ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
"Vanilla"
2
"Vanilla"
3
"Vanilla"
4
"Vanilla"
5
"Vanilla"
6
"Vanilla"
7
"Vanilla"
8
"Vanilla"
9
"Vanilla" and discussing the plot with co-players OOC before beginning
10
"Vanilla" and discussing the plot with co-players OOC before beginning
11
"Vanilla" and discussing the plot with co-players OOC before beginning
12
"Vanilla" and discussing the plot with co-players OOC before beginning
13
"Vanilla" and discussing the plot with co-players OOC before beginning
14
"Vanilla" and discussing the plot with co-players OOC before beginning
15
"Vanilla" and discussing the plot with co-players OOC before beginning
16
"Vanilla" and making the plot as you go based on characters
17
"Vanilla" and making the plot as you go based on characters
18
"Vanilla" and making the plot as you go based on characters
19
"Vanilla" and making the plot as you go based on characters
20
"Vanilla" and making the plot as you go based on characters
21
"Vanilla" and making the plot as you go based on characters
22
"Vanilla" and making the plot as you go based on characters
23
"Vanilla" and making the plot as you go based on characters
24
"Vanilla" and making the plot as you go based on characters
25
"Vanilla" and making the plot as you go based on characters
26
"Vanilla" and making the plot as you go based on characters
27
"Vanilla" and making the plot as you go based on characters
28
"Vanilla" and making the plot as you go based on characters
29
"Vanilla" with brief discussion
30
"vanilla" with very heavy discussion with co-players
31
A vanilla SBURB session with some team-based planning amongst players, with the rest of the world-building done as the GM pleases.
32
As long as it doesn't die
33
As long as it doesn't die
34
Can't say, leans towards Vanilla
35
Character-Based Okit, given time for development
36
Depends
37
Discussing the background at the very least before and during character creation.
38
General quirk, gimmick, and/or setting and working off of there.
39
Gimmick
40
Gimmick
41
Gimmick
42
Gimmick
43
Gimmick
44
Gimmick
45
Gimmick
46
Gimmick
47
Gimmick
48
Gimmick
49
gimmick and discussing small amount of plot/world before the beginning
50
Gimmick, with no/simple chatacter restrictions (e.g: Human/Troll only)
51
Gimmick/Plot discussed pre beginning
52
Gimmicky sessions can be extremely interesting if done right, and they're the ones I prefer the most, but I understand it's not everyone's cup of tea, and that newbies may find difficulty in playing them.
53
Good worldbuilding or strong gimmick for mystery/exploration
54
I like starting off with vanilla, then adding a twist that is not known early on.
55
I prefer sessions with gimmicks that don't HUGELY impact character creation or the way a session functions. For instance, I much prefer stuff like "there's a third dream moon" or "your session has been fused with another session" over things like "the goal is to destroy SBURB" or "your characters are all based on mythology".
56
i prefer some plot discussion, i'm a fan of having a few rails to streamline the story. without it things get... a bit crazy
57
I prefer to have a gimmick as well as see if the players get any cool plot options available as the session goes. If I had to pick one, it can go either way.
58
I think i would like one between vanilla with discussion and gimmick
59
idk
60
idk
61
idk
62
idk
63
idk
64
It depends on the gimmick, but I think I lean towards Vanilla
65
Making plot based on characters
66
Making the plot based on the character makes for a better experience, and shows the competence of the DM.
67
Merc's
68
Mostly vanilla, adjusted as needed to suit the plot and keep things interesting. A light gimmick right off the bat isn't bad either.
69
Mostly vanilla/straightforward, but with a fun little twist allowing for additional creative liberties and freedoms
70
No clue really. I like to leave it up to the DM and be surprised, mostly.
71
No preference
72
No preference
73
No preference
74
No preference
75
No preference
76
Play as you go but with a bit of gimmick mixed in
77
Plot discussion to keep engagement up
78
plot doesn't need to be a gimmick, but going for innovation never hurt anyone. and make sure to have a plot structure before you begin dming. not railroading, but you cant make everything up
79
Plots that deviate from the standard formula in some way without being overly gimmicky
80
Probably gimmick, but I haven't played. Plot/RP heavy whether planned or not.
81
Sessions with more character interaction.
82
some gimmicks are good, some are bad ** cough cough aegistuck cough cough**
83
Some manner of strangeness. An entirely different focus than the normal stuff.
84
Sort of a halfway point between those two - standard session with plots based on characters, that does not require OOC discussion beforehand, but has gimmicks apparent not far into the session.
85
The ones where I actually get doots. Otherwise, I find having some sort of gimmick, either before or during a session to be the most fun.
86
Vanilla with a subtle gimmick. Nothing meme-y
87
Vanilla with minor gimmick discussed with co-players
88
Vanilla, but coordinating backstories and some plot elements ahead of time. I like to know what I'm getting into but if too much is planned ahead of time then there's not many surprises and its kind of boring
89
Vanilla, but the gimmicks are cool
90
Wild. I liked Pizza, I want to do something that insane that people know about.
91
92
93
94
95
96
97
98
99
100