A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | |
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3 | ||||||||||||||||||||||||||||||||||||||||||
4 | Created & Maintained by @CourtProjects Find me on: Twitter — Bluesky — Discord — Linktree — Kofi | |||||||||||||||||||||||||||||||||||||||||
5 | ||||||||||||||||||||||||||||||||||||||||||
6 | Court's Comprehensive Destiny 2 Data & Information Infographics (formerly the Sacred Texts Comprehensive Destiny 2 Data & Information Spreadsheets) Guides and Infographics for Damage Stacking, Combatants, Champions, Sandbox, and much more! | |||||||||||||||||||||||||||||||||||||||||
7 | ||||||||||||||||||||||||||||||||||||||||||
8 | ||||||||||||||||||||||||||||||||||||||||||
9 | Looking for other Destiny Applications, Spreadsheets, and more? Click here! | |||||||||||||||||||||||||||||||||||||||||
10 | ||||||||||||||||||||||||||||||||||||||||||
11 | ||||||||||||||||||||||||||||||||||||||||||
12 | ||||||||||||||||||||||||||||||||||||||||||
13 | Podcast Versus Enemies interviewed Chris Proctor - Bungie's Weapons Feature Lead Episode here! | |||||||||||||||||||||||||||||||||||||||||
14 | ||||||||||||||||||||||||||||||||||||||||||
15 | GUIDES & INFOGRAPHIC TABS CLICK BLUE HEADERS FOR REDIRECT LINK | |||||||||||||||||||||||||||||||||||||||||
16 | ||||||||||||||||||||||||||||||||||||||||||
17 | ||||||||||||||||||||||||||||||||||||||||||
18 | STACKING BUFFS GUIDE | CHAMPIONS GUIDE | ROCKET LAUNCHERS OVERVIEW | COMBATANTS GUIDE | SUPER COOLDOWNS & TIERS OVERVIEW | |||||||||||||||||||||||||||||||||||||
19 | ||||||||||||||||||||||||||||||||||||||||||
20 | Guide to stacking damage buffs works, which categories they belong in, and some other additional information and examples | Comprehensive guide detailing what each Champion do, how to effectively combat them, and much more! | Comprehensive infographic and text breakdown of Rocket Launchers | Majors? Bosses? Elites? See this definitive guide to understand the Combatant Type Classifications! | Overview of the Cooldown Tiers that Supers belong to | |||||||||||||||||||||||||||||||||||||
21 | ||||||||||||||||||||||||||||||||||||||||||
22 | S23 INFOGRAPHIC OUT NOW! | S23 INFOGRAPHIC OUT NOW! | S23 INFOGRAPHIC REFRESH OUT NOW! | |||||||||||||||||||||||||||||||||||||||
23 | KOFI WALL OF SUPPORT APRIL | |||||||||||||||||||||||||||||||||||||||||
24 | ||||||||||||||||||||||||||||||||||||||||||
25 | AEON SECTS OVERVIEW | ABILITY GAINS OVERVIEW BY COMBATANT (WIP) | DAMAGE REDUCTION OVERVIEW GUIDE | PRISMATIC SANDBOX | Thank you to all my current Kofi members! Want to see your name here? Join Court's Kofi as any member! | |||||||||||||||||||||||||||||||||||||
26 | VOID HUNTERS | |||||||||||||||||||||||||||||||||||||||||
27 | Overview of the Aeon Sect Mods (Force, Insight, Vigor) and what they do for you, your Fireteam, and Aeon Allies | Overview of every Object spawn and Abilily-providing modifiers (at base level) based on Combatant rank Source: RyTako | Comprehensive guide of all the Damage Resistance Modifiers, with guides outlining how to stack them together and examples. | Comprehensive guide of the Prismatic Sandbox, with cross-Element synergies and interactions | Aztecross — L.H. | |||||||||||||||||||||||||||||||||||||
28 | ||||||||||||||||||||||||||||||||||||||||||
29 | LEGACY TAB | INFOGRAPHIC OUT NOW! | ARC HUNTERS | |||||||||||||||||||||||||||||||||||||||
30 | Anonymous (x1) — Coffee_bean83 — Duer — Galactic Bear — G.L. — KINGxLEWY — Neon Detective — Seb — ShadowNinja — TAD — Tempest Warrior | |||||||||||||||||||||||||||||||||||||||||
31 | ||||||||||||||||||||||||||||||||||||||||||
32 | ARC SANDBOX INFOGRAPHIC COMING SOON | SOLAR SANDBOX INFOGRAPHIC COMING SOON | VOID SANDBOX INFOGRAPHIC COMING SOON | STASIS SANDBOX INFOGRAPHIC COMING SOON | STRAND SANDBOX INFOGRAPHIC COMING SOON | SOLAR HUNTERS | ||||||||||||||||||||||||||||||||||||
33 | Anonymous (x2) — 24% Delirium — AndSheWas — Barn — B.B. — BurnRubber64 — darthmatre — Flux — FREISTERGAARD — Fresh — K.C. — K.H. — Lottus27 — M.W. Jr — Monsta1996 — NightMonkee — NoDeez Nuts — Omni — ParrotLove2020 — R.M-V. — S.B. — Sum“LöweJäger”Guy — This Moment — W.P. — WinterSoldier — WISpidr — Yiuda — Yunghermz — Z Browne | |||||||||||||||||||||||||||||||||||||||||
34 | Comprehensive guide of the Arc Sandbox, with Elemental buff/debuff (Amplify, Ionic Trace, Jolt, etc) synergies and interactions | Comprehensive guide of the Solar Sandbox, with Elemental buff/debuff (Cure, Radiant, Cure, etc) synergies and interactions | Comprehensive guide of the Void Sandbox, with Elemental buff/debuff (Overshield, Devour, Suppression, etc) synergies and interactions | Comprehensive guide of the Stasis Sandbox, with Elemental buff/debuff (Slow, Frost Armor, Shards, etc) synergies and interactions | Comprehensive guide of the Strand Sandbox, with Elemental buff/debuff (Sever, Suspend, Woven Mail, etc) synergies and interactions | |||||||||||||||||||||||||||||||||||||
35 | ||||||||||||||||||||||||||||||||||||||||||
36 | ELEMENTAL INFOGRAPHICS COMING IN 2024 | Wall of Support is updated at the start of each month IRL names are abbreviated; names sorted alphabetically | ||||||||||||||||||||||||||||||||||||||||
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50 | ||||||||||||||||||||||||||||||||||||||||||
51 | ❤️ | |||||||||||||||||||||||||||||||||||||||||
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53 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | |
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1 | PRISMATIC SANDBOX | ||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Massive Breakdowns PVE Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | ||||||||||||||||||
3 | Last Data Change: 29 April 2024 —— Updated and Checked for Destiny 2: Update 7.3.6.2 (23 April) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | |||||||||||||||||||||
4 | Prismatic Sandbox: Synergies & Interactions Guide Comprehensive Guide to the Prismatic Sandbox and its various synergies, interactions, in-depth detail, and more | ||||||||||||||||||||||
5 | |||||||||||||||||||||||
6 | |||||||||||||||||||||||
7 | |||||||||||||||||||||||
8 | The following information is up-to-date as of: PROSPECTIVE FOR THE FINAL SHAPE | ||||||||||||||||||||||
9 | |||||||||||||||||||||||
10 | |||||||||||||||||||||||
11 | |||||||||||||||||||||||
12 | Contents Directory Click on the headers below to get a link to each section You can return to this directory by clicking on the "RETURN TO PAGE TOP" on the top banner | ||||||||||||||||||||||
13 | |||||||||||||||||||||||
14 | Recent Infographic & Text Breakdown | ||||||||||||||||||||||
15 | Court's most recent Prismatic Sandbox Infographic and Text Breakdown Visit Court's Kofi for the best quality version | ||||||||||||||||||||||
16 | |||||||||||||||||||||||
17 | |||||||||||||||||||||||
18 | |||||||||||||||||||||||
19 | |||||||||||||||||||||||
20 | |||||||||||||||||||||||
21 | Prismatic Sandbox Infographic & Text Breakdown Links to Court's most recent Prismatic Sandbox Infographic and Text Breakdown | ||||||||||||||||||||||
22 | |||||||||||||||||||||||
23 | |||||||||||||||||||||||
24 | INFOGRAPHIC LAST UPDATE: SEASON 23 || NEXT UPDATE: tbc Below is just a preview, see right for links with downloads | Prismatic Sandbox Infographic | |||||||||||||||||||||
25 | |||||||||||||||||||||||
26 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | The Final Shape (prospective) | ||||||||||||||||||||
27 | |||||||||||||||||||||||
28 | ► Kofi Link ◄ | ||||||||||||||||||||||
29 | Get the highest resolution version over on Court's Kofi Members can get new, refreshed and seasonal infographics up to 72hrs early access before they are released to the general public - members also get access to WIP, concepts, behind-the-scenes, and archived content | ||||||||||||||||||||||
30 | |||||||||||||||||||||||
31 | ► Public Version Link ◄ | ||||||||||||||||||||||
32 | via Court's Twitter liking, retweeting, sharing and following is greatly appreciated <3 | ||||||||||||||||||||||
33 | Imgur link also available here | ||||||||||||||||||||||
34 | |||||||||||||||||||||||
35 | ► Text Beakdown Link ◄ | ||||||||||||||||||||||
36 | Comprehensive text breakdown of the Prismatic Sandbox can be viewed on Reddit | ||||||||||||||||||||||
37 | |||||||||||||||||||||||
38 | |||||||||||||||||||||||
39 | Infographic Change Log | ||||||||||||||||||||||
40 | n/a initial release; no change log | ||||||||||||||||||||||
41 | |||||||||||||||||||||||
42 | |||||||||||||||||||||||
43 | |||||||||||||||||||||||
44 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | ||||||||||||||||||||||
45 | FOR TRANSLATIONS Message @CourtProjects on socials for a text-less version INFOGRAPHIC USE & SOURCING Please feel free to share my infographics but I ask of the following: • Do not edit, alter, or otherwise change any of my infographics • Do not crop, cut, or frame my infographics in such a way where there is loss of detail/data/information • Always credit and source me — my general standard of accreditation: @CourtProjects on Kofi and Socials with a link to my Kofi (https://ko-fi.com/courtprojects) Any unsatisfactory accreditation or attempt to remove watermarks, credit bars, etc will be considered theft and will be met with appropriate action | ||||||||||||||||||||||
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50 | |||||||||||||||||||||||
51 | |||||||||||||||||||||||
52 | |||||||||||||||||||||||
53 | Working on the spreadsheet supplementary data through the week, go check out the infographic in the mean time! | ||||||||||||||||||||||
54 | |||||||||||||||||||||||
55 | |||||||||||||||||||||||
56 | |||||||||||||||||||||||
57 | Prismatic Sandbox: Fragments Summary Overview of all the Prismatic Sandbox Fragments and how they interact/grant keywords ("verbs") | ||||||||||||||||||||||
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64 | |||||||||||||||||||||||
65 | Fragments | ||||||||||||||||||||||
66 | |||||||||||||||||||||||
67 | Fragment (Facets) | Trigger | Misc Notes | Sandbox Keyword(s) | Interactions | ||||||||||||||||||
68 | Balance | Rapid kills with Light damage grants melee energy Rapid kills with Dark damage grants grenade energy | |||||||||||||||||||||
69 | |||||||||||||||||||||||
70 | |||||||||||||||||||||||
71 | Bravery | Grenade kills grants Volatile Rounds for Void weapons Powered melee kills grants Unravel Rounds for Strand weapons | Champions Guide See more here | ||||||||||||||||||||
72 | Volatile Rounds for Void weapons Unravel Rounds for Strand weapons | Counter against Barrier Champions Can only be used on weapons with no Champion effect | |||||||||||||||||||||
73 | |||||||||||||||||||||||
74 | Dawn | Powered melee hits grants you Radiant Powered melee kills grants you and nearby allies Radiant | Empowering Buff See more here | ||||||||||||||||||||
75 | Radiant Any be used on any Elemental and Kinetic weapon | Counter against Barrier Champions Can only be used on weapons with no Champion effect | Empowering Buff | Champions Guide See more here | |||||||||||||||||||
76 | |||||||||||||||||||||||
77 | Defiance | Finishers create a detonation that applies an Elemental effect based on equipped Super | Champions Guide See more here | ||||||||||||||||||||
78 | Arc Jolt | Solar Scorch | Void Volatile | Stasis Slow | Strand Sever | Counter against Overload Champions Jolt and Slow | |||||||||||||||||
79 | |||||||||||||||||||||||
80 | Dominance | Arc grenades apply Jolt Void grenades apply Weaken | Champions Guide See more here | ||||||||||||||||||||
81 | Arc Jolt | Void Weaken | Counter against Overload Champions Jolt | ||||||||||||||||||||
82 | |||||||||||||||||||||||
83 | Generosity | Defeating targets while Transcendent creates Orbs of Power for your allies | |||||||||||||||||||||
84 | Arc Jolt | Void Weaken | Orb of Power pick-up Mods/Fragments | ||||||||||||||||||||
85 | |||||||||||||||||||||||
86 | Grace | Kinetic weapon damage grants you bonus Transcendence energy Super kills grants you and nearby allies bonus Transcendence energy | |||||||||||||||||||||
87 | |||||||||||||||||||||||
88 | |||||||||||||||||||||||
89 | Hope | Class ability regenrates more quickly while you have an Element Buff active | tbc | ||||||||||||||||||||
90 | |||||||||||||||||||||||
91 | |||||||||||||||||||||||
92 | Justice | While Transcendent your ability final blows explode | Abilities: • Super • Grenades • Powered Melees | ||||||||||||||||||||
93 | |||||||||||||||||||||||
94 | |||||||||||||||||||||||
95 | Protection | Gain increased damage resistance while surrounded by enemy combatants | tbc "Surrounded" normally is 3 or more enemies within 15m | ||||||||||||||||||||
96 | |||||||||||||||||||||||
97 | |||||||||||||||||||||||
98 | Purpose | Picking up an Orb of Power grants an Elemental buff effect based on equipped Super | |||||||||||||||||||||
99 | Arc Amplified | Solar Restoration | Void Overshield | Stasis Frost Armor | Strand Woven Mail | ||||||||||||||||||
100 | |||||||||||||||||||||||
101 | Ruin | Increases the size of Solar Ignitions Increases the size and damage from destroying Stasis Crystals or Frozen targets | |||||||||||||||||||||
102 | Solar Ignition | Stasis Crystals | Stasis Frozen | ||||||||||||||||||||
103 | |||||||||||||||||||||||
104 | Fragment #13 | tbc | |||||||||||||||||||||
105 | |||||||||||||||||||||||
106 | |||||||||||||||||||||||
107 | Fragment #14 | tbc | |||||||||||||||||||||
108 | |||||||||||||||||||||||
109 | |||||||||||||||||||||||
110 | Fragment #15 | tbc | |||||||||||||||||||||
111 | |||||||||||||||||||||||
112 | |||||||||||||||||||||||
113 | Fragment #16 | tbc | |||||||||||||||||||||
114 | |||||||||||||||||||||||
115 | |||||||||||||||||||||||
116 | Fragment #17 | tbc | |||||||||||||||||||||
117 | |||||||||||||||||||||||
118 | |||||||||||||||||||||||
119 | Fragment #18 | tbc | |||||||||||||||||||||
120 | |||||||||||||||||||||||
121 | |||||||||||||||||||||||
122 | Fragment #19 | tbc | |||||||||||||||||||||
123 | |||||||||||||||||||||||
124 | |||||||||||||||||||||||
125 | Fragment #20 | tbc | |||||||||||||||||||||
126 | |||||||||||||||||||||||
127 | |||||||||||||||||||||||
128 | Fragment #21 | tbc | |||||||||||||||||||||
129 | |||||||||||||||||||||||
130 | |||||||||||||||||||||||
131 | Fragment #22 | tbc | |||||||||||||||||||||
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136 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | STACKING DAMAGE OVERVIEW | ||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Massive Breakdowns PVE Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | ||||||||||||||||||
3 | Last Data Change: 29 April 2024 —— Updated and Checked for Destiny 2: Update 7.3.6.2 (23 April) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | |||||||||||||||||||||
4 | Stacking Damage Buffs Guide Comprehensive Guide to Stacking Damage Buffs, Damage Buff Categories, Example Scenarios | ||||||||||||||||||||||
5 | |||||||||||||||||||||||
6 | |||||||||||||||||||||||
14 | |||||||||||||||||||||||
15 | The following information is up-to-date as of: SEASON 23 — Season of the Wish (Into The Light) | ||||||||||||||||||||||
16 | |||||||||||||||||||||||
17 | |||||||||||||||||||||||
18 | |||||||||||||||||||||||
19 | Contents Directory Click on the headers below to get a link to each section You can return to this directory by clicking on the "RETURN TO PAGE TOP" on the top banner | ||||||||||||||||||||||
20 | |||||||||||||||||||||||
21 | Recent Infographic & Text Breakdown | Damage Buff Categories | |||||||||||||||||||||
22 | Court's most recent Damage Stacking Infographic and Text Breakdown Visit Court's Kofi for the best quality version | Overview of all the categories of damage buffs | |||||||||||||||||||||
23 | |||||||||||||||||||||||
24 | Category: Global Debuffs | Category: Empowering Buffs | |||||||||||||||||||||
25 | Overview of all Global Debuffs with names, triggers, % values, and notes | Overview of all Empowering Buffs with names, triggers, % values, and notes | |||||||||||||||||||||
26 | |||||||||||||||||||||||
27 | Category: Weapon Surges | Category: Amplification Modifiers | |||||||||||||||||||||
28 | Overview of all Weapon Surges with names, triggers, % values, and notes | Overview of all Amplification Modifiers with names, triggers, % values, and notes | |||||||||||||||||||||
29 | |||||||||||||||||||||||
30 | Category: Exotic Intrinsics | Category: Weapon Perks | |||||||||||||||||||||
31 | Overview of all Exotic Intrinsics damage buffs with names and notes | Overview of all Weapon Perk damage buffs with names and notes | |||||||||||||||||||||
32 | |||||||||||||||||||||||
33 | Category: World & Activity | Examples, Scenarios and Change Log | |||||||||||||||||||||
34 | Overview of all World & Activity damage buffs with names and notes | Overview of some examples and a Change Log for this tab tracking damage modifiers since D2 launch | |||||||||||||||||||||
35 | |||||||||||||||||||||||
36 | |||||||||||||||||||||||
37 | Damage Stacking Infographic & Text Breakdown Links to Court's most recent Damage Stacking Infographic and Text Breakdown | ||||||||||||||||||||||
38 | |||||||||||||||||||||||
39 | |||||||||||||||||||||||
40 | INFOGRAPHIC LAST UPDATE: 13 March 2024 || NEXT UPDATE: Final Shape Below is just a preview, see right for links with downloads | Damage Stacking Infographic | |||||||||||||||||||||
41 | |||||||||||||||||||||||
42 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | Season 23: Wish | ||||||||||||||||||||
43 | |||||||||||||||||||||||
44 | ► Kofi Link ◄ | ||||||||||||||||||||||
45 | Get the highest resolution version over on Court's Kofi Members can get new, refreshed and seasonal infographics up to 72hrs early access before they are released to the general public - members also get access to WIP, concepts, behind-the-scenes, and archived content | ||||||||||||||||||||||
46 | |||||||||||||||||||||||
47 | ► Public Version Link ◄ | ||||||||||||||||||||||
48 | via Court's Twitter liking, retweeting, sharing and following is greatly appreciated <3 | ||||||||||||||||||||||
49 | Imgur link also available here | ||||||||||||||||||||||
50 | |||||||||||||||||||||||
51 | ► Text Beakdown Link ◄ | ||||||||||||||||||||||
52 | Comprehensive text breakdown of the Damage Stacking can be viewed on Reddit | ||||||||||||||||||||||
53 | |||||||||||||||||||||||
54 | |||||||||||||||||||||||
55 | The Final Shape: Upcoming Changes
(these are NOT currently live) | ||||||||||||||||||||||
56 | Cyan = Artifact Perks — — — GLOBAL DEBUFFS TBC EMPOWERING BUFFS TBC WEAPON SURGES TBC OTHER/MISC/TBC TBC | ||||||||||||||||||||||
57 | |||||||||||||||||||||||
58 | |||||||||||||||||||||||
59 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | ||||||||||||||||||||||
60 | INFOGRAPHIC USE & SOURCING Please feel free to share my infographics but I ask of the following: • Do not edit, alter, or otherwise change any of my infographics • Do not crop, cut, or frame my infographics in such a way where there is loss of detail/data/information • Always credit and source me — my general standard of accreditation: @CourtProjects on Kofi and Socials with a link to my Kofi (https://ko-fi.com/courtprojects) Any unsatisfactory accreditation or attempt to remove watermarks, credit bars, etc will be considered theft and will be met with appropriate action | ||||||||||||||||||||||
61 | |||||||||||||||||||||||
62 | |||||||||||||||||||||||
63 | |||||||||||||||||||||||
64 | |||||||||||||||||||||||
65 | |||||||||||||||||||||||
66 | |||||||||||||||||||||||
67 | |||||||||||||||||||||||
68 | Damage Buff Categories Overview of all the categories of damage buffs | ||||||||||||||||||||||
69 | |||||||||||||||||||||||
70 | |||||||||||||||||||||||
71 | Damage Buffs are split and placed into various Categories as it is best to contextualise Damage Buffs from a high-level perspective - this will make it much easier to understand and visualise how Damage Stacking functions For a deeper breakdown, see Court's write-up here | ||||||||||||||||||||||
72 | |||||||||||||||||||||||
73 | |||||||||||||||||||||||
74 | |||||||||||||||||||||||
75 | Modifier Category | Description | Sources | ||||||||||||||||||||
76 | GLOBAL DEBUFFS | An effect inflicted by us Guardians onto an enemy target (Combatants or other Guardians) | Void Sandbox Exotic Weapons & Armor Misc Sources (Artifact) | Cannot stack with other Global Debuffs; highest takes precedence | |||||||||||||||||||
77 | |||||||||||||||||||||||
78 | EMPOWERING BUFFS | An effect applied directly onto a Guardian (from yourself and/or friendly Guardians) | Solar Sandbox Exotics, Supers/Abilities, and Raid Mods Misc Sources (Artifact) | Cannot stack with other Empowering Buffs; highest takes precedence | |||||||||||||||||||
79 | |||||||||||||||||||||||
80 | WEAPON SURGES | An effect applied directly onto a Guardian from the 'Armor Surge' system | Armor Charge System Exotic Armor Misc Sources (Artifact) | Cannot stack with other Weapon Surges; highest takes precedence | |||||||||||||||||||
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82 | AMPLIFICATION MODIFIERS | An effect applied directly onto your Weapon or Ability (that is unrelated to Debuffing, Empowering, or Surging) | Weapon Mods Aspects & Fragments Misc Sources (Artifact) | Stacks with all other buffs and itself | |||||||||||||||||||
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84 | EXOTICS INTRINSICS | An effect from Exotics applied directly onto your Weapon or Ability (that is unrelated to Debuffing, Empowering, or Surging) | Exotic Weapons Exotic Armor | Stacks with all other buffs and itself | |||||||||||||||||||
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86 | WEAPON PERKS | Triggering an effect activates a modifier for your Weapon | Weapon Perks & Origin Traits | Stacks with all other buffs and itself | |||||||||||||||||||
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88 | WORLD & ACTIVITY | The Destiny World Sandbox | Destiny World Activity Modifiers Raid/Dungeon Encounter Buffs | Stacks with all other buffs and itself | |||||||||||||||||||
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90 | Category: Global Debuffs Overview of all Global Debuffs with names, triggers, % values, and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
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92 | Note: Gambit (normally) uses PvP values | ||||||||||||||||||||||
93 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
94 | DEBUFFS | Deadfall Tether Void Hunter Super | Void Anchor connect | 30% | ~ | 50% | ~ | Duration is variable; the more enemies tethered in real-time the longer the Void Anchor lasts Duration longer than Moebius | Cannot be extended by Weaken effects | Launch | |||||||||||||
95 | Moebius Tether Void Hunter Super | Void Anchor connect | 30% | ~ | 50% | ~ | Duration is variable; the more enemies tethered in real-time the longer the Void Anchor lasts Duration shorter than Deadfall | Cannot be extended by Weaken effects | Launch | ||||||||||||||
96 | *on any Element Class | Felwinter's Helm Warlock Helmet | Powered Melee/Finisher applies a burst of Void energy | 30% | ~ | 30% | ~ | Duration based on Combatant Rank: Powered Melee: 5s | 10s | 15s | 20s Finisher: 10s | 15s | 20s | n/a | Duration can be refreshed by itself or extended by any Weaken effects Radius based on Combatant Rank: Radius: 10m | 15m | 20m | 25m | Combatant Rank Key: Rank-and-File | Elite | Miniboss | Boss Note: Guardians and Bosses cannot be Finished; Guardians count as '"Elites" | S10 | ||||||||||||
97 | Tractor Cannon Heavy Shotgun | Damage hit (also Suppresses) | 30% | 10s | 50% | 10s | Tractor Cannon having a higher debuff to Void damage was removed back in Shadowkeep! It affects all Elements (+ Kinetic) the same! | Duration can be refreshed by itself or extended by any Weaken effects Also applies Suppression | S3 (Debuff) | ||||||||||||||
98 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
99 | MISC DEBUFFS | *while carrying Scanner Augment | Scanner Augment^ Deep Stone Crypt Mod | Precision hits on Miniboss or Boss weakens them | 20%* | tbc | n/a | n/a | *Debuff stacks (per Mod equipped): 1x: 8% || 2x: 13.7% || 3x: 17.3% 4x: 19.3% || 5x: 20% | - | ^Only active in the Deep Stone Crypt Raid | S12 | |||||||||||
100 | Flash Counter Sword Perk | Blocking a Melee Attack within 0.5s of starting to block Weakens the enemy | 20% | 4s | 20% | 4s | - | Though Flash Counter isn't technically a Void Debuff/Weaken, it does activate the triggers of Stylish Executioner, Echo of Harvest, and Repulsor Brace | S10 | ||||||||||||||
101 | Divinity Special Trace Rifle | Sustained Damage hit (also creates a Precision Cage) | 15% | ~ | 7.5% | ~ | Divinity debuff applies to the entire body of the combatant affected, not just Divinity's Precision Cage | Precision Cage can overlap some combatant's increased precision hitbox (e.g. Techeuns) meaning you do reduced damage | S8 | ||||||||||||||
102 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
103 | WEAKEN SOURCES | Buried Bloodline Special Sidearm | While Devour is active: Shots applies Weaken (via catalyst) | 15% | 5s | 7.5% | 2.5s | S23 | |||||||||||||||
104 | *siphoned Weaken | Collective Obligation Primary Pulse Rifle | While Weaken has been Siphoned and in Alt Fire Mode: Applies Weaken | 15% | 10s | 7.5% | 5s | Siphoning higher Debuffs converts it into the standardized Weaken effect e.g. Siphoning Tractor Cannon: PVE: 30% -> 15% || PVP: 50% -> 7.5% | S16 | ||||||||||||||
105 | Deterministic Chaos Heavy Machine Gun | Every 4th Sustained fire shot applies Weaken | 15% | 6s | 7.5% | 3s | - | - | S20 | ||||||||||||||
106 | Heartshadow Heavy Sword | Heavy Attack applies Weaken | 15% | 6s | 7.5% | 3s | - | - | S17 | ||||||||||||||
107 | *on Void | Second Chance Titan Arms | Shield Throw hit applies Weaken | 15% | 10s | 7.5% | 5s | - | - | S21 (Weaken) | |||||||||||||
108 | *on Void | Chromatic Fire Warlock Chest | Precision kill causes a Void AOE which applies Weaken | 15% | 6s | 7.5% | 3s | - | - | S21 (Weaken) | |||||||||||||
109 | Spectral Blade Void Hunter Super | Heavy Attack hit applies Weaken | 15% | 6s | 7.5% | 3s | - | - | S21 (Weaken) | ||||||||||||||
110 | Snare Bomb Void Hunter Melee | Smoke Bomb damage applies Weaken | 15% | 8s | 7.5% | 2.5s | - | - | S16 | ||||||||||||||
111 | Stylish Executioner Void Hunter Aspect | Melee while Stylish Executioner-triggered Invisibility applies Weaken | 15% | 5s | 7.5% | 2.5s | - | - | S16 | ||||||||||||||
112 | Trapper's Ambush Void Hunter Aspect | Quickfall Smoke Cloud damage applies Weaken | 15% | 10s | 7.5% | 5s | - | - | S16 | ||||||||||||||
113 | Child of the Old Gods Void Warlock Aspect | Void Soul tether drain damage applies Weaken | 15% | 5s | 7.5% | 2.5s | Void Soul continually refreshes Weaken duration on hit; disappears after 9.25s of draining | - | S16 | ||||||||||||||
114 | Echo of Undermining Void Fragment | Void Grenade damage applies Weaken | 15% | 5s* | 7.5% | 2.5s* | *Lingering Void Grenades continually refreshes Weaken duration until the last tick (e.g. duration is long with Spike, Vortex, etc) | - | S16 | ||||||||||||||
115 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
116 | ARTIFACT | *S23 | Revitalizing Blast Artifact Perk | Causing damage with any Solar Ability (Grenade, Melee, Super) applies Weaken on Champions and Bosses | 15% | 6s | n/a | n/a | Applies to Champions and Bosses only | S23 only | |||||||||||||
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118 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
119 | LEGACY / REMOVED | *S22 | Rapid-Fire Ranger Artifact Perk | Scoring Precision Hits on targets over 24 metres away applies Weaken | 15% | 26s | 7.5% | 11s | Counter System varies by weapon; applies Weaken at 100% (see right) | 50% per shot: Bows 25% per shot: Hand Cannons & Scout 20% per shot: Sidearms 15% per shot: Auto Rifles 12% per shot: Machine Guns & Pulse Rifles 10% per shot: Trace Rifles and SMGs | SEASON 22 ARTIFACT PERK NO LONGER ACTIVE | S22 only | |||||||||||
120 | *S21 LEGACY | Supernova Artifact Perk | Picking up a Void Breach makes your following Void Damage instance within 10s release a burst that applies Weaken in 5m | 15% | tbc | 7.5% | tbc | - | SEASON 21 ARTIFACT PERK NO LONGER ACTIVE | S21 only | |||||||||||||
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123 | Category: Empowering Buffs Overview of all Empowering Buffs with names, triggers, % values, and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
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125 | Note: Gambit (normally) uses PvP values | ||||||||||||||||||||||
126 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
127 | ABILITIES | Banner Shield Void Titan Super | Standing behind a Titan's Banner Shield provides Weapons of Light | 40% | ~ | 35% | ~ | Duration is variable; Banner Shield's duration expires faster the more damage is receives | - | Launch | |||||||||||||
128 | Ward of Dawn Void Titan Super | Passing through a Ward of Dawn provides Weapons of Light | 25% | 15s | 25% | 15s | Weapons of Light from Ward of Dawn lasts 15s but can be refreshed for longer if the Bubble is still active | - | S8 (Empower) | ||||||||||||||
129 | Well of Radiance Solar Warlock Super | Standing inside a Well of Radiance provides damage buff | 25% | 30s | 25% | 30s | 30s is the duration of the Well of Radiance; if you exit out of the Well then you lose the damage buff | Well of Radiance overrides Radiant - meaning Golden Gun does NOT get its damage buff while standing in a Well (with or without Radiant) | S4 | ||||||||||||||
130 | Empowering Rift Warlock Class Ability | Standing inside an Empowering Rift provides damage buff | 20% | 15s | 15% | 15s | Rifts last 15s unless using Sanguine Alchemy which pauses the duration on kills | - | Launch | ||||||||||||||
131 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
132 | EXOTICS | Lumina / Blessing of the Sky Hand Cannon | Kills create a Remnant; picking this up allows you to fire up to 6 Noble Rounds at allies which provides a damage buff | 35% | 11s | 15% | 11s | Noble Rounds refresh duration | Has synergy with Boots of the Assembler (Noble Seekers add directly into Lumina) | S7 | |||||||||||||
133 | Gyrfalcon's Hauberk Hunter Chest | Finishing while Invisible provides a damage buff | 35% | 6s | n/a | n/a | Damage buff cannot be activated in PvP as Guardians are unable to be Finished | - | S18 | ||||||||||||||
134 | *Shotguns only | No Backup Plans Titan Arms | Having an active Void Overshield provides a damage buff to Shotguns only | 35% | ~ | 10% | ~ | Duration is variable; damage buff disappears when Void Overshield expires | - | S18 | |||||||||||||
135 | *Empowering Rift | Boots of the Assembler Warlock Legs | Noble Seekers apply a damage buff | 35% | 5s | 15% | 5s | Duration is refreshed on Empowering Seeker hit | Has synergy with Lumina (Noble Seekers add directly into Lumina) | S14 | |||||||||||||
136 | *Weapon Damage buff | Wormgod Caress Titan Arms | Melee, Glaive Melee, or Finisher kill adds a stack of 'Burning Fists' which increases weapon damage Stacks decay over time and drop down a stack; higher stacks decay faster | 1x no bonus 2x 20% 3x 25% 4x 30% 5x 35% | 10s 4s 4s 3s | 1x no bonus 2x no bonus 3x 20% 4x 25% 5x 25% | 10s 4s 4s 3s | Separately 'Burning Fists' also buffs Melee and Glaive Melee damage (stackable with Debuffs, Melee/Glaive buffs, etc where applicable) | Decay per stack (both sandboxes): 1x: 9.5s 2x: 10s 3x: 4s 4x: 4s 5x: 3s | S23 (rework) | |||||||||||||
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138 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
139 | ARMOR MODS | *Arc Mod | Shocked Glyphkeeper*^ Vow of the Disciple Mod | Damaging a Glyphkeeper with your Grenade provides a damage buff to specific weapons (see right) | 40%* | 15s | n/a | n/a | *Buff stacks (per Mod equipped): 1x: 20% 2x: 25% 3x: 35% 4x: 40% 5x: 40% (same as 4x) | Specific Weapons: Pulse Rifles, Machine Guns, Sidearms, and SMGs | ^Only active in the Vow of the Disciple Raid | S16 | |||||||||||
140 | *Solar Mod | Smoldering Glyphkeeper*^ Vow of the Disciple Mod | Specific Weapons: Grenade Launchers, Hand Cannons, Rocket Launchers, and Shotguns | S16 | |||||||||||||||||||
141 | *Void Mod | Distored Glyphkeeper*^ Vow of the Disciple Mod | Specific Weapons: Auto Rifles, Linear Fusion Rifles, Scout Rifles, and Sniper Rifles | S16 | |||||||||||||||||||
142 | *Stasis Mod | Stagnant Glyphkeeper*^ Vow of the Disciple Mod | Specific Weapons: Bows, Fusion Rifles, Swords, and Trace Rifles | S16 | |||||||||||||||||||
143 | Umbral Sharpening*^ Vow of the Disciple Mod | Being at 4 or more stacks of Pervading Darkness provides a damage buff to all weapons | 40%* | 15s | Applies to all Weapons | S16 | |||||||||||||||||
144 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
145 | RADIANT SOURCES | Rain of Fire Warlock Legs | Linear Rifle or Fusion Rifle kill grants Radiant | 25% | 7.5s | 10% | 7.5s | Affects all Weapons, not just Linear Fusion Rifles and Fusion Rifles | PROVIDES RADIANT FOR USER ONLY | Radiant also increases Golden Gun damage by 25% Radiant can be applied on most weapons to stun Barrier Champions More info here | S17 | ||||||||||||
146 | Lightweight Knife Hunter Powered Melee | Precision Hit with Knife grants Radiant | 25% | 10s | 10% | 10s | S17 | ||||||||||||||||
147 | Acrobat's Dodge Hunter Class Ability | Class Ability grants Radiant | 25% | 10s | 10% | 10s | Applies Radiant to all allies within 8m | PROVIDES RADIANT FOR USER & ALLIES | S17 | ||||||||||||||
148 | Ember of Torches Solar Fragment | Powered Melee hit grants Radiant | 25% | 8s | 10% | 8s | Applies Radiant to all allies within 8m | S17 | |||||||||||||||
149 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
150 | ARTIFACT | *S23 RADIANT | Flint Striker Artifact Perk | Rapid Solar Weapon Precision hits or kills grants Radiant | 25% | 10s | 10% | 10s | See the Compendium for more information on Precision Hits requirement | PROVIDES RADIANT FOR USER ONLY | S23 only | ||||||||||||
151 | *S23 RADIANT | Heart of the Flame Artifact Perk | Casting your Super Ability grants nearby allies Radiant (and increases Super damage) | 25% | 10s | 10% | 10s | Applies Radiant to all allies within 15m | PROVIDES RADIANT FOR USER & ALLIES | S23 only | |||||||||||||
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153 | LEGACY / REMOVED | *S20 LEGACY | Prismatic Transfer Artifact Perk | Casting your Super Ability grants a damage buff to allies within 25m with different Subclass Element to yours | 20% | 10 | 15% | 5 | - | SEASON 20 ARTIFACT PERK NO LONGER ACTIVE | S20 only | ||||||||||||
154 | *Any Class | Sect of Insight Mod Aeon Arms Mod | Finishing an Elite, Miniboss, or Champion provides a damage buff to Aeon Allies | 35% | 20s | n/a | n/a | Damage buff only applies to Aeon Allies not using Sect of Insight Mod | EFFECT REMOVED IN SEASON 23 | Combatants: Elite, Miniboss, and Champion More info here | S13 (removed in S23) | ||||||||||||
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158 | Category: Weapon Surges Overview of all Weapon Surges with names, triggers, % values, and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
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161 | Note about "Stacking": Mods, Exotics, and Artifact Surges all share the same system which means the highest same-Element Surge always takes priority. However, Armor Surges still work and their timers tick independently from Surges triggered by Exotic Armor. e.g. Mask of Bakris is a 4x Stasis/Arc Surge, but you can still utilise 3x Stasis/Arc Armor Surge Mods - it just won't provide any benefit while Bakris' 4x Surge is active While same-Element Surges cannot be stacked, you can mix-and-match different-Element Surges with no issues. | Gambit Sandbox: For the purposes of the Surge system, Gambit uses PvP sandbox values and durations for both Combatants and Guardians For example: activating Foetracer on a Combatant in Gambit provides a 4x matching-Element for 6s for a 6% damage buff against both Combatants and Guardians | |||||||||||||||||||||
162 | Note: Gambit uses PvP values | ||||||||||||||||||||||
163 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
164 | ARMOR MODS | *Kinetic Surge | Kinetic Surge Mod Armor Mod | Adds 1x Surge stack per Mod applied on your Armor (Legs slot) While having at least 1x Armor Charge active you gain a temporary damage buff matching your currently equipped Mod(s) e.g. 1x Armor Charge with 2x Kinetic Surge Mods provides 17% in PvE and 4.4% in PvP | 10% 17% 22% | ~ | 3% 4.4% 5.5% | ~ | Duration is variable; the duration can be affected by the following: Number of Armor Charges active Each Armor Charge stack last 10s ex: 30s at 3x Charges Extended number of Armor Charges active Charged Up Mod increases Armor Charge stacks to 4, 5, and 6 if multiple Mods equipped ex: 60s at 6x Charges If you are using Time Dilation Mod Time Dilation Mod increases decay time of each Armor Charge stack if multiple Mods are equipped to: 15s, 18s, and 20s ex: 60s at 3x Charges using 3x TD Mods ex: 120s at 6x Charges using 3x TD Mods | Kinetic and Solar Surges do NOT affect Golden Gun (interactions fixed by Jan 30 - Update 7.3.4) | S20 | ||||||||||||
165 | *Arc Surge | Arc Surge Mod Armor Mod | |||||||||||||||||||||
166 | *Solar Surge | Solar Surge Mod Armor Mod | |||||||||||||||||||||
167 | *Void Surge | Void Surge Mod Armor Mod | |||||||||||||||||||||
168 | *Stasis Surge | Stasis Surge Mod Armor Mod | |||||||||||||||||||||
169 | *Strand Surge | Strand Surge Mod Armor Mod | |||||||||||||||||||||
170 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
171 | EXOTICS: SPECIFIC ELEMENT(S) | Eternal Warrior Titan Helmet | Adds 1x Surge stack: 2—3 Arc Kills (up to 4 stacks) | 10% 17% 22% 25% | 11s | 3% 4.4% 5.5% 6% | 6s | Duration is refreshable with more Arc Kills | - | S21 | |||||||||||||
172 | Instant 4x Surge Stacks: Fists of Havoc Super ends | 25% | 30s | 6% | Duration is refreshable with more Arc Kills | ||||||||||||||||||
173 | The Path of Burning Steps Titan Legs | Adds 1x Surge stack: 2—3 Solar Kills (up to 4 stacks) | 10% 17% 22% 25% | 11s | 3% 4.4% 5.5% 6% | 6s | Duration is refreshable with more Solar Kills | - | S21 | ||||||||||||||
174 | Instant 4x Surge Stacks: Solar Grenade Kill | 25% | 6% | Duration is refreshable with more Solar Kills or Solar Grenade Kills | |||||||||||||||||||
175 | Doom Fang Pauldron Titan Arms | Adds 1x Surge stack: 2—3 Void Kills (up to 4 stacks) | 10% 17% 22% 25% | 11s | 3% 4.4% 5.5% 6% | 6s | Duration is refreshable with more Void Kills | - | S22 | ||||||||||||||
176 | Instant 4x Surge Stacks: Void Powered Melee Kills | 25% | 6% | Duration is refreshable with more Void Kills or Void Powered Melee Kills | |||||||||||||||||||
177 | Icefall Mantle Titan Arms | Adds 1x Surge stack: 2—3 Stasis Kills (up to 4 stacks) | 10% 17% 22% 25% | 11s | 3% 4.4% 5.5% 6% | 6s | Duration is refreshable with more Stasis Kills | Glacial Guard can be cast on any Subclass which provides the instant 4x Stasis Surge Thruster (Arc Subclass) replaces Glacial Guard - Thruster activation does not provide the instant 4x Stasis Surge | S22 | ||||||||||||||
178 | Instant 4x Surge Stacks: Glacial Guard (Barricade Class Ability) activation | 25% | 6% | Glacial Guard deactivation does not refresh the duration or activate the trigger; otherwise is refreshable with more Stasis Kills | |||||||||||||||||||
179 | Mask of Bakris Hunter Helmet | Instant 4x Surge Stacks: Light Shift (Stasis Class Ability) activation | 25% | 11s | 6% | 11s | Duration is not refreshable | Dodge cooldown is 'frozen' for the duration of the 4x Surge gained from Mask of Bakris' trigger Active Armor Surges do not affect this cooldown | S21 | ||||||||||||||
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181 | Raiju's Harness Hunter Chest | Instant 4x Surge Stacks: Arc Staff Super deactivation | 25% | 21s | 6% | 16s | Duration is not refreshable | - | Raiju's deactivation effect also causes an Arc Blind AOE which can be used to stun Unstoppable Champions More info here | S21 | |||||||||||||
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183 | Ballidorse Wrathweavers Warlock Arms | Instant 2x Surge Stacks: You and Nearby Allies: Frostpulse Rift activation | 17% | 11s | 4.4% | 6s | Duration is not refreshable | - | S23 (rework from outlier buff to Surge bonus) | ||||||||||||||
184 | Instant 4x Surge Stacks: Nearby Allies: Winter's Wrath Super heavy attack shockwave | 25% | 15s | 6% | 6s | Duration is refreshable with more Winter's Wrath heavy attack shockwaves hitting allies | |||||||||||||||||
185 | Instant 4x Surge Stacks: You: Winter's Wrath Super ends | 25% | 11s | 6% | 6s | Duration is not refreshable | |||||||||||||||||
186 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
187 | EXOTICS: MATCHING ELEMENT | Foetracer Hunter Helmet | Instant 4x Surge Stacks: Matching Elemental Ability Damage hit on "Powerful Combatants" and Guardians | 25% | 11s | 6% | 6s | Duration is refreshable if you hit a non-Foetracer marked enemy with a Matching Elemental Ability Bug(?): On Solar subclass, duration refreshes on Orb pickup only if you have no Armor Charges active | Ability Damage can be any of the following: • Powered Melee • Grenade • Super • Void/Stasis/Strand Dive Bug: does not work on Gunpowder Gamble hit/explosion Click on this cell to see a (nearly) full list of all the things that DO NOT activate Foetracer | "Powerful Combatants": • Elite • Miniboss • Champion • Boss More info here | S22 | ||||||||||||
188 | Mantle of Battle Harmony Warlock Chest | Instant 4x Surge Stacks: Matching Weapon Damage Kill while Matching Super is Charged | 25% | 11s | 6% | 6s | Duration is refreshable with more Matching Weapon Damage Kills | - | S21 | ||||||||||||||
189 | Sanguine Alchemy Warlock Chest | Instant 2x Surge Stacks: You and Allies: While in any Rift or Well of Radiance | 17% | ~ | 4.4% | ~ | Duration is variable; lose damage buff when you step out of Rift/Well or when they expire (can be reapplied) | - | S21 | ||||||||||||||
190 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
191 | ARTIFACT | NONE AS OF SEASON 23 | |||||||||||||||||||||
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194 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
195 | LEGACY / REMOVED | *S22 | Communal Pickups Artifact Perk | Instant 3x Surge Stacks: On ally interaction with Tangle or Arc/Solar/Void Elemental Orbs | 22% | 11s | 5.5% | 6s | Duration is refreshable with same trigger | - | SEASON 22 ARTIFACT PERK NO LONGER ACTIVE | S22 only | |||||||||||
196 | *S20 LEGACY | Void Weapon Channelling Artifact Perk | Adds 1x Surge stack: Void Weapon Kills while having Void Abilities charged (up to 4 stacks) | 10% 17% 22% 25% | ~ | 3% 4.4% 5.5% 6% | ~ | Duration is variable; maintain damage buff as long as you have Void Abilities active (e.g. 3 Abilities Charged = 3x Void Surge Stacks) | Void Abilities: Grenade, Powered Melee, Class Ability, and Super | SEASON 20 ARTIFACT PERK NO LONGER ACTIVE | S20 only | ||||||||||||
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199 | Category: Amplification Modifiers Overview of all Amplification Modifiers with names, triggers, % values, and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
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202 | Below is a simplified list of all the Weapon Perks that improve damage in some manner FOR FULL VALUES & DATA: DAMAGE COMPENDIUM | ||||||||||||||||||||||
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206 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
207 | DAMAGE BUFFS | Weapon Mods | Minor Spec | Equipped Weapon Mod applies a passive damage buff to Weapon | 7.777% | ∞ | n/a | n/a | Applies to Rank-and-File Combatants only | Combatants: • Rank-and-File • Elite • Miniboss • Champion • Boss • Constructs More info here | - | ||||||||||||
208 | Major Spec | Applies to Elite, Miniboss, and Champion Combatants only | |||||||||||||||||||||
209 | Boss Spec | Applies to Bosses and most Constructs only | |||||||||||||||||||||
210 | Big Ones Spec | Major + Boss Spec combined Mod | |||||||||||||||||||||
211 | Taken Spec | 10% | ∞ | Applies to all Taken Combatants, regardless of rank (including Techeun Witches, Chimera, etc from Raids/Dungeons) Taken Spec works everywhere | |||||||||||||||||||
212 | *Any Class | Sect of Force Mod Aeon Arms Mod | Scoring 4 Precision hits within 3s of each on an Elite, Miniboss, or Champion - or stunning a Champion marks them to take more damage | 20% | 30s | n/a | n/a | Duration cannot be refreshed Only applies to Elite, Miniboss, and Champion Combatants (does not affect Bosses) | The "debuff" here is unique and stacks with all other damage buffs and debuffs | Combatants: Elite, Miniboss, and Champion More info here | S23 (rework) | ||||||||||||
213 | *S23 | Remote Shield Edge of Action | Protective Shield grants you and allies increased Weapon damage | 5% | ~ | 5% | ~ | Lasts 10s but can be refreshed by passing through Protective Shield | - | S23 (rework) | |||||||||||||
214 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
215 | ARTIFACT | *S23 | Argent Ordnance Artifact Perk | While having Armor Charge stacks, swapping and firing a Rocket Launcher consumes those stacks into "Godslayer Warheads" | 15% | ~ | 15% | ~ | Description is wrong: cooldown is not removed by reloading and is a 4.5s duration | - | S23 only | ||||||||||||
216 | *S23 | From Whence You Came Artifact Perk | Increased Ability (Super, Grenade, Melee) damage against Scorn and Taken Combatants | 5% | ∞ | n/a | n/a | Applies to all Scorn and Taken Combatants of any type (Bosses, Champions, etc) | - | S23 only | |||||||||||||
217 | *S23 | Solo Operative Artifact Perk | Increased Ability (Super, Grenade, Melee) and Weapon damage while in activities as a Solo player | 15% | ∞ | n/a | n/a | Applies to any Solo Activity content, including solo Dungeons, Lost Sectors, The Coil, etc | - | S23 only | |||||||||||||
218 | *S23 | Torch Artifact Perk | While Radiant: Increased Weapon damage to Combatants affected by Stasis or Strand debuffs | 5% | ∞ | n/a | n/a | Strand Debuffs: Unravel, Sever, Suspend Stasis Debuffs: Slow, Freeze | - | S23 only | |||||||||||||
219 | *S23 | Overload Rocket Launcher Artifact Perk | Rocket Launchers deal increased damage to Overload Champions | 80% | ∞ | n/a | n/a | Only applies to Overload Champions Applies to all Rocket Launchers | - | S23 only | |||||||||||||
220 | ALL OF THESE MODIFIERS ARE STACKABLE WITH EMPOWERING BUFFS, GLOBAL DEBUFFS, WEAPON SURGES, AND MORE! | ||||||||||||||||||||||
221 | |||||||||||||||||||||||
222 | |||||||||||||||||||||||
223 | ICON | NAME | ICON | NAME | ICON | NAME | |||||||||||||||||
224 | ARC | Combination Blow Arc Hunter Melee | SOLAR | Knock 'em Down Solar Hunter Aspect | VOID | Stylish Executioner Void Hunter Aspect | Also applies Weaken (see above) | ||||||||||||||||
225 | Fists of Havoc Arc Titan Super | Roaring Flames Solar Titan Aspect | Offensive Bulwark Void Titan Aspect | ||||||||||||||||||||
226 | Thunderclap Arc Titan Melee | Touch of Flame Solar Warlock Aspect | Nova Warp Void Warlock Super | ||||||||||||||||||||
227 | Knockout Arc Titan Aspect | ||||||||||||||||||||||
228 | Touch of Thunder Arc Titan Aspect | ICON | NAME | ICON | NAME | ||||||||||||||||||
229 | Stormtrance Arc Warlock Super | STASIS | Silence & Squall Stasis Hunter Super | STRAND | Needlestorm Strand Warlock Super | ||||||||||||||||||
230 | Spark of Feedback Arc Fragment | Stasis Freeze Intrinsic Stasis Effect | Banner of War Strand Titan Aspect | ||||||||||||||||||||
231 | Whisper of Fissures Stasis Fragment | Thread of Evolution Strand Fragment | |||||||||||||||||||||
232 | |||||||||||||||||||||||
233 | ICON | NAME | ICON | NAME | |||||||||||||||||||
234 | RAID MODS | Cabal Extinguisher Root of Nightmares Mod | LOCATION MODS | Nightmare Banisher Nightmare Mods | |||||||||||||||||||
235 | Focused Darkness Root of Nightmares Mod | Nightmare Breaker Nightmare Mods | |||||||||||||||||||||
236 | Focused Light Root of Nightmares Mod | Nightmare Crusher Nightmare Mods | |||||||||||||||||||||
237 | Will of Light King's Fall Mod | Riven's Curse Dreaming City Mod | Mods stacking on each other is additive (e.g. 2x Mods = 10%) | ||||||||||||||||||||
238 | Oracle Disruptor Vault of Glass Mod | Transcendent Blessing Dreaming City Mod | |||||||||||||||||||||
239 | Superstructure Defender Vault of Glass Mod | Stacks with Weakens/Debuffs (is not considered one) | |||||||||||||||||||||
240 | Herd Thinner Deep Stone Crypt Mod | ||||||||||||||||||||||
241 | Relay Defender Garden of Salvation Mod | ||||||||||||||||||||||
242 | |||||||||||||||||||||||
243 | |||||||||||||||||||||||
244 | Category: Exotic Intrinsics Overview of all Exotic Intrinsics with names and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
245 | |||||||||||||||||||||||
246 | |||||||||||||||||||||||
247 | Below is a simplified list of all the Weapon Perks that improve damage in some manner FOR FULL VALUES & DATA: DAMAGE COMPENDIUM | ||||||||||||||||||||||
248 | |||||||||||||||||||||||
249 | |||||||||||||||||||||||
250 | |||||||||||||||||||||||
251 | HUNTER | HUNTER | TITAN | WARLOCK | |||||||||||||||||||
252 | ICON | NAME | ICON | NAME | ICON | NAME | ICON | NAME | |||||||||||||||
253 | Athrys's Embrace Hunter Arms | Lucky Pants Hunter Legs | n/a in PvP | Cuirass of the Falling Star Titan Chest | Briarbinds Warlock Arms | ||||||||||||||||||
254 | Blight Ranger Hunter Helmet | Oathkeeper Hunter Arms | Heart of Inmost Light Titan Chest | Dawn Chorus Warlock Helmet | |||||||||||||||||||
255 | Celestial Nighthawk Hunter Helmet | Raiden Flux Hunter Chest | Peregrine Greaves Titan Legs | No effectiveness with Frozen Enemies | Necrotic Grip Warlock Arms | ||||||||||||||||||
256 | Khepri's Sting Hunter Arms | Triton Vice Hunter Arms | Pyrogale Gauntlets Titan Arms | Stormdancer's Brace Warlock Chest | |||||||||||||||||||
257 | Knucklehead Radar Hunter Helmet | Star-Eater Scales Hunter Legs | Synthoceps Titan Arms | Verity's Brow Warlock Helmet | |||||||||||||||||||
258 | Liar's Handshake Hunter Arms | Reduced effectiveness with some Modifiers | Young Ahamkara's Spine Hunter Arms | n/a in PvP | Winter's Guile Warlock Arms | Reduced effectiveness with some Modifiers | |||||||||||||||||
259 | |||||||||||||||||||||||
260 | |||||||||||||||||||||||
261 | KINETIC SLOT | ENERGY SLOT | HEAVY SLOT | ||||||||||||||||||||
262 | ICON | NAME | ICON | NAME | ICON | NAME | ICON | NAME | ICON | NAME | |||||||||||||
263 | Ace of Spades | Sturm | Coldheart | Merciless | Anarchy | ||||||||||||||||||
264 | Ager's Scepter | SUROS Regime | Delicate Tomb | Riskrunner | Black Talon | ||||||||||||||||||
265 | Bad Juju | Thorn | Duality | Ruinous Effigy | D.A.R.C.I. | ||||||||||||||||||
266 | The Chaperone | Touch of Malice | Eriana's Vow | Skyburner's Oath | Deathbringer | ||||||||||||||||||
267 | Dead Man's Tale | Wish-Ender | Coldheart | Symmetry | Eyes of Tomorrow | ||||||||||||||||||
268 | Hawkmoon | Witherhoard | Delicate Tomb | Tarrabah | Gjallarhorn | ||||||||||||||||||
269 | The Huckleberry | Duality | The Fourth Horseman | The Lament | |||||||||||||||||||
270 | Izanagi's Burden | Eriana's Vow | Ticuu's Divination | Parasite | |||||||||||||||||||
271 | The Jade Rabbit | Hard Light | Tommy's Matchbook | The Queenbreaker | |||||||||||||||||||
272 | The Last Word | Hierarchy of Needs | Trespasser | Whisper of the Worm | |||||||||||||||||||
273 | Malfeasance | Lord of Wolves | Wavesplitter | ||||||||||||||||||||
274 | Monte Carlo | Lorentz Driver | Vexcalibur | ||||||||||||||||||||
275 | Outbreak Perfected | The Manticore | Vex Mythoclast | ||||||||||||||||||||
276 | |||||||||||||||||||||||
277 | |||||||||||||||||||||||
278 | Category: Weapon Perks Overview of all Weapon Perks with names and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
279 | |||||||||||||||||||||||
280 | |||||||||||||||||||||||
281 | Below is a simplified list of all the Weapon Perks that improve damage in some manner FOR FULL VALUES & DATA: DAMAGE COMPENDIUM | ||||||||||||||||||||||
282 | |||||||||||||||||||||||
283 | |||||||||||||||||||||||
284 | |||||||||||||||||||||||
285 | ICON | NAME | ICON | NAME | ICON | NAME | ICON | NAME | |||||||||||||||
286 | Adagio | En Garde | Kill Clip | Target Lock | |||||||||||||||||||
287 | Adaptive Munitions | Explosive Head | Lasting Impression | Timed Payload | |||||||||||||||||||
288 | Adrenaline Junkie | Explosive Light | Multi-Kill Clip | Trench Barrel | |||||||||||||||||||
289 | Armor-Piercing Rounds | Explosive Payload | One For All | Under-Over | |||||||||||||||||||
290 | Assassin's Blade | Firing Line | One-Two Punch | Reduced effectiveness with some Modifiers | Unstoppable Force | ||||||||||||||||||
291 | Bait and Switch | Focused Fury | Paracausal Affinity | Vorpal Weapon | |||||||||||||||||||
292 | Bipod | -25% | Frenzy | Precision Instrument | Whirlwind Blade | ||||||||||||||||||
293 | Blunt Execution Rounds | Full Court | Rampage | Ambush | |||||||||||||||||||
294 | Box Breathing | Golden Tricorn | Recombination | Crossing Over | |||||||||||||||||||
295 | Close To Melee | Gutshot Straight | Redirection | Hakke Breach Armaments | Constructs | ||||||||||||||||||
296 | Collective Action | Harmony | Reservoir Burst | Harmonic Resonance | |||||||||||||||||||
297 | Controlled Burst | Headseeker | Shattering Blade | ||||||||||||||||||||
298 | Counterattack | High Ground | Spike Grenades | ||||||||||||||||||||
299 | Deconstruct | Constructs | High-Impact Reserves | Surrounded | |||||||||||||||||||
300 | Desperate Measures | Impact Casing | Swashbuckler | ||||||||||||||||||||
301 | Disruption Break | Stacks with the Global Debuffs | Kickstart | Sword Logic | |||||||||||||||||||
302 | |||||||||||||||||||||||
303 | |||||||||||||||||||||||
304 | Category: World & Activity Overview of all World & Activity with names and notes | ||||||||||||||||||||||
305 | |||||||||||||||||||||||
306 | |||||||||||||||||||||||
307 | Below is a simplified list of all the World & Activity Modifiers that improve damage in some manner | ||||||||||||||||||||||
308 | |||||||||||||||||||||||
309 | |||||||||||||||||||||||
310 | |||||||||||||||||||||||
311 | |||||||||||||||||||||||
312 | ICON | NAME | ICON | NAME | ICON | NAME | ICON | NAME | |||||||||||||||
313 | Primeval Slayer Gambit | Global Overcharged Weapons | Specific Overcharged Weapon | Activity Surges | |||||||||||||||||||
314 | Encounter Modifiers Raids & Dungeons | Artifact Specializations Perks, Champion Counters, and Kinetic Weapons (if Matching Subclass Element with Activity Surge | Fusion Rifles, Glaives, Grenade Launchers, Linear Fusion Rifles, Machine Guns, Rocket Launchers, Shotguns, Sniper Rifles, Swords, and Trace Rifles Graphic by @CourtProjects | Arc, Solar, Void, Stasis, and Strand Surges | |||||||||||||||||||
315 | Misc Modifiers Dares of Eternity etc | ||||||||||||||||||||||
316 | |||||||||||||||||||||||
317 | 25% Damage Boost | 25% Damage Boost | 25% Damage Boost | ||||||||||||||||||||
318 | Overcharge and Activity Surges do not stack together — one instance only e.g. Solar Surge + Fusion Rifle Overcharge: Vex Mythoclast will only get one 25% damage increase | ||||||||||||||||||||||
319 | |||||||||||||||||||||||
320 | Note re: Champion Counters: does not apply to Exotics with intrinsic Champion Counters e.g. Leviathan's Breath does not receive the Overcharge damage buff by Unstoppable Bow | ||||||||||||||||||||||
321 | |||||||||||||||||||||||
322 | Examples, Scenarios & Change Log Overview of all Amplification Modifiers with names, triggers, % values, and notes | ||||||||||||||||||||||
323 | |||||||||||||||||||||||
324 | |||||||||||||||||||||||
325 | In-Game Examples & Scenarios | ||||||||||||||||||||||
326 | |||||||||||||||||||||||
327 | Combining different damage buffs is ALWAYS multiplicative (multiply each modifier together) If you have any scenarios you want explained, let me know! | ||||||||||||||||||||||
328 | |||||||||||||||||||||||
329 | EXAMPLE 1 | Weapon | Damage Modifiers | Stacking Compatibility | |||||||||||||||||||
330 | Graphic by @CourtProjects | ||||||||||||||||||||||
331 | * | * | * | * | * | ✔ All damage stacking performs as intended | |||||||||||||||||
332 | Stasis Rocket e.g. Cold Comfort | Explosive Light | Boss Spec | Mask of Bakris 4x Surge | Stasis Activity Surge | Tether | Well of Radiance | ||||||||||||||||
333 | Total Damage Increase | ||||||||||||||||||||||
334 | PvE % | 25% | 7.777% | 25% | 25% | 30% | 25% | 242% aka 3.42x increased damage | |||||||||||||||
335 | |||||||||||||||||||||||
336 | |||||||||||||||||||||||
337 | Change Log Tracker | ||||||||||||||||||||||
338 | |||||||||||||||||||||||
339 | Only tracking Global Debuffs, Empowering Buffs, Weapon Surges and some Amplification Buffs Not tracking Artifact Perks or brand new modifiers, unless its new functionality added onto an existing one | ||||||||||||||||||||||
340 | |||||||||||||||||||||||
341 | |||||||||||||||||||||||
342 | |||||||||||||||||||||||
343 | Lightfall Expansion | Witch Queen Expansion | Beyond Light Expansion | Shadowkeep Expansion | Forsaken Expansion | Destiny 2 Launch | |||||||||||||||||
344 | Feb 28 2023 — June 4 2024 | Feb 22 2022 — Feb 28 2023 | Nov 10 2020 — Feb 22 2022 | Sep 30 2019 — Nov 10 2020 | Sep 4 2018 — Sep 30 2019 | Sep 6 2017 — Sep 4 2018 | |||||||||||||||||
345 | S20 Defiance | S16 Chosen | S12 Hunt | S8 Undying | S4 Outlaw | S1 Red War | |||||||||||||||||
346 | S21 Deep | S17 Haunted | S13 Chosen | S9 Dawn | S5 Forge | S2 Curse of Osiris | |||||||||||||||||
347 | S22 Witch | S18 Plunder | S14 Splicer | S10 Worthy | S6 Drifter | S3 Warmind | |||||||||||||||||
348 | S23 Wish | S19 Seraph | S15 Lost | S11 Arrivals | S7 Opulence | ||||||||||||||||||
349 | |||||||||||||||||||||||
350 | Season of the Wish S23 Launch | v7.3.0 | |||||||||||||||||||||
351 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
352 | Sect of Insight Mod Aeon Arms Mod | EMPOWERING BUFF | 35% Empowering Buff | Removed from Sandbox (Aeon Sects reworks) | Bungie fixed Golden Gun being affected by 1x/2x Kinetic Surge Mods in Update 7.3.4 | ||||||||||||||||||
353 | Ballidorse Wrathweavers Warlock Arms | WEAPON SURGE | Part of the "outlier" damage buff set; 15% damage increase to Stasis weapons | Now utilises the Surge Damage system Frostpulse Rift: 2x Stasis Surge Winter's Wrath Super Shockwave/Super Ends: 4x Stasis Surge | |||||||||||||||||||
354 | Sect of Force Mod Aeon Arms Mod | AMPLIFICATION | - | Stackable debuff on some combatants (20%); works w/ other debuffs (Aeon Sects rework) | |||||||||||||||||||
355 | Edge of Action Remote Shield | AMPLIFICATION | - | Stackable 5% damage buff to all weapons | |||||||||||||||||||
356 | |||||||||||||||||||||||
357 | Season of the Witch S22 Launch | v7.2.0.1 | |||||||||||||||||||||
358 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
359 | Doom Fang Pauldrons Titan Arms | WEAPON SURGE | - | Void Kills: 1-4x Void Surge Void Powered Melee Kill: 4x Stasis Surge | |||||||||||||||||||
360 | Foetracer Hunter Helmet | WEAPON SURGE | Foetracer's previous Exotic functionalities folded into Knucklehead Radar | Damaging Powerful Enemies with an Ability: 4x Matching Element Surge | "Powerful" = Guardian, Elite, Miniboss, Champion, Boss Click here to see what these mean | ||||||||||||||||||
361 | Icefall Mantle Titan Arms | WEAPON SURGE | - | Stasis Kills: 1-4x Stasis Surge Class Ability Activation: 4x Stasis Surge | |||||||||||||||||||
362 | Path of the Burning Steps Titan Legs | WEAPON SURGE | Solar Kills: 1-4 Solar Surge Being Frozen: 4x Solar Surge | Now also grants 4x Solar Surge on Solar Grenade Kill | |||||||||||||||||||
363 | |||||||||||||||||||||||
364 | Season of the Deep S21 Launch | v7.1.0 | |||||||||||||||||||||
365 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
366 | Chromatic Fire Warlock Chest | GLOBAL DEBUFF | - | Shield Throw applies Weaken PvE: 15% PvP: 7.5% | |||||||||||||||||||
367 | Second Chance Titan Arms | GLOBAL DEBUFF | - | Void Explosion applies Weaken PvE: 15% PvP: 7.5% | |||||||||||||||||||
368 | Spectral Blades Void Hunter Super | GLOBAL DEBUFF | - | Super Heavy Attack applies Weaken PvE: 15% PvP: 7.5% | |||||||||||||||||||
369 | No Backup Plans Titan Arms | EMPOWERING BUFF | - | While having a Void Overshield, gain an Emp. Buff PvE: 35% PvP: 10% | |||||||||||||||||||
370 | Eternal Warrior Titan Helmet | WEAPON SURGE | - | Arc Kills: 1-4x Arc Surge Fist of Havoc Super ends: 4x Arc Surge | |||||||||||||||||||
371 | Mantle of Battle Harmony Warlock Chest | WEAPON SURGE | - | With Full Super Charged and Matching Elemental Kill: 4x Matching Element Surge | |||||||||||||||||||
372 | Mask of Bakris Hunter Helmet | WEAPON SURGE | - | Light Shift Dodge: 4x Arc+Stasis Surge | |||||||||||||||||||
373 | Path of the Burning Steps Titan Legs | WEAPON SURGE | - | Solar Kills: 1-4x Solar Surge Being Frozen: 4x Solar Surge | |||||||||||||||||||
374 | Raiju's Harness Hunter Chest | WEAPON SURGE | - | Arc Staff deactivation: 4x Arc Surge | |||||||||||||||||||
375 | Sanguine Alchemy Warlock Chest | WEAPON SURGE | - | Standing in a Rift: 2x Matching Element Surge | |||||||||||||||||||
376 | |||||||||||||||||||||||
377 | Season of Defiance S20/LF Launch | v7.0.0.1 | |||||||||||||||||||||
378 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
379 | Argent Ordnance Combat Mod | EMPOWERING BUFF | Both Sandboxes (1x || 2x || 3x || 4x) 20% || 25% || 35% || 40% | Removed from Sandbox (Armor Mods Overhaul) | |||||||||||||||||||
380 | High-Energy Fire Combat Mod | EMPOWERING BUFF | Both Sandboxes: 20% | Removed from Sandbox (Armor Mods Overhaul) | |||||||||||||||||||
381 | Lucent Blade Combat Mod | EMPOWERING BUFF | Both Sandboxes: 35% | Damage Buff Removed (Armor Mods Overhaul; still exists post-Lightfall for Sword/Glaive non-damage improvements) | |||||||||||||||||||
382 | Surprise Attack Combat Mod | EMPOWERING BUFF | Both Sandboxes 35% | Removed from Sandbox (Armor Mods Overhaul) | |||||||||||||||||||
383 | Font of Might Combat Mod | AMPLIFICATION | PvE: 25% Font of Might does not work in PvP | Removed from Sandbox (Armor Mods Overhaul; folded into Weapon Surge system) | |||||||||||||||||||
384 | Armor Surges Combat Mod | WEAPON SURGE | - | Added Surge Functionality (1x || 2x || 3x || 4x) PvE: 10% || 17% || 22% || 25% PvP: 3% || 4.4% || 5.5% || 6% | New Damage Category added | ||||||||||||||||||
385 | |||||||||||||||||||||||
386 | Season of the Seraph S19 Mid-Calendar | v6.3.0.1 | |||||||||||||||||||||
387 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
388 | Gyfalcon's Hauberk Hunter Chest | EMPOWERING BUFF | Damage buff activated when leaving Invisibility PvE: 35% PvP: 15% | Damage buff now activates after Finishing while Invisible, therefore removed from PvP Sandbox | |||||||||||||||||||
389 | |||||||||||||||||||||||
390 | S19 Launch | v6.3.0 | |||||||||||||||||||||
391 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
392 | Divinity Trace Rifle Exotic | GLOBAL DEBUFF | Both Sandboxes: 30% | PvE: 15% PvP: 7.5% | When everyone lost their minds over nothing lmao | ||||||||||||||||||
393 | |||||||||||||||||||||||
394 | Season of Plunder S18 Launch | v6.2.0 | This is when Bungie standardized the Update versions to be the same as their internal numbers (that is why it goes from v4.1.0 to v6.2.0) | ||||||||||||||||||||
395 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
396 | Frontal Assault Arc Titan Node | EMPOWERING BUFF | PvE: 20% PvP: 15% | Removed from Sandbox (Arc 3.0 Overhaul) | |||||||||||||||||||
397 | Inertia Override Arc Titan Node | EMPOWERING BUFF | PvE: 20% PvP: 15% | Removed from Sandbox (Arc 3.0 Overhaul) | |||||||||||||||||||
398 | |||||||||||||||||||||||
399 | Season of the Haunted S17 Launch | v4.1.0 | |||||||||||||||||||||
400 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
401 | Hammer Strike Solar Titan Node | GLOBAL DEBUFF | Both Sandboxes: 30% | Removed from Sandbox (Solar 3.0 Overhaul) | |||||||||||||||||||
402 | Empowering Rift Warlock Class Ability | EMPOWERING BUFF | Both Sandboxes: 20% | PvP: 15% PvE: 20% [unchanged] | |||||||||||||||||||
403 | High-Energy Fire Combat Mod | EMPOWERING BUFF | Both Sandboxes: 20% | PvP: 15% PvE: 20% [unchanged] | |||||||||||||||||||
404 | Lumina's Blessing Exotic Handcannon | EMPOWERING BUFF | PvE: 35% PvP: 20% | PvP: 15% PvE: 35% [unchanged] | |||||||||||||||||||
405 | Boots' Blessing Warlock Legs | EMPOWERING BUFF | PvE: 35% PvP: 20% | PvP: 15% PvE: 35% [unchanged] | |||||||||||||||||||
406 | Frontal Assault Arc Titan Node | EMPOWERING BUFF | Both Sandboxes: 20% | PvP: 15% PvE: 20% [unchanged] | |||||||||||||||||||
407 | Guiding Flame Solar Warlock Node | EMPOWERING BUFF | Both Sandboxes: 25% | Removed from Sandbox (Solar 3.0 Overhaul; condensed into Radiant Key Word) | |||||||||||||||||||
408 | Inertia Override Arc Titan Node | EMPOWERING BUFF | Both Sandboxes: 20% | PvP: 15% PvE: 20% [unchanged] | |||||||||||||||||||
409 | Sun Warrior Solar Titan Node | EMPOWERING BUFF | Both Sandboxes: 20% | Removed from Sandbox (Solar 3.0 Overhaul; condensed into Radiant Key Word) | |||||||||||||||||||
410 | Radiant Solar Sandbox Keyword | EMPOWERING BUFF | - | Added New Keyword: PvE: 25% PvP: 10% | |||||||||||||||||||
411 | |||||||||||||||||||||||
412 | Season of the Risen S16/WQ Launch | v4.0.0.1 | |||||||||||||||||||||
413 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
414 | Shattering Strike Void Hunter Node | GLOBAL DEBUFF | Both Sandboxes: 30% | Removed from Sandbox (Void 3.0 Overhaul; condensed into Weaken Key Word) | |||||||||||||||||||
415 | Snare Bomb Void Hunter Node | GLOBAL DEBUFF | - | Added Weaken PvE: 15% PvP: 7.5% | |||||||||||||||||||
416 | Weaken Void Sandbox Keyword | GLOBAL DEBUFF | - | Added New Keyword: PvE: 15% PvP: 7.5% | |||||||||||||||||||
417 | Bubble's Weapons of Light Void Titan Super | EMPOWERING BUFF | Both Sandboxes 35% | Both Sandboxes 25% | |||||||||||||||||||
418 | Banner's Weapons of Light Void Titan Super | EMPOWERING BUFF | Both Sandboxes 35% | PvE: 40% PvP: 35% [unchanged] | |||||||||||||||||||
419 | Argent Ordnance Combat Mod | EMPOWERING BUFF | Both Sandboxes (1x || 2x || 3x || 4x) 20% || 25% || 35% || 35% | Both Sandboxes (1x || 2x || 3x || 4x) 20% || 25% || 35% || 40% | |||||||||||||||||||
420 | Surprise Attack Combat Mod | EMPOWERING BUFF | Both Sandboxes 35% | PvE: 40% PvP: 35% [unchanged] | |||||||||||||||||||
421 | Path of the Burning Steps Titan Legs | EMPOWERING BUFF | Both Sandboxes 20% || 25% || 35% || 35% | PvE: 20% || 25% || 35% || 40% PvP: 20% || 25% || 35% || 35% [unchanged] | |||||||||||||||||||
422 | |||||||||||||||||||||||
423 | Season of the Lost S15 Launch | v3.3.0 | |||||||||||||||||||||
424 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
425 | Guiding Flame Solar Warlock Node | EMPOWERING BUFF | Both Sandboxes 20% | Both Sandboxes 25% | |||||||||||||||||||
426 | Font of Might Combat Mod | AMPLIFICATION | PvE: 10% Font of Might does not work in PvP | PvE: 25% Font of Might does not work in PvP | |||||||||||||||||||
427 | |||||||||||||||||||||||
428 | Season of the Splicer S14 Mid-Calendar | v3.2.0.3 | |||||||||||||||||||||
429 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
430 | Whisper of Hedrons Stasis Fragment | EMPOWERING BUFF | Both Sandboxes 25% | Damage Buff Removed (Now improves stats) | |||||||||||||||||||
431 | Stasis Freeze Buff Stasis Sandbox | AMPLIFICATION | PvP: 50% to Frozen Guardians | PvP: 5% to Frozen Guardians | |||||||||||||||||||
432 | |||||||||||||||||||||||
433 | Season of the Chosen S13 Mid-Calendar | v3.1.1.1 | |||||||||||||||||||||
434 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
435 | Mantle of Battle Harmony Warlock Chest | EMPOWERING BUFF | Did not perform in PvP environments | Now performs in PvP environments: 20% damage buff | |||||||||||||||||||
436 | |||||||||||||||||||||||
437 | S13 Launch | v3.1.0 | |||||||||||||||||||||
438 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
439 | Sect of Insight Mod Aeon Arms Mod | EMPOWERING BUFF | - | Aeon Gauntlets received a rework/overhaul Sect of Insight's damage buff is 35% and Empowering | |||||||||||||||||||
440 | |||||||||||||||||||||||
441 | Season of the Hunt S12/BL Launch | v3.0.0.1 | |||||||||||||||||||||
442 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
443 | Surprise Attack Combat Mod | EMPOWERING BUFF | Both Sandboxes: 100% Could be stacked with Empowering Buffs | Both Sandboxes: 35% Cannot stack with Empowering Buffs | |||||||||||||||||||
444 | |||||||||||||||||||||||
445 | Season of the Worthy S10 Launch | v2.8.0 | |||||||||||||||||||||
446 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
447 | Barricade Weaknesses Intrinsic | AMPLIFICATION | All Weapons did base damage to Barricades | The following weapons do 30% increased damage to all Barricades: Anti-Barrier Weapons, Grenade Launchers, LFRs, Machine Guns, Sniper Rifles, and Trace Rifles The following weapons do 60% increased damage to all Barricades: Fusion Rifles and Shotguns | |||||||||||||||||||
448 | |||||||||||||||||||||||
449 | |||||||||||||||||||||||
450 | Season of the Undying S8/SK Launch | v2.6.0.1 | This is when Bungie did a huge overhaul to damage buffs, including adding "Empowering Buffs" and flattened stacking | ||||||||||||||||||||
451 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
452 | Both Tethers Void Hunter Super | GLOBAL DEBUFF | PvE: 35% PvP: 55% Did not affect Heavy Weapons | PvE: 30% PvP: 50% Now affects Heavy Weapons | |||||||||||||||||||
453 | Tractor Cannon Exotic Shotgun | GLOBAL DEBUFF | Both Sandboxes: 33% non-Void 50% Void | PvE: 30% PvP: 50% Removed bonus to Void outgoing damage; standardized all Elements | |||||||||||||||||||
454 | Hammer Strike Solar Titan Node | GLOBAL DEBUFF | Both Sandboxes: 50% | Both Sandboxes: 30% | |||||||||||||||||||
455 | Shattering Strike Void Hunter Node | GLOBAL DEBUFF | Both Sandboxes: 50% | Both Sandboxes: 30% | |||||||||||||||||||
456 | Banner's Weapons of Light Void Titan Super | EMPOWERING BUFF | Both Sandboxes: 25% | Both Sandboxes: 35% Now considered an Empowering Buff | |||||||||||||||||||
457 | Bubble's Weapons of Light Void Titan Super | EMPOWERING BUFF | No "Weapons of Light" | Both Sandboxes: 35% Considered an Empowering Buff | Weapons of Light added to Ward of Dawn's effects | ||||||||||||||||||
458 | Well of Radiance Solar Warlock Super | EMPOWERING BUFF | Both Sandboxes: 35% | Both Sandboxes: 25% Now considered an Empowering Buff | |||||||||||||||||||
459 | Frontal Assault Arc Titan Node | EMPOWERING BUFF | PvE: 25% PvP: 20% | Both Sandboxes: 20% Now considered an Empowering Buff | |||||||||||||||||||
460 | Inertia Override Arc Titan Node | EMPOWERING BUFF | Both Sandboxes: 25% | Both Sandboxes: 20% Now considered an Empowering Buff | |||||||||||||||||||
461 | Sun Warrior Solar Titan Node | EMPOWERING BUFF | PvE: 25% PvP: 20% | Both Sandboxes: 20% Now considered an Empowering Buff | |||||||||||||||||||
462 | |||||||||||||||||||||||
463 | Warmind S3 Prep for Forsaken Launch | v2.0 | This is when Bungie made Debuffs no longer stackable | ||||||||||||||||||||
464 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
465 | Both Tethers Void Hunter Super | GLOBAL DEBUFF | PvE: 35% PvP: 55% | PvE: 35% PvP: 55% Now considered a Global Debuff | |||||||||||||||||||
466 | Tractor Cannon Exotic Shotgun | GLOBAL DEBUFF | Both Sandboxes: 50% weakening effect to Void only | Both Sandboxes: 33% non-Void || 50% Void Now considered a Global Debuff | |||||||||||||||||||
467 | Hammer Strike Solar Titan Node | GLOBAL DEBUFF | Both Sandboxes: 50% | Both Sandboxes: 50% Now considered a Global Debuff | |||||||||||||||||||
468 | |||||||||||||||||||||||
469 | S3 Launch | v1.2.0 | |||||||||||||||||||||
470 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
471 | Tractor Cannon Exotic Shotgun | n/a | No weakening effect (just a "pushback" weapon) | Both Sandboxes: 50% weakening effect to Void only | |||||||||||||||||||
472 | |||||||||||||||||||||||
473 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | CHAMPIONS OVERVIEW GUIDE | |||||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Massive Breakdowns PVE Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | |||||||||||||||||||||
3 | Last Data Change: 29 April 2024 —— Updated and Checked for Destiny 2: Update 7.3.6.2 (23 April) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | ||||||||||||||||||||||||
4 | Champions Overview Guides Comprehensive Guide to Champions: Types, Counters, Effects, and Champion Mods | |||||||||||||||||||||||||
5 | ||||||||||||||||||||||||||
6 | ||||||||||||||||||||||||||
18 | ||||||||||||||||||||||||||
19 | RADIANT NO LONGER BLOCK OUT CHILL CLIP / WICKED IMPLEMENT Bungie appears to have fixed this; you can now use Chill Clip while Radiant is active to stun Overloads | |||||||||||||||||||||||||
20 | ||||||||||||||||||||||||||
21 | ||||||||||||||||||||||||||
22 | ||||||||||||||||||||||||||
23 | Contents Directory Click on the headers below to get a link to each section You can return to this directory by clicking on the "RETURN TO PAGE TOP" on the top banner | |||||||||||||||||||||||||
24 | ||||||||||||||||||||||||||
25 | Recent Infographic & Text Breakdown | General Overview of Champions | ||||||||||||||||||||||||
26 | Court's most recent Champion Counters Infographic and Text Breakdown Visit Court's Kofi for the best quality version | Overview of Champions' iconography, names, descriptions, and listed by Combatant Race | ||||||||||||||||||||||||
27 | ||||||||||||||||||||||||||
28 | Champion Technical Details & Mechanics | Champion Counter Hierarchy System | ||||||||||||||||||||||||
29 | Flowchart Overview of Champion Stun and Counter Mechanisms | Explanation of how the Champion Counter hierarchy system works w/ examples | ||||||||||||||||||||||||
30 | ||||||||||||||||||||||||||
31 | ||||||||||||||||||||||||||
32 | Champion Counters Infographic & Text Breakdown Links to Court's most recent Champion Counters Infographic and Text Breakdown | |||||||||||||||||||||||||
33 | ||||||||||||||||||||||||||
34 | ||||||||||||||||||||||||||
35 | INFOGRAPHIC LAST UPDATE: 1 December 2023 || NEXT UPDATE: Final Shape Below is just a preview, see right for links with downloads | Champion Counters Infographic | ||||||||||||||||||||||||
36 | ||||||||||||||||||||||||||
37 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | Season 23: Wish | |||||||||||||||||||||||
38 | ||||||||||||||||||||||||||
39 | ► Kofi Link ◄ | |||||||||||||||||||||||||
40 | Get the highest resolution version over on Court's Kofi Members can get new, refreshed and seasonal infographics up to 72hrs early access before they are released to the general public - members also get access to WIP, concepts, behind-the-scenes, and archived content | |||||||||||||||||||||||||
41 | ||||||||||||||||||||||||||
42 | ► Public Version Link ◄ | |||||||||||||||||||||||||
43 | via Court's Twitter liking, retweeting, sharing and following is greatly appreciated <3 | |||||||||||||||||||||||||
44 | Imgur link also available here | |||||||||||||||||||||||||
45 | ||||||||||||||||||||||||||
46 | ► Text Beakdown Link ◄ | |||||||||||||||||||||||||
47 | Comprehensive Breakdown of all Champion Counters can be viewed on Reddit | |||||||||||||||||||||||||
48 | ||||||||||||||||||||||||||
49 | ||||||||||||||||||||||||||
50 | The Final Shape: Upcoming Changes (these are NOT currently live) | |||||||||||||||||||||||||
51 | Cyan = Artifact Perks — — — BARRIER TBA Artifact Mods Radiant: Facet of Dawn Volatile Rounds: Facet of Bravery Unravel Rounds: Facet of Bravery OVERLOAD TBA Artifact Mods Jolt: Titan Electrified Snare Grenade Jolt: Facet of Defiance Jolt: Facet of Dominance Suppression: Warlock Freezing Singularity Grenade Slow: Hunter Hailfire Spike Grenade Slow: Warlock Freezing Singularity Grenade Slow: Facet of Defiance UNSTOPPABLE TBA Artifact Mods Ignition: Hunter Hailfire Spike Grenade (also Scorches) Scorch: Facet of Defiance | |||||||||||||||||||||||||
52 | ||||||||||||||||||||||||||
53 | ||||||||||||||||||||||||||
54 | ||||||||||||||||||||||||||
55 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | |||||||||||||||||||||||||
56 | INFOGRAPHIC USE & SOURCING Please feel free to share my infographics but I ask of the following: • Do not edit, alter, or otherwise change any of my infographics • Do not crop, cut, or frame my infographics in such a way where there is loss of detail/data/information • Always credit and source me — my general standard of accreditation: @CourtProjects on Kofi and Socials with a link to my Kofi (https://ko-fi.com/courtprojects) Any unsatisfactory accreditation or attempt to remove watermarks, credit bars, etc will be considered theft and will be met with appropriate action | |||||||||||||||||||||||||
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58 | ||||||||||||||||||||||||||
59 | ||||||||||||||||||||||||||
60 | ||||||||||||||||||||||||||
61 | ||||||||||||||||||||||||||
62 | General Overview & Champion Types Iconography, Names, Descriptions, and Combatant Race | |||||||||||||||||||||||||
63 | ||||||||||||||||||||||||||
64 | ||||||||||||||||||||||||||
65 | CHAMPION COMBATANT TYPE REMINDER | Champions are classified as "Minibosses" - they have this icon > > > > > | For more information regarding "Minibosses" and Combatant Type Classifications - follow this link! | |||||||||||||||||||||||
66 | ||||||||||||||||||||||||||
67 | ||||||||||||||||||||||||||
68 | They are affected by these Perks/Mods: | |||||||||||||||||||||||||
69 | plus many more Mods, Perks, Buffs, Debuffs, etc | |||||||||||||||||||||||||
70 | ||||||||||||||||||||||||||
71 | Vorpal Weapon | Boss Spec Mod | Big Ones Spec Mod | |||||||||||||||||||||||
72 | ||||||||||||||||||||||||||
73 | Want to know which Champions spawn in what Activities? Check out Kyber's Infographics! | |||||||||||||||||||||||||
74 | ||||||||||||||||||||||||||
75 | Champ Type & Icon | Champion Summary | Cabal | Fallen | Hive | Scorn | Taken | Vex | ||||||||||||||||||
76 | ||||||||||||||||||||||||||
77 | ||||||||||||||||||||||||||
78 | Low-health and vulnerable Barrier Champions summon an impenetrable Orb Shield around themselves. When their Orb Shield is active they can still attack and fully heal themselves. Only Anti-Barrier weapons and effects can penetrate and destroy this Orb Shield. | Colossus | Servitor | Knight | n/a | n/a | Hobgoblin | |||||||||||||||||||
79 | "BARRIER" | |||||||||||||||||||||||||
80 | ||||||||||||||||||||||||||
81 | ||||||||||||||||||||||||||
82 | ||||||||||||||||||||||||||
83 | Overload Champions aggressively use their weapons and abilities more frequently and have super-charged health regeneration even when under normal sustained attack. Only Overload Disruption effects from weapons and abilities can stun and pause their ability and health regen spam. | n/a | Captain | n/a | Chieftain | Taken Hobgoblin | Minotaur | |||||||||||||||||||
84 | "OVERLOAD" | |||||||||||||||||||||||||
85 | ||||||||||||||||||||||||||
86 | ||||||||||||||||||||||||||
87 | ||||||||||||||||||||||||||
88 | Unstoppable Champions have large health pools and aggressively seek and charge at Guardians. Unable to be normally stunned and have an inherent 70% reduction to all incoming damage. Only Unstoppable Stagger effects from weapons and abilities can stun and temporarily remove the damage reduction modifier. | Incendior | n/a | Ogre | Abom- ination | Taken Phalanx | n/a | |||||||||||||||||||
89 | "UNSTOPPABLE" | |||||||||||||||||||||||||
90 | ||||||||||||||||||||||||||
91 | ||||||||||||||||||||||||||
92 | ||||||||||||||||||||||||||
93 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||
94 | ||||||||||||||||||||||||||
95 | ||||||||||||||||||||||||||
96 | ||||||||||||||||||||||||||
97 | Champion Technical Details & Mechanics Flowchart Overview of Champion Stun and Counter Mechanisms | |||||||||||||||||||||||||
98 | ||||||||||||||||||||||||||
99 | ||||||||||||||||||||||||||
100 | Step 1 | Barrier Champion casts an Orb Shield after reaching a HP Threshold which is impenetrable to normal damage (including Supers, Grenades, Melees, etc) | >> | Step 2 | Swap to your active Shield-Piercing Counter and use it on the Barrier Champion's Orb Shield | >> | Step 3 | Fully strip the Orb Shield's health points to stun the Barrier Champion in place for a few seconds | >> | |||||||||||||||||
101 | ||||||||||||||||||||||||||
102 | >> | >> | >> | |||||||||||||||||||||||
103 | ||||||||||||||||||||||||||
104 | BARRIER | >> | Step 4 | Use potent, high burst damage on the Champion to bring its health down, or kill it outright | >> | Step 5 | Barrier Champion will be locked out from casting its Orb Shield for a few seconds after recovering from a stun | >> | Step 6 | Barrier Champion casts an Orb Shield after reaching a HP Threshold | > | Repeat from Step 2 until Champion death | ||||||||||||||
105 | ||||||||||||||||||||||||||
106 | >> | >> | >> | > | ||||||||||||||||||||||
107 | ||||||||||||||||||||||||||
108 | Counter (Stun/Breaker) Name | Overview | Technical Details | |||||||||||||||||||||||
109 | "SHIELD-PIERCING" Anti-Barrier Rounds Applicable Weapons Radiant Solar Verb for all Weapons Volatile Rounds Void Verb for Void Weapons Unravel Rounds Strand Verb for Strand Weapons | Destroying the Orb Shield disables and stuns the Barrier Champion in their place and are unable to self-heal, attack, or use defensive capabilities. Higher difficulty activities reduces this stun duration. During this vulnerability period they are susceptible to all damage. If the Barrier Orb Shield is not damaged with Anti-Barrier Rounds then the Barrier Champion will begin to regenerate its HP and, if damaged, its Orb Shield HP. | Info \ Activity Difficulty | HERO | LEGEND | MASTER / GRANDMASTER | ||||||||||||||||||||
110 | Orb Shield Summon HP Threshold | 60% | 75% | 85% | ||||||||||||||||||||||
111 | Orb Shield Duration (max) | 5s | ||||||||||||||||||||||||
112 | Stun Duration Duration of how long the Barrier Champion is stunned and vulnerable for | 7s | 6s | 5.5s | ||||||||||||||||||||||
113 | ||||||||||||||||||||||||||
114 | Shield Summon Lockout Duration of Barrier Champion's inability to cast its Orb Shield | 7s | 6s | 5.5s | ||||||||||||||||||||||
115 | ||||||||||||||||||||||||||
116 | ||||||||||||||||||||||||||
117 | Step 1 | Overload Champion constantly self-regenerates health and aggressively uses its abilities | >> | Step 2 | Swap to your active Overload Counter and use it on the Overload Champion to stun the Overload Champion in place for a few seconds | >> | Step 3 | Overload Champion becomes vulnerable to attack and temporarily loses its super-charged abilities and health regeneration | >> | |||||||||||||||||
118 | ||||||||||||||||||||||||||
119 | >> | >> | >> | |||||||||||||||||||||||
120 | ||||||||||||||||||||||||||
121 | OVERLOAD | >> | Step 4 | Use potent, high burst damage on the Champion to bring its health down, or kill it outright | >> | Step 5 | Overload Champion recovers and temporarily cannot be stunned again and regains its super-charged abilities and health regeneration | >> | Step 6 | Swap to your active Overload Counter and use it on the Overload Champion to interupt its super-charged abilities and health regeneration | > | Repeat from Step 2 until Champion death | ||||||||||||||
122 | ||||||||||||||||||||||||||
123 | >> | >> | >> | > | ||||||||||||||||||||||
124 | ||||||||||||||||||||||||||
125 | Counter (Stun/Breaker) Name | Overview | Technical Details | |||||||||||||||||||||||
126 | "OVERLOAD EFFECT" Disruption Rounds Applicable Weapons Jolt Arc Verb Suppression Void Verb Slow Stasis Verb | Overload effects disables and stuns the Overload Champion in their place for a short duration and are unable to self-heal, attack, or use their abilities. Higher difficulty activities reduces this stun duration. During this vulnerability period they are susceptible to all damage. Overload effect is split into two complimentary effects: • Stun effect — what causes Overload Champions to be stunned • Disruption effect — applies an effect that blocks the Overload Champion's super-charged abilities and health regeneration (and applies 25% reduced damage output to any combatant/Champion) Consistently applying the Disruption effect even during their recovery phase pauses their super-charged abilities and health regeneration. | Info \ Activity Difficulty | HERO | LEGEND | MASTER / GRANDMASTER | ||||||||||||||||||||
127 | Stun Duration Duration of how long the Unstoppable Champion is stunned and vulnerable for | 7s | 6s | 5.5s | ||||||||||||||||||||||
128 | ||||||||||||||||||||||||||
129 | Stun Cooldown Duration of the inability to stun the Overload Champion Visualised in-game as the strands of dark energy around its chest flashing white (strands flashing = in cooldown) | n/a | 2.5s | 4.5s | ||||||||||||||||||||||
130 | ||||||||||||||||||||||||||
131 | Health Regen Trigger | 6.5s Health regens after 6.5s if the Champion has not received a Disruption effect | ||||||||||||||||||||||||
132 | Passive Health Regen | 4.5% HP/s | 13.65% HP/s | 27% HP/s | ||||||||||||||||||||||
133 | ||||||||||||||||||||||||||
134 | Step 1 | Unstoppable Champion aggressively seeks out Guardians and has massive intrinsic damage reduction defense | >> | Step 2 | Swap to your active Stagger Counter and use it on the Unstoppable Champion to stun the Unstoppable Champion in place for a few seconds | >> | Step 3 | Unstoppable Champion becomes vulnerable to attack and temporarily loses its intrinsic damage reduction defense | >> | |||||||||||||||||
135 | ||||||||||||||||||||||||||
136 | >> | >> | >> | |||||||||||||||||||||||
137 | ||||||||||||||||||||||||||
138 | UNSTOPP -ABLE | >> | Step 4 | Use potent, high burst damage on the Champion to bring its health down, or kill it outright | >> | Step 5 | Unstoppable Champion recovers after a few seconds and temporarily cannot be stunned again and regains its intrinsic damage reduction defense | >> | Step 6 | Retreat to a safe area and avoid using potent, high burst damage on the Champion due to its intrinsic damage reduction defense | > | Repeat from Step 2 until Champion death | ||||||||||||||
139 | ||||||||||||||||||||||||||
140 | >> | >> | >> | > | ||||||||||||||||||||||
141 | ||||||||||||||||||||||||||
142 | Counter (Stun/Breaker) Name | Overview | Technical Details | |||||||||||||||||||||||
143 | "STAGGER" Stagger Rounds Applicable Weapons Blind Arc Verb Ignition Solar Verb Freeze->Shatter Stasis Verbs Suspend Strand Verb | Stagger Effects disables and stuns the Unstoppable Champion in their place for a short duration and are unable to attack, use abilities, and lose their inherent defensive capability. Higher difficulty activities reduces this stun duration. During this vulnerability period they are susceptible to all damage. | Info \ Activity Difficulty | HERO | LEGEND | MASTER / GRANDMASTER | ||||||||||||||||||||
144 | Stun Duration Duration of how long the Unstoppable Champion is stunned and vulnerable for | 7s | 6s | 5.5s | ||||||||||||||||||||||
145 | ||||||||||||||||||||||||||
146 | ||||||||||||||||||||||||||
147 | Stun Cooldown Duration of the inability to stun the Unstoppable Champion Visualised in-game as the strands of dark energy on their shoulders/"antlers" flashing white (strands flashing = in cooldown) | n/a | 2.5s | 4.5s | ||||||||||||||||||||||
148 | ||||||||||||||||||||||||||
149 | ||||||||||||||||||||||||||
150 | Unstunned Damage Resistance | 70% to all damage | ||||||||||||||||||||||||
151 | ||||||||||||||||||||||||||
152 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||
153 | ||||||||||||||||||||||||||
154 | ||||||||||||||||||||||||||
155 | ||||||||||||||||||||||||||
156 | Damage and Additional Effects Applicable to non-Exotic Gear; complimentary and additional effects and tips | |||||||||||||||||||||||||
157 | ||||||||||||||||||||||||||
158 | ||||||||||||||||||||||||||
159 | Effects & Damage Increases | Tips | Additional Effects | |||||||||||||||||||||||
160 | Orb Shields receive 57% increased damage when Primary Ammo Shield-Piercing is used. They receive 46% increased damage when Special Ammo Shield-Piercing is used. | Disruption Break's effect (50% Kinetic Buff for 5.5s) activates when successfully destroying an Orb Shield - pair this with your Kinetic Weapon for maximum effect! Other Shield-based Perks like Armor-Piercing Rounds, Adaptive Munitions, Genesis, Turnabout, and Under-Over improve the damage against or trigger after destroying Barrier Champions' Shields. | Shield-Piercing penetrates other PvE Combatants' shields like Cabal Phalanx's shield, Vex Hydra's circular shield, and Vex Hobgoblins immunity phases. In PvP activities, Shield-Piercing Weapons enables Overpenetration (once) on Guardians and does 30% increased damage to all Titan Barricades. | |||||||||||||||||||||||
161 | ||||||||||||||||||||||||||
162 | BARRIER | |||||||||||||||||||||||||
163 | ||||||||||||||||||||||||||
164 | ||||||||||||||||||||||||||
165 | Consistently applying Disruption Rounds also disables Overload Champion's super-charged abilities and health regeneration, even if they have recovered and are temporarily unable to re-stunned. | Use Vorpal Weapon to increase your damage by 20% || 15% || 10% (Primary || Special || Heavy) to all Champions - they are Minibosses so are affected by Vorpal Weapon's effects! | Disruption damage effects on all PvE Combatants causes them to have 25% reduced damage output for 5 seconds. This is refreshable. It also disables any Combatant effects like teleportation and slows their attacks during that duration. In PvP activities, Disruption causes Guardians to have 50% increased (i.e. slower) ability cooldown for 5 seconds. This is refreshable. | |||||||||||||||||||||||
166 | ||||||||||||||||||||||||||
167 | OVERLOAD | |||||||||||||||||||||||||
168 | ||||||||||||||||||||||||||
169 | ||||||||||||||||||||||||||
170 | Staggering Unstoppable Champions removes the inherent 70% Damage Reduction Modifier. Initial Unstoppable Shots breaks through the Damage Reduction and does 30% increased damage. | Dump ALL of your burst damage while it has been Staggered! Do NOT waste Supers, Heavy Ammo, Izanagi's Burden Shots, etc, when not Staggered! | Stagger shot damage used on other unshielded Combatants (except Champions, Bosses, and Vehicles) causes them to stagger which impedes their attack and ability usage. It also opens up Wyvern's chest to expose their precision hitbox. In PvP activities, Stagger shot damage have no effects. | |||||||||||||||||||||||
171 | ||||||||||||||||||||||||||
172 | UNSTOPPABLE | |||||||||||||||||||||||||
173 | ||||||||||||||||||||||||||
174 | ||||||||||||||||||||||||||
175 | ||||||||||||||||||||||||||
176 | Reminder: All Champion Counter Artifact Perks receive the "Overcharge" modifier when any Overcharge modifier is active. Overcharge shares the same Activity Surge damage modifier of 25% (they can't be stacked together) - this damage increase stacks with all other damage sources like Empowering Buffs, Debuffs, Armor Surges, and more. | Overcharge modifier does NOT affect Exotic Weapons with Intrinsic Champion Counters For example: Leviathan's Breath does not receive the 25% boost from the generic Overcharge or Bow Overcharge | ||||||||||||||||||||||||
177 | ||||||||||||||||||||||||||
178 | OVERCHARGING | |||||||||||||||||||||||||
179 | ||||||||||||||||||||||||||
180 | ||||||||||||||||||||||||||
181 | ||||||||||||||||||||||||||
182 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||
183 | ||||||||||||||||||||||||||
184 | ||||||||||||||||||||||||||
185 | ||||||||||||||||||||||||||
186 | Counter Hierarchy Examples of Weapons within the Hierarchy System | |||||||||||||||||||||||||
187 | ||||||||||||||||||||||||||
188 | ||||||||||||||||||||||||||
189 | HIERARCHY TYPES & PRECEDENCE | SLOW USED TO BE THE LOWEST BUT THIS WAS CHANGED DURING S23 YOU CAN NOW USE SLOW TO STUN OVERLOADS WHILE RADIANT IS ACTIVE | ||||||||||||||||||||||||
190 | >>> | >>> | >>> | |||||||||||||||||||||||
191 | INTRINSIC EXOTICS | ARTIFACT PERKS | ELEMENTAL EFFECTS | ANTI-BARRIER EFFECTS | ||||||||||||||||||||||
192 | Arbalest, Le Monarque, Leviathan's Breath, etc | Anti-Barrier Sidearm, Overload Auto Rifle, Unstoppable Hand Cannon, etc | Blind, Ignition, and Suppression from Weapons (also includes Jolt) | Radiant, Volatile Rounds, Unravel Rounds applied to your Weapons | ||||||||||||||||||||||
193 | ||||||||||||||||||||||||||
194 | EXAMPLES // HOW TO READ THIS | |||||||||||||||||||||||||
203 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
204 | none* *test again with Trace Artifact Perk in the future | none* *test again with Trace Artifact Perk in the future | • Wavesplitter cannot deal with Barrier Champions when utilising Volatile Rounds or Radiant as Elemental Effects are a higher priority | |||||||||||||||||||||||
205 | WAVESPLITTER Supercharged Battery | ELEMENTAL EFFECT Suppression | RADIANT / VOLATILE ROUNDS | |||||||||||||||||||||||
206 | ||||||||||||||||||||||||||
207 | Counter Name/Icons | Counter Effect Type Wavesplitter's Exotic effect of applying Suppression when at full charge (Orb pickup) is considered an "Elemental Effect" | Override Rules Wavesplitter's Elementalal Effect is not overidden by anything (as of current testing) | Incompatibility Rules Wavesplitter's Elemental Effect has higher priority over Anti-Barrier Effects like Radiant and Volatile Rounds e.g. Wavesplitter cannot counter Barrier Champions when Radiant/Volatile Rounds is active | Compatibility Rules As of current testing, Wavesplitter has no other compatible counters (test in the future w/ Barrier or Unstoppable Trace Rifle) | Comments Expanded commentary on how the system works for this Counter/Weapon plus any other misc notes | ||||||||||||||||||||
208 | ||||||||||||||||||||||||||
209 | ||||||||||||||||||||||||||
210 | ||||||||||||||||||||||||||
211 | MAIN TABLE OF CONTENTS this is not an exhaustive guide, just some examples | |||||||||||||||||||||||||
212 | COUNTER NAME/ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
213 | The Counter's Type (see above) | Which Counters override this Weapon's Counter | Which Counters are not compatible on this Weapon | Which Counters are compatible on this Weapon | Author Commentary & Notes | |||||||||||||||||||||
214 | none Intrinsic is the Highest Counter | n/a Intrinsic is the Highest Counter | none Intrinsic is the Highest Counter | • Cannot utilise Artifact Bow Perks, Radiant, and Volatile Rounds to counter any Champions | ||||||||||||||||||||||
215 | LEVIATHAN'S BREATH Leviathan's Sigh | INTRINSIC | ||||||||||||||||||||||||
216 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
217 | none* *test again with Trace Artifact Perk in the future | none* *test again with Trace Artifact Perk in the future | • Wavesplitter cannot deal with Barrier Champions when utilising Volatile Rounds or Radiant as Elemental Effects are a higher priority | |||||||||||||||||||||||
218 | WAVESPLITTER Supercharged Battery | ELEMENTAL EFFECT Suppression | RADIANT / VOLATILE ROUNDS | |||||||||||||||||||||||
219 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
220 | none* *test again with Shotgun Artifact Perk in the future | none* *test again with Shotgun Artifact Perk in the future | • Cannot deal with Barrier Champions when utilising Radiant as Elemental Effects are a higher priority | |||||||||||||||||||||||
221 | CONDITIONAL FINALITY Paracausal Pellets | ELEMENTAL EFFECT Ignition & Freeze | RADIANT | |||||||||||||||||||||||
222 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
223 | none* *test again with Sniper Artifact Perk in the future | none* *test again with Sniper Artifact Perk in the future | • For the purposes of DARCI "Jolt" is build into its core perk so cannot utilise lower priority counters like Radiant for Anti-Barrier | |||||||||||||||||||||||
224 | D.A.R.C.I. Personal Assistant | ELEMENTAL EFFECT Jolt | RADIANT | |||||||||||||||||||||||
225 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
226 | *See comments | *See comments | • For the purposes of Delicate Tomb "Jolt" is build into its core perk so cannot utilise lower priority counters like Radiant for Anti-Barrier | PRIORITY ISSUE FIXED IN v7.2.0.6 | ||||||||||||||||||||||
227 | DELICATE TOMB Tempest Cascade | ELEMENTAL EFFECT Jolt | FUSION RIFLE ARTIFACT PERK | RADIANT | FUSION RIFLE ARTIFACT PERK | |||||||||||||||||||||
228 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
229 | *See comments | *See comments | • Cannot deal with Barrier Champions when utilising Radiant as Elemental Effects are a higher priority • It appears to not be activating its Blind Counter on Unstoppables while an Artifact Perk (Anti-Barrier) is active needs further testing | |||||||||||||||||||||||
230 | CENTRIFUSE Overcharge Capacitor | ELEMENTAL EFFECT Blind | AUTO ARTIFACT PERK | RADIANT | AUTO ARTIFACT PERK | |||||||||||||||||||||
231 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
232 | *See comments | n/a | • Can use Radiant and Unravel Rounds for Barrier Champions; Radiant/Unravel Rounds being active does not block out the Suspend stun effect • Will NOT pierce Barrier Champion shields while hip-firing at 6x Snareweaver progression • Test in future for Barrier/Overload Bow Artifact Perks; Unstoppable Bow does stop it from piercing Barrier shields | |||||||||||||||||||||||
233 | WISH-KEEPER Snareweaver | ELEMENTAL EFFECT Suspend | FUSION RIFLE ARTIFACT PERK | BOW ARTIFACT PERK RADIANT | ||||||||||||||||||||||
234 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
235 | none Voltshot is independent to the Hierarchy System Does not include Exotics that output Jolt (they have specific interactions, see below) | • Voltshot on Legendary Weapons are not considered as part of its core perk (it requires a trigger to activate, where Exotic Jolt applicators have it "built-in" their perks) so can activate Jolt while also using counters like Artifact Perk and Radiant for Anti-Barrier • You can deal with Barrier Champions when utilising Anti-Barrier Artifact Perk or Radiant and Voltshot at the same time, and Unstoppable Champions when utilising Unstoppable Artifact Perk and Voltshot at the same time | ||||||||||||||||||||||||
236 | Voltshot on Weapons Legendaries only | ELEMENTAL EFFECT Jolt | ARTIFACT PERK RADIANT | |||||||||||||||||||||||
237 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
238 | none Transmutation Spheres are independent from Ruinous Effigy's Trace Beam | • Sphere Heavy Attack afflicts Suppression - this Elemental Effect does not affect Ruinous Effigy's Trace Beam to use Counters • Ruinous Effigy's Trace Beam can accept Volatile Rounds and Radiant for Barriers Champions • Ruinous Effigy's Trace Beam can accept Artifact Perks | ||||||||||||||||||||||||
239 | RUINOUS EFFIGY Transmutation Spheres | ELEMENTAL EFFECT Suppression (Spheres) | TRACE RIFLE ARTIFACT PERK RADIANT & VOLATILE ROUNDS | |||||||||||||||||||||||
240 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
241 | none Missile Barrage w/ Blind is independent from Grand Overture (alt firing mode) | • Grand Overture's Missile Barrage (Alt Fire + requires Catalyst) is considered independent from its normal fire mode • Grand Overture can accept Radiant for Barrier Champions • Grand Overture can accept Artifact Perks (e.g. Overload Machine Gun) | ||||||||||||||||||||||||
242 | Grand Overture Catalyst | ELEMENTAL EFFECT Blind | MACHINE GUN ARTIFACT PERK RADIANT | |||||||||||||||||||||||
243 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
244 | NEEDS RETESTING FOR ARTIFACT PERKS CURRENTLY CAN BE USED WHILE RADIANT IS ACTIVE TO STUN BOTH BARRIER AND OVERLOADS | • Unstoppable Fusion Rifle will override Radiant, you need to turn it off in order to deal with Barrier Champions NEED RETESTING IN THE FUTURE • While "Unstoppable Shot" is active, Slow Counter cannot be used to stun Overloads but the Slow Counter can be applied when it is not active or by hip-firing • Chill Clip can be used to stun Overload and Barrier Champions while Radiant is active | ||||||||||||||||||||||||
245 | RIPTIDE / SIMILAR Chill Clip | SLOW FROM CHILL CLIP | ||||||||||||||||||||||||
246 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERRIDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
247 | NEEDS RETESTING FOR ARTIFACT PERKS CURRENTLY CAN BE USED WHILE RADIANT IS ACTIVE TO STUN BOTH BARRIER AND OVERLOADS | • Unstoppable Scout Rifle will override Radiant, you need to turn it off in order to deal with Barrier Champions NEED RETESTING IN THE FUTURE • While "Unstoppable Shot" is active, Slow Counter cannot be used to stun Overloads but the Slow Counter can be applied when it is not active or by hip-firing • Slow effects can be used to stun Overload and Barrier Champions while Radiant is active | ||||||||||||||||||||||||
248 | WICKED IMPLEMENT Creeping Attrition | SLOW FROM WICKED IMPLEMENT | ||||||||||||||||||||||||
249 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
250 | n/a Scorch is independent to the Hierarchy System | • Scorch is exempt in the weapon hierarchy; you can combo Artifact Perks and Radiant at the same time as you output Radiant | ||||||||||||||||||||||||
251 | SOLAR WEAPONS Scorch Output | SCORCH WEAPONS | ARTIFACT PERKS RADIANT | |||||||||||||||||||||||
252 | COUNTER NAME & ICON | HIERARCHY TYPE | OVERIDDEN BY | INCOMPATIBLE COUNTERS | COMPATIBLE COUNTERS | COMMENTS | ||||||||||||||||||||
253 | n/a Champion Counters from Armor, Mods, Supers, Grenades, and Melees are independent to the Hierarchy System | • Abilities, Arnor, and Mods are not affected by the Weapon Hierarchy system | ||||||||||||||||||||||||
254 | ABILITIES & NON-WEAPONS | |||||||||||||||||||||||||
255 | ||||||||||||||||||||||||||
256 | FULL EXOTIC WEAPON CHAMPION COUNTER COMPATIBILITY LIST as of Season 23 | |||||||||||||||||||||||||
257 | ||||||||||||||||||||||||||
258 | ||||||||||||||||||||||||||
259 | 🚫 | |||||||||||||||||||||||||
260 | BARRIER ONLY | Arbalest | Eriana's Vow | The Lament | Revision Zero | Wish-Ender | ||||||||||||||||||||
261 | ||||||||||||||||||||||||||
262 | 🚫 | This is list of Exotics that strictly have explicit Champion Counters "baked" into their Exotic Perk; other Exotics that have a Subclass effect are listed below | ||||||||||||||||||||||||
263 | Incompatible Exotic Intrinsics Can NEVER receive other Counters (if it does it's ALWAYS a bug, e.g. Malfeasance affected by Overload Hand Cannon = bug) | OVERLOAD ONLY | Divinity | Le Monarque | Thunderlord | |||||||||||||||||||||
264 | ||||||||||||||||||||||||||
265 | ||||||||||||||||||||||||||
266 | UNSTOPPABLE ONLY | Bastion | Devil's Ruin | Leviathan's Breath | Malfeasance | |||||||||||||||||||||
267 | ||||||||||||||||||||||||||
268 | ||||||||||||||||||||||||||
269 | ||||||||||||||||||||||||||
270 | ❔ | |||||||||||||||||||||||||
271 | Ager's Scepter | Conditional Finality | D.A.R.C.I. | The Queenbreaker | ||||||||||||||||||||||
272 | Applies Slow (via Supercharged Beam) for Overloads and Freeze (via Kill AOE Burst) for Unstoppables • Can NOT use Radiant for Barriers • Test in future: Barrier Trace Rifle | Applies Ignition/Freeze (via Full-Shot) for Unstoppables • Can NOT use Radiant for Barriers • Unable to directly stun Overloads • Test in future: Barrier/Overload Shotgun | Applies Jolt (via ADS Target) for Overloads • Can NOT use Radiant for Barriers • Unable to directly stun Unstoppables • Test in future: Barrier/Unstop Sniper | Applies Blind (via Shot) for Unstoppables • Can NOT use Radiant for Barriers • Unable to directly stun Overloads • Test in future: Barrier/Overload LFR | ||||||||||||||||||||||
273 | 🚫 | |||||||||||||||||||||||||
274 | Incompatible Exotic Elemental Effects Can NOT use external Elemental Counters Artifact Perk synergy unknown/untested (test in future Seasons) | Tractor Cannon | Two-Tailed Fox | Wavesplitter | Winterbite | |||||||||||||||||||||
275 | Applies Suppression (via Shot) for Overloads • Can NOT use Radiant/Volatile Rounds for Barriers • Unable to directly stun Unstoppables • Test in future: Barrier/Unstop Shotgun | Applies Suppression/Jolt (via Void/Arc Element Rocket Impact) for Overloads • Can NOT use Radiant/Volatile Rounds for Barriers • Combine Solar Rocket + Scorch Sources to stun Unstoppables • Test in future: Barrier Rocket Launcher (lol) | Applies Suppression (via Supercharged Beam via Orb Pickup) for Overloads • Can NOT use Radiant/Volatile Rounds for Barriers • Unable to directly stun Unstoppables • Test in future: Barrier/Unstop Trace Rifle | Applies Slow (via Melee w/ Ammo) for Overloads and Freeze (via Stasis Turret) for Unstoppables • Can NOT use Radiant for Barrier Champions • Test in future: Barrier Glaive | ||||||||||||||||||||||
276 | ||||||||||||||||||||||||||
277 | ||||||||||||||||||||||||||
278 | ||||||||||||||||||||||||||
279 | ✅ | ❔ | ||||||||||||||||||||||||
280 | Delicate Tomb | Edge of Concurrence | Wish-Keeper | |||||||||||||||||||||||
281 | 🚫 | Applies Jolt (via Ionic Trace pickup) for Overload • Can receive Fusion Rifle Artifact Perks (e.g. for Unstoppables) • Can NOT use Radiant for Barriers | ✅ | Applies Jolt (via alt fire mode) for Overloads • Can receive Radiant for Barriers (Glaive Melee unable to remove shield) • Test in future: Barrier/Unstop Glaive Note: Radiant overrides Jolt; to use Jolt on Overloads: wait for Radiant to expire (can both be used on Barrier Champions just fine) | Applies Suspend (via Snareweaver) for Unstoppables • Can receive Radiant for Barriers (not when hipfiring at 6x Snareweaver) • Test in future: Barrier/Overload Bow; currently Unstoppable Bow does stop it from piercing Barrier Shields | |||||||||||||||||||||
282 | Group A Semi-Compatible Exotic Elemental Effects Can use Artifact Perks but NOT external Elemental Counters | Group B Semi-Compatible Exotic Elemental Effects Can use external Elemental Counters but its Artifact Perk synergy is unknown/untested | ||||||||||||||||||||||||
283 | ||||||||||||||||||||||||||
284 | ||||||||||||||||||||||||||
285 | ||||||||||||||||||||||||||
286 | ||||||||||||||||||||||||||
287 | ✅ | |||||||||||||||||||||||||
288 | Centrifuse | Cryosthesia 77k | Ex Diris | Grand Overture | Collective Obligation | |||||||||||||||||||||
289 | Note: Arc Loyal Moths cause Blind | Note I: Volatile from Void Leech does not output as Volatile Rounds so cannot break Barrier's shield; can use A/B Pulse and other Volatile Rounds/Radiant providers | ||||||||||||||||||||||||
290 | ✅ | Note II: Artifact Mods (e.g. Overload Pulse Rifle) overrides Barrier counters; to use Volatile Rounds/Radiant: deactivate Artifact Perks | ||||||||||||||||||||||||
291 | Fully-Compatible Exotic Elemental Effects Can use Artifact Perks and external Elemental Counters | Ruinous Effigy | Touch of Malice | Verglas Curve | Wicked Implement | Note III: Collective Obligation can use Radiant/Volatile Rounds and Void Leech outputting Suppression simultaneously; Radiant/Volatile Rounds does not override Suppression so can deal with both Barrier and Overload Champions | ||||||||||||||||||||
292 | Note: Transmutation Sphere cannot receive Champion Counter effects (T-Sphere can Suppress) | Note: Charged With Blight cannot receive Champion Counter effects (Blight can Blind) | Note: Radiant overrides Slow and Scout Artifact Perks overrides all other Champion counters; to use Slow on Overloads: deactivate Artifact Perks / wait for Radiant to expire | |||||||||||||||||||||||
293 | Bug: does not receive Artifact Perk effect unless a Scout Rifle in another slot is equipped | |||||||||||||||||||||||||
294 | ||||||||||||||||||||||||||
295 | Initial Scorch for Ignition Bug FIXED IN UPDATE 7.3.6 (Into The Light) CHAMPION COUNTERS NO LONGER BLOCK OUT IGNITIONS ON UNSTOPPABLES This means they can be used to stun Unstoppables with no issues, and continue to use other Champion Counters just fine | |||||||||||||||||||||||||
296 | ||||||||||||||||||||||||||
297 | Dragon's Breath | One Thousand Voices | Polaris Lance | Prometheus Lens | ||||||||||||||||||||||
298 | • Can use Radiant for Barriers • Can use Rocket Launcher Artifact Perks | • Can use Radiant for Barriers • Can use Fusion Rifle Artifact Perks | • Can use Radiant for Barriers • Can use Scout Rifle Artifact Perks | • Can use Radiant for Barriers • Can use Trace Rifle Artifact Perks | ||||||||||||||||||||||
299 | Exotics Applying Scorch These Exotics apply Scorch and can use other Counters (where applicable) | |||||||||||||||||||||||||
300 | Skyburner's Oath | Sunshot | Tommy's Matchbook | |||||||||||||||||||||||
301 | • Can use Radiant for Barriers • Can use Scout Rifle Artifact Perks | • Can use Radiant for Barriers • Can use Hand Cannon Artifact Perks | • Can use Radiant for Barriers • Can use Auto Rifle Artifact Perks | |||||||||||||||||||||||
302 | ||||||||||||||||||||||||||
303 | ||||||||||||||||||||||||||
304 | Chill Clip / Wicked Implement + Radiant FIXED IN UPDATE 7.3.6 (Into The Light) ??? RADIANT NO LONGER BLOCKS OUT CHILL CLIP AND WICKED IMPLEMENT This means they can be used to stun both Barrier and Overload Champions with no issues, and Unstoppables on the Freeze-Shatter effect Still need to test for future Artifact Perks | |||||||||||||||||||||||||
305 | ||||||||||||||||||||||||||
306 | Wicked Implement | |||||||||||||||||||||||||
307 | • Can use Radiant for Barriers • Can use Slow effects for Overload • tbc for Scout Artifact Perks | |||||||||||||||||||||||||
308 | Exotics Applying Slow These Exotics apply Slow and can use Radiant at the same time (where applicable) tbc other other Counters | |||||||||||||||||||||||||
309 | ||||||||||||||||||||||||||
310 | ||||||||||||||||||||||||||
311 | ||||||||||||||||||||||||||
312 | ||||||||||||||||||||||||||
313 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||
314 | ||||||||||||||||||||||||||
315 | ||||||||||||||||||||||||||
316 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | |
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1 | ROCKET LAUNCHER OVERVIEW | ||||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Massive Breakdowns PVE Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | ||||||||||||||||||||
3 | Last Data Change: 29 April 2024 —— Updated and Checked for Destiny 2: Update 7.3.6.2 (23 April) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | |||||||||||||||||||||||
4 | Rocket Launcher Overview Comprehensive Guide to Rocket Launchers, their Perks, Stats, and more | ||||||||||||||||||||||||
5 | |||||||||||||||||||||||||
6 | |||||||||||||||||||||||||
11 | |||||||||||||||||||||||||
12 | "UN-SUNSET" ROCKET LAUNCHERS IN THE FINAL SHAPE HAVE ADDED A LIST BELOW TO DISPLAY ALL ROCKETS AND THEIR AMMO COUNT | ||||||||||||||||||||||||
13 | |||||||||||||||||||||||||
14 | |||||||||||||||||||||||||
15 | |||||||||||||||||||||||||
16 | The following information is up-to-date as of: SEASON 23 — Season of the Wish (Into The Light) | ||||||||||||||||||||||||
17 | |||||||||||||||||||||||||
18 | |||||||||||||||||||||||||
19 | |||||||||||||||||||||||||
20 | Contents Directory Click on the headers below to get a link to each section You can return to this directory by clicking on the "RETURN TO PAGE TOP" on the top banner | ||||||||||||||||||||||||
21 | |||||||||||||||||||||||||
22 | Recent Infographic & Text Breakdown | Rocket Launcher Frame Profiles & RPM | |||||||||||||||||||||||
23 | Court's most recent Rocket Launcher Infographic and Text Breakdown Visit Court's Kofi for the best quality version | Overview of Rocket Launcher frame profiles, RPM, damage ratio, intrinsic bonuses and maluses | |||||||||||||||||||||||
24 | |||||||||||||||||||||||||
25 | Total Ammo Capacity: Inventory Size Stat | Total Ammo Capacity: Base & Field Prep | |||||||||||||||||||||||
26 | Overview of how the Inventory Size stat dictates total ammo capacity | Visual tables of all non-sunset Rocket Launchers total ammo capacity w/ and w/o Field Prep (and Enhanced Field Prep) | |||||||||||||||||||||||
27 | |||||||||||||||||||||||||
28 | Total Ammo Capacity: Bipod & Misc | Magazine Sizes: Clown Cartridge, Origin Traits, etc | |||||||||||||||||||||||
29 | Visual tables of all non-sunset Rocket Launchers total ammo capacity w/ Bipod and w/ Enhanced Chain Reaction | Visual tables of all non-sunset Rocket Launchers magazine sizes w/ Clown Cartridge, Dream Work, Restoration Ritual, Stunning Recovery, Slideshot, Slideways, and Overflow | |||||||||||||||||||||||
30 | |||||||||||||||||||||||||
31 | Misc Perks & Interactions | Ammo Gains per Ammo Brick | |||||||||||||||||||||||
32 | Visual tables of all non-sunset Rocket launchers w/ Permeability, Danger Zone, and Surrounded | Visual tables of how much ammo you gain from Regular, Ammo Finder, Cenotaph Mask, and Aeon's Sect of Insight bricks | |||||||||||||||||||||||
33 | |||||||||||||||||||||||||
34 | |||||||||||||||||||||||||
35 | Rocket Launcher Infographic & Text Breakdown Links to Court's most recent Rocket Launcher Infographic and Text Breakdown | ||||||||||||||||||||||||
36 | |||||||||||||||||||||||||
37 | |||||||||||||||||||||||||
38 | INFOGRAPHIC LAST UPDATE: 13 March 2024 || NEXT UPDATE: Final Shape Below is just a preview, see right for links with downloads | Rocket Launchers Infographic | |||||||||||||||||||||||
39 | |||||||||||||||||||||||||
40 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | Season 23: Wish | ||||||||||||||||||||||
41 | |||||||||||||||||||||||||
42 | ► Kofi Link ◄ | ||||||||||||||||||||||||
43 | Get the highest resolution version over on Court's Kofi Members can get new, refreshed and seasonal infographics up to 72hrs early access before they are released to the general public - members also get access to WIP, concepts, behind-the-scenes, and archived content | ||||||||||||||||||||||||
44 | |||||||||||||||||||||||||
45 | ► Public Version Link ◄ | ||||||||||||||||||||||||
46 | via Court's Twitter liking, retweeting, sharing and following is greatly appreciated <3 | ||||||||||||||||||||||||
47 | Imgur link also available here | ||||||||||||||||||||||||
48 | |||||||||||||||||||||||||
49 | ► Text Beakdown Link ◄ | ||||||||||||||||||||||||
50 | Comprehensive Breakdown of Rocket Launchers can be viewed on Reddit | ||||||||||||||||||||||||
51 | |||||||||||||||||||||||||
52 | |||||||||||||||||||||||||
53 | The Final Shape: Upcoming Changes
(these are NOT currently live) | ||||||||||||||||||||||||
54 | NEW ROCKETS tbc ROCKET NEW PERKS tbc OTHER PERKS/MISC tbc ROCKET PERK CHANGES tbc EXOTIC ROCKETS tbc | ||||||||||||||||||||||||
55 | |||||||||||||||||||||||||
56 | |||||||||||||||||||||||||
57 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | ||||||||||||||||||||||||
58 | INFOGRAPHIC USE & SOURCING Please feel free to share my infographics but I ask of the following: • Do not edit, alter, or otherwise change any of my infographics • Do not crop, cut, or frame my infographics in such a way where there is loss of detail/data/information • Always credit and source me — my general standard of accreditation: @CourtProjects on Kofi and Socials with a link to my Kofi (https://ko-fi.com/courtprojects) Any unsatisfactory accreditation or attempt to remove watermarks, credit bars, etc will be considered theft and will be met with appropriate action | ||||||||||||||||||||||||
59 | |||||||||||||||||||||||||
60 | |||||||||||||||||||||||||
61 | |||||||||||||||||||||||||
62 | |||||||||||||||||||||||||
63 | |||||||||||||||||||||||||
64 | Rocket Launcher Frame Profiles & RPM Overview Overview of Rocket Launcher frame profiles, RPM, damage ratio, intrinsic bonuses and maluses | ||||||||||||||||||||||||
65 | |||||||||||||||||||||||||
66 | |||||||||||||||||||||||||
67 | UPDATE 7.3.5 (March 5 2024): • Precisions damage profile increased from 0.90x to 0.95x || • High-Impacts damage ratio changed from 1:3.5 to 1:8.7 | ||||||||||||||||||||||||
68 | FRAME NAME | ICON | DAMAGE PROFILE | TRUE RPM* | DAMAGE RATIO | INTRINSIC BONUSES | INTRINSIC MALUSES | Note about Damage Profiles: Blast Radius does NOT change a Rocket's damage ratio or the Rocket's damage output A Rocket with 0 Blast Radius does the same damage as the same Rocket with 100 Blast Radius! What changes with Blast Radius is the size of the Detonation radius. High-Impacts are considered the "Baseline" as per Bungie's terminology Adaptives and Aggressives do ~15.78% more damage than Precisions (1.052% * 10% = 15.78%) | |||||||||||||||||
69 | PRECISIONS (including Häkke) | 0.95x -5% | 42.5 | 1 : 3.5 Impact : Detonation | Built-in Tracking Häkke: Häkke Breach Armaments | -BLAST RADIUS -RELOAD | |||||||||||||||||||
70 | HIGH-IMPACTS | 1.00x BASELINE | 46.5 | 1 : 8.7 Impact : Detonation | +BLAST RADIUS +HANDLING | -VELOCITY | |||||||||||||||||||
71 | ADAPTIVES | 1.10x +10% | 50.5 | 1 : 3.5 Impact : Detonation | Average | No Intrinsic Bonuses | |||||||||||||||||||
72 | AGGRESSIVES | 1.10x +10% | 54.5 | 1 : 3.5 Impact : Detonation | +RELOAD +VELOCITY | -BLAST RADIUS -HANDLING | |||||||||||||||||||
73 | * In-game RPM values are incorrect - values shown above are the true RPM Note: Bipod reduces the delay between firing by 25% Testing/Source: RokDC | ||||||||||||||||||||||||
74 | |||||||||||||||||||||||||
75 | Total Ammo Capacity: Inventory Size Stat Overview of how the Inventory Size stat dictates total ammo capacity | ||||||||||||||||||||||||
76 | |||||||||||||||||||||||||
77 | |||||||||||||||||||||||||
78 | The 'Inventory Size' stat dictates how much total ammo capacity all weapons can have. You can view this stat on most API sites. For Rockets the formula for getting the total is as follows (number always rounds up e.g. 8.1 = 9): ( ( [RL Inventory Size base number] * 0.05 ) + 4.5 ) = total ammo capacity* *For Precisions and High-Impacts: add an additional +2 to the total ammo capacity *For Bipod: add an additional +5 to the total ammo capacity ==== e.g. Bad Omens has a base Inventory Size stat of 35: ( (35 * 0.05) + 4.5) = 7 total ammo capacity Some Perks and Mods increases the Inventory Size stat, just add that in; e.g. 2x Reserve Mods: ( ( (35+40) * 0.05) + 4.5) = 9 total ammo capacity Inventory Size stat is capped at 100, meaning you will not get any more gains beyond 100. | INVENTORY SIZE STAT INCREASES | |||||||||||||||||||||||
79 | PERKS | ||||||||||||||||||||||||
80 | Standard Field Prep | +30 | RESERVE MODS | 1x | +20 | ||||||||||||||||||||
81 | Enhanced Field Prep | +40 | 2x | +40 | |||||||||||||||||||||
82 | Enhanced Chain Reaction | +20 | 3x | +50 | |||||||||||||||||||||
83 | |||||||||||||||||||||||||
84 | |||||||||||||||||||||||||
85 | "Why does The Enclave testing area show different ammo values?" The Enclave area adds whatever is in your magazine and overflows it into the reserves which is not representative of its behaviour in all other normal content For the true number: while your weapon is currently equipped, look at the reserves number only | ||||||||||||||||||||||||
86 | |||||||||||||||||||||||||
87 | |||||||||||||||||||||||||
88 | |||||||||||||||||||||||||
89 | Total Ammo Capacity: Base & Field Prep Visual tables of all non-sunset Rocket Launchers total ammo capacity with and without Field Prep (and Enhanced Field Prep) | ||||||||||||||||||||||||
90 | |||||||||||||||||||||||||
91 | |||||||||||||||||||||||||
92 | Highlight Key | Total Ammo Capacity Notes | Sunset Rockets & Availability | ||||||||||||||||||||||
93 | ADPT | HAS ADEPT VARIANT | Rockets have a maximum total ammo capacity (# in magazine + # in reserves): Adaptives & Aggressive: 10 High-Impacts & Precisions: 12 Bipod and Ahsa's Activity Modifer increases this capacity up to 15 for Adaptives & Aggressives and 17 for High-Impacts & Precisions (see Bipod values below the main table) | Below is a list on all non-sunset Rockets, though some may be unavailable to directly acquire or purchase, outside of Xur and the Gunsmith See the Infographic for up-to-date availability Scroll further down for a full list of sunset Rockets | |||||||||||||||||||||
94 | CRFT | CAN BE CRAFTED | |||||||||||||||||||||||
95 | REFR | REFRESHED PERK POOL (as of current Season) | |||||||||||||||||||||||
96 | NEW | NEW ROCKET (as of current Season) | |||||||||||||||||||||||
97 | |||||||||||||||||||||||||
98 | Frame Key | Adaptive | Aggressive | High-Impact | Precision (incl Hakke) | Custom Exotic Frame | |||||||||||||||||||
99 | |||||||||||||||||||||||||
100 | TOTAL AMMO CAPACITY w/ FIELD PREP | NO FIELD PREP | w/ FIELD PREP | w/ ENHANCED FIELD PREP | |||||||||||||||||||||
101 | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | ||||||||||||||||||||||
102 | MADE BY @COURTPROJECTS || SOURCED/ASSISTED BY @ROKDC @MOSSYMAX | NO FIELD PREP | |||||||||||||||||||||||
103 | ROCKET LAUNCHER NAME | ICON | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||
104 | HOOSEGOW / HOOSEGOW XE5837 | 1.10x | 25 | 6 | 7 | 8 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | INCLUDES PREVIOUSLY SUNSET VARIANTS | |||||||||
105 | BLOWOUT | 1.10x | 29 | 6 | 7 | 8 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | ||||||||||
106 | HERETIC | 1.10x | 32 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | ||||||||||
107 | ADPT | THE HOTHEAD | 1.10x | 34 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | |||||||||
108 | BAD OMENS | 1.10x | 35 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | ||||||||||
109 | SLEEPLESS | 1.00x | 36 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | — | — | — | — | ||||||||||
110 | ADPT | TOMORROW'S ANSWER | 1.00x | 37 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | — | — | — | — | |||||||||
111 | ROAR OF THE BEAR | 1.00x | 38 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | — | — | — | — | INCLUDES PREVIOUSLY SUNSET VARIANT | |||||||||
112 | ADPT | BRAYTECH OSPREY | 1.00x | 38 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | — | — | — | — | INCLUDES PREVIOUSLY SUNSET VARIANT | ||||||||
113 | SHINING SPHERE | 1.10x | 38 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | INCLUDES PREVIOUSLY SUNSET VARIANT | |||||||||
114 | CODE DUELLO | 1.00x | 42 | 9 | 10 | 11 | 12 | 11 | 12 | 12 | 12 | — | — | — | — | ||||||||||
115 | CROWNING DUOLOGUE | 0.95x | 45 | 9 | 10 | 11 | 12 | 11 | 12 | 12 | 12 | — | — | — | — | ||||||||||
116 | ROYAL ENTRY | 0.95x | 45 | 9 | 10 | 11 | 12 | 11 | 12 | 12 | 12 | — | — | — | — | ||||||||||
117 | MADE BY @COURTPROJECTS || SOURCED/ASSISTED BY @ROKDC @MOSSYMAX | NO FIELD PREP | WITH FIELD PREP | WITH ENHANCED FIELD PREP | |||||||||||||||||||||
118 | NAME | ICON | FRAME | ELEMENT | DMG PROFILE | INV. SIZE | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||
119 | CRFT | RED HERRING | 1.10x | 36 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | 9 | 10 | 10 | 10 | |||||||||
120 | CRFT | BUMP IN THE NIGHT | 1.10x | 40 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | 9 | 10 | 10 | 10 | |||||||||
121 | CRFT | SEMIOTICIAN | 1.00x | 40 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | 11 | 12 | 12 | 12 | |||||||||
122 | MADE BY @COURTPROJECTS || SOURCED/ASSISTED BY @ROKDC @MOSSYMAX | NO FIELD PREP | THE ROCKETS LISTED BELOW DO NOT ROLL WITH FIELD PREP | ||||||||||||||||||||||
123 | NAME | ICON | FRAME | ELEMENT | DMG PROFILE | INV. SIZE | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||||||||||
124 | CRFT | APEX PREDATOR | 1.10x | 33 | 7 | 8 | 9 | 9 | |||||||||||||||||
125 | SUBZERO SALVO | 0.95x | 34 | 9 | 10 | 11 | 11 | ||||||||||||||||||
126 | ASCENDANCY | 0.95x | 35 | 9 | 10 | 11 | 11 | ||||||||||||||||||
127 | CRFT | PALMYRA-B | 0.95x | 42 | 9 | 10 | 11 | 12 | |||||||||||||||||
128 | COLD COMFORT | 1.10x | 45 | 7 | 8 | 9 | 10 | ||||||||||||||||||
129 | CRUX TERMINATION IV | 1.10x | 45 | 7 | 8 | 9 | 10 | ||||||||||||||||||
130 | ADPT | HEZEN VENGEANCE | 1.10x | 50 | 7 | 8 | 9 | 10 | |||||||||||||||||
131 | MADE BY @COURTPROJECTS || SOURCED/ASSISTED BY @ROKDC @MOSSYMAX | NO FIELD PREP | |||||||||||||||||||||||
132 | NAME | ICON | FRAME | ELEMENT | DMG PROFILE | INV. SIZE | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||||||||||
133 | WARDCLIFF COIL | - | 0 | 6 | 7 | 8 | 8 | ||||||||||||||||||
134 | EYES OF TOMORROW | - | 20 | 8 | 9 | 10 | 10 | ||||||||||||||||||
135 | TWO-TAILED FOX | - | 30 | 8 | 9 | 10 | 10 | High-Impact Damage Ratio Change in Update 7.3.5 | |||||||||||||||||
136 | DEATHBRINGER | - | 36 | 9 | 10 | 11 | 11 | Had no impact to Deathbringer's Void Orbs (Void Orbs do not have an "Impact" stat to change) | |||||||||||||||||
137 | TRUTH | - | 40 | 9 | 10 | 11 | 11 | Increased the Detonation damage of Truth (Truth cannot perform Impact damage) | |||||||||||||||||
138 | DRAGON'S BREATH | - | 50 | 9 | 10 | 11 | 12 | Decreased the Impact damage of the cannister As the final explosion is buffed by the Detonation damage that was increased | |||||||||||||||||
139 | GJALLARHORN | - | 50 | 9 | 10 | 11 | 12 | Decreased the Impact damage and increased the Detonation damage of the Rocket Wolfpack Rounds were not affected | |||||||||||||||||
140 | |||||||||||||||||||||||||
141 | NOT CURRENTLY IN THE GAME YET || NOT CURRENTLY IN THE GAME YET || NOT CURRENTLY IN THE GAME YET | Changes in The Final Shape | |||||||||||||||||||||||
142 | TRUTH | - | 40 | 12 | 13 | 14 | 15 | Reserves increased by +3 Increasing Detonation damage to offset its inability to perform Impact damage | |||||||||||||||||
143 | |||||||||||||||||||||||||
144 | *Most Exotic Rockets use the standard Rocket Launcher frames for the purposes of base damage and reserves, but their damage multipliers and Exotic perks are individually tuned. - Deathbringer, Dragon's Breath, Gjallarhorn, and Truth uses the High-Impact frame - Eyes of Tomorrow uses the Adaptive frame - Two-Tailed Fox and Wardcliff Coil uses their own custom frames Source/Test Credit: RokDC | ||||||||||||||||||||||||
145 | Misc Exotic Rocket Launchers Notes: - Truth has a base magazine of 3 (some API/sites show it as 1 which isn't the case) - Gjallarhorn has a base magazine of 2 with the Catalyst added (base magazine of 1 without the Catalyst completed) - Two-Tailed Fox fires 3 Elemental Rockets at the cost of 1 ammo: Void -> Solar -> Arc (Arc is fired when Catalyst is completed) - Dragon's Breath auto-reloads (even when stowed) from reserves once it reaches 5 stacks of Fuel - Wardcliff Coil auto-reloads (only when equipped) when you pick-up a Purple Brick | ||||||||||||||||||||||||
153 | |||||||||||||||||||||||||
154 | PREVIOUSLY SUNSET ROCKET LAUNCHERS | ||||||||||||||||||||||||
155 | |||||||||||||||||||||||||
156 | |||||||||||||||||||||||||
157 | MADE BY @COURTPROJECTS | NO FIELD PREP | WITH FIELD PREP | ||||||||||||||||||||||
158 | NAME | ICON | FRAME | ELEMENT | DMG PROFILE | INV. SIZE | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | Originally Released | ||||||||||
159 | BLUE SHIFT | 1.00x | 30 | 8 | 9 | 10 | 11 | 10 | 11 | 12 | 12 | D2 Launch | |||||||||||||
160 | ZENOBIA-D | 0.95x | 38 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | Forsaken | |||||||||||||
161 | BELLOWING GIANT | 1.10x | 48 | 7 | 8 | 9 | 10 | 9 | 10 | 10 | 10 | Season of the Forge | |||||||||||||
162 | MADE BY @COURTPROJECTS || SOURCED/ASSISTED BY @ROKDC @MOSSYMAX | NO FIELD PREP | |||||||||||||||||||||||
163 | NAME | ICON | FRAME | ELEMENT | DMG PROFILE | INV. SIZE | Base | 1x Reserve | 2x Reserves | 3x Reserves | Originally Released | In The Final Shape all weapons will have their "Power" level decoupled entirely. This means all weapons will become un-sunset (sunrise) and be able to be used in all types of content. Objectively most of these Rockets have very few perks and most have no damage perks. They have been powercrept by recent Rocket Launchers so will not see much utility. Elements: Some Rocket Launchers launched during the time you could swap Elements - base Element is listed. | |||||||||||||
164 | PENTATONIC-48 | 1.10x | 28 | 6 | 7 | 8 | 9 | D2 Launch | |||||||||||||||||
165 | CLASSICAL-42 | 1.10x | 29 | 6 | 7 | 8 | 9 | Curse of Osiris | |||||||||||||||||
166 | SCIPIO-D | 1.00x | 30 | 8 | 9 | 10 | 11 | Warmind | |||||||||||||||||
167 | COUNTESS SA/2 | 1.10x | 31 | 7 | 8 | 9 | 9 | Curse of Osiris | |||||||||||||||||
168 | TIEBREAKER | 1.10x | 31 | 7 | 8 | 9 | 9 | Curse of Osiris | |||||||||||||||||
169 | PIT LAUNCHER | 1.10x | 33 | 7 | 8 | 9 | 9 | Warmind | |||||||||||||||||
170 | CURTAIN CALL | 1.10x | 34 | 7 | 8 | 9 | 9 | D2 Launch | |||||||||||||||||
171 | THE BUTTON | 1.10x | 36 | 7 | 8 | 9 | 9 | Warmind | |||||||||||||||||
172 | SINS OF THE PAST | 1.00x | 38 | 9 | 10 | 11 | 11 | D2 Launch | |||||||||||||||||
173 | MOS EPOCH III | 1.10x | 40 | 7 | 8 | 9 | 9 | Season of the Dawn | |||||||||||||||||
174 | PYROCLASTIC FLOW | 0.95x | 42 | 9 | 10 | 11 | 12 | Season of the Dawn | |||||||||||||||||
175 | MORRIGAN-D | 0.95x | 47 | 9 | 10 | 11 | 12 | D2 Launch | |||||||||||||||||
176 | BROADSWORD LAUNCHER | 1.10x | 48 | 7 | 8 | 9 | 10 | Warmind | |||||||||||||||||
214 | |||||||||||||||||||||||||
215 | |||||||||||||||||||||||||
216 | |||||||||||||||||||||||||
217 | Total Ammo Capacity: Bipod & Misc Visual tables of all non-sunset Rocket Launchers total ammo capacity with Bipod and with Enhanced Chain Reaction + comparisons with Envious Assassin and Reconstruction | ||||||||||||||||||||||||
218 | |||||||||||||||||||||||||
219 | |||||||||||||||||||||||||
220 | BIPOD* MAGAZINE SIZES & RESERVES I | MAX MAGAZINE SIZE COMPARISONS | BIPOD* | ||||||||||||||||||||||
221 | Envious Assassin w/o and w/ Bipod Assumes max EA trigger | Reconstruction w/o and w/ Bipod Assumes max Recon trigger | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | ||||||||||||||||||||||
222 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||||
223 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | base | base | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||||||||
224 | CRFT | APEX PREDATOR | 1.10x | 33 | — | — | 2 | 4 | 12 | 13 | 14 | 14 | |||||||||||||
225 | SLEEPLESS | 1.00x | 36 | — | — | — | — | 14 | 15 | 16 | 16 | ** | |||||||||||||
226 | ADPT | BRAYTECH OSPREY | 1.00x | 38 | 3 | 6 | — | — | 14 | 15 | 16 | 16 | ** | ||||||||||||
227 | CRFT | SEMIOTICIAN | 1.00x | 40 | — | — | — | — | 14 | 15 | 16 | 16 | ** | ||||||||||||
228 | CROWNING DUOLOGUE# | 0.95x | 45 | 3 | 6 | — | — | — | — | — | — | ** | |||||||||||||
229 | CRUX TERMINATION IV | 1.10x | 45 | 3 | 6 | 2 | 4 | 12 | 13 | 14 | 15 | ||||||||||||||
230 | COLD COMFORT | 1.10x | 45 | 3 | 6 | — | — | 12 | 13 | 14 | 15 | ||||||||||||||
231 | *Bipod increases the total ammo capacity by a simple +5 and has no impact on the Inventory Size stat e.g. Apex Predator has a base total ammo capacity of 7 - this is increased to a base total ammo capacity of 12 with Bipod | #Crowning Duologue cannot roll Bipod, but can roll Field Prep + Envious Assassin - this does not impact its total ammo capacity e.g. at Base w/ Field Prep + maxed out Envious Assassin the total ammo capacity will still be 9 (3 in the magazine, 6 in reserves) | |||||||||||||||||||||||
232 | |||||||||||||||||||||||||
233 | BIPOD MAGAZINE SIZES & RESERVES II | BIPOD + FIELD PREP | BIPOD + ENHANCED FIELD PREP | ||||||||||||||||||||||
234 | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | |||||||||||||||||||||||
235 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||||
236 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||||||
237 | SLEEPLESS | 1.00x | 36 | 15 | 16 | 17 | 17 | — | — | — | — | ** | |||||||||||||
238 | ADPT | BRAYTECH OSPREY | 1.00x | 38 | 15 | 16 | 17 | 17 | — | — | — | — | ** | ||||||||||||
239 | CRFT | SEMIOTICIAN | 1.00x | 40 | 15 | 16 | 17 | 17 | 16 | 17 | 17 | 17 | ** | ||||||||||||
240 | |||||||||||||||||||||||||
241 | |||||||||||||||||||||||||
242 | MISC RESERVES | ENHANCED CHAIN REACTION | COMBINED ENHANCED FP + ENHANCED CR | ||||||||||||||||||||||
243 | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | |||||||||||||||||||||||
244 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||||
245 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||||||
246 | CRFT | BUMP IN THE NIGHT | 1.10x | 40 | 8 | 9 | 10 | 10 | 10 | 10 | 10 | 10 | |||||||||||||
247 | CRFT | PALMYRA-B | 0.95x | 42 | 10 | 11 | 12 | 12 | — | — | — | — | ** | ||||||||||||
248 | |||||||||||||||||||||||||
249 | Magazine Sizes: Clown Cartridge, Origin Traits, etc Visual tables of all non-sunset Rocket Launchers magazine sizes w/ Clown Cartridge, Dream Work, Restoration Ritual, Stunning Recovery, Slideshot, Slideways, and Overflow | ||||||||||||||||||||||||
250 | |||||||||||||||||||||||||
251 | |||||||||||||||||||||||||
252 | AMMO-AFFECTING PERKS | MAX MAGAZINE SIZE | |||||||||||||||||||||||
253 | Numbers assume Origin Trait has activated or is the total amount of Rockets fired without a manual reload (Bipod is w/ Envious Assassin) | ||||||||||||||||||||||||
254 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||||
255 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | ORIGIN TRAIT | base | |||||||||||||||||||
256 | CROWNING DUOLOGUE | Dream Work | 2 | 4 | — | Once per manual reload: Assists or Assisted Kills refills and overflows 66% of the magazine from reserves (rounds up; +1 for Rockets) | |||||||||||||||||||
257 | COLD COMFORT | Restoration Ritual | 2 | 4 | 6 | On Ally Revival or Combatant Finisher: Prepares an "Emergency Reload" which refills the magazine from reserves when the magazine reaches 0 (+1 for Rockets) | |||||||||||||||||||
258 | |||||||||||||||||||||||||
259 | MAGAZINE REFRESH | ||||||||||||||||||||||||
260 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | ORIGIN TRAIT | Refreshes magazine on trigger | |||||||||||||||||||
261 | ADPT | BRAYTECH OSPREY | Stunning Recovery | +1 | On Stunning a Champion (with the Weapon, or Elemental/other effects while Weapon is currently equipped) Refills the magazine by 25% from reserves (rounds up; +1 for Rockets) | ||||||||||||||||||||
262 | ADPT | THE HOTHEAD | |||||||||||||||||||||||
263 | |||||||||||||||||||||||||
264 | MAGAZINE REFRESH | ||||||||||||||||||||||||
265 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | WEAPON PERK | Refreshes magazine on trigger | |||||||||||||||||||
266 | CRUX TERMINATION IV | Slideshot | +1 (including w/ Bipod) | Sliding: Refills 15% of the magazine (rounds up; +1 for Rockets - including Bipod) Slideways lasts for 3 seconds and cannot be refreshed (aka internal cooldown) Slideshot has a 0.3s cooldown between each activation | |||||||||||||||||||||
267 | CRFT | APEX PREDATOR | Slideways | ||||||||||||||||||||||
268 | |||||||||||||||||||||||||
269 | |||||||||||||||||||||||||
270 | MAGAZINE SIZES I | MAX MAGAZINE SIZE | |||||||||||||||||||||||
271 | Overflow | Clown Cartridge | |||||||||||||||||||||||
272 | MADE & VERIFIED BY @COURTPROJECTS | On Special or Power Ammo Brick Pickup: Refills the magazine and grants 100% increased magazine capacity (+1 for Rockets) | |||||||||||||||||||||||
273 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | Upon finishing an Explicit Reload: Refills the magazine and randomly grants 10% to 50% increased magazine capacity (rounds up; this is always +1 for Rockets -- "Explicit Reload" is manual, Marksman's Dodge, and Dragon's Shadow reloads only) | ||||||||||||||||||
274 | ADPT | THE HOTHEAD | 1.10x | 34 | — | 2 | |||||||||||||||||||
275 | ADPT | TOMORROW'S ANSWER* | 1.00x | 37 | — | 2 | *Clown Cartridge is a 'Legacy Perk' on Tomorrow's Answer; it no longer rolls on it but is tracked here for posterity | ||||||||||||||||||
276 | CRUX TERMINATION IV | 1.10x | 45 | — | 2 | ||||||||||||||||||||
277 | ROYAL ENTRY | 0.95x | 45 | — | 2 | ||||||||||||||||||||
278 | ADPT | HEZEN VENGEANCE* | 1.10x | 50 | 2 | — | *Overlow is currently a unique Perk roll only to Hezen Vengeance | ||||||||||||||||||
279 | |||||||||||||||||||||||||
280 | |||||||||||||||||||||||||
281 | MAGAZINE SIZES II | MAX MAGAZINE SIZE | |||||||||||||||||||||||
282 | Clown Cartridge + Bipod | ||||||||||||||||||||||||
283 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||||
284 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | |||||||||||||||||||
285 | CRUX TERMINATION IV | 1.10x | 45 | 3 | *Clown Cartridge + Bipod is currently a unique Perk combo-roll only to Crux Termination IV | ||||||||||||||||||||
286 | |||||||||||||||||||||||||
287 | Misc Rocket Perks & Interactions Visual tables of all non-sunset Rocket launchers w/ithPermeability, Danger Zone, and Surrounded | ||||||||||||||||||||||||
288 | |||||||||||||||||||||||||
289 | |||||||||||||||||||||||||
290 | MISC PERKS | ||||||||||||||||||||||||
291 | |||||||||||||||||||||||||
292 | MADE & VERIFIED BY @COURTPROJECTS | Permeability | |||||||||||||||||||||||
293 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | On Class Ability usage: Changes the Rocket Launcher's damage type to match your Subclass Element until the Rocket Launcher is stowed Elements can interact with any triggers related to Elements (Surges, Sandbox Aspects, etc) | |||||||||||||||||||
294 | CRUX TERMINATION IV | 1.10x | |||||||||||||||||||||||
295 | SLEEPLESS | 1.00x | |||||||||||||||||||||||
296 | |||||||||||||||||||||||||
297 | MADE & VERIFIED BY @COURTPROJECTS | Danger Zone | |||||||||||||||||||||||
298 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | Rocket Jump! | |||||||||||||||||||
299 | CRFT | APEX PREDATOR | 1.10x | ||||||||||||||||||||||
300 | BLOWOUT | 1.10x | |||||||||||||||||||||||
301 | ADPT | THE HOTHEAD | 1.10x | ||||||||||||||||||||||
302 | CRFT | SEMIOTICIAN | 1.00x | ||||||||||||||||||||||
303 | |||||||||||||||||||||||||
304 | MADE & VERIFIED BY @COURTPROJECTS | Surrounded | |||||||||||||||||||||||
305 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | While within 8 metres of 3 or more enemies, and for 1.5s after condition is no longer met: Gain increased damage | |||||||||||||||||||
306 | CRFT | APEX PREDATOR | 1.10x | Damage split Enhanced values in ( ) Impact: 40% (41.8%) Detonation: 35% (47%) | |||||||||||||||||||||
307 | CRUX TERMINATION IV | 1.10x | *Wolfpack Rounds receive 35% increased Detonation Damage and no increase to Impact Damage | ||||||||||||||||||||||
308 | |||||||||||||||||||||||||
309 | MADE & VERIFIED BY @COURTPROJECTS | Explosive Light | |||||||||||||||||||||||
310 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | Picking up Orbs of Power stacks Explosive Light buff up to 6 times (7 if Enhanced) Buff grants the following: Increased damage +100 Blast Radius | |||||||||||||||||||
311 | ASCENDANCY | 0.95x | Impact: 25% Detonation: 25% | ||||||||||||||||||||||
312 | CRFT | APEX PREDATOR | 1.10x | *Wolfpack Rounds are not increased by Explosive Light. | |||||||||||||||||||||
313 | BLOWOUT | 1.10x | |||||||||||||||||||||||
314 | COLD COMFORT | 1.10x | |||||||||||||||||||||||
315 | CRUX TERMINATION IV | 1.10x | |||||||||||||||||||||||
316 | ADPT | THE HOTHEAD | 1.10x | ||||||||||||||||||||||
317 | CRFT | PALMYRA-B | 0.95x | ||||||||||||||||||||||
318 | CRFT | SEMIOTICIAN | 1.00x | ||||||||||||||||||||||
319 | |||||||||||||||||||||||||
320 | MADE & VERIFIED BY @COURTPROJECTS | Lasting Impression | |||||||||||||||||||||||
321 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | Alters the Rocket projectile to attach on impact and detonate after 3 seconds Increased Detonation damage +50 Blast Radius (+55 if Enhanced) | |||||||||||||||||||
322 | ADPT | BRAYTECH OSPREY | 1.00x | Impact Damage is unaffected Non-High-Impacts: 25% Explosive Damage ~19.4% Total Damage High-Impacts: 25% Explosive Damage ~22.4% Total Damage | |||||||||||||||||||||
323 | BLOWOUT | 1.10x | *Wolfpack Rounds Detonation damage is increased by 25% (Impact is not), resulting in a 17% total damage. | ||||||||||||||||||||||
324 | CODE DUELLO | 1.00x | |||||||||||||||||||||||
325 | HERETIC | 1.10x | |||||||||||||||||||||||
326 | ADPT | HEZEN VENGEANCE | 1.10x | 1 | 3.5 | 1.25 | |||||||||||||||||||
327 | ADPT | THE HOTHEAD | 1.10x | 2500 | 2500 | 8750 | 11250 | ||||||||||||||||||
328 | CRFT | PALMYRA-B | 0.95x | 10937.5 | 13437.5 | 1.194444444 | |||||||||||||||||||
329 | CRFT | RED HERRING | 1.10x | ||||||||||||||||||||||
330 | ROAR OF THE BEAR | 1.00x | 1 | 8.7 | 1.25 | ||||||||||||||||||||
331 | ROYAL ENTRY | 0.95x | 2500 | 2500 | 21750 | 24250 | |||||||||||||||||||
332 | ADPT | TOMORROW'S ANSWER | 1.00x | 27187.5 | 29687.5 | 1.224226804 | |||||||||||||||||||
333 | |||||||||||||||||||||||||
334 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | ||||||||||||||||||||||||
335 | |||||||||||||||||||||||||
336 | |||||||||||||||||||||||||
337 | |||||||||||||||||||||||||
338 | Ammo Gains per Ammo Brick Visual tables of how much ammo you gain from Regular, Ammo Finder, Cenotaph Mask, and Aeon's Sect of Insight bricks | ||||||||||||||||||||||||
339 | |||||||||||||||||||||||||
340 | |||||||||||||||||||||||||
341 | ROCKET LAUNCHER AMMO PICK-UPS | ||||||||||||||||||||||||
342 | |||||||||||||||||||||||||
343 | Mossy's spreadsheets (click here for a link) have much more detailed information. From a top-level explanation, ammo from 'Regular' Purple Bricks depend on the reserve size - or total ammo capacity - of the Rocket Launcher. Ammo granted from bricks is based on a range between X% to Y%, which is why you may see "A or B" numbers as it could be one of those numbers depending on the ammo brick's range. In general: the higher the total ammo capacity, the more ammo you gain from a Purple Brick. Finder, Cenotaph, and Aeon Bricks all interact as expected. | ||||||||||||||||||||||||
344 | |||||||||||||||||||||||||
345 | |||||||||||||||||||||||||
346 | AMMO PICKUP BASE | AMMO PICKUP w/ BIPOD | |||||||||||||||||||||||
347 | REGULAR (BASE) PICKUPS | ||||||||||||||||||||||||
348 | Total Ammo Capacity (MAGAZINE + RESERVES) | Total Ammo Capacity (MAGAZINE + RESERVES) | |||||||||||||||||||||||
349 | Credit Court + Mossy | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 14 | 15 | 16 | 17 | |||||||||||
350 | Regular Purple Brick Pickups (No Scavenger, No Finder, No Exotic) | 2 | 2 or 3 | 2 or 3 | 2 or 3 | 3 | 3 or 4 | 3 or 4 | 3 or 4 | 3 or 4 | 4 or 5 | 4 or 5 | 4 or 5 | 4 or 5 or 6 | |||||||||||
351 | Scavenger Mods interact with Regular Purple Bricks: always grants +1 Rocket on top of the value above (regardless of how many Mods you have active) | ||||||||||||||||||||||||
352 | Eyes of Tomorrow, Two-Tailed Fox, and Wardcliff Coil have reduced ammo gains from Regular Purple Bricks - testing ongoing and tbc | ||||||||||||||||||||||||
353 | |||||||||||||||||||||||||
354 | Regular Purple Bricks grant an amount between the range of 22%—29% (the game randomly picks a value between this range on pick-up) based on your Rocket's total ammo capacity number rounded up e.g. Apex Predator with 2/3x Reserve Mods gets a total ammo capacity of 9 - picking up a Regular Purple Brick will provide either 2 or 3 Rockets depending on the variability — with Scavenger Mods this is increased to +3 or +4 Rockets | ||||||||||||||||||||||||
355 | |||||||||||||||||||||||||
356 | AMMO FINDER MODS | ||||||||||||||||||||||||
357 | Bricks have particle effects and are highlighted more than Regular Bricks | ||||||||||||||||||||||||
358 | Credit Court + Mossy | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 14 | 15 | 16 | 17 | |||||||||||
359 | Ammo Finder Purple Brick Pickups @ 1x | 1x Mod | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 or 2 | 1 or 2 | 1 or 2 | ||||||||||
360 | Ammo Finder Purple Brick Pickups @ 2x | 2x Mods | 1 or 2 | 1 or 2 | 1 or 2 | 2 | 2 | 2 | 2 or 3 | 2 or 3 | 2 or 3 | 2 or 3 | 2 or 3 | 3 | 3 | ||||||||||
361 | Ammo Finder Purple Brick Pickups @ 3x | 3x Mods | 2 | 2 | 2 or 3 | 2 or 3 | 3 | 3 | 3 or 4 | 3 or 4 | 3 or 4 | 4 | 4 or 5 | 4 or 5 | 4 or 5 | ||||||||||
362 | Scavenger Mods interact with Ammo Finder Purple Bricks: always grants +1 Rocket on top of the value above (regardless of how many Mods you have active) | ||||||||||||||||||||||||
363 | Ammo Scout Mods: grants 27.5% [1x] | 60% [2x] of a Regular Purple Brick for allies (acts like Ammo Finder Purple Bricks) | ||||||||||||||||||||||||
364 | |||||||||||||||||||||||||
365 | Ammo Finder Brick values are always calculated on creation of the Brick — not on pick-up i.e. it will always be the same value based on the Finder Mods you had equipped at the time of creation meaning you can't "game" the system by equipping more Finder Mods before picking the Brick up | ||||||||||||||||||||||||
366 | |||||||||||||||||||||||||
367 | Ammo Finder Purple Bricks grant an average of 27.5% [1x] | 60% [2x] | 100% [3x] rounded up based on a Regular Purple Brick pickup amount between the range of 22%—26.99% e.g. same Apex Predator example: 1x Ammo Finder Purple Brick: 1 Rocket | 2x Ammo Finder Purple Brick: 2 Rockets | 3x Ammo Finder Purple Brick: 2 or 3 Rockets — with Scavenger Mods this is increased to +2 | +3 | +3 or +4 Rockets respectively | ||||||||||||||||||||||||
368 | |||||||||||||||||||||||||
369 | CENOTAPH MASK | ||||||||||||||||||||||||
370 | Bricks have particle effects and are highlighted more than Regular Bricks | ||||||||||||||||||||||||
371 | Credit Court + Mossy | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 14 | 15 | 16 | 17 | |||||||||||
372 | Cenotaph Mask Purple Brick Pickups | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | |||||||||||
373 | Scavenger Mods interact with Cenotaph Mask Purple Bricks: always grants +1 Rocket on top of the value above (regardless of how many Mods you have active) | ||||||||||||||||||||||||
374 | |||||||||||||||||||||||||
375 | Cenotaph Mask's Purple Bricks always provides ~9.99% (this value is an approximation; exact number TBC) of a Rocket's total ammo capacity rounded to the nearest whole number (down if x.499... || up if x.5) e.g. same Apex Predator example: 9.99% of 9 is 0.8991 (1 rounded up) meaning you get +1 Rocket from Cenotaph Mask Purple Bricks — with Scavenger Mods this is increased to +2 | ||||||||||||||||||||||||
376 | |||||||||||||||||||||||||
377 | AEON'S SECT OF INSIGHT | ||||||||||||||||||||||||
378 | Bricks have particle effects and are highlighted more than Regular Bricks | ||||||||||||||||||||||||
379 | Credit Court + Mossy | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 14 | 15 | 16 | 17 | |||||||||||
380 | Aeon's Sect of Insight Purple Brick Pickups | 2 | 2 | 2 | 2 | 2 | 2 or 3 | 2 or 3 | 2 or 3 | 2 or 3 | 3 | 3 | 3 | 3 or 4 | |||||||||||
381 | Scavenger Mods interact with Aeon's Sect of Insight Purple Bricks: always grants +1 Rocket on top of the value above (regardless of how many Mods you have active) | ||||||||||||||||||||||||
382 | You can also double-dip with Cenotaph Mask with Aeon's Sect of Insight: finishing a Cenotaph-marked Miniboss will provide both a Sect of Insight Purple Brick and a Cenotaph Purple Brick | ||||||||||||||||||||||||
383 | |||||||||||||||||||||||||
384 | Aeon's Sect of Insight Purple Bricks always provides ~60% of a Regular Purple Brick rounded up (acts similar to a 2x Ammo Finder Mod) e.g. same Apex Predator example: 60% of 2 or 3 is 1.2 or 1.8 (2 rounded up) meaning you get +2 Rockets from Aeon's Sect of Insight Purple Bricks with Scavenger Mods this is increased to +3 | ||||||||||||||||||||||||
385 | |||||||||||||||||||||||||
386 | |||||||||||||||||||||||||
387 | AMMO CONSERVATION (Ammo on Swap) | ||||||||||||||||||||||||
388 | |||||||||||||||||||||||||
389 | |||||||||||||||||||||||||
390 | Swapping from one Heavy to another consumes a % portion of your total ammo For Rockets (and all Heavies) this is ~50% every time you swap - meaning you lose half of your total ammo e.g. having 8 Rockets, then swapping to another Rocket the total ammo count goes to 4, swapping again will bring it down to 2 Swapping from a Rocket to a non-Rocket works the same way and is proportionally split, even when using larger magazine weapons like Machine Guns e.g. you'll always end up with lower total ammo on swap - Bungie fixed the weirdness with Wardcliff Coil years ago and Bipod Rockets in S22 | ||||||||||||||||||||||||
391 | |||||||||||||||||||||||||
392 | |||||||||||||||||||||||||
393 | |||||||||||||||||||||||||
394 | |||||||||||||||||||||||||
395 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | ||||||||||||||||||||||||
396 | |||||||||||||||||||||||||
397 | |||||||||||||||||||||||||
398 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | |
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1 | COMBATANT CLASSIFICATION OVERVIEW GUIDE | |||||||||||||||||||||||||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Massive Breakdowns PVE Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | |||||||||||||||||||||||||||||||||||||||||
3 | Last Data Change: 29 April 2024 —— Updated and Checked for Destiny 2: Update 7.3.6.2 (23 April) | __________ _____Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | ||||||||||||||||||||||||||||||||||||||||||||
4 | Combatants Classification & Tiers Guide Overview Guide; Combatant Families, Iconography, and more | |||||||||||||||||||||||||||||||||||||||||||||
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8 | THIS TAB HAS BEEN UPDATED WITH UPDATE 7.3.5 DATA MINIBOSSES AND CHAMPIONS NOW RECEIVE EXTRA DAMAGE FROM BOSS SPEC (no longer from Major Spec) | |||||||||||||||||||||||||||||||||||||||||||||
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26 | Designed and Maintained by @CourtProjects | COMBATANTS CLASSIFICATION / RANK If this graphic is being viewed externally as an image (Twitter, Discord, etc) see it and much more over on: url.d2clarity.com/combatants | ||||||||||||||||||||||||||||||||||||||||||||
27 | ||||||||||||||||||||||||||||||||||||||||||||||
28 | TYPE CLASSIFICATION | MINORS | MAJORS | ULTRAS / BOSSES | CRUCIBLE / PvP | Key "n/a" = No Effect/Not Applicable "Check Icon" = Match to synergise with Mod/ Abilities/etc (e.g. a Scorpius Turret with a Rank-and-File Icon will be affected by Minor Spec) "Exc." = Exception | ||||||||||||||||||||||||||||||||||||||||
29 | COMBATANT FAMILY NAME | "Rank-and-File" | "Elite" | "Miniboss" | "Boss" | GRAPHIC MADE BY @COURTPROJECTS | "Construct" | "Guardian" | ||||||||||||||||||||||||||||||||||||||
30 | COMBATANT ICON | |||||||||||||||||||||||||||||||||||||||||||||
31 | ICON DESCRIPTION | Square Icon w/ Race Icon in middle | Shield Icon w/ Race Icon in middle | Downwards Triangle Icon w/ Race Icon in middle | Angled Square Icon w/ Skull Icon in middle | n/a* - the Icon above is unofficial *Most Constructs do not actually have an Icon or they use the Boss icon; see their section further down this page for more info | Hunters, Titans, and Warlocks | |||||||||||||||||||||||||||||||||||||||
32 | SUB-FAMILY NAME | "Minors" | "Elites" | "Miniboss" | "Champion" | "Boss" | "Vehicle" | "Automaton" | "Turret" | "Sentry" | "Emplacement" | "Player" | ||||||||||||||||||||||||||||||||||
33 | SUB-FAMILY ICON (these are not official) | Author Notes & Misc | ||||||||||||||||||||||||||||||||||||||||||||
34 | ||||||||||||||||||||||||||||||||||||||||||||||
35 | Vorpal Weapon Primary: 20% Special: 15% Heavy: 10% | |||||||||||||||||||||||||||||||||||||||||||||
36 | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||||||
37 | Exc. Ship Turrets | Active Super | ||||||||||||||||||||||||||||||||||||||||||||
38 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
39 | Redirection 1x: 20% || 2x: 40% 3x: 60% || 4x: 80% 5-20x: 100% | Damage to add Stacks | ||||||||||||||||||||||||||||||||||||||||||||
40 | n/a | Check Icon | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||||||
41 | Exc.Tanks | |||||||||||||||||||||||||||||||||||||||||||||
42 | ||||||||||||||||||||||||||||||||||||||||||||||
43 | Spec Mods 7.77% | Taken Spec applies to ALL Taken Combatants and in ALL locations | ||||||||||||||||||||||||||||||||||||||||||||
44 | Check Icon | Check Icon | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||||
45 | Minor Spec | Major Spec | Boss Spec | Boss Spec | Boss Spec | Boss Spec | Boss Spec | |||||||||||||||||||||||||||||||||||||||
46 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
47 | Adept Big Ones 7.77% | |||||||||||||||||||||||||||||||||||||||||||||
48 | n/a | Check Icon | Check Icon | n/a | n/a | |||||||||||||||||||||||||||||||||||||||||
49 | ||||||||||||||||||||||||||||||||||||||||||||||
50 | ||||||||||||||||||||||||||||||||||||||||||||||
51 | Häkke Breach Damage Split 15% || 30% | Automata receive both 15% and 30% damage splits as they seem to be flagged as both Instruments AND Turrets/Sentries | ||||||||||||||||||||||||||||||||||||||||||||
52 | n/a | n/a | n/a | n/a | n/a | 15% | 15%*30% | 30% | 30% | 30% | n/a | |||||||||||||||||||||||||||||||||||
53 | Exc. Unoccupied | 49.5% total | ||||||||||||||||||||||||||||||||||||||||||||
54 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
55 | Deconstruct 40% | |||||||||||||||||||||||||||||||||||||||||||||
56 | n/a | n/a | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||
57 | ||||||||||||||||||||||||||||||||||||||||||||||
58 | ||||||||||||||||||||||||||||||||||||||||||||||
59 | Sundering Reload/Charge Rate | Sundering works on Vex Cubes/Oracles (other Construct perks don't) and some Neomuna destructible environments | ||||||||||||||||||||||||||||||||||||||||||||
60 | n/a | n/a | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||
61 | ||||||||||||||||||||||||||||||||||||||||||||||
62 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
63 | SUB-FAMILY NAME | "Minors" Rank-and-File Minor | "Elites" Elite Major | "Miniboss" Miniboss Ultra | "Champion" Miniboss Ultra | "Boss" Boss Ultra | "Vehicle" Construct Ultra | "Automata" Construct Ultra | "Turret" Construct Ultra | "Sentry" Construct Ultra | "Emplacement" Construct Ultra | "Player" Guardian PvP | ||||||||||||||||||||||||||||||||||
64 | ||||||||||||||||||||||||||||||||||||||||||||||
65 | Gambit Blockers & Unique Enemies | |||||||||||||||||||||||||||||||||||||||||||||
66 | n/a | 5-Mote Blocker | 10-Mote Blocker 15-Mote Blocker Primeval Envoy | n/a | Primeval | n/a | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||
67 | ||||||||||||||||||||||||||||||||||||||||||||||
68 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
69 | Finishable Can you 'Finish' them? | Boss-type Lucent Hive can be Finished Guardians, Hydras, Bosses, and Automata cannot be Finished | ||||||||||||||||||||||||||||||||||||||||||||
70 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||||
71 | Exc. Lucent Hive | |||||||||||||||||||||||||||||||||||||||||||||
72 | ||||||||||||||||||||||||||||||||||||||||||||||
73 | Sect of Insight Finishing for Ammo Types | Boss-type Lucent Hive can be Finished to produce Heavy Ammo | ||||||||||||||||||||||||||||||||||||||||||||
74 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||
75 | Special Ammo | Heavy Ammo | Heavy Ammo | Exc. Lucent Hive | ||||||||||||||||||||||||||||||||||||||||||
76 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
77 | Disorient Can you Disorient them? | Disorient is NOT the same as Arc Blind - can apply Disorient to most Combatants but it has no effect to Champions and Lucent Hive | ||||||||||||||||||||||||||||||||||||||||||||
78 | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||||||
79 | Exc. Lucent Hive | Exc. Single Seater | ||||||||||||||||||||||||||||||||||||||||||||
80 | ||||||||||||||||||||||||||||||||||||||||||||||
81 | Arc Blind Can you Blind them? | You can apply Arc Blind on every Combatant, but only the highlighted are affected (stop firing, disoriented, etc) | ||||||||||||||||||||||||||||||||||||||||||||
82 | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||||||
83 | Counter: Unstops | Exc. Single Seater | ||||||||||||||||||||||||||||||||||||||||||||
84 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
85 | Suppression Can you Suppress them? (Full Effect) | You can apply Suppression on every Combatant, but only the highlighted are affected (stop firing, suppress abilities, etc) | ||||||||||||||||||||||||||||||||||||||||||||
86 | n/a | n/a | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||
87 | Counter: Overloads | Exc. Lucent Hive | Exc. Single Seater | |||||||||||||||||||||||||||||||||||||||||||
88 | ||||||||||||||||||||||||||||||||||||||||||||||
89 | Freeze Can you Freeze them? | Bosses can be Frozen but they will immediately shatter out of it effect | ||||||||||||||||||||||||||||||||||||||||||||
90 | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||||
91 | ||||||||||||||||||||||||||||||||||||||||||||||
92 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
93 | Suspend Can you Suspend them? | Bosses cannot be physically Suspended in the air but they do receive an AOE "burst" | ||||||||||||||||||||||||||||||||||||||||||||
94 | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||||
95 | ||||||||||||||||||||||||||||||||||||||||||||||
96 | ||||||||||||||||||||||||||||||||||||||||||||||
97 | SUB-FAMILY NAME | "Minors" Rank-and-File Minor | "Elites" Elite Major | "Miniboss" Miniboss Ultra | "Champion" Miniboss Ultra | "Boss" Boss Ultra | "Vehicle" Construct Ultra | "Automata" Construct Ultra | "Turret" Construct Ultra | "Sentry" Construct Ultra | "Emplacement" Construct Ultra | "Player" Guardian PvP | ||||||||||||||||||||||||||||||||||
98 | ||||||||||||||||||||||||||||||||||||||||||||||
99 | Assassin's Cowl Benefit Split (Invis Duration) Powered Melee || Finisher | Boss-type Lucent Hive can be Finished to get the same 15.8s duration | ||||||||||||||||||||||||||||||||||||||||||||
100 | 6.8s 9.8s | 9.8s 12.7s | 12.8s 15.8s | 12.8s 15.8s | 13.3s | n/a | Check Icon | Check Icon | n/a | n/a | 9.8s | |||||||||||||||||||||||||||||||||||
101 | ||||||||||||||||||||||||||||||||||||||||||||||
102 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
103 | Felwinter's H. Benefit Split (Debuff Duration & Radius) Powered Melee || Finisher | Boss-type Lucent Hive can be Finished to get the same 20s duration and 25m range | ||||||||||||||||||||||||||||||||||||||||||||
104 | 5s || 10m 10s || 10m | 10s || 15m 15s || 15m | 15s || 20m 20s || 20m | 15s || 20m 20s || 20m | 20s || 25m | n/a | Check Icon | Check Icon | n/a | n/a | 10s || 15m | |||||||||||||||||||||||||||||||||||
105 | ||||||||||||||||||||||||||||||||||||||||||||||
106 | FELWINTER'S HELM DATA PRE-S23 SANDBOX | |||||||||||||||||||||||||||||||||||||||||||||
107 | ||||||||||||||||||||||||||||||||||||||||||||||
108 | Foetracer Which enemies activates its Surge Boost perk | Enemies highlighted = they are affected | ||||||||||||||||||||||||||||||||||||||||||||
109 | n/a | Check Icon | Check Icon | Check Icon | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||
110 | ||||||||||||||||||||||||||||||||||||||||||||||
111 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
112 | Peregrine G. Which enemies returns a Melee charge on hit | Boss-type Tormentors are also affected (but NOT Nezarec) | ||||||||||||||||||||||||||||||||||||||||||||
113 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||
114 | Exc. Tormentors; not Nez | |||||||||||||||||||||||||||||||||||||||||||||
115 | ||||||||||||||||||||||||||||||||||||||||||||||
116 | Cenotaph Mask Which enemies spawns a Heavy Ammo brick | Enemies highlighted = they are affected and will spawn a Heavy Ammo brick for allies | ||||||||||||||||||||||||||||||||||||||||||||
117 | n/a | n/a | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||
118 | ||||||||||||||||||||||||||||||||||||||||||||||
119 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
120 | ||||||||||||||||||||||||||||||||||||||||||||||
121 | ||||||||||||||||||||||||||||||||||||||||||||||
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124 | ||||||||||||||||||||||||||||||||||||||||||||||
125 | ||||||||||||||||||||||||||||||||||||||||||||||
126 | ||||||||||||||||||||||||||||||||||||||||||||||
127 | ||||||||||||||||||||||||||||||||||||||||||||||
128 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||||||||||||||||||||||
129 | ||||||||||||||||||||||||||||||||||||||||||||||
130 | ||||||||||||||||||||||||||||||||||||||||||||||
131 | ||||||||||||||||||||||||||||||||||||||||||||||
132 | A Lesson In Identification | |||||||||||||||||||||||||||||||||||||||||||||
133 | ||||||||||||||||||||||||||||||||||||||||||||||
134 | ||||||||||||||||||||||||||||||||||||||||||||||
135 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
136 | "Yellow Bars" - what does that mean? Potentially 3 different Combatants if you ask a few players. Is that a shade of Orange, is that Gold, is that actually Yellow? What if I told you that you can identify every primary Combatant with 1 simple glance without going into the debate and confusion (especially for our color blind or those that use different UI color filter friends) of health bar colors? | |||||||||||||||||||||||||||||||||||||||||||||
137 | ||||||||||||||||||||||||||||||||||||||||||||||
138 | Rank-and-File = Square Icon Elite = Shield Icon Miniboss/Champion = Downwards Triangle Boss = Skull Icon | |||||||||||||||||||||||||||||||||||||||||||||
139 | ||||||||||||||||||||||||||||||||||||||||||||||
140 | ||||||||||||||||||||||||||||||||||||||||||||||
141 | ||||||||||||||||||||||||||||||||||||||||||||||
142 | Looking for more technical details? Check out Mossy's Outgoing Damage Scaling Spreadsheet! This contains information related to Combatant HP, multipliers, damage reductions, and much more! e.g. Minibosses have vastly different multipliers vs Bosses! | |||||||||||||||||||||||||||||||||||||||||||||
143 | ||||||||||||||||||||||||||||||||||||||||||||||
144 | ||||||||||||||||||||||||||||||||||||||||||||||
145 | ||||||||||||||||||||||||||||||||||||||||||||||
146 | ||||||||||||||||||||||||||||||||||||||||||||||
147 | ||||||||||||||||||||||||||||||||||||||||||||||
148 | Low-Tier represent the floor of the food pyramid; they are trash adds where individually they represent zero threat but make it up in their numbers and speed. | |||||||||||||||||||||||||||||||||||||||||||||
149 | ||||||||||||||||||||||||||||||||||||||||||||||
150 | Tier 1 Rank-and-File | Family: Minors | Psion War Beast Scorpius (also counts as "Turret") | Dreg Shank (all Variants, except Heavy) Wretch | Acolyte Thrall (all Variants) | Ravager Screeb Stalker | Fanatic | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
151 | ||||||||||||||||||||||||||||||||||||||||||||||
152 | ||||||||||||||||||||||||||||||||||||||||||||||
153 | "MINOR" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
154 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
155 | Lower-Mid-Tier have below average defence and mobility. | |||||||||||||||||||||||||||||||||||||||||||||
156 | ||||||||||||||||||||||||||||||||||||||||||||||
157 | Tier 2 Rank-and-File | Family: Minors | Incendior Legionary Phalanx | Vandal Marauder | - | Lurker Raider | Goblin Harpy Hobgoblin | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
158 | ||||||||||||||||||||||||||||||||||||||||||||||
159 | ||||||||||||||||||||||||||||||||||||||||||||||
160 | "MINOR" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
161 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
162 | Upper-Mid-Tier have above average defence and mobility. | |||||||||||||||||||||||||||||||||||||||||||||
163 | ||||||||||||||||||||||||||||||||||||||||||||||
164 | Tier 3 Rank-and-File | Family: Minors | Centurion Gladiator | Captain | Knight Wizard/Witch | Chieftain Wraith | Minotaur | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
165 | ||||||||||||||||||||||||||||||||||||||||||||||
166 | ||||||||||||||||||||||||||||||||||||||||||||||
167 | "MINOR" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
168 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
169 | High-Tier are the most bulky but generally have less mobility and aren't as spammed compared to Low-Tier. | |||||||||||||||||||||||||||||||||||||||||||||
170 | ||||||||||||||||||||||||||||||||||||||||||||||
171 | Tier 4 Rank-and-File | Family: Minors | Colossus | Brig Servitor Shank (Heavy only) | Ogre Shrieker (also counts as "Automaton") | Abomination | Cyclops (also counts as "Automaton") Hydra Wyvern | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
172 | ||||||||||||||||||||||||||||||||||||||||||||||
173 | ||||||||||||||||||||||||||||||||||||||||||||||
174 | ||||||||||||||||||||||||||||||||||||||||||||||
175 | ||||||||||||||||||||||||||||||||||||||||||||||
176 | ||||||||||||||||||||||||||||||||||||||||||||||
177 | ||||||||||||||||||||||||||||||||||||||||||||||
178 | Elites are like "Group Captains" for Rank-and-File; so while they aren't physically any larger and don't spawn as frequent as them, they do generally have a higher health pool (and different damage multipliers) and spawn more frequently compared to Minibosses and Bosses. Usually they are prefixed with a title like "Resilient" or "Honored" or "Axis" but this isn't always the case. Elites are (usually) 1 rank above their Rank-and-File variants e.g. a Tier 1 Elite Dreg would provide the same returns for various Modifiers as if it were a Tier 2 Rank-and-File enemy. | |||||||||||||||||||||||||||||||||||||||||||||
179 | ||||||||||||||||||||||||||||||||||||||||||||||
180 | ||||||||||||||||||||||||||||||||||||||||||||||
181 | ||||||||||||||||||||||||||||||||||||||||||||||
182 | Low-Tier Elites would provide the same returns for various modifiers as Tier 2 Rank-and-File enemies | |||||||||||||||||||||||||||||||||||||||||||||
183 | ||||||||||||||||||||||||||||||||||||||||||||||
184 | Tier 1 Elites | Family: Elites | Psion War Beast Scorpius (also counts as "Turret") | Dreg Shank (all Variants, except Heavy) Wretch | Acolyte Thrall (all Variants) | Ravager Screeb Stalker | Fanatic | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
185 | ||||||||||||||||||||||||||||||||||||||||||||||
186 | ||||||||||||||||||||||||||||||||||||||||||||||
187 | "ELITE" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
188 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
189 | Lower-Mid-Tier would provide the same returns for various modifiers as Tier 3 Rank-and-File enemies | |||||||||||||||||||||||||||||||||||||||||||||
190 | ||||||||||||||||||||||||||||||||||||||||||||||
191 | Tier 2 Elites | Family: Minors | Incendior Legionary Phalanx | Vandal Marauder | - | Lurker Raider | Goblin Harpy Hobgoblin | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
192 | ||||||||||||||||||||||||||||||||||||||||||||||
193 | ||||||||||||||||||||||||||||||||||||||||||||||
194 | "ELITE" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
195 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
196 | Upper-Mid-Tier would provide the same returns for various modifiers as Tier 4 Rank-and-File enemies | |||||||||||||||||||||||||||||||||||||||||||||
197 | ||||||||||||||||||||||||||||||||||||||||||||||
198 | Tier 2 Elites | Family: Minors | Centurion Gladiator | Captain | Knight Wizard/Witch | Chieftain Wraith | Minotaur | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
199 | ||||||||||||||||||||||||||||||||||||||||||||||
200 | ||||||||||||||||||||||||||||||||||||||||||||||
201 | "ELITE" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
202 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
203 | High-Tier would provide the same returns for various modifiers as Miniboss enemies (most of the time, see Ability Gains tab for exceptions) | |||||||||||||||||||||||||||||||||||||||||||||
204 | ||||||||||||||||||||||||||||||||||||||||||||||
205 | Tier 4 Elites | Family: Minors | Colossus | Brig Servitor Shank (Heavy only) | Ogre Shrieker (also counts as "Automaton") | Abomination | Cyclops (also counts as "Automaton") Hydra Wyvern | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
206 | ||||||||||||||||||||||||||||||||||||||||||||||
207 | ||||||||||||||||||||||||||||||||||||||||||||||
208 | ||||||||||||||||||||||||||||||||||||||||||||||
209 | ||||||||||||||||||||||||||||||||||||||||||||||
210 | What about the Lucent Hive Lightbearers / Tormentors? | |||||||||||||||||||||||||||||||||||||||||||||
211 | ||||||||||||||||||||||||||||||||||||||||||||||
212 | ||||||||||||||||||||||||||||||||||||||||||||||
213 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
214 | The Lucent Hive Lightbearers (aka Hive Lightbearers) are considered "Specialist" Enemies. They manifest and utilise the Light against their foes, including throwing grenades and using Supers that are all too familiar to us Guardians. Upon defeating them you must crush their Ghosts to permanently kill them, otherwise their Ghost will resurrect them back to full health. There are three Lightbearer Classes known: Arc Hive "Warlock", Solar Hive "Hunter", and Void Hive "Titan" - each with their own distinct style and abilities. Tormentors are also within this "Specialist" category. When it comes to classification identification they can be easily assigned: | |||||||||||||||||||||||||||||||||||||||||||||
215 | ||||||||||||||||||||||||||||||||||||||||||||||
216 | ||||||||||||||||||||||||||||||||||||||||||||||
217 | If the Lightbearer/Tormentor has a "Minibosses" icon they are classified as a Miniboss Miniboss Lightbearers/Tormentors are susceptible to: • Being Slowed and Frozen by Stasis • Suppressed (unable to fire) • Be Suspended • They can be Finished like other Minibosses They are affected by any modifier that affects Minibosses. | If the Lightbearer/Tormentor has a "Bosses" icon they are classified as a Boss • Boss Lightbearers/Tormentors are immune to the effects of Slow and Freeze by Stasis (but Stasis can still be "applied" to activate effects like Focusing Lens) • They can be Suppressed (e.g. knocked out of their Supers) but will still be able to fire (note: this does not apply to Raid/Dungeon/end-game activity Bosses) • They cannot be physically Suspended but the effect is still applied on them • Lucent Hive Bosses can be Finished, but Tormentors cannot They are affected by any any modifier that affects Bosses. | ||||||||||||||||||||||||||||||||||||||||||||
218 | ||||||||||||||||||||||||||||||||||||||||||||||
219 | ||||||||||||||||||||||||||||||||||||||||||||||
220 | ||||||||||||||||||||||||||||||||||||||||||||||
221 | ||||||||||||||||||||||||||||||||||||||||||||||
222 | ||||||||||||||||||||||||||||||||||||||||||||||
223 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
224 | What about Lost Sector Bosses? "I keep hearing these are all Minibosses so I shouldn't test on them!?" | |||||||||||||||||||||||||||||||||||||||||||||
225 | ||||||||||||||||||||||||||||||||||||||||||||||
226 | ||||||||||||||||||||||||||||||||||||||||||||||
227 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
228 | Okay - so this is partially true. Lost Sector "Bosses" are EITHER Minibosses OR Bosses - depending on the location of the Lost Sector. Should you do testing on them? Honestly there are much better (and faster) areas to do damage/DPS testing. Places like Kalli or Gambit Private Matches are perfectly fine to test things (those are where I test things), but if you REALLY want to use a Lost Sector "Boss" you need to test on those that are actually Bosses; using the Nessus Colossus is absolutely terrible for testing because he is a Miniboss (has different multipliers and modifiers applied to him) and gives off a false narrative of what is and isn't actually good. Please stop using him for most testing purposes. | |||||||||||||||||||||||||||||||||||||||||||||
229 | ||||||||||||||||||||||||||||||||||||||||||||||
230 | ||||||||||||||||||||||||||||||||||||||||||||||
231 | If the Lost Sector Boss has a "Minibosses" icon they are classified as a Miniboss (only in normal Lost Sectors): | If the Lost Sector Boss has a "Bosses" icon they are classified as a Boss: | ||||||||||||||||||||||||||||||||||||||||||||
232 | ||||||||||||||||||||||||||||||||||||||||||||||
233 | European Dead Zone & Nessus (exception: Legend/Master Lost Sectors) | The Cosmodrone The Dreaming City Europa | The Moon Neomuna Savathûn's Throne World Legend/Master EDZ & Nessus | |||||||||||||||||||||||||||||||||||||||||||
234 | ||||||||||||||||||||||||||||||||||||||||||||||
235 | Deprecated: Mercury, Io, The Tangled Shore, Titan | Deprecated: Mars | ||||||||||||||||||||||||||||||||||||||||||||
236 | ||||||||||||||||||||||||||||||||||||||||||||||
237 | ||||||||||||||||||||||||||||||||||||||||||||||
238 | ||||||||||||||||||||||||||||||||||||||||||||||
239 | Minibosses can be described as "Sector Chiefs" - they are much larger in appearance than both Rank-and-File and Elites but do no spawn as regular. They can be much bulkier targets and can pack a punch for those unprepared, but do not possess any abilities that Champions have. Most, but not all, of the time they also come equipped with an Elemental Shield. | |||||||||||||||||||||||||||||||||||||||||||||
240 | Minibosses | Family: Minibosses | ||||||||||||||||||||||||||||||||||||||||||||
241 | ||||||||||||||||||||||||||||||||||||||||||||||
242 | ||||||||||||||||||||||||||||||||||||||||||||||
243 | "ULTRA" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
244 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
245 | Specialist Combatants are, for all intents and purposes, just Minibosses with extra steps. These include Champions and Lucent Hive Lightbearers. Three Champion variants are known across six Enemy Races (Cabal, Fallen, Hive, Scorn, Taken, and Vex): Barrier -- Colossus, Servitor, Knight, and Hobgoblin Overload -- Captain, Chieftain, Taken Hobgoblin, and Minotaur Unstoppable -- Incendior, Ogre, Abomination, and Taken Phalanx For more information regarding Champions including types, weapon counters, Artifact Mods, and how to effectively deal with them see this Champions Tab here | |||||||||||||||||||||||||||||||||||||||||||||
246 | Champions ("Specialist") | Family: Minibosses | ||||||||||||||||||||||||||||||||||||||||||||
247 | ||||||||||||||||||||||||||||||||||||||||||||||
248 | ||||||||||||||||||||||||||||||||||||||||||||||
249 | ||||||||||||||||||||||||||||||||||||||||||||||
250 | ||||||||||||||||||||||||||||||||||||||||||||||
251 | ||||||||||||||||||||||||||||||||||||||||||||||
252 | ||||||||||||||||||||||||||||||||||||||||||||||
253 | From Strikes to Raids to even some that roam in Patrol spaces, these are top of the food chain. Bosses can be imposing threats, being visually larger and defensively tankier than Minibosses. Some Bosses can have their own immunity phases, some Bosses have their own unique damage capabilities, and some Bosses even look a lot different than "it's a Captain but larger". So, are Bosses split into sub-families? From a general perspective the answer is actually no. Sure, some Bosses like Kalli and Shiro Chi have doubled precision multipliers but that doesn't make them a seperate "Boss" and they have no other differences to Templar or Taniks outside of damage scaling due to Light Levels. | |||||||||||||||||||||||||||||||||||||||||||||
254 | Bosses | Family: Bosses | ||||||||||||||||||||||||||||||||||||||||||||
255 | ||||||||||||||||||||||||||||||||||||||||||||||
256 | ||||||||||||||||||||||||||||||||||||||||||||||
257 | "ULTRA" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
258 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
259 | The primary sub-family of Constructs - these are objects that possess the ability to move around and have a physical appearance and presence of a tank, ship, or one-seater vehicle. | Comprehensive Breakdown of all Construct Sub-Families here | ||||||||||||||||||||||||||||||||||||||||||||
260 | Vehicles & Instruments | Family: Constructs | ||||||||||||||||||||||||||||||||||||||||||||
261 | Are "Vehicles": | |||||||||||||||||||||||||||||||||||||||||||||
262 | Cabal Goliath Tanks Cabal Interceptors* Cabal Thresher Ships | Fallen Pikes* Fallen/Scorn Walker Tanks Fallen Brigs | Taken Blights | Guardian Sparrows | ||||||||||||||||||||||||||||||||||||||||||
263 | "ULTRA" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
264 | * Unoccupied Interceptors/Pikes are not affected by Häkke Breach Armaments || * Occupied Interceptors/Pikes' pilots are affected by both Minor and Boss Spec (to the vehicle hitbox only) | |||||||||||||||||||||||||||||||||||||||||||||
265 | ||||||||||||||||||||||||||||||||||||||||||||||
266 | These straddle both "Vehicle" and "Turret" sub-families, but to better differentiate between these are Automata. They are Combatant objects that do not possess the ability to move around (outside of teleporting or phasing away) and have the physical appearance of a much larger automated or sentient structure that can swivel on their own axis. | |||||||||||||||||||||||||||||||||||||||||||||
267 | Automata | Family: Constructs | ||||||||||||||||||||||||||||||||||||||||||||
268 | Are "Automata": | |||||||||||||||||||||||||||||||||||||||||||||
269 | Hive Shriekers | Vex Cyclopes | ||||||||||||||||||||||||||||||||||||||||||||
270 | "ULTRA" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
271 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
272 | "Turrets" represent static machine gun objects or ship turrets (including those fitted to non-damageable ships like Fallen Skiffs and Hive Tombships). | |||||||||||||||||||||||||||||||||||||||||||||
273 | Turrets | Family: Constructs | ||||||||||||||||||||||||||||||||||||||||||||
274 | Are "Turrets": | |||||||||||||||||||||||||||||||||||||||||||||
275 | Cabal Scorpius Turrets | Fallen Ship Turrets | Hive Ship Turrets | |||||||||||||||||||||||||||||||||||||||||||
276 | "ULTRA" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
277 | ||||||||||||||||||||||||||||||||||||||||||||||
278 | "Sentries" are very similiar to "Turrets" (and in some external breakdowns Court has folded the "Sentries" sub-family into the "Turrets" sub-family), but to better differentiate between these sub-families this guide splits them. They are Combatant objects that are spawned/casted and act like an extension to said Combatant. | |||||||||||||||||||||||||||||||||||||||||||||
279 | Sentries | Family: Constructs | ||||||||||||||||||||||||||||||||||||||||||||
280 | Are "Sentries": | |||||||||||||||||||||||||||||||||||||||||||||
281 | Scorn Chieftain's Totems | Taken Acolyte's Eye | Cabal Shadow Legion Tech Packs | |||||||||||||||||||||||||||||||||||||||||||
282 | ||||||||||||||||||||||||||||||||||||||||||||||
283 | ||||||||||||||||||||||||||||||||||||||||||||||
284 | What about other Combatants like Hydras? | What about Boss Combatants like Sepiks Prime? | ||||||||||||||||||||||||||||||||||||||||||||
285 | ||||||||||||||||||||||||||||||||||||||||||||||
286 | ||||||||||||||||||||||||||||||||||||||||||||||
287 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
288 | Despite their appearances to suggest otherwise, there are a few Combatants that are NOT classified as any Construct whatsoever: • Servitors, and Shanks (including Heavy and Sniper variants) • Vex Hydras and Wyverns (Gorgons are Elites) Their Classification would be whatever icon they have. So a Heavy Shank with a Square Icon means they are (High-Tier) Rank-and-File. | Boss Combatants like Sepiks Prime, SABER, The Warden - as well as any potential outliers like Lost Sector Servitors, Savathûn, etc - also are not considered "Constructs". They are Bosses, and have "Boss" multipliers. The only outlier worthwhile to highlight are Oryx's Daughters - they erroneously had "Elite" multipliers attached to them despite having a Boss Icon. This was fixed a few updates ago and is no longer the case. Dul Incaru is still erroneously assigned as an "Elite" Combatant. | ||||||||||||||||||||||||||||||||||||||||||||
289 | ||||||||||||||||||||||||||||||||||||||||||||||
290 | ||||||||||||||||||||||||||||||||||||||||||||||
291 | ||||||||||||||||||||||||||||||||||||||||||||||
292 | ||||||||||||||||||||||||||||||||||||||||||||||
293 | ||||||||||||||||||||||||||||||||||||||||||||||
294 | ||||||||||||||||||||||||||||||||||||||||||||||
295 | Emplacements straddle both "Ultra/Boss" and "Crucible" Classifications due to their Construct appearance but are mostly used and spawned by Guardians. | |||||||||||||||||||||||||||||||||||||||||||||
296 | Emplacements | Family: Constructs | ||||||||||||||||||||||||||||||||||||||||||||
297 | Are "Emplacements": | |||||||||||||||||||||||||||||||||||||||||||||
298 | Stasis Crystals (also applies in PvE) | Hunter Strand Decoys | Titan Barricades (both), Edge of Action's Gumdrop Bubble, and Ward of Dawn | Warlock Void Souls | Warlock Turrets | Warlock Well of Radiance Sword | ||||||||||||||||||||||||||||||||||||||||
299 | "CRUCIBLE/PvP" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
300 | *NOT Emplacements: Hunter's Tether Anchor | |||||||||||||||||||||||||||||||||||||||||||||
301 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
302 | Guardians have their own family assigned to them, but there is a lot of overlap with various modifiers, and majority of the time modifier triggers technically consider them as "Elites". For example: Felwinter's Helm trigger provides the same duration and radius than that of an Elite Combatant in PvE. | |||||||||||||||||||||||||||||||||||||||||||||
303 | Guardians | Family: Guardians | ||||||||||||||||||||||||||||||||||||||||||||
304 | ||||||||||||||||||||||||||||||||||||||||||||||
305 | ||||||||||||||||||||||||||||||||||||||||||||||
306 | ||||||||||||||||||||||||||||||||||||||||||||||
307 | ||||||||||||||||||||||||||||||||||||||||||||||
308 | ||||||||||||||||||||||||||||||||||||||||||||||
309 | ||||||||||||||||||||||||||||||||||||||||||||||
310 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||||||||||||||||||||||
311 | ||||||||||||||||||||||||||||||||||||||||||||||
312 | ||||||||||||||||||||||||||||||||||||||||||||||
313 | ||||||||||||||||||||||||||||||||||||||||||||||
314 | ||||||||||||||||||||||||||||||||||||||||||||||
315 | FOR INFORMATION ON ABILITY GAIN BY COMBATANT RANK SEE HERE | |||||||||||||||||||||||||||||||||||||||||||||
316 | ||||||||||||||||||||||||||||||||||||||||||||||
317 | ||||||||||||||||||||||||||||||||||||||||||||||
318 | ||||||||||||||||||||||||||||||||||||||||||||||
319 | Designed and Maintained by @CourtProjects | COMBATANTS CLASSIFICATION / RANK If this graphic is being viewed externally, see it and much more over on: url.d2clarity.com/combatants | ||||||||||||||||||||||||||||||||||||||||||||
320 | ||||||||||||||||||||||||||||||||||||||||||||||
321 | TYPE CLASSIFICATION | MINORS | MAJORS | ULTRAS / BOSSES | CRUCIBLE / PvP | |||||||||||||||||||||||||||||||||||||||||
322 | COMBATANT FAMILY NAME | "Rank-and-File" | "Elite" | "Miniboss" | "Boss" | GRAPHIC MADE BY @COURTPROJECTS | "Construct" | "Guardians" | ||||||||||||||||||||||||||||||||||||||
323 | COMBATANT ICON | |||||||||||||||||||||||||||||||||||||||||||||
324 | ICON DESCRIPTION | Square Icon w/ Race Icon in middle | Shield Icon w/ Race Icon in middle | Downwards Triangle Icon w/ Race Icon in middle | Angled Square Icon w/ Skull Icon in middle | n/a* - the Icon above is unofficial *Most Constructs do not actually have an Icon or they use the Boss icon; see their section further down this page for more info | Hunters, Titans, and Warlocks | |||||||||||||||||||||||||||||||||||||||
325 | SUB-FAMILY NAME | "Minors" | "Elites" | "Miniboss" | "Champion" | "Boss" | "Vehicle" | "Automaton" | "Turret" | "Sentry" | "Emplacement" | "Player" | ||||||||||||||||||||||||||||||||||
326 | SUB-FAMILY ICON (these are not official) | |||||||||||||||||||||||||||||||||||||||||||||
327 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
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1 | All Super Cooldowns & Tiers Overview Guide | |||||||||||||||||||||||
2 | ||||||||||||||||||||||||
3 | ||||||||||||||||||||||||
4 | ||||||||||||||||||||||||
5 | Updated for Season 23 Last checked and verified for: Update 7.3.6.2 - 23 April 2024 For historical change log, see below table | |||||||||||||||||||||||
6 | ||||||||||||||||||||||||
7 | Tier \ Class | |||||||||||||||||||||||
8 | HUNTER | TITAN | WARLOCK | |||||||||||||||||||||
9 | fastest | 5 417s 6m 57s | - | - | - | |||||||||||||||||||
10 | ||||||||||||||||||||||||
11 | Base Cooldown Baseline: Tier 3 Intellect Super can be gained faster by various factors like Perks, Armor, Abilities, and Mods Receiving and dealing damage also provides passive Super regeneration (faster tiers provide more passive gains vs slower tiers) | 4 455s 7m 34s | ||||||||||||||||||||||
12 | Blade Barrage | Deadfall Tether | Silence & Squall | Ward of Dawn | Chaos Reach | Well of Radiance | ||||||||||||||||||
13 | GRAPHIC MADE BY @COURTPROJECTS | GRAPHIC MADE BY @COURTPROJECTS | GRAPHIC MADE BY @COURTPROJECTS | |||||||||||||||||||||
14 | 3 500s 8m 20s | |||||||||||||||||||||||
15 | Gathering Storm | Moebius Tether | Burning Maul | Cataclysm Nova Bomb | Vortex Nova Bomb | Needlestorm | ||||||||||||||||||
16 | 2 556s 9m 16s | |||||||||||||||||||||||
17 | Arc Staff | Deadshot GG | Marksman GG | Spectral Blades | Silkstrike | Fist of Havoc | Thundercrash | Hammer of Sol | Sentinel Shield | Glacial Quake | Bladefury | Stormtrance | Daybreak | Nova Warp | Winter's Wrath | |||||||||
18 | slowest | 1 625s 10m 24s | - | - | - | |||||||||||||||||||
19 | ||||||||||||||||||||||||
20 | ||||||||||||||||||||||||
21 | ||||||||||||||||||||||||
22 | ||||||||||||||||||||||||
23 | Super Tier Changes & Additions: Historical Change Log Supers are sorted by Subclass -> Arc|Solar|Void|Stasis|Strand -> Alphabetical | |||||||||||||||||||||||
24 | ||||||||||||||||||||||||
25 | ||||||||||||||||||||||||
26 | ||||||||||||||||||||||||
27 | THE FINAL SHAPE | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
28 | Storm's Edge (New Arc Hunter Super) | Debuted T? | T5 | -- | ||||||||||||||||||||
29 | Twilight Arsenal (New Void Titan Super) | Debuted T? | T4 | |||||||||||||||||||||
30 | Song of Flame (New Solar Warlock Super) | Debuted T? | T3 | |||||||||||||||||||||
31 | T2 | |||||||||||||||||||||||
32 | T1 | -- | ||||||||||||||||||||||
33 | ||||||||||||||||||||||||
34 | SEASON 23: Wish | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
35 | Ward of Dawn | T5 -> T4 | T5 | -- | ||||||||||||||||||||
36 | Well of Radiance | T5 -> T4 | T4 | |||||||||||||||||||||
37 | T3 | |||||||||||||||||||||||
38 | T2 | |||||||||||||||||||||||
39 | T1 | -- | ||||||||||||||||||||||
40 | ||||||||||||||||||||||||
41 | SEASON 22: Witch | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
42 | Thundercrash | T3 -> T2 | T5 | |||||||||||||||||||||
43 | T4 | |||||||||||||||||||||||
44 | T3 | |||||||||||||||||||||||
45 | T2 | |||||||||||||||||||||||
46 | T1 | -- | ||||||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | SEASON 21: Deep | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
49 | Spectral Blades | T1 -> T2 | T5 | |||||||||||||||||||||
50 | Hammer of Sol | T1 -> T2 | T4 | |||||||||||||||||||||
51 | Daybreak | T1 -> T2 | T3 | |||||||||||||||||||||
52 | T2 | |||||||||||||||||||||||
53 | T1 | -- | ||||||||||||||||||||||
54 | ||||||||||||||||||||||||
55 | SEASON 20: Defiance / Lightfall | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
56 | Silkstrike | Debuted T2 | T5 | |||||||||||||||||||||
57 | Blade Fury | Debuted T2 | T4 | |||||||||||||||||||||
58 | Needlestorm | Debuted T3 | T3 | |||||||||||||||||||||
59 | T2 | |||||||||||||||||||||||
60 | T1 | |||||||||||||||||||||||
61 | ||||||||||||||||||||||||
62 | SEASON 19: Seraph | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
63 | Chaos Reach | T2 -> T4 | T5 | |||||||||||||||||||||
64 | T4 | |||||||||||||||||||||||
65 | T3 | |||||||||||||||||||||||
66 | T2 | |||||||||||||||||||||||
67 | T1 | |||||||||||||||||||||||
68 | ||||||||||||||||||||||||
69 | SEASON 18: Plunder | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
70 | Gathering Storm | Debuted T3 | T5 | |||||||||||||||||||||
71 | T4 | |||||||||||||||||||||||
72 | T3 | |||||||||||||||||||||||
73 | T2 | |||||||||||||||||||||||
74 | T1 | |||||||||||||||||||||||
75 | ||||||||||||||||||||||||
76 | SEASON 16: Risen / Witch Queen | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
77 | Arc Staff | T3 -> T2 | T5 | |||||||||||||||||||||
78 | Tether: Deadfall | T3 -> T4 | T4 | |||||||||||||||||||||
79 | Tether: Moebius Quiver | Debuted T3 | T3 | |||||||||||||||||||||
80 | Fist of Havoc | T1 -> T2 | T2 | |||||||||||||||||||||
81 | Ward of Dawn (Standalone Super) | Debuted T3 | T1 | |||||||||||||||||||||
82 | Glacial Quake | T1 -> T2 | ||||||||||||||||||||||
83 | Daybreak | T2 -> T1 | ||||||||||||||||||||||
84 | Winter's Wrath | T1 -> T2 | ||||||||||||||||||||||
85 | ||||||||||||||||||||||||
86 | SEASON 15: Lost / 30th Anniversary | |||||||||||||||||||||||
87 | Super Tier Cooldowns Added | Debuted T5 | *note: standalone Ward of Dawn Super didn't exist until S16 | Well of Radiance | ||||||||||||||||||||
88 | Debuted T4 | Blade Barrage, Silence & Squall | ||||||||||||||||||||||
89 | Debuted T3 | Arc Staff, Tether, Thundercrash, Burning Maul, both Nova Bombs | ||||||||||||||||||||||
90 | Debuted T2 | Both Golden Guns, Sentinel Shield (including Bubble), Chaos Reach, Stormtrance, Daybreak, Nova Warp | ||||||||||||||||||||||
91 | Debuted T1 | Spectral Blades, Fist of Havoc, Hammer of Sol, Glacial Quake, Winter's Wrath | ||||||||||||||||||||||
92 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
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1 | Aeon Gauntlets: Sect Mods Overview Guide Infographic at some point .. maybe | |||||||||||||||||||||||
2 | ||||||||||||||||||||||||
3 | ||||||||||||||||||||||||
4 | ||||||||||||||||||||||||
5 | Updated for Season 23 Last checked and verified for: Update 7.3.6.2 - 23 April 2024 Changes (S22 -> S23) Sect of Force (activator removed: Champion Stun and Miniboss/Boss kill): Removed 50% Grenade+Melee energy for Fireteam Members; removed 10% Super Energy for Aeon Allies Sect of Insight: Removed 35% Empowering Buff for Aeon Allies Sect of Vigor: Removed fully heal to Fireteam Members; removed 110HP Overshield for Aeon Allies | |||||||||||||||||||||||
6 | ||||||||||||||||||||||||
7 | Aeon Gauntlets for all Classes | AEON USER Affects the Aeon User only Aeon User using Aeon Gauntlets with a Sect Mod equipped, see left rows | FIRETEAM MEMBERS Aeon User benefits for all Fireteam Members Fireteam Members NOT wearing Aeon Gauntlets | FIRETEAM AEON ALLIES Aeon User benefits for all Fireteam Aeon Allies Fireteam Members also wearing Aeon Gauntlets but NOT using the same Sect Mod | ||||||||||||||||||||
8 | SECT OF FORCE MOD | Trigger | Aeon User scoring 4 Precision hits within 2.5s of each triggers the following: | Aeon User scoring 4 Precision hits within 2.5s of each triggers the following for Fireteam Members: | Aeon User scoring 4 Precision hits within 2.5s of each triggers the following for Fireteam Aeon Allies: | |||||||||||||||||||
9 | Bonuses | Any Combatant: tbc Reload with tbc Reload Scalar for 10s tbc Ready/Stow Handlings for 10s | Elites, Minibosses, Champions Combatants, or Stunning Champions: Marks the Combatant for 30 seconds Marked Combatants take 20% more damage (this stacks with Global Debuffs and Empowering Buffs) | On first Mark of Elites, Minibosses, Champions Combatants: Aeon Allies gain 33.33% Grenade and Melee energy per second for 3 seconds | ||||||||||||||||||||
10 | ||||||||||||||||||||||||
11 | SECT OF INSIGHT MOD | Trigger | Aeon User scoring 2 Precision Multikills triggers the following: | Aeon User Finishing Combatants triggers the following for all Fireteam Members: | Aeon User Finishing Combatants triggers the following for Fireteam Aeon Allies: | |||||||||||||||||||
12 | Bonuses | Spawns an Orb of Power that grants 3.57% Super Energy (spawns for everyone) | Finishing an Elite Combatant: Spawns a Special Ammo Brick Finishing a Miniboss, Champion, or Boss-tier Hive Guardian Combatant: Spawns a Heavy Ammo Brick (Ammo Bricks are 60% of a regular Ammo Brick w/ full variability) | Finishing an Elite, Miniboss, Boss, or Boss-tier Hive Guardian Combatant: Grants tbc% Super Energy | ||||||||||||||||||||
13 | ||||||||||||||||||||||||
14 | SECT OF VIGOR MOD | Trigger | The Aeon User gains the following on these Ally Death/Revival triggers: | On Aeon User Super Cast, Fireteam Members gain the following: | On Aeon User Super Cast, Fireteam Aeon Allies gain the following: | |||||||||||||||||||
15 | Bonuses | On Ally Death: 25% Class Ability 40% DR against PvE Combatants On Ally Revival: 100% Class Ability 40% DR against PvE Combatants (no DR effect in PvP despite the UI showing feedback) | Nearby Fireteam Members at Critical Health: 25% DR against PvE Combatants (no DR effect in PvP despite the UI showing feedback) | Nearby Fireteam Aeon Allies on Critical Health: 15% Class Ability energy per second; lingers for 1 second after being no longer Critical Health for 1 second | ||||||||||||||||||||
16 | ||||||||||||||||||||||||
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1 | DAMAGE REDUCTION OVERVIEW GUIDE | |||||||||||||||||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Massive Breakdowns PVE Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | |||||||||||||||||||||||||||||||||
3 | Last Data Change: NO LONGER UPDATED —— Updated and Checked for Destiny 2: NO LONGER UPDATED | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | ||||||||||||||||||||||||||||||||||||
4 | Incoming Damage Reduction Overview NO LONGER UPDATED | |||||||||||||||||||||||||||||||||||||
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22 | THIS TAB IS NO LONGER UPDATED I'LL KEEP THE "HOW DR WORKS" GUIDE HERE, BUT NO OTHER UPDATES WILL BE MADE FOR DR VALUES: SEE THE COMPENDIUM | |||||||||||||||||||||||||||||||||||||
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36 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||||||||||||||
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40 | Damage Resistance Overview | |||||||||||||||||||||||||||||||||||||
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44 | What is "Damage Resistance" and why should I care? | Can you stack multiple DRs together? | ||||||||||||||||||||||||||||||||||||
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46 | Damage Resistance - or referred to as "DR" for short and throughout this Guide Overview - is where instead of incoming damage doing its full amount to you, it does a reduced amount. This is mostly done by intrinsic bonuses or adding effects to your character, but the same principle applies when you cause Enemies to do less outgoing damage (like Strand's Sever effect). DR is helpful to bolster your defenses, especially in end-game or upper-tier activity difficulties where the aspect of survivability is more desirable. DR can be activated and is found on a plethora of Mods, Abilities, and even some Exotics. | Yes! All Resistance Modifiers stack multiplicatively, similiar to Damage Modifiers. However to actually calculate them it's a little different. With Damage Modifiers - from the perspective of percentage increases - 25% = 1.25x (i.e. read as "you do 25% increased damage") With DR - from the perspective of percentage reductions - 25% = 0.75x (i.e. read as "you receive 25% reduced damage") -- "So how does 25% = 0.75x then?" It's because of the conversion to decimal form: we're working backwards from 1x, and because we're using percentage 'reductions' (not 'increases') DR decimal numbers will ALWAYS be a value between 0.0 and 1.0 (which can be read as "no DR bonus" and "essentially immunity" respectively). | ||||||||||||||||||||||||||||||||||||
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52 | ||||||||||||||||||||||||||||||||||||||
53 | So how do you stack multiple DRs together? | I'm still a little bit confused - can you use a bigger example? | ||||||||||||||||||||||||||||||||||||
54 | ||||||||||||||||||||||||||||||||||||||
55 | Converting to decimal form is the best way to calculate, then converting back. Conversion Methodology: | Yes. Let's use three commonly stackable and achieveable DRs: | ||||||||||||||||||||||||||||||||||||
56 | Percentage --> Decimal ((100% - XX%) / 100) = 0.YY 'XX' being the percentage value you are working with; 'YY' being the converted 'XX' value in decimal form | --> <-- | Decimal --> Percentage ((1 - 0.ZZ) * 100) = AA% 'ZZ' being the decimal value you are working with; 'AA' being the converted 'ZZ' value in percentage form | X Resist Ability: 40% | Y Resist Modifier: 10% | Z Resist Mod: 25% | ||||||||||||||||||||||||||||||||
57 | Step 1 | Percentage --> Decimal ((100% - 40%) / 100) = 0.60 ((100% - 10%) / 100) = 0.90 ((100% - 25%) / 100) = 0.75 | --> | Step 2 | Multiply Results Together 0.60 * 0.90 * 0.75= 0.405 | |||||||||||||||||||||||||||||||||
58 | ||||||||||||||||||||||||||||||||||||||
59 | Example -- let's take 25% and 45% to stack together | Step 3 | Decimal --> Percentage ((1 - 0.405) * 100) = 59.5% | --> | Step 4 | Final Result Stacking DR values 40%, 10% and 25% together gives you a final combined DR value of 59.5%! | ||||||||||||||||||||||||||||||||
60 | Step 1 | Percentage --> Decimal 25% ---- ((100% - 25%) / 100) = 0.75 45% ---- ((100% - 45%) / 100) = 0.55 | --> | Step 2 | Multiply Results Together 0.75 * 0.55 = 0.4125 | |||||||||||||||||||||||||||||||||
61 | There is also a foolproof 1-calculation method which does the conversions for you: (1 - (1 - 0.40) * (1 - 0.10) * (1 - 0.25)) * 100 = 59.5% Got more than 3 DRs? Use as many [* (1 - 0.XX)] as you want after each other to calculate a huge array of DRs you may have! | |||||||||||||||||||||||||||||||||||||
62 | Step 3 | Decimal --> Percentage ((1 - 0.4125) * 100) = 58.75% | --> | Step 4 | Final Result Stacking DR values 25% and 45% together gives you a final combined DR value of 58.75%! | |||||||||||||||||||||||||||||||||
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A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | |
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1 | PERK/ABILITY GAINS & TRIGGERS Overview Guide | ||||||||||||||||||||||||
2 | |||||||||||||||||||||||||
3 | |||||||||||||||||||||||||
4 | |||||||||||||||||||||||||
5 | WORK IN PROGRESS // Updated for Season 23 Last checked and verified for: Update 7.3.6 - 9 April 2024 Credit to @Rytako for all values and verification | ||||||||||||||||||||||||
6 | |||||||||||||||||||||||||
7 | FOR INFORMATION ON COMBATANT RANKS SEE HERE Note: most of the below % gains are affected by the Season 23 Ability Changes The values below are considered 'base' - See the Data Compendium for more info | ||||||||||||||||||||||||
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11 | |||||||||||||||||||||||||
12 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
13 | Becoming Amplified | Spark of Discharge | Ember of Blistering | Ember of Empyrean | Ember of Searing | Heat Rises (Warlock) | |||||||||||||||||||
14 | DESCRIPTION | Arc Kills adds to a counter Become Amplified at 100% | Arc Weapon Kills adds to a counter Spawns 1 Ionic Trace at 100% | Ignition Kills grants Grenade Energy | Solar kills extend currently active Restoration and Radiant effects; up to a maximum of 15s | Killing Scorched Enemies grants Melee Energy | Kills while airborne with Heat Rises active increases duration and grants Melee Energy Melee Energy | Duration | ||||||||||||||||||
15 | RANK-AND-FILE | T1 | 25% | 34% | 8% | +2s | 8% | 20% | 5s | T1 | ||||||||||||||||
16 | T2 | 12.25% | +3s | 15% | 25% | 10s | T2 | |||||||||||||||||||
17 | T3 | 16.5% | +4s | 17.5% | 35% | 7s | T3 | |||||||||||||||||||
18 | T4 | 25% | +8s | 25% | 50% | 15s | T4 | |||||||||||||||||||
19 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
20 | ELITES | T1 | 50% | 67% | 12.25% | +3s | 15% | 25% | 10s | T1 | ||||||||||||||||
21 | T2 | 16.5% | +4s | 17.5% | 35% | 7s | T2 | |||||||||||||||||||
22 | T3 | 25% | +8s | 25% | 50% | 15s | T3 | |||||||||||||||||||
23 | T4 | T4 | |||||||||||||||||||||||
24 | MINIBOSSES | 50% | 100% | 25% | +8s | 25% | 50% | 15s | M | |||||||||||||||||
25 | BOSSES | 100% | 100% | 25% | +8s | 25% | 50% | 15s | B | |||||||||||||||||
26 | GUARDIANS | 50% | 67% | 20.75% | +4s | 20% | 50% | 5s | G | |||||||||||||||||
27 | T3 Rank-and-File & T2 Elite are not typos; their durations are lower for whatever reason | ||||||||||||||||||||||||
28 | |||||||||||||||||||||||||
29 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
30 | Icarus Dash (Warlock) | Devour | Feed the Void (Warlock) "Enhanced Devour" | Void Soul Siphon (Warlock) | Echo of Exchange | Whisper of Refraction | |||||||||||||||||||
31 | DESCRIPTION | Kills with Weapons or Super while airborne adds to a counter Applies Cure at 100% | Killing while Devour is active grants Grenade Energy (Values for all Devour sources) | Killing while Devour is active grants Grenade Energy (Values specifically for the Warlock Aspect) | Child of the Old God Void Soul Siphon kills grants Class Energy | Melee Kills grants Grenade Energy | Killing Slowed or Frozen Enemies grants Class Energy | ||||||||||||||||||
32 | RANK-AND-FILE | T1 | 34% | 7.5% | 15% | 10% | 7.5% | 9% | T1 | ||||||||||||||||
33 | T2 | 11.6% | 23.2% | 15% | 11% | 13% | T2 | ||||||||||||||||||
34 | T3 | 13.75% | 27.5% | 20% | 16.25% | 20% | T3 | ||||||||||||||||||
35 | T4 | 20% | 40% | 50% | 25% | 30% | T4 | ||||||||||||||||||
36 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
37 | ELITES | T1 | 11.6% | 11.6% | 23.2% | 15% | 11% | 13% | T1 | ||||||||||||||||
38 | T2 | 13.75% | 13.75% | 27.5% | 20% | 16.25% | 20% | T2 | |||||||||||||||||
39 | T3 | 20% | 20% | 40% | 50% | 25% | 30% | T3 | |||||||||||||||||
40 | T4 | 40% | T4 | ||||||||||||||||||||||
41 | MINIBOSSES | 20% | 20% | 40% | 50% | 25% | 40% | M | |||||||||||||||||
42 | BOSSES | 20% | 20% | 40% | 50% | 25% | 50% | B | |||||||||||||||||
43 | GUARDIANS | 20% | 20% | 40% | 33.33% | 16.25% | 15% | G | |||||||||||||||||
44 | Feed the Void Warlock Aspect is a 2.0x multiplier vs base Devour | ||||||||||||||||||||||||
45 | |||||||||||||||||||||||||
46 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
47 | Grim Harvest (Hunter) | Glacial Harvest (Warlock) | Thread of Mind | Thread of Finality | Thread of Rebirth | Thread of Fury | |||||||||||||||||||
48 | DESCRIPTION | Killing Slowed or Frozen Enemies spawns a Stasis Shard Combatant rank determines size | Freezing Enemies spawns Small-sized Stasis Shards | Killing Suspended Enemies grants Class Energy | Finishing Enemies spawns a number of Threadlings Combatant rank determines number | Strand Weapons Kills adds to a counter Spawn a number of Threadlings at 100% - both of which are tied to Combatant rank | Damaging targets with a Tangle (including Maelstrom Tangle) grants Melee Energy | ||||||||||||||||||
49 | RANK-AND-FILE | T1 | Small Shard | 1x | 10% | 1x | 34% | 1x | 10% | T1 | ||||||||||||||||
50 | T2 | 1x | 12% | 18% | T2 | ||||||||||||||||||||
51 | T3 | 1x | 15% | 20% | T3 | ||||||||||||||||||||
52 | T4 | 1x | 30% | 30% | T4 | ||||||||||||||||||||
53 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
54 | ELITES | T1 | Large Shard | 2x | 12% | 2x | 67% | 2x | 18% | T1 | ||||||||||||||||
55 | T2 | 2x | 15% | 20% | T2 | ||||||||||||||||||||
56 | T3 | 2x | 30% | 30% | T3 | ||||||||||||||||||||
57 | T4 | 2x | T4 | ||||||||||||||||||||||
58 | MINIBOSSES | Large Shard | 3x | 30% | 3x | 100% | 3x | 30% | M | |||||||||||||||||
59 | BOSSES | Large Shard | 3x | 30% | n/a (Lucent Bosses = 3x) | 100% | 3x | 30% | B | |||||||||||||||||
60 | GUARDIANS | Large Shard | 2x | 15% | n/a | 67% | 2x | 25% | G | |||||||||||||||||
61 | |||||||||||||||||||||||||
62 | |||||||||||||||||||||||||
63 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
64 | Ionic Trace | Firesprite | Void Breach | Stasis Shard - Base | Stasis Shard - w/ Hunger | ||||||||||||||||||||
65 | DESCRIPTION | Arc Subclass Pick-up Grants Grenade & Melee | Class Ability Energy | Solar Subclass Pick-up Grants Grenade Energy | Void Subclass Pick-up Grants Class Ability Energy | Stasis Subclass Pick-up Grants Melee Energy Sizes: Small | Large | ||||||||||||||||||||
66 | RANK-AND-FILE | T1 | 12.5% | 15% | 12.5% | 12.5% | 10% | 50% | 17.5% | 75% | T1 | |||||||||||||||||
67 | T2 | T2 | |||||||||||||||||||||||
68 | T3 | T3 | |||||||||||||||||||||||
69 | T4 | T4 | |||||||||||||||||||||||
70 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
71 | ELITES | T1 | 12.5% | 15% | 12.5% | 12.5% | 10% | 50% | 17.5% | 75% | T1 | |||||||||||||||||
72 | T2 | T2 | |||||||||||||||||||||||
73 | T3 | T3 | |||||||||||||||||||||||
74 | T4 | T4 | |||||||||||||||||||||||
75 | MINIBOSSES | 12.5% | 15% | 12.5% | 12.5% | 10% | 50% | 17.5% | 75% | M | ||||||||||||||||||
76 | BOSSES | 12.5% | 15% | 12.5% | 12.5% | 10% | 50% | 17.5% | 75% | B | ||||||||||||||||||
77 | GUARDIANS | 12.5% | 15% | 12.5% | 12.5% | 10% | 50% | 17.5% | 75% | G | ||||||||||||||||||
78 | Lucky Raspberry Bonus: +5% Fallen Sunstar Bonus: 2x | ||||||||||||||||||||||||
79 | |||||||||||||||||||||||||
80 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
81 | |||||||||||||||||||||||||
82 | Buried Bloodline Violent Reanimation | Parasite Worm's Hunger | Touch of Malice Touch of Malice | Vex Mythoclast Temporal Unlimiter | |||||||||||||||||||||
83 | DESCRIPTION | Kills adds to a counter Grants Devour at 100% | Kills from other weapons adds stacks to Worm's Hunger 20x max stacks | Kills adds to a counter Starts health regen at 100% | Kills adds to a counter Overcharged LFR Mode can be used at 6x stacks | ||||||||||||||||||||
84 | RANK-AND-FILE | T1 | 25% | 1x | 34% | 1x | T1 | ||||||||||||||||||
85 | T2 | T2 | |||||||||||||||||||||||
86 | T3 | 4x | 2x | T3 | |||||||||||||||||||||
87 | T4 | T4 | |||||||||||||||||||||||
88 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
89 | ELITES | T1 | 100% | 5x | 100% | 3x | T1 | ||||||||||||||||||
90 | T2 | 4x | 2x | T2 | |||||||||||||||||||||
91 | T3 | T3 | |||||||||||||||||||||||
92 | T4 | T4 | |||||||||||||||||||||||
93 | MINIBOSSES | 100% | 5x | 100% | 2x | M | |||||||||||||||||||
94 | BOSSES | 100% | 5x | 100% | 2x | B | |||||||||||||||||||
95 | GUARDIANS | 25% | 5x | 67% | 2x | G | |||||||||||||||||||
96 | Counter does not progress while Devour is active (as kills while Devour is active refreshes it anyway) | T1 Elite number is not a typo; they are higher for whatever reason | T1 Elite number is not a typo; they are higher for whatever reason | ||||||||||||||||||||||
97 | |||||||||||||||||||||||||
98 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
99 | |||||||||||||||||||||||||
100 | Ashen Wake Bring the Heat | Assassin's Cowl Vanishing Execution | No Backup Plans Force Multiplier | Osmiomancy Gloves Fervid Coldsnap | Point-Contact Cannon Brace Hammer of the Gods | Promethium Spur Embers of Light | |||||||||||||||||||
101 | DESCRIPTION | Kills with Fusion Grenades grants Grenade Energy | Kills with Powered Melees or Finishers grants Invis - Combatant rank determines duration Sources: Powered Melees | Finishers | Kills with Shotguns grants Melee Energy | Hitting/Freezing enemies with Coldsnap Greandes grants Grenade Energy | Kills with Thunderclap grants Melee Energy | Kills with Solar Weapons grants Class Ability Energy Energy is doubled if affected by a Rift | ||||||||||||||||||
102 | RANK-AND-FILE | T1 | 25% | 6.8s | 9.8s | 5% | 10% | 9% | 4.5% | T1 | ||||||||||||||||
103 | T2 | 9% | 22% | 13% | 6.5% | T2 | |||||||||||||||||||
104 | T3 | 13% | 34% | 20% | 10% | T3 | |||||||||||||||||||
105 | T4 | 25% | 50% | 30% | 15% | T4 | |||||||||||||||||||
106 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
107 | ELITES | T1 | 50% | 9.8s | 12.7s | 22% | 22% | 13% | 6.5% | T1 | ||||||||||||||||
108 | T2 | 34% | 34% | 20% | 10% | T2 | |||||||||||||||||||
109 | T3 | 50% | 50% | 30% | 15% | T3 | |||||||||||||||||||
110 | T4 | 40% | T4 | ||||||||||||||||||||||
111 | MINIBOSSES | 100% | 12.8s | 15.8s | 50% | 50% | 40% | 20% | M | |||||||||||||||||
112 | BOSSES | 100% | 13.3s | n/a | 50% | 50% | 50% | 25% | B | |||||||||||||||||
113 | GUARDIANS | 100% | 9.8s | n/a | 7% | 7% | 15% | 7.5% | G | |||||||||||||||||
114 | Bosses & Guardians cannot be Finished Boss-type Lucent Hive can be finished to grant 15.8s duration | ||||||||||||||||||||||||
115 | |||||||||||||||||||||||||
116 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
117 | Dawning Surprise | Unrelenting | Gun and Run | Headstone | Sword Logic | Wild Card | |||||||||||||||||||
118 | DESCRIPTION | Kills adds to a counter Spawns a Present at 100% | Kills adds to a counter Starts health regen at 100% | Kills adds to a counter Increased Sprint speed for 10s at 100% | Precision Kills spawns a Stasis Crystal Combatant rank determines size | Weapon Kills grants stacks of Sword Logic Combatant rank determines stack quality | Kills spawn Telesto Bolts Combatant rank determines the chance and number of Telesto Bolts (chance tbc) | ||||||||||||||||||
119 | RANK-AND-FILE | T1 | 16.7% | 34% | 34% | Medium Crystal | 1x | 1 Telesto Bolt | T1 | ||||||||||||||||
120 | T2 | T2 | |||||||||||||||||||||||
121 | T3 | Large Crystal | T3 | ||||||||||||||||||||||
122 | T4 | T4 | |||||||||||||||||||||||
123 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
124 | ELITES | T1 | 50% | 100% | 100% | Large Crystal | 2x | 3 Telesto Bolts | T1 | ||||||||||||||||
125 | T2 | T2 | |||||||||||||||||||||||
126 | T3 | T3 | |||||||||||||||||||||||
127 | T4 | T4 | |||||||||||||||||||||||
128 | MINIBOSSES | 50% | 100% | 100% | Large Crystal | 3x | 7 Telesto Bolts | M | |||||||||||||||||
129 | BOSSES | 50% | 100% | 100% | Large Crystal | 4x | 7 Telesto Bolts | B | |||||||||||||||||
130 | GUARDIANS | 16.7% | 67% | 100% | Large Crystal | 2x / 3x non-Super / in Super | 3 Telesto Bolts | G | |||||||||||||||||
131 | Dawning Gift grants 10% Grenade, Melee, and Class Ability - also restores ~20HP and begins health regen | Any kills refresh the current highest stack | ~6s cooldown between Bolt spawns | ||||||||||||||||||||||
132 |
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1 | VOID SANDBOX | ||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Massive Breakdowns PVE Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | ||||||||||||||||||
3 | Last Data Change: - —— Updated and Checked for Destiny 2: - | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | |||||||||||||||||||||
4 | Void Sandbox: Synergies & Interactions Guide Comprehensive Guide to the Void Sandbox and its various synergies, interactions, in-depth detail, and more | ||||||||||||||||||||||
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8 | THIS TAB IS UNDER CONSTRUCTION KEEP UP WITH LATEST INFOGRAPHIC NEWS VIA COURT'S KOFI THIS IS GOING TO BE A SUPPLEMETARY TAB FOR AN UPCOMING INFOGRAPHIC | ||||||||||||||||||||||
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22 | THIS TAB IS UNDER CONSTRUCTION KEEP UP WITH LATEST INFOGRAPHIC NEWS VIA COURT'S KOFI | ||||||||||||||||||||||
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43 | The following information is up-to-date as of: SEASON 23 — Season of the Wish | ||||||||||||||||||||||
44 | |||||||||||||||||||||||
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46 | |||||||||||||||||||||||
47 | Contents Directory Click on the headers below to get a link to each section You can return to this directory by clicking on the "RETURN TO PAGE TOP" on the top banner | ||||||||||||||||||||||
48 | |||||||||||||||||||||||
49 | Recent Infographic & Text Breakdown | Void Sandbox Overview | |||||||||||||||||||||
50 | Court's most recent Void Sandbox Infographic and Text Breakdown Visit Court's Kofi for the best quality version | Overview of all the Void Sandbox keywords | |||||||||||||||||||||
51 | |||||||||||||||||||||||
52 | Void Keyword: Devour | Void Keyword: Invisibility | |||||||||||||||||||||
53 | Overview of Devour with names, triggers, % values, and notes | Overview of Invisibility with names, triggers, % values, and notes | |||||||||||||||||||||
54 | |||||||||||||||||||||||
55 | Truesight | Void Keyword: Void Overshield | |||||||||||||||||||||
56 | Overview of Truesight with names, triggers, % values, and notes | Overview of Void Overshield with names, triggers, % values, and notes | |||||||||||||||||||||
57 | |||||||||||||||||||||||
58 | Void Keyword: Suppression | Void Keyword: Volatility | |||||||||||||||||||||
59 | Overview of Suppression with names, triggers, % values, and notes | Overview of Volatility with notes | |||||||||||||||||||||
60 | |||||||||||||||||||||||
61 | Void Keyword: Weaken | ||||||||||||||||||||||
62 | Overview of Weaken with notes | ||||||||||||||||||||||
63 | |||||||||||||||||||||||
64 | |||||||||||||||||||||||
65 | Void Sandbox Infographic & Text Breakdown Links to Court's most recent Void Sandbox Infographic and Text Breakdown | ||||||||||||||||||||||
66 | |||||||||||||||||||||||
67 | |||||||||||||||||||||||
68 | INFOGRAPHIC LAST UPDATE: [x] || NEXT UPDATE: [x] Below is just a preview, see right for links with downloads | Void Sandbox Infographic | |||||||||||||||||||||
69 | |||||||||||||||||||||||
70 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | COMING SOON | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | Season 23: Wish | |||||||||||||||||||
71 | |||||||||||||||||||||||
72 | ► Kofi Link ◄ | ||||||||||||||||||||||
73 | Get the highest resolution version over on Court's Kofi Members can get new, refreshed and seasonal infographics up to 72hrs early access before they are released to the general public - members also get access to WIP, concepts, behind-the-scenes, and archived content | ||||||||||||||||||||||
74 | |||||||||||||||||||||||
75 | ► Public Version ◄ | ||||||||||||||||||||||
76 | via Court's Twitter liking, retweeting, sharing and following is greatly appreciated <3 | ||||||||||||||||||||||
77 | Imgur link also available here | ||||||||||||||||||||||
78 | |||||||||||||||||||||||
79 | ► Text Beakdown ◄ | ||||||||||||||||||||||
80 | Comprehensive Breakdown of all Champion Counters can be viewed on Reddit | ||||||||||||||||||||||
81 | |||||||||||||||||||||||
82 | |||||||||||||||||||||||
83 | Season 23: Infographic Change Log | ||||||||||||||||||||||
84 | ---- | ||||||||||||||||||||||
85 | |||||||||||||||||||||||
86 | |||||||||||||||||||||||
87 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | ||||||||||||||||||||||
88 | INFOGRAPHIC USE & SOURCING Please feel free to share my infographics but I ask of the following: • Do not edit, alter, or otherwise change any of my infographics • Do not crop, cut, or frame my infographics in such a way where there is loss of detail/data/information • Always credit and source me — my general standard of accreditation: @CourtProjects on Kofi and Socials with a link to my Kofi (https://ko-fi.com/courtprojects) Any unsatisfactory accreditation or attempt to remove watermarks, credit bars, etc will be considered theft and will be met with appropriate action | ||||||||||||||||||||||
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112 | Void Sandbox: Keywords Summary Overview of all the Void Sandbox keywords ("verbs") | ||||||||||||||||||||||
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120 | DEVOUR | Satisfy your insatiable appetite by consuming Void energy Heal yourself and gain Grenade energy. Kills while Devour is active refreshes health and grants Grenade energy. | |||||||||||||||||||||
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122 | INVISIBILITY | Warp the spatial plane to become unseen Camouflage from view, break PvE Combatant tracking, and periodically disappear from PvP radar. | |||||||||||||||||||||
123 | |||||||||||||||||||||||
124 | TRUESIGHT | Enter a temporary trance and glance through the Void to reveal enemy signatures Detect enemy silhouettes through walls and physical objects. | |||||||||||||||||||||
125 | |||||||||||||||||||||||
126 | VOID OVERSHIELD | Manifest a dark energy protective barrier Creates an Overshield on top of your existing health and shield. Reduces incoming damage from PvE Combatants. | |||||||||||||||||||||
127 | |||||||||||||||||||||||
128 | SUPPRESSION | Heavily distort the physical space around your enemies Removes enemies from active abilities. Some PvE Combatants become disoriented and Guardians' screens are disrupted. | Suppression is a Sandbox Counter for Overload Champions | ||||||||||||||||||||
129 | See the Champions Guide tab for more info | ||||||||||||||||||||||
130 | VOLATILE | Afflict eruptive dark energy onto enemies Removes enemies from active abilities. Some PvE Combatants become disoriented and Guardians' screens are warped. | Volatile Rounds is a Sandbox Counter for Barrier Champions | ||||||||||||||||||||
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132 | WEAKEN | Oppress enemies with the absence of Light Causes enemies to have their movement slowed. They also take increased damage from all sources. | |||||||||||||||||||||
133 | |||||||||||||||||||||||
134 | VOID BREACH Pickup | A peculiar rip in reality that can be picked up Picking up a Void Breach provides Class Ability energy and can trigger various modifiers and synergies. | |||||||||||||||||||||
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145 | Devour Overview of the Void Sandbox keyword Devour with additional and supplementary notes | ||||||||||||||||||||||
146 | |||||||||||||||||||||||
147 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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149 | Devour grants 100HP (or 200HP with Warlock's Feed The Void Aspect equipped). Kills while Devour is active refreshes the health gain, grants Grenade Energy based on Enemy Rank (see below), and extends the Devour timer by a few seconds. | ||||||||||||||||||||||
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153 | Devour: Grenade Energy returns — split by Enemy Rank | ||||||||||||||||||||||
154 | Note: numbers below are just the base values before any Flat Gain % penalties are applied (e.g. w/ Vortex Grenade the gains are reduced by 50%) | ||||||||||||||||||||||
155 | More info and data about Enemy Rank can be viewed here | ||||||||||||||||||||||
156 | More info and data about "Flat Gain Penalty" for Grenade energy can be viewed here | ||||||||||||||||||||||
157 | |||||||||||||||||||||||
158 | |||||||||||||||||||||||
159 | Rank-and-File | Elites | Minibosses | Bosses | Guardians | ||||||||||||||||||
160 | T1 | T2 | T3 | T4 | T1 | T2 | T3 | T4 | including Champions | ||||||||||||||
161 | Base Devour | 7.5% | 11.6% | 13.75% | 20% | 11.6% | 13.75% | 20% | 20% | 20% | 20% | 20% | |||||||||||
162 | All Devour sources are enhanced with this Aspect equipped | w/ Feed The Void (Warlock Aspect) | 15% | 23.2% | 27.5% | 40% | 23.2% | 27.5% | 40% | 40% | 40% | 40% | 40% | ||||||||||
163 | |||||||||||||||||||||||
164 | Devour: Durations | ||||||||||||||||||||||
165 | |||||||||||||||||||||||
166 | Activating Devour gives an initial duration. Kills while Devour is active extends duration by 5 seconds (8 seconds w/ Echo of Persistence Fragment) up to a maximum duration. | ||||||||||||||||||||||
167 | Base Duration | w/ Echo of Persistence Duration | |||||||||||||||||||||
168 | Source | Trigger | Misc Notes | Initial | Max | Initial | Max | ||||||||||||||||
169 | Feed The Void (Warlock Aspect) | Any Void Ability kills | Applies to any Abilities: Grenade, Melee, Super | 5 | 10 | 15 | 15 | ||||||||||||||||
170 | Echo of Starvation (Void Fragment) | Picking up an Orb of Power | - | 5 | 10 | 8 | 15 | ||||||||||||||||
171 | Buried Bloodline (Exotic Special-ammo Sidearm) | Buried Bloodline kills progresses a counter up to 100% depending on Enemy Rank At 100% you are granted Devour | Rank-and-File & Guardians: 25% per kill All other Enemy Ranks: 100% per kill | 10 | 10 | 15 | 15 | ||||||||||||||||
172 | Secant Filaments (Warlock Exotic Legs) | On Void Subclass: Casting Empowering Rift grants Devour | Only grants Devour to the Rift caster | 11 | 11 | 17 | 22 | ||||||||||||||||
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176 | THIS TAB IS UNDER CONSTRUCTION KEEP UP WITH LATEST INFOGRAPHIC NEWS VIA COURT'S KOFI | ||||||||||||||||||||||
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184 | Invisibility Overview of the Void Sandbox keyword Invisibility with additional and supplementary notes | ||||||||||||||||||||||
185 | |||||||||||||||||||||||
186 | Data sourced from the Data Compendium | ||||||||||||||||||||||
187 | |||||||||||||||||||||||
188 | Invisibility - or referred to as "Invis", "Camouflage" or "Camo" - is an effect which shrouds the player in a hazy-purple transparent camouflage. Cloaked players become unseen to PvE Combatants, break their tracking, and periodically disappear from Guardians' radars until the effect expires or the player breaks Invisibility early by performing "aggressive" actions. Players performing "loud" actions will cause PvE Combatants to detect your movement. In PvP these "loud" actions cause you ping Guardians' radars. While in a state of Invisibility your radar range is reduced. | ||||||||||||||||||||||
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195 | Radar: Range and Invisibility | ||||||||||||||||||||||
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197 | Under normal circumstances and with no other modifiers, your radar is split into 3 range groupings: Close-Range Core: 0 — 6 meter range Mid-Range Pie Wedges: 6 — 24 meter range The Gutter (aka Outer Ring): 24 — 64 meters range While you are Invisible the maximum radar range is reduced down to 24 meters. You will not have access to the Outer Ring until you exit Invisibility. | ||||||||||||||||||||||
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202 | Radar: Pings | ||||||||||||||||||||||
203 | |||||||||||||||||||||||
204 | Radar pings can still happen even while Invisible and will also trigger on "loud" actions. Here are the 5 main rules of how the radar ping system works (presuming you are within range) with Invisibility: | ||||||||||||||||||||||
205 | |||||||||||||||||||||||
206 | 1. Close Range Pings: Guardians always show up on the radar if within 6 meters regardless if they are Invisible or not | ||||||||||||||||||||||
207 | 2. On Initial Invisibility Cast: Radar will ping once for 1.5 seconds before they disappear from radar | ||||||||||||||||||||||
208 | 3. Passive Radar Pings: After initial Invisibility cast: you will passively ping the radar for 0.6 second every 5 seconds | ||||||||||||||||||||||
209 | 4. On "Loud" Actions: Performing a "loud" section (see below) will ping the radar once for 1.5 seconds | ||||||||||||||||||||||
210 | 5. On "Aggressive" Actions: Performing an "aggressive" action (see below) will also ping the radar and remove you from Invisibility | ||||||||||||||||||||||
211 | |||||||||||||||||||||||
212 | "Loud" and "Aggressive" Actions | ||||||||||||||||||||||
213 | |||||||||||||||||||||||
214 | "Loud" Actions | "Aggressive" Actions | |||||||||||||||||||||
215 | By performing a type of action which is considered "loud" you will ping the radar (as detailed above) but will not break your Invisibility. PvE Combatants may also be drawn to the location where you performed the loud action. | By performing a type of action which is considered "aggressive" you will ping the radar (as detailed above) and break Invisibility entirely. | |||||||||||||||||||||
216 | |||||||||||||||||||||||
217 | The following actions will ping the radar: | The following actions will remove you from Invisibility: | |||||||||||||||||||||
218 | Going into a Sprint | Hunters | Titans | Warlocks | |||||||||||||||||||
219 | Ability Jumps (double jumps and Blink) | Combination Blow and Disorienting Blow Melees | Thunderclap, Throwing Hammer, Shield Thrown, Shiver Strike, Frenzied Blade Melees | Ball Lightning and Chain Lightning Melees | |||||||||||||||||||
220 | Most Hunter/Titan/Warlock Abilities (see right) | All Solar, Void, Stasis, and Strand Melees | All Solar, Void, Stasis, and Strand Melees | ||||||||||||||||||||
221 | Void Quickfall, Stasis Shatterdive, and Strand Ensnaring Slam Abilities Arc Blink Jump | All Rally and Towering Barricade Spawns | All Rift Spawns Solar Phoenix Dive Void Blink Jump | ||||||||||||||||||||
222 | |||||||||||||||||||||||
223 | Firing your Weapon Throwing Grenade or Pick-up Object Casting your Super Spawning your Vehicle | ||||||||||||||||||||||
224 | |||||||||||||||||||||||
225 | The following actions will NOT ping the radar: | The following actions will NOT remove you from Invisibility: | |||||||||||||||||||||
226 | Standing or Crouching in a static place | Hunters | Titans | Warlocks | |||||||||||||||||||
227 | Walking, Crouch Walking, and Sliding | Arc Tempest Strike Slide-Melee | Arc Seimic Strike and Ballistic Slam Solar Hammer Strike, Consecrating Slide-Melee Void Shield Bash Stasis Howl of the Storm Slide-Melee Strand Flechette Storm Slide-Melee | Arc Lightning Surge Slide-Melee | |||||||||||||||||||
228 | Single Jump | All Dodges (including Acrobat's) | Solar Icarus Dash | ||||||||||||||||||||
229 | In the middle of Sprinting | Arc Thruster Ability | Strand Wavewalk | ||||||||||||||||||||
230 | Swapping/Reloading/Special Reloading your Weapon and Weapon-Ability Consumptions Any Jumps and Slides (except Blink) Picking up a World Object Riding/Driving your Vehicle | ||||||||||||||||||||||
231 | |||||||||||||||||||||||
232 | |||||||||||||||||||||||
233 | Invisibility: Durations | ||||||||||||||||||||||
234 | |||||||||||||||||||||||
235 | Durations are measured to the exact frame of Invis entry and exit | ||||||||||||||||||||||
236 | Source | Trigger | Base Duration | w/ Echo of Persistence Duration | w/ Graviton Forfeit Duration | Persistence-Forfeit Combo Duration | |||||||||||||||||
237 | Stylish Executioner (Hunter Aspect) | Defeating an enemy afflicted by Suppression, Volatile, or Weaken | 7.8 | 11 | 9.8 | 13 | |||||||||||||||||
238 | Trapper's Ambush - Smoke Bomb (Hunter Aspect) | Smoke Bomb Cast | 4.8 | 6.8 | 6.8 | 8.8 | |||||||||||||||||
239 | Trapper's Ambush - Quickfall (Hunter Aspect) | Quickfall onto Ground | 6.3 | 8.9 | 8.3 | 10.9 | |||||||||||||||||
240 | Vanishing Step (Hunter Aspect) | Dodge Action | 4.8 | 6.8 | 6.8 | 8.8 | |||||||||||||||||
241 | Echo of Obscurity (Void Fragment) | Finisher Action | 4.8 | 6.8 | 6.8 | 8.8 | |||||||||||||||||
242 | Rat King (Exotic Primary-ammo Sidearm) | Kill-Reload within 3s | 5.8 | 8.2 | 7.8 | 10.2 | |||||||||||||||||
243 | Heartshadow (Exotic Sword) | Heavy Attack | 6.3 | 8.3 | 8.3 | 10.9 | |||||||||||||||||
244 | |||||||||||||||||||||||
245 | Assassin's Cowl (Exotic Hunter Helmet) | Duration of Invisibility from Assassin's Cowl varies on Enemy Rank and the type of final blow (Powered Melee or Finisher) | Guardians and Bosses cannot be Finished *Boss-tier Lucent Hive can be Finished Duration will be the same as Miniboss Finisher values | ||||||||||||||||||||
246 | Rank-and-File | Elites | Minibosses | Bosses | Guardians | ||||||||||||||||||
247 | all Tiers | all Tiers | including Champions | ||||||||||||||||||||
248 | Base | Powered Melee | 6.8 | 9.8 | 12.8 | 13.3 | 9.8 | ||||||||||||||||
249 | Finisher | 9.8 | 12.7 | 15.8 | n/a* | n/a | |||||||||||||||||
250 | w/ Echo of Persistence (Void Fragment) | Powered Melee | 9.6 | 13.9 | 16 | 18 | 13.9 | ||||||||||||||||
251 | Finisher | 13.7 | 18 | 22.2 | n/a* | n/a | |||||||||||||||||
252 | |||||||||||||||||||||||
253 | Invisibility: Interactions & Synergies | ||||||||||||||||||||||
254 | |||||||||||||||||||||||
255 | Source | Trigger | Main Benefits | Other Benefits | |||||||||||||||||||
256 | Graviton Forfeit (Hunter Exotic Helmet) | Increased Additional Base Melee regeneration rate: 400% || 100% - If enemies are within 15 meters of you then this bonus is further increased 2 enemies: 600% || 200% 3 or more enemies: 800% || 300% | Increased stats: +100 Recovery +100 Reload Increased Invisibility durations (see above) | ||||||||||||||||||||
257 | |||||||||||||||||||||||
258 | While Invisible | ||||||||||||||||||||||
259 | Gyrfalcon's Hauberk (Hunter Exotic Chest) | Weapon Damage Buff: All weapons now deal 35% increased damage for 6 seconds This damage buff is considered an "Empowering Buff" so cannot stack with other Empowering Buffs, but can stack with Debuffs and other damage modifiers | Provides you and allies within 24 meters: Reserve Overshield 500% Additional Base Class Ability regeneration rate until death or Class Ability usage | ||||||||||||||||||||
260 | Empowering Buff See more here | ||||||||||||||||||||||
261 | Performing a Finisher while Invisible Can only be performed in PvE | ||||||||||||||||||||||
262 | Omnioculus (Hunter Exotic Chest) | Interactions with Invisibility and Intrinsic Exotic Bonuses | While Invisible, gain Damage Resistance: 50% || 10% Allies receive the same Damage Resistance if made Invisible by the Omnioculus user Damage Resistance does not apply to active Supers | Exotic Bonuses: Extra Smoke Bomb Melee charge Omnioculus user gets 50% Melee energy return per ally made Invisible (e.g. 3 allies = 150% = 1 and a half charge return) | |||||||||||||||||||
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264 | |||||||||||||||||||||||
265 | Heartshadow (Exotic Sword) | Interactions with Invisibility | While and 2.5 seconds after Invisibility: Heartshadow now deals 25% increased damage | On (Grounded) Heavy Attack use: Grants Invisibility Catalyst increased reserves and maximizes movement speed while Invisible Releases a fan of 4 tracking Void Orbs Void Orbs apply Weaken | |||||||||||||||||||
266 | Weaken See more here | ||||||||||||||||||||||
267 | |||||||||||||||||||||||
268 | Eye of Another World (Exotic Sword) | Invisibility Counter | Counters Invisible Guardians: Enemy Guardians at or below 50% HP, or have a fully-charged Super will be highlighted in a red outline | Passive Effects: Highlight effect works on non-Invisible enemy Guardians 50% additional base Grenade, Melee, and Class regen rate +15 Airborne Effectiveness | |||||||||||||||||||
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274 | THIS TAB IS UNDER CONSTRUCTION KEEP UP WITH LATEST INFOGRAPHIC NEWS VIA COURT'S KOFI | ||||||||||||||||||||||
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282 | Truesight Overview of Truesight with additional and supplementary notes | ||||||||||||||||||||||
283 | |||||||||||||||||||||||
284 | Data sourced from the Data Compendium | ||||||||||||||||||||||
285 | |||||||||||||||||||||||
286 | Author Note: Truesight is not officially part of the Void Sandbox but I've put it in here as some of its triggers are attached to Invisibility. Truesight allows you to see enemy signatures through physical objects. These signatures are painted visually as a wispy rose-pink colored silhouette that pulsates every 1 second. Detect PvE Combatant and Guardian outlines from a distance of up to 64 meters (same distance as the radar max range). | ||||||||||||||||||||||
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293 | Truesight: Durations | ||||||||||||||||||||||
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296 | Source | Trigger | Misc Notes | Duration | Echo of Persistence does not interact with Truesight | ||||||||||||||||||
297 | Stylish Executioner (Hunter Aspect) | Defeating an enemy afflicted by Suppression, Volatile, or Weaken grants Truesight | - | 4 | |||||||||||||||||||
298 | Spectral Blades (Hunter Void Super) | While in Super and Invisible grants Truesight | Invisibility can be from any source (Super Heavy Attack, Quickfall, etc) | ∞ if Invisible in Super | |||||||||||||||||||
299 | Khepri's Sting (Hunter Exotic Arms) | Dealing damage with Smoke Bomb grants Truesight | Quickfall does not count for activation | 3 | |||||||||||||||||||
300 | Wish-Ender (Exotic Primary-ammo Bow) | While fully-drawn and aiming down sights grants Truesight | Lasts until the duration or no longer ADS To reactivate: fully redraw the bow | 3 | As of Update 7.3.5 Truesight cannot be held indefinitely on Wish-Ender with the Hunter Exotic Arms Oathkeeper | ||||||||||||||||||
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312 | Void Overshield Overview of the Void Sandbox keyword Void Overshield with additional and supplementary notes | ||||||||||||||||||||||
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314 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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316 | Void Overshield is a protective barrier that grants a type of Overshield on top of your existing health and shields hitpoints. This Overshield can be replenished from any source that grants Void Overshield. Void Overshield provides an inherent damage reduction modifier of 50% versus PvE Combatants. In PvP it provides no reduction to incoming damage, but does add additional shield hitpoints to effectively provide increased health. Void Overshields - generally - cannot interact with non-Void Overshields; Void Overshields have a greater priority over others. Activating a non-Overshield trigger while you have a Void Overshield active will - generally - refresh your Void Overshield's duration. | ||||||||||||||||||||||
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323 | Void Overshield: Hitpoints and Durations | ||||||||||||||||||||||
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326 | Source | Trigger | Misc Notes | Overshield HP | Base Duration | w/ Echo of Persistence Duration | |||||||||||||||||
327 | Ward of Dawn (Bubble) (Titan Super) | While standing inside a Ward of Dawn: Grants a Void Overshield | See Helm of Saint-14 for other interactions | 300 HP inside Bubble | 30 tied to Bubble lifetime; exiting Bubble removes Overshield | 30 tied to Bubble lifetime; exiting Bubble removes Overshield | Passing thru grants an Empowering Buff See more here | ||||||||||||||||
328 | Bastion (Titan Aspect) | Barricades are enhanced by Bastion which grants and refreshes active Void Overshield | Creating a Barricade grants Void Overshield to nearby allies | Up to 45 HP (10 HP/s) | Min: 10 Max: 30 | Min: 15 Max: 35 | Arbor Warden's Barri-nade inherits Bastion effects | ||||||||||||||||
329 | Shield Bash (Titan Powered Melee) | Shield Bash kill | - | 45 HP | 10 | 15 | Shield Bash hits also applies Suppression See more here | ||||||||||||||||
330 | Shield Throw (Titan Powered Melee) | Shield Throw hits; each hit adds a Void Overshield HP portion per hit | - | Up to 45 HP (15 HP per hit) | 10 | 15 | |||||||||||||||||
331 | Echo of Vigilance (Void Fragment) | Killing an enemy while at Critical Health ("red bar") grants a Void Overshield | 8 second cooldown between each activation | 45 HP | 5 | 7.5 | |||||||||||||||||
332 | Helm of Saint-14 (Titan Exotic Helm) | Passing through a Ward of Dawn grants a Void Overshield | Allies passing through Bubble are granted a Void Overshield | 45 HP | Min: 10 Max: 40 | Min: 15 Max: 45 | |||||||||||||||||
333 | No Backup Plans (Titan Exotic Arms) | Shotgun kill while having a fully charged Void Powered Melee grants a Void Overshield | Can only be granted if on Void Subclass | 45 HP | 10 | 15 | Also grants an Empowering Buff See more here | ||||||||||||||||
334 | Edge of Action (Bubble) (Titan Exotic Special-ammo Glaive) | While standing inside or passing through a Edge of Action Bubble: Grants a Void Overshield | - | 45 HP | Min: 10 Max: 30 | Min: 15 Max: 35 | Also grants an Amplification Buff See more here | ||||||||||||||||
335 | Gyrfalcon's Hauberk (Hunter Exotic Chest) | While Invisible and performing a Finisher: Grants you and nearby allies within 24 meters a "Reserve Void Overshield"! | Reserve Void Overshield is activated when you cast your Class Ability | 40 HP | 10 | 15 | Also grants an Empowering Buff [PvE] See more here | ||||||||||||||||
336 | Mothkeeper's Wraps (Hunter Exotic Arms) | Spawning Void Moths apply a Void Overshield | Loyal Moths seek out you or ally, whoever is closest | 22.5 HP | 10 | 15 | Can be combined to allow Ex Diris to spawn Void Moths | ||||||||||||||||
337 | The Manticore (Exotic Primary-ammo SMG) | Airborne kills or hits against non-Rank-and-File enemies while in Hover Mode grants a Void Overshield | Requires "Flying Monster" Catalyst equipped | 15 HP | 6 | 9 | |||||||||||||||||
338 | Vexcalibur (Exotic Special-ammo Glaive) | While Blocking with Glaive Shield: Gradually grants a Void Overshield | Also grants Void Overshield to nearby allies | Up to 45 HP (12 HP/s) | 10 | 12 | |||||||||||||||||
339 | Repulsor Brace (Weapon Perk) | While Blocking with Glaive Shield: Gradually grants a Void Overshield | - | 45 HP | Base: 8 Enhanced: 10 | Base: 12 Enhanced: 14 | |||||||||||||||||
340 | Bulwark Finisher Mod (Armor Charge Consumption Mod) | Finishing a target and while having 3x or more Armor Charges: Grants a Void Overshield | - | 45 HP | 8 | 10 | 12 | 14 3x | 4x | 5x | 6x Armor Charges | 12 | 15 | 18 | 21 3x | 4x | 5x | 6x Armor Charges | |||||||||||||||||
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342 | Non-Void Overshields and Other Shield Effects | ||||||||||||||||||||||
343 | The following effects from modifiers, perks, and Exotics are not considered as a Void Overshield and have their own "Overshield" or "Shield" mechanic. These will not interact or synergise with any Void Sandbox trigger but may refresh your active Void Overshield. | ||||||||||||||||||||||
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346 | Healing Rift Warlock Ability | Juggernaut Arc Fragment | Whisper of Rime Stasis Fragment | Turnabout Perk | Proximity Ward Mod | ||||||||||||||||||
347 | Gradually grants an Overshield when you are at full health | With full Class Ability energy and Sprinting: Grants a standard Overshield | Picking up Stasis Shards: Gradually applies a Stasis Overshield | Breaking a Combatant's Elemental Shield, Guardian Super while in Super, or Barrier Champion's Orb Shield grants a standard Overshield | Finisher grants a standard Overshield | ||||||||||||||||||
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349 | Heir Apparent Exotic Machine Gun | Antaeus Wards | Cuirass of the Falling Star | Eternal Warrior | Icefall Mantle | Mk. 44 Stand Asides | |||||||||||||||||
350 | While at Full Health, and while Spinning Up Heir Apparent: Applies an Arc Orb Shield around the user | During a slide and after sprinting for 1.5s with a fully charged Class Ability: Grants a 180° Frontal Shield that reflects damage and projectiles | On Thundercrash Deactivation: Grants a standard Overshield | Casting Fists of Havoc: Grants a standard Overshield | On Glacial Guard cast: Grants a full-body Overshield which slows down the user | Sprinting for 0.5s with a fully charged Shoulder Charge melee: Gradually grants a standard Overshield over 3s | |||||||||||||||||
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352 | One-Eyed Mask | Precious Scars | Star-Eater Scales | Ballidorse Wrathweavers | |||||||||||||||||||
353 | Killing highlighted enemy grants a standard Overshield | Reviving an ally or being revived: Grants you and allies within 15m a standard Overshield | While at full Overcharge stacks and casting your Super: Grants a standard Overshield | Allies affected by Winter's Wrath Shockwave, and if the user is casting a Rift w/ Frostpulse Aspect equipped: Grants a Stasis Overshield | |||||||||||||||||||
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365 | Suppression Overview of the Void Sandbox keyword Suppression with additional and supplementary notes | ||||||||||||||||||||||
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367 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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369 | The Suppression effect cases a type of distortion for a short duration. Most Suppression effects come from Guardians, but some enemies of the Darkness like Tormentors can apply Suppression. This effect causes certain PvE Combatants to become disoriented and cease attacking you, and Guardians temporarily lose some functionality. | ||||||||||||||||||||||
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373 | The following actions will happen to a Guardian when afflicted with Suppression: | ||||||||||||||||||||||
374 | Unable to Double Jump or Blink | Unable to cast Grenade | Unable to cast Charged Melee | ||||||||||||||||||||
375 | Unable to cast Class Ability | Unable to cast Super | Screen "Warps" | ||||||||||||||||||||
376 | Screen "Warp" Your screen has a purple effect around the border, slightly lowering brightness | Removed from all active Abilities Supers, Jump, etc | |||||||||||||||||||||
377 | The following actions are still available to a Guardian when afflicted with Suppression: | ||||||||||||||||||||||
378 | Able to ADS and Fire Weapons | Able to Swap/Reload Weapons | Able to Single Jump | ||||||||||||||||||||
379 | Able to Crouch | Able to Sprint | HUD UI & Radar remain active | ||||||||||||||||||||
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381 | What happens when PvE Combatants are Suppressed? Most PvE Combatants can be affected by Suppression. They become disoriented and stop attacking you. Combatants with limbs will usually lift them to cover their weak spot which may impede on your ability to land critical hits. | ||||||||||||||||||||||
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385 | Suppression will remove Lucent Hive Guardians (Miniboss- and Boss-tiers) from any active Super, and block them from casting it while the effect is active on them. | ||||||||||||||||||||||
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388 | Suppression is a Subclass Counter against Overload Champions. For more information re: Champion Counters see here | ||||||||||||||||||||||
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391 | These PvE Combatants are not affected by the Suppression effect. | ||||||||||||||||||||||
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394 | Barrier & Unstoppable Champions | Boss Combatants | Tanks, Vehicles, and some Turrets | ||||||||||||||||||||
395 | Suppression has no effect vs these Champions | Boss-tier Lucent Hive can be removed from their Supers | |||||||||||||||||||||
396 | Note: these PvE Combatants are unaffected by the actual Suppression effect, but can still be afflicted with Suppression and will still trigger and allow you to synergise with various modifiers. e.g. Repulsor Brace can still provide you an Void Overshield on a kill of a Suppressed Boss Combatant. | ||||||||||||||||||||||
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400 | Suppression: Durations | ||||||||||||||||||||||
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403 | Source | Trigger | Misc Notes | Base Duration | Duration values are for PvE sandbox — ½ them for PvP sandbox | ||||||||||||||||||
404 | Deadfall Tether (Hunter Void Super) | Tether Anchor connection | - | ~ tied to Tether Anchor lifetime | Tether kill grants Weaken See more here | ||||||||||||||||||
405 | Moebius Tether (Hunter Void Super) | Tether Anchor connection | - | ~ tied to Tether Anchor lifetime | Tether kill grants Weaken See more here | ||||||||||||||||||
406 | Shield Bash (Titan Powered Melee) | Shield Bash hit | - | 10 | Shield Bash kill grants Void Overshield See more here | ||||||||||||||||||
407 | Suppressor (Void Grenade) | Suppressor Grenade hit | - | 10 | |||||||||||||||||||
408 | The Bombardiers (Hunter Exotic Legs) | Hunter Dodge on Void Subclass: Spawns a Bomb that rises to the air and explodes, causing a type of Suppression | Interaction/trigger synergies are only active if the Bomb does not outright kill | 10 | Note: The Bombardiers' effect is considered a "Lite" Suppression - meaning it does not apply disorient effect to PvE Combatants, activate Echo of Domineering, or suppress Guardian/Lucent Hive Supers. | ||||||||||||||||||
409 | Collective Obligation (Exotic Primary-ammo Pulse Rifle) | Siphoning Suppression effect grants Suppression Rounds when swapped to "Void Leech" mode | Can refresh Suppression duration on additional Suppression Rounds from Collective Obligation | 10 | |||||||||||||||||||
410 | Ruinous Effigy (Exotic Trace Rifle) | Heavy Attack slam with the Transmutation Sphere causes Suppression | Can refresh Suppression duration on Heavy Attack slam | 10 | |||||||||||||||||||
411 | Tractor Cannon (Exotic Heavy-ammo Shotgun) | Tractor Cannon hit | Can refresh Suppression duration on additional Tractor Cannon hits | 10 | Shield Bash kill grants Weaken See more here | ||||||||||||||||||
412 | Two-Tailed Fox (Exotic Rocket Launcher) | Void Rocket hit | Can refresh Suppression duration on Void Rocket hit | 10 | Also fires a Solar Scorch Rocket and Arc Jolt Rocket | ||||||||||||||||||
413 | Wavesplitter (Exotic Trace Rifle) | Picking up an Orb of Power grants Suppression on sustained fire (firing for 2s or more) | Can refresh Suppression duration on applying more sustained fire | 7 | |||||||||||||||||||
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415 | The Bombardiers - a Hunter Leg Exotic - applies a type of Suppression but does not trigger all Void Sandbox effects. The Bombardiers DOES trigger the following: • Stylish Executioner Hunter Aspect • Repulsor Brace Weapon Perk The Bombardiers DOES NOT trigger the following: • Suppresses Guardian and Lucent Hive Supers • Echo of Domineering Fragment Author Note: I usually refer to Bombardiers providing a "Lite Suppression" effect in these spreadsheets and other documentation. | ||||||||||||||||||||||
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436 | Volatility Overview of the Void Sandbox keyword Volatility with additional and supplementary notes | ||||||||||||||||||||||
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438 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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440 | The Volatility effect is unstable and explosive dark energy. While under the affliction of Volatility and upon taking sustained damage this energy attached to the target becomes more reactive and explosive. After reach a damage threshold - which varies on PvE Combatant type and Weapon type - the Volatile energy will erupt causing additional damage. Even if the target dies before this eruption, this energy will still explode. Volatile energy - generally - lasts up to 10 seconds in PvE and 6 seconds in PvP, but can be refreshed. Undisturbed Volatile energy will harmlessly dissipate after a few seconds. Only Void Weapons and Void Abilities can afflict Volatile energy on targets, but any Element/Weapon can cause Volatile energy to explode. Volatility is split into two separate functions: Volatile Abilities - from Void Abilities Volatile Rounds - from Void Weapons | ||||||||||||||||||||||
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451 | Volatile Rounds is a Subclass Counter against Barrier Champions. For more information re: Champion Counters see here | ||||||||||||||||||||||
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465 | Weaken Overview of the Void Sandbox keyword Weaken with additional and supplementary notes | ||||||||||||||||||||||
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467 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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469 | The Weaken effect is all about stripping a targets defenses to cause increased damage to them and slowing their movement. This effect causes Guardians and certain PvE Combatants to become slowed by 20%, and certain Combatants have decreased accuracy when firing. | ||||||||||||||||||||||
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472 | These PvE Combatants are not affected by the Weaken's slowing or accuracy effect (they are affected by the debuff effect). | ||||||||||||||||||||||
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475 | Champions | Boss Combatants | Tanks, Vehicles, and some Turrets | ||||||||||||||||||||
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478 | Weaken causes targets to receive more damage of 15-30% in PvE and 7.5% in PvP depending on the source. For more information, including Weaken durations and how it stacks with other buffs, etc see here | ||||||||||||||||||||||
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482 | Flash Counter - a Sword Perk - applies a type of Debuff (20%) which DOES trigger the following Void Sandbox Weaken effects: • Stylish Executioner Hunter Aspect • Echo of Harvest Fragment • Repulsor Brace Weapon Perk It also applies a type of Disorient, but DOES NOT trigger any of these Suppression-triggered effects: • Suppresses Guardian and Lucent Hive Supers • Echo of Domineering Fragment | ||||||||||||||||||||||
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489 | Divinity - an Exotic Special-ammo Trace Rifle - applies a type of Debuff (15%) which DOES NOT interact with any Void Sandbox triggers and is considered its own unique debuff applicator. Deep Stone Crypt's Scanner Augment Mod also applies a type of Debuff (5x Mods provides 20%) which DOES NOT interact with any Void Sandbox triggers and is considered its own unique debuff applicator. | ||||||||||||||||||||||
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