ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAV
1
BLADESIN THEDARKLURKA STEALTHY INFILTRATOR AND BURGLARFOR EACH, MARK 1-2 XP AT THE END OF SESSION IF:
2
♦ You addressed a challenge with stealth or evasion.
3
Cassidy LomondThistle
4
NameAliasSPECIAL ABILITIES♦ You expressed your beliefs, drives, heritage, or background.
5
Pelle molto chiara, capelli rossi e occhi verdi - Slim, Wiry, RoughoInfiltrator: You are not affected by quality or Tier when you bypass security measures.
6
Look♦ You struggled with issues from your vice or trauma.
7
SkovlanTradeAmbush: When you attack from hiding or spring a trap, you get +1d.PLAYBOOK XP:
8
HeritageAkoros ♦ The Dagger IslesBackgroundAcademic ♦ Labor ♦ LawMARK ACTION XP:Every time you roll a desperate action.
9
Iruvia ♦ Severos ♦ Skovlan ♦ TycherosTrade ♦ Military ♦ Noble ♦ UnderworldDaredevil: When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.3dINSIGHT
10
Luxury - Crowl Farros Mercante di opere d'arteoHUNT
11
Vice/PurveyorFaith ♦ Gambling ♦ Luxury ♦ Obligation ♦ Pleasure ♦ Stupor ♦ WeirdThe Devil's Footsteps: When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman—maneuver to confuse your enemies so they mistakenly attack each other.STUDY
12
oSURVEY
13
STRESSoTINKER
14
TRAUMAExpertise: Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.2dPROWESS
15
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Unstable ♦ ViciousoFINESSE
16
HARMARMORGhost Veil: You may shift partially into the ghost field, becoming shadowy and insubstantial for a few moments. Take 2 stress when you shift, plus 1 stress for each extra feature: It lasts for a few minutes rather than moments—you are invisible rather than shadowy—you may float through the air like a ghostooPROWL
17
3Need Help HEAVYSKIRMISH
18
2 -1DSPECIALWRECK
19
1Less Effect1dRESOLVEX
20
Reflexes: When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).ATTUNE
21
HEALINGCOINSTASHCOMMAND
22
Shadow: You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.CONSORT
23
oSWAY
24
Veteran: Choose a special ability from another source.
25
BONUS DIE
26
Projects / Notesprogress / length +PUSH YOURSELF (take 2 stress) -or- accept a DEVIL'S BARGAIN
27
28
29
30
31
SHADY FRIENDSITEMSItalics don't count.LOAD3 Light5 Normal6 Heavy
32
Telda, a beggarFine lockpicksA Blade or Two
33
Darmot, a bluecoatFine shadow cloakThrowing Knives
34
Frake, a locksmithLight climbing gearA PistolA Second Pistol
35
xRoslyn Kellis, a nobleSilence potion vialA Large Weapon
36
oPetra, a city clerkDark-sight maskAn Unsual Weapon
37
Spiritbane charmArmor +Heavy
38
Burglary Gear
39
TEAMWORK ACTIONSClimbing Gear
40
Assist another character.
1 PC takes 1 stress to give +1d
Arcane Implements
41
Lead a group action.
many PCs roll dice to help, but 1-3s cost
Documents
42
Protect a teammate.
take or resist consequences for another
Subterfuge Supplies
43
Set up another character.
to give improved position or effect
Demolition Tools
44
Tinkering Tools
45
A Lantern
46
YOUR BEST PRACTICESPLANNING & LOAD
47
Embrace the Scoundrel's LifeAct Now, Plan LaterTake ResponsibilityChoose a plan, provide the detail. Choose your load.
48
Don't shoot down risky ideas.Hold on loosely, but don't let go.
You are co-author.Assault planPoint of attack.Supernatural PlanPower.
49
Deception planMethod.Social planConnection.
50
Consequences are not failures.Plan with flashbacks during missions or projects during downtime.Think about what you have to say about the universe.Stealth planEntry point.Transport planRoute.
51
52
Don't Be A WeaselUse Your StressHave FunGATHER INFORMATION
53
Choose the action that matches what you are doingSpend it to push yourself and help teammates to improve your odds.Don't talk yourself out of a good time.What do they intend to do?How can I get them to [X]?
54
What should I lookout for?What's the best way in?
55
Actions are not skills; they are about what you are doing, not what you know.
Resist when you don't like the outcome.Deepen your character as you go.Where can I hide here?How can I find [X]?
56
What's really going on here?Ask about a detail for a plan.
57
58
59
60
61
62