ABCDEFGHIJKLMNOPQRSTUVWX
1
r
2
Level:1ALIVE. Cursed, but ALIVE!!Viorel GlazierDream MoonWardrobifier
3
0 XPNext level at 30 XPNonbinary Human Class of AspectHandWardrobeHand
4
paranormalDetective [PD]Land of ___ and ___walking stickDark hoodiesunglasses
5
Shadowlief"Hmm? Of course I know what I'm doing."AccessoryAccessoryAccessory
6
SkillStatBonusTotalPurple bandana
7
AthleticsStr+0+0AegisHP lostHit PointsHD leftHD max
8
EnduranceCon+0+10017 / 1711walking stick | Tier 0 staffKind
9
AcrobaticsDex+0+3Temporary HP100%Hit Die Roll
10
Sleight of HandDex+0+301d6+1
11
StealthDex+0+4
12
EngineeringInt+0+3Lesser slots2Greater slots2
13
InvestigationInt+0+4Speed30 ft.Passive PerceptionProficiency+2A walking stick Viorel uses more for making sure the floor they're standing on is secure than a weapon, but will still use as a weapon should the situation come up.
14
OccultInt+0+4Initiative+211sunglasses | Tier 0 Psionic Focus
15
Animal HandlingWis+0+0[yet another description]
16
InsightWis+0+0Ability ScoresArmor Class12Status Debuffs
17
MedicineWis+0+1Strength8 (-1)+0Rupture0
18
PerceptionWis+0+1Constitution12 (1)Fortitude10Sunder0
19
SanityWis+0+0Dexterity14 (2)+0Fade0A pair of sunglasses, Viorel doesn't know if they actually help with controling their curse or if it's just a placebo.
20
SurvivalWis+0+0Intelligence16 (3)Reflex15Cripple0Dark hoodie | Tier 0 Apparel
21
DeceptionCha+0+3Wisdom10 (0)+0Setback0"What the deuces are you wearing?"
22
IntimidateCha+0+2Charisma14 (2)Will10Max HP Redux0
23
PerformanceCha+0+2+0
24
PersuasionCha+0+2Hit Bonus+0Crit Range20Defense Bonus+0
25
A black hoodie that Viorel finds a perfect balance of warm, cool, and waterproof.
26
ResourcesPurple bandana
27
Lesser SlotsGreater SlotsEruditionNameNameThis is a placeholder text.
28
2 | 22 | 22 | 2 | |
29
30
Current2Current2Current2CurrentCurrent
31
Maximum2Maximum2Maximum2MaximumMaximum
47
48
Curse of EyesEyebeamsTier0StatINTHit+5 to hitCurse of EyesWhispersTier0StatINTHit+5 to hit
49
TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
50
NameDiceDmgDescriptionNameDiceDmgDescription
51
Sight (affinity)Your eyesight is enhanced. You have night vision, and your eyesight is potent enough to count as a Stakes die.

You can spend a lesser slot to turn your vision telescopic, see heat signatures within range, and/or selectively see through objects within range. This effect lasts for 1 hour. At the SM's discretion, you can spend a lesser slot to automatically pass some check where this affinity came into play.
Augur (affinity)You gain a sixth sense attuned to ghosts and the undeathly supernatural. Your ability to Discern and Scrutinize extends to such things within 100 feet, whether it be ghostly beings, items, phenomena, etc. You can interchangeably use your psionic skill or Occult for those abilities where necessary, and the SM may require such a check to tell specific details about some ghostly signature, detect some subtle or otherwise concealed spectral magic, or some other use for this sixth sense, at the SM's discretion.

You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of undead creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing.

This affinity is used as a free action if an action cost is not given elsewhere.
52
Eyebeam (at-will, ranged)Pd4+PCM2d4+3Major action: Make a ranged attack against a target’s AC. [Base damage: Pd4+PCM]Lay Waste (at-will, ranged)Pd6+PCM2d6+3Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd6+PCM]
53
Eyebeam (at-will, multishot)Pd3+PCM2d3+3Major action: Make three ranged attacks, each with disadvantage, each against a single target within range, targeting AC. [Base damage: Pd3+PCM]Lay Waste (at-will, cleave)Pd3+PCM2d3+3Major action: Make a ranged attack against Will resistance, targeting up to three creatures within range. [Base damage: Pd3+PCM]
54
Eyebeam (at-will, line)Pd2+PCM2d2+3Major action: Make a ranged attack against AC, drawing a 20 ft. line, both ends within range and hitting everyone in this line. [Base damage: Pd2+PCM] Lay Waste (at-will, dazing)Pd3+PCM2d3+3Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd3+PCM]
55
Eyebeam (lesser, ranged)Pd8+PCM2d8+3Major action: Make a ranged attack against a target’s AC. [Base damage: Pd8+PCM]Lay Waste (lesser)Pd6+PCM2d6+3Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired for 1 round. While Impaired in this way, the target cannot move towards you. [Base damage: Pd6+PCM]
56
Eyebeam (lesser, line)Pd4+PCM2d4+3Major action: Make a ranged attack against AC, drawing a 90 ft. line, both ends within range and hitting everyone in this line. [Base damage: Pd4+PCM]]Lay Waste (lesser)Free action: After landing an attack, a phantom Impairs the target for 1 round.
57
Convergence Beam (at-will)2P2PMajor action: Make a ranged attack against a target’s AC. This attack has the Combo property. [Base damage: Pd3+PCM]

Free action: Once per turn, after hitting with both major and minor combo attacks with the Convergence Beam subpower in the same turn, make a ranged attack against a target’s AC. [Base damage: 2P]
Mourners (lesser)Major action: Create a 15 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) while within this sphere.
58
Ocular Charge (at-will)Major action: Your first ranged subpower with the Eyebeam subpower next turn is Empowered.Mourners (greater)Major action: Create a 30 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) and Impaired while within this sphere.
59
Ocular Charge (lesser)Minor action: When making an attack with an Eyebeams subpower, you may bend the beam to ignore hit maluses.Vengeful Dirge (at-will)Reaction: You summon a spectre to protect you and lash out against attackers. As a reaction to being attacked, make a ranged attack against a target's Will resistance. [Base damage: P]
60
Ocular Charge (lesser)Minor action: After landing an attack, you Sunder (3) the target.Vengeful Dirge (lesser)Pd4+PCM2d4+3Major action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target's Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. [Base damage: Pd3+PCM]

Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make.
61
Lock On (at-will)Minor action: When targeting anatomy, you reduce the defense bonus and crit penalty of that anatomy by 2, to a minimum of 0.Requiem (lesser)Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past.. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity.
62
Lock On (lesser)Major action: You Aim, but the Aim die has +1 die size, grants a second die of the same size, lasts for 1 minute, and can only be used on Eyebeams subpowers.Requiem (lesser)Pd12+PCM2d12+3Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd12+PCM]
63
Counter Eyebeam (at-will)d3d3Reaction: You impose a d3 Block die against an incoming psionic attack roll against yourself.Requiem (greater)2Pd8+PCM4d8+3Major action: Make a ranged attack against a target's Will resistance. If this attack fails to break resistance, it deals half damage but no additional effects. Either way, all other targets within 20 feet then take half the damage done. [Base damage: 2Pd8+PCM]
64
Counter Eyebeam (lesser)Reaction: You impose a d6 Block die against an incoming psionic attack roll against yourself. You then grant yourself a d6 Aim die and +1 die size on your next Eyebeams attack roll against them.Eulogies (at-will)Minor action: Command your Ravening Spirits to each make a ranged weapon attack (range: 15 ft.) against a target in range, targeting Reflex resistance. [Base damage: P]
65
Chromatic Aberration (lesser)Free action: After landing an eyebeams attack, you also Rupture (P, 2 rounds) the target.

Minor action: After landing an eyebeams attack, you Daze the target for 2 rounds.

Minor action: After landing an attack, you inflict Setback (3) on the target.
Eulogies (lesser)Major action: Summon a Ravening Spirit minion. These spirits are Medium-sized flying creatures with 2*Level hit points and AC/resistances of 18+P. They have a range of 15 feet, has your base speed, use 2P for any skill checks, and move during your turn as you will them, but only attack when ordered as a minor action as below. They last for 24 hours or until dismissed as a free action, but go intangible and inactive if outside your range.

You can only have three Ravening Spirits at one time.
66
Q-Switch (greater)Major action: You supercharge your eyes; for the next 1 minute, once per turn, you can use a non-damaging major action Eyebeams subpower as a minor action and use a non-damaging minor action Eyebeams subpower as a free action.Eulogies (lesser)Pd3+PCM2d3+3Major and minor actions: Empower your ravening spirits, commanding them to immediately move and attack as described above, but they use the listed damage for this attack, and make them with advantage. [Base damage: Pd3+PCM]
67
Q-Switch (greater)2Pd8+PCM4d8+3Major action: Make a ranged attack against AC, hitting all targets within a 20 ft. radius centered somewhere within range. For each target, on a miss, it deals half damage but no additional effects. [Base damage: 2Pd8+PCM]Eulogies (greater)2Pd8+PCM4d8+3Major action: Summon an Avenging Spirit minion. It is a Large-sized flying creature with 10*Level hit points and AC/resistances of 12+P. It has a range of 5 feet, has your base speed plus 10, and uses 2P for any skill checks. It moves and acts as you will it, without an action cost. It lasts for 1 minute. You can only have one Avenging Spirit at a time.

It acts during your turn. Its attack is a melee attack against a target's Reflex resistance, with the listed damage. It can choose to grapple instead of attacking when it acts, using your psionic casting skill instead of Athletics. [Base damage: Pd6+PCM]
68
Covenant (greater)Full-round action: Summon an enigmatic spirit to reside in you for 1 minute. You gain Regen (P) and +PCM damage to any Whispers subpower/minion damage for the duration.
71
"I got my eyes on you!"

Hands: None, Range: 100 feet.
"I'm putting your name in my little black necronomicon."

Hands: Two, Range: 50 feet.

Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it's good to communicate effectively with your SM from the get-go.
72
This here is a lot of Viorel's curse stuff.Strikethrough means not learned. While it does have a bit of curse stuff, most is stuff Viorel's learning.
73
74
walking stickBoStaffKindTier0StatDEXHit+4 to hitTier0StatSTRHit+1 to hit
75
TypeMelee Two-Handed Finesse WeaponAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
76
NameDiceDmgDescriptionNameDiceDmgDescription
77
StrikeQd4+DEX1d4+2Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic]
78
PokeMajor action: Make a melee attack against a single target within range. If you hit, the target is Crippled (5) for 1 round. This abilitech has the Combo property. [Base damage: Qd4+DEX]
79
Downward RowReaction: Make a melee attack against a single target within range. [Base damage: Qd2]
80
SweepMajor action: Make a melee attack against three targets within range. This abilitech has the Combo property. [Base damage: Qd4+DEX]
97
Range: 10 feet
98
Bright Red means can't learn unless they go out of their way to learn it.
99
125
126
Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
127
Racial | Childhood: Had to be Sharp
You cannot be surprised in a strife, and you have advantage to roll for initiative.
StrategistYou are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
128
Rapidity, lvl 1, StrategistOnce per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check.Remember, you pick one Step every two levels!Vision: AugurYou're used to sizing up supernatural influences at play. How a ghost died by the influence it holds on the waking world, the training a psion has by the structure of their psionic wards, if that uneasy feeling in your gut is really just last night's dinner or something more malignant. When searching for such things, you add one stakes die.
129
Pick this when you have two Steps of your pillar!Pick this at level 3!
130
Pick this when you have four Steps of your pillar!Pick this at level 7!
131
Pick this when you have six Steps of your pillar!Pick this at level 9!
132
Pick this at level 13!
133
SpecializationsPick this at level 15!
134
Pick this at level 5!
135
Pick this at level 11!hexcode for Viorel: #854ab5
136
Pick this at level 17!
137
Pick this at level 19!
138
139
This is the blackboard, use it to write down any notes you have!
140
141
142
143
144
145
146
147
148
Grist and BoondollarsSylladex (Memory Modus)
149
T0Build Grist20What kind of captchalogue deck do you have?DefaultChalklighter
150
T10Giant box of kosher saltflashlight
151
T20You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected.crowbarVideo camera in case
152
T30lockpicking kitPhoto camera in case
153
T40Ghost Book [vol 1]heavy duty mask + goggles
154
T50What's your fetch modus? What skill does it take to use it?Laptopwallet w/money in it
155
Boondollars0jar of honeyRope...just so much rope.
156
(extra space)0MemoryInvestigationA spare set of clean clothsfirst aid kit
157
(extra space)0Great! You use this skill when making attacks with your sylladex.ghost typewriter1 costco box of kirkland bars
158
(extra space)0candlesfull water bottle