Lekmod tier list
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This is an official tierlist made up by some of the strongest players in the NQ group. This sheet functions as an introduction as to what the numbers and colors all mean.
Credits goes to Cirra, Meota, Turks, Smoothtilt and Kuba for Ranking Civs (Tier list made by EnormousApplePie)
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Different tiers, which roughly describes the overall powerlevel for most civs.
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Tier SS
The Most Powerfull. Usually Civilization with this rank are either OP, or near OP. They provide very consistently very powerfull abilities and/or situationally can outright win you the game.
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Tier S
The High tier. Civilizations that are very strong, yet balanced. Civilizations with this Tier provide a consistent powerfull ability and/or a situational very powerfull ability.
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Tier 1
The High-ish tier. Civilizations that are simply strong and often just a very solid pick. Civilizations with this tier provide a consistent great ability and/or situationally a powerfull ability.
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Tier 2
The Consistently decent tier. Civilizations that are never too strong but always a solid or just decent pick. Civilizations with this tier provide a consistent solid ability and/or situationally a strong ability.
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Tier 3
The Dissapointing tier. Civilizations that are not really strong, and unless with a perfect start that suits their bonus, often not a preference. Civilizations with this tier provide a consistenly average or weak bonus and/or situationally a solid ability
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Tier 4
The Bottom tier. Civilizations that can sometimes be worth it to play, but almost never compared to other civs with a higher tier. Civilizations with this tier provide a consistenly weak or very weak bonus and/or a situationally an average ability.
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Different Difficulties, which describe how hard a civilization is to best make use of.
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Friendly
This mean that the civ is quite easy to understand and how to best make this civ work
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Average
This means that the civ is somewhat hard on certain parts to understand or can be played with easy, but not live up to its full potentional
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Difficult
This mean the civ is hard to understand and to make best use of the civs' abilities. Can sometimes still be played decently with ease, but will then not be played to its full potentional
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Different colors next to the Tier ranking, which roughly describes what playstyle suits best for a particular civilization.
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Before Modern Era
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Sim City
Sim City, which is a playstyle where you simply grow your empire.
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War
War, which after a war is turned back into Sim City, but still describes a civ that likes to use other empires and/or city-states as a means of growth.
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After Modern Era
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Culture Victory
A Certain Victory type a civ can be good at
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Science Victory
A Certain Victory type a civ can be good at
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Diplo Victory
A Certain Victory type a civ can be good at
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