Amaryllis Deck Handler v3.2
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Hand (Size 8):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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23
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Random from Discarded:
Total Deck:
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23
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Random from Hand:
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On Top:
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Sideboard:
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Type here for notes to other players:
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Notes:
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Ask before using:
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Can use without asking:
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[quote=Amaryllis] [b]Hand: [/b]
Character Name:
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[b]Displayed:[/b] Amaryllis
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[b]Deck:[/b] 23 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:
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[b]Notes:[/b] 8
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[b]Ask before using:[/b]
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[b]Can use without asking:[/b]
Die bumps:
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[b]Mythic Charges:[/b] 6
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[/quote]
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[spoiler=Skills and Powers]
Mythic counters:
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Skills:
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Strength d6 [X] +1 [X] +2
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-- [X] Mythic Medal of Valor: Melee: Strength +5
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-- + mythic counters
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Dexterity d8 [X] +1 [X] +2 [X] +3
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-- Acrobatics: Dexterity +2
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-- [X] Mythic Medal of Agility: Ranged: Dexterity +5
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Constitution d8 [X] +1 [X] +2
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-- Fortitude: Constitution +2
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-- [X] Mythic Medal of Vigor: Fortitude: Constitution +5
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Intelligence d4 [ooc][] +1 [] +2[/ooc]
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-- [X] Mythic Medal of Clarity: Knowledge: Intelligence +5
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Wisdom d4 [ooc][] +1 [] +2[/ooc]
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-- [X] Mythic Medal of Spirit: Divine: Wisdom +5
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Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
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-- Arcane: Charisma +2
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-- + mythic counters
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Powers:
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Favored Card: Spell
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Hand Size 6 [X] 7 [X] 8
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Proficient with: [X] Light Armor
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If you fail a check that has the Arcane trait ([X] or any check), you may bury ([X] or discard) a card from your hand ([X] or the top card of your deck) to ignore the result and reroll the dice ([X] and add 1d4). You must take the second result.
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At the end of your turn, after ([X] and before) you reset your hand, you may attempt to recharge a spell in your discard pile.
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[ooc][] Reduce Electricity ([] and Acid and Cold damage) dealt to you by 1 ([] 2).[/ooc]
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[X] When you play a Basic blessing, add a d12 in place of the normal die.
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Mythic Path:
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Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20; if you succeed at the check, choose another character at your location to get a charge.
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When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
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While Champions of Mendev is displayed, expend a mythic charge to treat your character as if you have a Mythic Medal skill until end of the turn.
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[ooc][s]Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.[/s][/ooc]
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Die bumps: 6
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[/spoiler]
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[b]Sideboard cards:[/b]
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Blessing if would recharge; Blessing for villain/henchman/closing;
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