A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | "Vanilla" | |||||||||||||||||||||||||
2 | "Vanilla" | |||||||||||||||||||||||||
3 | "Vanilla" | |||||||||||||||||||||||||
4 | "Vanilla" | |||||||||||||||||||||||||
5 | "Vanilla" | |||||||||||||||||||||||||
6 | "Vanilla" | |||||||||||||||||||||||||
7 | "Vanilla" | |||||||||||||||||||||||||
8 | "Vanilla" | |||||||||||||||||||||||||
9 | "Vanilla" and discussing the plot with co-players OOC before beginning | |||||||||||||||||||||||||
10 | "Vanilla" and discussing the plot with co-players OOC before beginning | |||||||||||||||||||||||||
11 | "Vanilla" and discussing the plot with co-players OOC before beginning | |||||||||||||||||||||||||
12 | "Vanilla" and discussing the plot with co-players OOC before beginning | |||||||||||||||||||||||||
13 | "Vanilla" and discussing the plot with co-players OOC before beginning | |||||||||||||||||||||||||
14 | "Vanilla" and discussing the plot with co-players OOC before beginning | |||||||||||||||||||||||||
15 | "Vanilla" and discussing the plot with co-players OOC before beginning | |||||||||||||||||||||||||
16 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
17 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
18 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
19 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
20 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
21 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
22 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
23 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
24 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
25 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
26 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
27 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
28 | "Vanilla" and making the plot as you go based on characters | |||||||||||||||||||||||||
29 | "Vanilla" with brief discussion | |||||||||||||||||||||||||
30 | "vanilla" with very heavy discussion with co-players | |||||||||||||||||||||||||
31 | A vanilla SBURB session with some team-based planning amongst players, with the rest of the world-building done as the GM pleases. | |||||||||||||||||||||||||
32 | As long as it doesn't die | |||||||||||||||||||||||||
33 | As long as it doesn't die | |||||||||||||||||||||||||
34 | Can't say, leans towards Vanilla | |||||||||||||||||||||||||
35 | Character-Based Okit, given time for development | |||||||||||||||||||||||||
36 | Depends | |||||||||||||||||||||||||
37 | Discussing the background at the very least before and during character creation. | |||||||||||||||||||||||||
38 | General quirk, gimmick, and/or setting and working off of there. | |||||||||||||||||||||||||
39 | Gimmick | |||||||||||||||||||||||||
40 | Gimmick | |||||||||||||||||||||||||
41 | Gimmick | |||||||||||||||||||||||||
42 | Gimmick | |||||||||||||||||||||||||
43 | Gimmick | |||||||||||||||||||||||||
44 | Gimmick | |||||||||||||||||||||||||
45 | Gimmick | |||||||||||||||||||||||||
46 | Gimmick | |||||||||||||||||||||||||
47 | Gimmick | |||||||||||||||||||||||||
48 | Gimmick | |||||||||||||||||||||||||
49 | gimmick and discussing small amount of plot/world before the beginning | |||||||||||||||||||||||||
50 | Gimmick, with no/simple chatacter restrictions (e.g: Human/Troll only) | |||||||||||||||||||||||||
51 | Gimmick/Plot discussed pre beginning | |||||||||||||||||||||||||
52 | Gimmicky sessions can be extremely interesting if done right, and they're the ones I prefer the most, but I understand it's not everyone's cup of tea, and that newbies may find difficulty in playing them. | |||||||||||||||||||||||||
53 | Good worldbuilding or strong gimmick for mystery/exploration | |||||||||||||||||||||||||
54 | I like starting off with vanilla, then adding a twist that is not known early on. | |||||||||||||||||||||||||
55 | I prefer sessions with gimmicks that don't HUGELY impact character creation or the way a session functions. For instance, I much prefer stuff like "there's a third dream moon" or "your session has been fused with another session" over things like "the goal is to destroy SBURB" or "your characters are all based on mythology". | |||||||||||||||||||||||||
56 | i prefer some plot discussion, i'm a fan of having a few rails to streamline the story. without it things get... a bit crazy | |||||||||||||||||||||||||
57 | I prefer to have a gimmick as well as see if the players get any cool plot options available as the session goes. If I had to pick one, it can go either way. | |||||||||||||||||||||||||
58 | I think i would like one between vanilla with discussion and gimmick | |||||||||||||||||||||||||
59 | idk | |||||||||||||||||||||||||
60 | idk | |||||||||||||||||||||||||
61 | idk | |||||||||||||||||||||||||
62 | idk | |||||||||||||||||||||||||
63 | idk | |||||||||||||||||||||||||
64 | It depends on the gimmick, but I think I lean towards Vanilla | |||||||||||||||||||||||||
65 | Making plot based on characters | |||||||||||||||||||||||||
66 | Making the plot based on the character makes for a better experience, and shows the competence of the DM. | |||||||||||||||||||||||||
67 | Merc's | |||||||||||||||||||||||||
68 | Mostly vanilla, adjusted as needed to suit the plot and keep things interesting. A light gimmick right off the bat isn't bad either. | |||||||||||||||||||||||||
69 | Mostly vanilla/straightforward, but with a fun little twist allowing for additional creative liberties and freedoms | |||||||||||||||||||||||||
70 | No clue really. I like to leave it up to the DM and be surprised, mostly. | |||||||||||||||||||||||||
71 | No preference | |||||||||||||||||||||||||
72 | No preference | |||||||||||||||||||||||||
73 | No preference | |||||||||||||||||||||||||
74 | No preference | |||||||||||||||||||||||||
75 | No preference | |||||||||||||||||||||||||
76 | Play as you go but with a bit of gimmick mixed in | |||||||||||||||||||||||||
77 | Plot discussion to keep engagement up | |||||||||||||||||||||||||
78 | plot doesn't need to be a gimmick, but going for innovation never hurt anyone. and make sure to have a plot structure before you begin dming. not railroading, but you cant make everything up | |||||||||||||||||||||||||
79 | Plots that deviate from the standard formula in some way without being overly gimmicky | |||||||||||||||||||||||||
80 | Probably gimmick, but I haven't played. Plot/RP heavy whether planned or not. | |||||||||||||||||||||||||
81 | Sessions with more character interaction. | |||||||||||||||||||||||||
82 | some gimmicks are good, some are bad ** cough cough aegistuck cough cough** | |||||||||||||||||||||||||
83 | Some manner of strangeness. An entirely different focus than the normal stuff. | |||||||||||||||||||||||||
84 | Sort of a halfway point between those two - standard session with plots based on characters, that does not require OOC discussion beforehand, but has gimmicks apparent not far into the session. | |||||||||||||||||||||||||
85 | The ones where I actually get doots. Otherwise, I find having some sort of gimmick, either before or during a session to be the most fun. | |||||||||||||||||||||||||
86 | Vanilla with a subtle gimmick. Nothing meme-y | |||||||||||||||||||||||||
87 | Vanilla with minor gimmick discussed with co-players | |||||||||||||||||||||||||
88 | Vanilla, but coordinating backstories and some plot elements ahead of time. I like to know what I'm getting into but if too much is planned ahead of time then there's not many surprises and its kind of boring | |||||||||||||||||||||||||
89 | Vanilla, but the gimmicks are cool | |||||||||||||||||||||||||
90 | Wild. I liked Pizza, I want to do something that insane that people know about. | |||||||||||||||||||||||||
91 | ||||||||||||||||||||||||||
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96 | ||||||||||||||||||||||||||
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99 | ||||||||||||||||||||||||||
100 |