Fallout Equestria: RPG (Weapon Tables)
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Weapon NameDirect DamageArmor PenetrationAoE DamageAoE FalloffAction PointsCritical ChanceCritical DamageAccuracyRangeAmmo TypeAmmo CapacityUse ModesWeapon HP(DR)Required StatWeightValueScarcitySpecial Features
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Knife8+STR0--20x18+STR-STR (5)--110(8).5kg2080 (3)
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Sword22+STR3--20x1.522+STR-1/2 STR (3)--200(8)1.5kg10045 (15)
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Firepony Axe45+STR10--25x125+STR-1/2 STR (4)--200(5)4kg250040 (20)
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Spear50+STR5--24x130+STR-STR x5 (4)--150(5).5kg2565 (3)
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Auto Axe80+STR8--65x140+STR--MSparkB300600(5)10kg280021 (50)
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Magical Energy Lance100+STR20--65x150+STR-1/2 STR (4)MSparkB300800(5)10kg5500-25 (50)
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Magical Energy Sword60+STR20--35x130+STR-1/2 STR (3)MSparkB300500(10)5kg38005 (25)
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Shish kebab 40+STR3--28x220+STR--Flamer Fuel60500(5)1.5kg250025 (15)When out of fuel, it functions as a regular sword. When active, it deals 2 points of elemental fire damage each round. It also acts as a light source when active
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Griffin Knife23+STR2--20x1.523+STR-STR (5)--200(8).5kg100040 (3)
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Bladed Melee
Bashing Melee
Unarmed
Ballistic Pistols
Ballistic SMGs
Ballistic Longarms
Shotguns
Ballistic Ammunition
Energy Pistols
Energy Longarms
Energy Ammunition
Explosive Launchers
Explosive Rounds
Thrown Explosives
Weapon Mods