a check to tell specific details about some ghostly signature, detect some subtle or otherwise concealed spectral magic, or some other use for this sixth sense, at the SM's discretion. You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of undead creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. This affinity is used as a free action if an action cost is not given elsewhere. | ||||||||||||||||||||
52 | Eyebeam (at-will, ranged) | Pd4+PCM | 2d4+3 | Major action: Make a ranged attack against a target’s AC. [Base damage: Pd4+PCM] | Lay Waste (at-will, ranged) | Pd6+PCM | 2d6+3 | Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd6+PCM] | ||||||||||||||||
53 | Eyebeam (at-will, multishot) | Pd3+PCM | 2d3+3 | Major action: Make three ranged attacks, each with disadvantage, each against a single target within range, targeting AC. [Base damage: Pd3+PCM] | Lay Waste (at-will, cleave) | Pd3+PCM | 2d3+3 | Major action: Make a ranged attack against Will resistance, targeting up to three creatures within range. [Base damage: Pd3+PCM] | ||||||||||||||||
54 | Eyebeam (at-will, line) | Pd2+PCM | 2d2+3 | Major action: Make a ranged attack against AC, drawing a 20 ft. line, both ends within range and hitting everyone in this line. [Base damage: Pd2+PCM] | Lay Waste (at-will, dazing) | Pd3+PCM | 2d3+3 | Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd3+PCM] | ||||||||||||||||
55 | Eyebeam (lesser, ranged) | Pd8+PCM | 2d8+3 | Major action: Make a ranged attack against a target’s AC. [Base damage: Pd8+PCM] | Lay Waste (lesser) | Pd6+PCM | 2d6+3 | Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired for 1 round. While Impaired in this way, the target cannot move towards you. [Base damage: Pd6+PCM] | ||||||||||||||||
56 | Eyebeam (lesser, line) | Pd4+PCM | 2d4+3 | Major action: Make a ranged attack against AC, drawing a 90 ft. line, both ends within range and hitting everyone in this line. [Base damage: Pd4+PCM]] | Lay Waste (lesser) | Free action: After landing an attack, a phantom Impairs the target for 1 round. | ||||||||||||||||||
57 | Convergence Beam (at-will) | 2P | 2P | Major action: Make a ranged attack against a target’s AC. This attack has the Combo property. [Base damage: Pd3+PCM] Free action: Once per turn, after hitting with both major and minor combo attacks with the Convergence Beam subpower in the same turn, make a ranged attack against a target’s AC. [Base damage: 2P] | Mourners (lesser) | Major action: Create a 15 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) while within this sphere. | ||||||||||||||||||
58 | Ocular Charge (at-will) | Major action: Your first ranged subpower with the Eyebeam subpower next turn is Empowered. | Mourners (greater) | Major action: Create a 30 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) and Impaired while within this sphere. | ||||||||||||||||||||
59 | Ocular Charge (lesser) | Minor action: When making an attack with an Eyebeams subpower, you may bend the beam to ignore hit maluses. | Vengeful Dirge (at-will) | Reaction: You summon a spectre to protect you and lash out against attackers. As a reaction to being attacked, make a ranged attack against a target's Will resistance. [Base damage: P] | ||||||||||||||||||||
60 | Ocular Charge (lesser) | Minor action: After landing an attack, you Sunder (3) the target. | Vengeful Dirge (lesser) | Pd4+PCM | 2d4+3 | Major action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target's Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. [Base damage: Pd3+PCM] Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make. | ||||||||||||||||||
61 | Lock On (at-will) | Minor action: When targeting anatomy, you reduce the defense bonus and crit penalty of that anatomy by 2, to a minimum of 0. | Requiem (lesser) | Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past.. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity. | ||||||||||||||||||||
62 | Lock On (lesser) | Major action: You Aim, but the Aim die has +1 die size, grants a second die of the same size, lasts for 1 minute, and can only be used on Eyebeams subpowers. | Requiem (lesser) | Pd12+PCM | 2d12+3 | Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd12+PCM] | ||||||||||||||||||
63 | Counter Eyebeam (at-will) | d3 | d3 | Reaction: You impose a d3 Block die against an incoming psionic attack roll against yourself. | Requiem (greater) | 2Pd8+PCM | 4d8+3 | Major action: Make a ranged attack against a target's Will resistance. If this attack fails to break resistance, it deals half damage but no additional effects. Either way, all other targets within 20 feet then take half the damage done. [Base damage: 2Pd8+PCM] | ||||||||||||||||
64 | Counter Eyebeam (lesser) | Reaction: You impose a d6 Block die against an incoming psionic attack roll against yourself. You then grant yourself a d6 Aim die and +1 die size on your next Eyebeams attack roll against them. | Eulogies (at-will) | Minor action: Command your Ravening Spirits to each make a ranged weapon attack (range: 15 ft.) against a target in range, targeting Reflex resistance. [Base damage: P] | ||||||||||||||||||||
65 | Chromatic Aberration (lesser) | Free action: After landing an eyebeams attack, you also Rupture (P, 2 rounds) the target. Minor action: After landing an eyebeams attack, you Daze the target for 2 rounds. Minor action: After landing an attack, you inflict Setback (3) on the target. | Eulogies (lesser) | Major action: Summon a Ravening Spirit minion. These spirits are Medium-sized flying creatures with 2*Level hit points and AC/resistances of 18+P. They have a range of 15 feet, has your base speed, use 2P for any skill checks, and move during your turn as you will them, but only attack when ordered as a minor action as below. They last for 24 hours or until dismissed as a free action, but go intangible and inactive if outside your range. You can only have three Ravening Spirits at one time. | ||||||||||||||||||||
66 | Q-Switch (greater) | Major action: You supercharge your eyes; for the next 1 minute, once per turn, you can use a non-damaging major action Eyebeams subpower as a minor action and use a non-damaging minor action Eyebeams subpower as a free action. | Eulogies (lesser) | Pd3+PCM | 2d3+3 | Major and minor actions: Empower your ravening spirits, commanding them to immediately move and attack as described above, but they use the listed damage for this attack, and make them with advantage. [Base damage: Pd3+PCM] | ||||||||||||||||||
67 | Q-Switch (greater) | 2Pd8+PCM | 4d8+3 | Major action: Make a ranged attack against AC, hitting all targets within a 20 ft. radius centered somewhere within range. For each target, on a miss, it deals half damage but no additional effects. [Base damage: 2Pd8+PCM] | Eulogies (greater) | 2Pd8+PCM | 4d8+3 | Major action: Summon an Avenging Spirit minion. It is a Large-sized flying creature with 10*Level hit points and AC/resistances of 12+P. It has a range of 5 feet, has your base speed plus 10, and uses 2P for any skill checks. It moves and acts as you will it, without an action cost. It lasts for 1 minute. You can only have one Avenging Spirit at a time. It acts during your turn. Its attack is a melee attack against a target's Reflex resistance, with the listed damage. It can choose to grapple instead of attacking when it acts, using your psionic casting skill instead of Athletics. [Base damage: Pd6+PCM] | ||||||||||||||||
68 | Covenant (greater) | Full-round action: Summon an enigmatic spirit to reside in you for 1 minute. You gain Regen (P) and +PCM damage to any Whispers subpower/minion damage for the duration. | ||||||||||||||||||||||
71 | "I got my eyes on you!" Hands: None, Range: 100 feet. | "I'm putting your name in my little black necronomicon." Hands: Two, Range: 50 feet. Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it's good to communicate effectively with your SM from the get-go. | ||||||||||||||||||||||
72 | This here is a lot of Viorel's curse stuff. | Strikethrough means not learned. While it does have a bit of curse stuff, most is stuff Viorel's learning. | ||||||||||||||||||||||
73 | ||||||||||||||||||||||||
74 | walking stick | BoStaffKind | Tier | 0 | Stat | DEX | Hit | +4 to hit | Tier | 0 | Stat | STR | Hit | +1 to hit | ||||||||||
75 | Type | Melee Two-Handed Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
76 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
77 | Strike | Qd4+DEX | 1d4+2 | Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic] | ||||||||||||||||||||
78 | Poke | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (5) for 1 round. This abilitech has the Combo property. [Base damage: Qd4+DEX] | ||||||||||||||||||||||
79 | Downward Row | Reaction: Make a melee attack against a single target within range. [Base damage: Qd2] | ||||||||||||||||||||||
80 | Sweep | Major action: Make a melee attack against three targets within range. This abilitech has the Combo property. [Base damage: Qd4+DEX] | ||||||||||||||||||||||
97 | Range: 10 feet | |||||||||||||||||||||||
98 | Bright Red means can't learn unless they go out of their way to learn it. | |||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Childhood: Had to be Sharp You cannot be surprised in a strife, and you have advantage to roll for initiative. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Erudition | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Remember, you pick one Step every two levels! | Vision: Augur | You're used to sizing up supernatural influences at play. How a ghost died by the influence it holds on the waking world, the training a psion has by the structure of their psionic wards, if that uneasy feeling in your gut is really just last night's dinner or something more malignant. When searching for such things, you add one stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | hexcode for Viorel: #854ab5 | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Memory Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Default | Chalk | lighter | |||||||||||||||||
150 | T1 | 0 | Giant box of kosher salt | flashlight | ||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | crowbar | Video camera in case | |||||||||||||||||||
152 | T3 | 0 | lockpicking kit | Photo camera in case | ||||||||||||||||||||
153 | T4 | 0 | Ghost Book [vol 1] | heavy duty mask + goggles | ||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Laptop | wallet w/money in it | |||||||||||||||||||
155 | Boondollars | 0 | jar of honey | Rope...just so much rope. | ||||||||||||||||||||
156 | (extra space) | 0 | Memory | Investigation | A spare set of clean cloths | first aid kit | ||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | ghost typewriter | 1 costco box of kirkland bars | |||||||||||||||||||
158 | (extra space) | 0 | candles | full water bottle | ||||||||||||||||||||