ABCDEFGHI
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Escalation
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ChaosEldarImperiumNecronsOrks
Space Marines
TauTyranids
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Chaos SpartanWraithknightArmiger
Dynasty Phaeron
GorkanautSpartan
Stormsurge
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Knight DestructorBanebladeTesseract Vault
Morkanaut
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Knight RampagerKnight PaladinSquiggoth
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Lord of SkullsStormlordStompa
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War Dog
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Special Rules
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Colossal blast: A hit from the weapon can cause up to eight wound rolls. You cannot make more wound rolls than there are models in the target unit. If the first hit roll is unsuccessful, it can be re-rolled and incurs up to four wound rolls
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Gargantuan Creature:
- Follows the rules for Monstrous Creatures with the following exceptions.
- Can ignore enemy models when moving, unless it is another super-heavy or gargantuan model.
- The model does not have to use Defensive fire or fight in melee, if charged by an enemy unit. If charged by another super-heavy or gargantuan model, then resolve Defensive fire and melee as usual.
- The model is never bound in melee combat unless it is engaged by another super-heavy or gargantuan model.
- The model automatically wins melee combat with a total of +1, unless the actual result is already better and in its favour. If engaged by another super-heavy or gargantuan model the melee combat is resolved as usual.
- The models ignores any movement penalty due to difficult terrain and automatically passes checks for dangerous terrain.
- Invulnerability saves against strength D weapons can only be taken by other gargantuan or super-heavy models.
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Strength "D" weapons: A to wound roll of 2+ always wounds a creature or penetrates a vehicle.
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Super-heavy Vehicle:
- Follows the rules for vehicles with the following exceptions.
- The model does not have to use Defensive fire or fight in melee, if charged by an enemy unit. If charged by another super-heavy or gargantuan model, then resolve Defensive fire and melee as usual.
- The model is never bound in melee combat unless it is engaged by another super-heavy or gargantuan model.
- The model automatically wins melee combat with a total of +1, unless the actual result is already better and in its favour. If engaged by another super-heavy or gargantuan model the melee combat is resolved as usual.
- The models ignores any movement penalty due to difficult terrain and automatically passes checks for dangerous terrain.
- Invulnerability saves against strength D weapons can only be taken by other gargantuan or super-heavy models.
- The model can always shoot one more weapon than it would normally be allowed to in regards to the distance that it moved.
- If it explodes, the explosion radius is 2D6" and the explosion is resolved at S: 7 AP: -2 D: 2.
- Super-heavy vehicles use their own vehicle damage chart:
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D6Result
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1-2Nothing happens
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3-4Temporary damage - Resolve as normal, but the vehicle only loses 1/6 of its movement or a single weapon suffers a to hit penalty. All weapons need to receive a penalty first before any weapon may receive a second penalty.
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5-6Permanent damage - Resolve as normal, but the vehicle only loses 1/6 of its movement.
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7-8Structural damage - The vehicle loses 1 Hull point.
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9+Heavy structural damage - The vehicle loses 1 hull point. Roll one more time on the vehicle damage chart. The second roll does not benefit from the +2 bonus from a penetrating hit.
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