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Project NameQuoridorDate3.30.24Project ManagerMichael Perkins
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Project Summary (including redirection)Key TasksProgressStatusFinish
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The idea is to make a video game version of Quoridor so you can play with others online. This would require a server client architecture. The game logic for this should be strait forward and easy to implement. The style can be as simple or detailed as needed.Fixed websocket issue with deployment100%Complete3/30
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Websockets - front end50%Possible Delays
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Game logic - 4 players0%Possible Delays
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Lobby logic - 4 players0%Possible Delays
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Disconnection handling0%Possible Delays
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0%Future Task
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0%Future Task
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0%Future Task
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Tasks CompletedTasks DelayedTasks Planned
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Fixed issue with websockets for deployment
Fly.io deployment
Refactoring
Error toasts
Websockets - front endDialog when the player is waiting for another player
Banner/text box indicating players
Highlight/change the color of player whose turn it is
Display a dialog when a player wins/loses
Fix message location from back end on front end
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Team Members -- Billable HoursKey Project Risks and Issues
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NameRole/TaskHoursTypeRisks or Issue Description
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Ethan MichaelisChief Architect, Front-End Developer, Systems Manager7.0RiskProject coordination: understanding of overall architecture and individual responsibilities, meeting as a team early and consistently to stay on track

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Garret SappBack-End Developer4.0
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Samuel OlaussonFront-End Developer0.0
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Michael PerkinsProject Manager, Full-Stack Developer2.0Issue
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Total13.0
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