ABCDEFGHSTUVWXY
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Hand (Size 7):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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Heister14
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Corrosive Backsword +4Mass CureRandom from Discarded:Total Deck:
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Fiery Weapon15
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Fortune-TellerOn Top:
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Dreamstalker
Blessing of Eternal Rose
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Eyebiter
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Vampiric Backsword +3
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Set Aside:
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Blessing of the Lady of Graves
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Armor of Skulls
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Consecration
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Emerald Codex
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Torch
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Dominate
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Blessing of Chaldira Zuzaristan
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Sideboard:
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Type here for notes to other players:
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Fiery Weapon freely given
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[quote=Salim] [b]Hand: Heister, Corrosive Backsword +4, Fiery Weapon, Fortune-Teller, Dreamstalker, Eyebiter, Vampiric Backsword +3, [/b]
Character Name:
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[b]Displayed:[/b] Salim
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[b]Deck:[/b] 15 [b]Discard:[/b] 1 [b]Buried:[/b] 0
Hand Size:
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[b]Notes: [/b]Fiery Weapon freely given
7?
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[/quote]
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[spoiler=Skills and Powers]SKILLS
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Strength d6 [ ]+1 [ ]+2Weapon 4 [ ]5 [ ]6
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Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4Spell - [X]1
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(Finesse) Melee: Dexterity +2Armor 1 [X]2
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Constitution d8 [ ] +1 [ ] +2 [ ] +3Item 3 [X]4 [X]5
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Intelligence d6 [ ] +1Ally 4 [X]5 [X]6
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Knowledge: Intelligence +2Blessing 3 [ ]4 [ ]5
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Wisdom d6 [ ] +1 [ ] +2
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Divine: Wisdom +0
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Charisma d8 [X] +1 [X] +2 [X] +3
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Diplomacy: Charisma +2
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Die Bumps: 2
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Factions Favor: Grand Lodge □ You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
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You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
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☑ Acquire an ally that lists Diplomacy in its check to acquire.
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□ Close a location on the first turn of a scenario.
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Favored Card: Weapon
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Hand Size 5 ☑ 6 ☑ 7
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Proficient with: Weapons Light Armors
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Powers:
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When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead)
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☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane. (□ or to your combat check against a bane that has the Outsider trait).
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□ On your turn, you may banish a spell to summon and play a spell that has the Divine trait and an adventure deck number no greater than 2 (□4).
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☑At the start of your turn, if you do not have a blessing (☑ and a spell) in your hand, you may draw a card. (☑ You may shuffle your deck first.)
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□ Blessings that have the Pharasma trait played on your checks add d12 instead of the normal die.
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[/spoiler]
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