A | B | C | D | E | F | G | H | I | ||
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1 | Miteras | NAME | ELEMENT | COST | CLASS/TYPE | PASSIVE | EX-SKILL | MAX DUPE BONUS | ||
2 | [Manticore] Neil | DARK | 11 | Scout Free tile deploy physical Can poison enemies | Targets struck have their attack and physical defense reduced by 10 Debuff effect doubles while EX skill is active 1.5x attack against humans. | For 10s, (1.9-2.3)x Attack, 2x Range Attacks up to 5 enemies at the same time while creating a toxic zone on their position dealing 15% of Neil's attack every second for 2s | +0.1x extra multiplier against humans (1.6x total) | L | ||
3 | [Dullahan] Platinum | DARK | 24 | Guardian(Sword) Block 3 enemies. Physical single target attack | Cannot be poisoned. During the skill, HP cannot go below 0. Attack increase as HP decrease (up to +100%) | For 15s, (1.6-2.0)x attack. Decrease target's def by (6-9) every hit (permanent). Recover full HP after skill ends | Attack increase as HP decrease bonus +25% (total +125%) | L | ||
4 | [Bicorn] Valina | DARK | 14 | Warrior(Spear) EX skill generates DP Physical single target attack | Range +20. Attack twice consecutively | Instantly recover 16 cost. For 15s, (1.8-2.2)x ATK and range, attacks change to magic. Attacks have low chance to stun, medium chance to inflict deadly poison or petrification. | Range +7 | L | ||
5 | [Medusa] Lauren | EARTH | 22 | Sorcerer(Wand) Single target AoE ranged magic attack | When placed, petrifies all enemies. Attacks have a chance to poison enemies | When activated, petrify enemies within range For 30s, (2.0-2.8)x attack, (1.2-1.4)x range. Damage to petrified enemies increase by 1.5x | Poison evolves into "High Poison" | L | ||
6 | [Arachne] Kazune | EARTH | 18 | Supporter Generates DP constantly Gradually increases stats of allies in range | Enemies within range have their attack speed and movement decreased by 20% When skill is not in use,cant be targeted by enemy ranged attacks | For 25s, (1.2-1.4)x range, on activation, long-range allies gain -10s to their skill timers Spiderwebs effect is 2x stronger | +5% slow rate for race ability | L | ||
7 | [Orc Lord] Delvoir | EARTH | 16 | Warrior(Axe) Physical single target attack | Skill retains while moving. Moving speed x2.5. Gain chance to yeet enemies when moving(instant defeat) | Recover (50-90)% HP. For 20s, (3-3.5)x attack | Moving speed +0.5x (3x total) | L | ||
8 | [Basilisk] Dilio | EARTH | When deployed, poison damage to enemies is increase by 20%, and allies damage to poisoned enemies increase by 1.1x | |||||||
9 | [Cerberus] Teruru | FIRE | 15 | Sniper(Gun) Single target magical ranged Prioritizes air enemies | 30% chance to attack 3 enemies at the same time When placed,reduces all enemies attack by 18% of self base attack | For 20s,(1.2-1.6)x attack, 1.3x range Attacks 3 enemies simultaneously. Attack speed increase. | +10% chance for multi-attack | L | ||
10 | [Chimera] Lagos | FIRE | 16 | Warrior(Axe) Physical single target attack | 50% chance for additional attacks(up to 2 additional attacks, with 3rd attack inflicts poison) When in party, all warriors HP +10% | For 30s, (2.2-3.0)x attack. Attack all enemies within range (120) with magic. | +3% HP to all Warriors in the team | L | ||
11 | [Phoenix] Atheel | FIRE | 17 | Healer(Scepter) Heals single target Stronger for same element | When placed, heals all allies. Periodically damages enemies within range according to attack value(3%/s) Reduces redeploy timer of all allies by 40%(Doesn't stack with equipped skills) | For 70s, (1.5-1.8)x attack and 1.3x range Periodic damage effect from passive increases by 5x | DoT damage +1%(4%/s) | L | ||
12 | [Taros] Cretta | FIRE | 24 | Guardian(Sword) Block 3 enemies. Physical single target attack | Makes short ranged attacks when not blocking. While blocking, attack increases by 60%, Periodically damages enemies within range according to attack value(10%/s) | For 30s,(1.2-1.4)x attack, (2.8-3.2)x Physical Defense, (1.5-1.8)x range, number of blocks +2 | +10% attack while blocking | L | ||
13 | [Red Dragon] Elute | FIRE | 16 | Warrior(Sword) Attacks all blocked enemies When not blocking, power raises and the next attack deals splash damage (Returns to base value after impact) | Attack increased by 20%. When using the class power up attack,deals 1.5x damage | On activation,1.5x attack Performs a single burst that shoots a fire ring to a single enemy with continuous damage | +0.1x multiplier to the class power up attack | L | ||
14 | [Echidna] Miteras | FIRE | 18 | Supporter Generates DP constantly Gradually increases stats of allies in range | When in party, all monster girls HP +12% | For 20s, (1.3-1.6)x range. Reduce self HP by (30-20)% once. Heal all allies within range at activation (Value is 100% of self base HP) | +3% HP to all monster girls | L(paid) | ||
15 | [Beach Cerberus] Teruru | FIRE | 10 | Scout Free tile deploy physical Can poison enemies | 50% to ignore DEF while attacking. 30% chance to attack 3 times consecutively When deployed,reduces all enemies PDEF/MDEF by 8% of self base attack | For 25s, block become 0, (1.8-2.5)x attack, (1.2-1.4)x range. Attack 3 times consecutively | Attack 3 times chance +10% | L | ||
16 | [Androsphinx] Lafuka | FIRE | 22 | Sorcerer(Wand) Single target AoE ranged magic attack | Every 3th attack targets up to 3 enemies within range. +10% attack for FIRE allies | For 30s, (1.5-1.7)x ATK, attack 3 enemies within range. Damage increase when number of attacking enemies is 2 or less(up to 1.5x) | Fire allies ATK +3% | L | ||
17 | [Carbuncle] Lulu | LIGHT | 19 | Healer(Orb) Heals all allies in range. | When placed, give all allies in range 300% of Lulu's attack as barrier | For 20s, (1.4-1.8)x attack and range. Give all allies in range 500% of Lulu's attack as barrier. | +50% durability to on placement barrier | L | ||
18 | [Managarmr] Muzzle | LIGHT | 15 | Sniper(Gun) Single target magical ranged Prioritizes air enemies | Can summon clones on ally occupied tiles. Reduce magical DEF of all enemies by 8% of self base attack | For 25s, (1.2-1.4)x range, (2.6-2.8)x attack. Attack up to 4 enemies within range simultaneously. Attack speed decrease. | Range +10 | L | ||
19 | [Hecatoncheir] Rakion | LIGHT | 13 | Sniper(Bow) Single attack physical ranged Prioritizes air enemies | Damage against ground enemies x1.4 Small chance to cause stun with attacks | For 12s, (1.4-1.6)x range. Attack 2 enemies within range simultaneously. Attack speed increase. | Damage against ground enemies +0.1x (1.5x total) | L | ||
20 | [Thunder Bird] Waemawa | LIGHT | 19 | Sorcerer(Book) Single target magical ranged Slows enemies in range | 50% chance for 2x attack, 100% during skill. Small chance to cause stun with attacks | For 15s, (2.4-2.8)x range, attack targets +3. Medium chance to cause stun with attacks | Attack when crit +0.3x (2.3x total) | L | ||
21 | [Everlasting Summer Phoenix] Atheel | LIGHT | 27 | Guardian(Hammer) Block 3 enemies. Physical single target attack | Can fly but block is retain. Can revive once with full HP and attack/PDEF increase permanently by 60%. Damage 1.4x during skill | For 30s, (2.2-3.0)x attack, attack all enemies within range | upon ressurection skill power +0.1x | L | ||
22 | [Gold Dragon] Soreia | LIGHT | 23 | Sorcerer(Wand) Single target AoE ranged magic attack | PDEF/MDEF +15%. For each skill use permanently increase PDEF/MDEF by 30% (up to 5 times) | On activation , (2.4-2.8)x attack, (1.3-1.5)x range, attack 3 enemies within range simultaneously. Splash radius increase. | PDEF and MDEF +5% | L | ||
23 | [Silver Dragon] Argyro | LIGHT | 24 | Supporter(Harp) When deployed all allies(except self) ATK/PDEF/MDEF +50. Reduce ATK of enemies within range equal to 40% of self ATK | Increase poison/petrification resistance for all allies by 30% while deployed. Clear poison/petrification for all allies when skill is activated | For 30s, deal DoT equal to (40-60)% of self ATK to all enemies within range. Create a heatwave for 10s after skill is activated(150 DoT map wide) | Poison/petrification resistance for all allies +5% | L | ||
24 | [Sphinx] Logica | LIGHT | 16 | Warrior(Spear) EX skill generates DP Physical single target attack | Sortie cost +2, block +1, PDEF +20%. Damage to human enemies 1.5x | Instantly recovers 12 costs, stop all enemies within range for 3 seconds. Permanently increase ATK by (5-10)% and PDEF by(10-20%) for each use, up to 5 times | Damage against humans +0.1x(1.6x total) | L | ||
25 | [Nemean Lion] Mearus | LIGHT | 24 | Guardian(Sword) Block 3 enemies. Physical single target attack | Increase PDEF when receiving damage(max 2.5x increase up to 20k dmg taken). Reflect damage equal to 30% ATK of the attacker. While deployed reduce physical damage taken by allies by 20% | For 15s, (1.8-2.2)x ATK, all allies PDEF increase by (2-2.5)x. Take 0 physical damage and stun immune for the duration. | Reflect damage base on enemy atk +7% | L | ||
26 | [Kraken] Okyu | WATER | 14 | Warrior(Spear) EX skill generates DP Physical single target attack | Places an octopus token on a melee ally occupied tile. Octopus token placed on ally takes half of the damage. | Instantly recovers 12 costs and summons a token. Restores HP of all allies with water attributes (attack power * 3 initial value 756) | Token +10% attack | L | ||
27 | [Zaratan] Acqua | WATER | 27 | Guardian(Hammer) Block 3 enemies. Physical single target attack | Attack increases permanently each time skill is used (up to 6 times according to attack value) | For 20s, attack speed slightly decreases, (1.5-1.8)x maximum HP and Physical Defense, (2.5-2.8)x attack, attracts enemy ranged attacks | Maximum number of attack power ups when using skill + 1 (total 7) | L | ||
28 | [ Frost Giant ] Narcepafne | WATER | 21 | Warrior(Axe) Physical single target attack | Maximum HP +40%, sortie cost +5. Attack can hit nearby enemies. Creates a snowstorm for 10s when skill is activated (Decrease enemies attack speed) | For 40s, (4.0-5.5)x attack, attack speed decreases, attack range increase | Maximum HP +10% (50% total) | L | ||
29 | [Scylla] Lucure | WATER | 11 | Scout Free tile deploy physical Can poison enemies | Recover 3% of max HP per second. Can deploy tentacle tokens with range attack, 3 block, does not count toward deployment limit, and last 45 seconds | For 30s, (1.8-2.2)x attack & range. Attacks become magical. (Token) (1.5-1.8)x attack, attack speed increase | HP recover per second +1% | L | ||
30 | [Hydra] Yura | WATER | 11 | Scout Free tile deploy physical Can poison enemies | Recover 3% of max HP per second. While blocking gain 75% chance for additional attacks(up to 3 additional attacks). Deals 1.5x damage against poisoned enemies. Can revive to full once. | For 30s, (1.2-1.5)x ATK, attack 5 times consecutively against blocking enemies. Recovery increase by 3x | Damage against poisoned enemies +0.1x(1.6x total) | L | ||
31 | [Aqua Dragon] Loviris | WATER | 24 | Guardian(Sword) Block 3 enemies. Physical single target attack | Reduce magic damage taken by 25%, double during skill. Attack increases by 30% for each blocking enemies. Water attribute monmusu attack +10% | For 30s, (1.4-1.8)x ATK, (1.6-2.0)x PDEF and MDEF, attacks become range magic. Next skill use bonus stat increase by 0.3x(stack up to 4 times) | ATK increase when blocking +5% | L | ||
32 | [Gryphon] Cliffo | WIND | 14 | Scout(Fan) Free tile deploy. Short range physical ranged attack. Moves by flying. Slows enemies on attacks. | 50% chance to attack 2 targets in range upon movement. Reduces physical defence of enemies in range by 15% of self base attack | For 15s, (1.7-2.1)x Range/ATK, attacks twice consecutively. Attacks add knockback. | +10% chance for multi-attack | L | ||
33 | [Wyvern] Ala | WIND | 16 | Warrior(Sword) Attacks all blocked enemies When not blocking, power raises and the next attack deals splash damage (Returns to base value after impact) | Deal damage twice when using class trait attack. When moving, can't be targeted by attacks, attack disabled, move speed 3x | On activation,(1.2-1.4)x attack. Attack all enemies within range 10 times consecutively, inflict extreme poison. Avoid all attacks during skill | Move speed +0.5x | L | ||
34 | [Treant] Rentoopi | WIND | 19 | Sniper(Bow) Single attack physical ranged Prioritizes air enemies | Cost +6, Max HP +50%, attack +30%, range +20. Free tile deploy. Recover 2% max HP per second. | For 45s, (2.6-3.0)x attack and (1.4-1.6)x range. | Attack +7% | L | ||
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