GSoC Timeline
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ABCD
1
Community Bonding Period
2
WeekTasksStatusComments
3
Week 1: 4/29-5/5
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Create mockups for each screen of intro sequencecompletelink
5
Start researching Phasercompletenotes
6
Create page on Fluid wikicompletelink
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Get in touch with partnerscompletemake game friendly for an international audience
8
Week 2: 5/6-5/12
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Set up GitHubcompletelink
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Finish Phaser research + have general outline for structure of codecomplete
11
Create detailed timeline for coding periodcompletei actually think it makes more sense to do the timeline week by week
12
Phase 1
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Week 3: 5/13-5/19
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goal: complete intro sequence (instructions + preferences)completelink
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bugs: mouse in/out, back buttton, text fillcompletefixed mouse
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clean up graphics completeusing inkscape now to edit svgs + convert to png // can stitll clean up intro images
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complete text preferencescompletedemo updated
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complete color preferencescompletedemo updated
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complete speed preferencescompletedemo updated
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Week 4: 5/20-5/26
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goal: implement skin color for character customizationcompletei think i'll use the "final phase" to really revamp aesthetics + implement the b&w color schemes, as i want to make sure I can get the code done first
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complete mockups for character customizationcompletelink
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complete artwork for main screencomplete
24
implement main screencomplete
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implement skin color screencompletemuch simpler than i anticipated! graphics a bit sloppy right now, but will spend the weekend cleaning them up
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implement eye screencompletetodo: add diff. eye colors (never mind)
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create rectangle layout for avatar featurescomplete
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Week 5: 5/27-6/2
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goal: finish character customization, begin ice cream shopcompletedone with character customization (5/27)
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implement hair screencompletepartially implemented, will have to figure out scrolling + color submenus
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implement mouth screencompletetodo: add colors
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implement accessory screencomplete
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complete ice cream artworkcompletetodo: make main menu yellow
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create rectangle layout for ice creamcomplete
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implement cone screencomplete
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implement flavor screencomplete
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implement syrup screencompletemaybe make the syrup image a tiny bit smaller
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implement sprinkles screencomplete
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implement fruit screencomplete
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implement cookie screencompletewoohoo!
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Week 6: 6/3-6/9
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goals: finish ice cream shop, implement map, implement loading screen, polish first 2 locationscompleteice cream shop finished! (6/4) I'm going to use this week to clean up what I have, and hopefully I'll have time to start a third location.
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implement locations/mapcomplete
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different icon for hair colorcomplete
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modify done buttoncomplete
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implement loading screencompleteyou can't really see it because the assets load really quickly as of now, lol
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implement updated graphicscompleteYAY!!! that took a while (6/8)
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Week 7: 6/10-6/16
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goal: start 3rd location (robot builder), work on small touch-upscompleteovershot original goal and i'm done with the robot location now!
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make artwork for robotcomplete6/11
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implement body screencomplete6/12
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implement design screencomplete6/12
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implement color screencomplete6/12
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implement arm screencomplete6/12
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implement face screencomplete6/12
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implement antenna screencomplete6/13
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color options for armscomplete6/13
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update intro graphicscomplete6/13
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update mapcomplete6/13
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UPDATE GITHUB!!/hosting linkcomplete
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make all assets localcompleteyay, now i can work w/o internet access
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first evaluations (6/11-6/15)complete
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Phase 2
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Week 8: 6/17-6/23
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goal: start 4th location; read about technical improvementscompleteupdate git more frequently & with more helpful comments // locations: house texture, windows, roof style, ground color, sky, foliage
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update readme w/ instructions to run locallycomplete6/18
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add license to codecomplete6/18
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create artwork for 4th locationcompletefinished: house textures (6/20), windows (6/20), roof (6/20), sky (6/21), ground (6/21)... not too happy with these, so i'll probably have to go back and edit them at some point. (YAY done 6/26)
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Week 9: 6/24-6/30
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goal: FINISH 4TH LOCATION!!completemeh, it'll be pretty rough right now, but the priority is a working prototype
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implement main menucomplete(6/26)
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implement groundcomplete(6/26)
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implement texturescomplete(6/26)
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implement skycomplete(6/27)
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implement roofcomplete(6/27)
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implement foliagecomplete(6/27)
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implement windowscomplete(6/29)
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Week 10: 7/1-7/7
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goal: modularizing code (initial)completeit looks like i've run into a road block with the image saving... i'll move it to next week; want to get other polishing + refactoring done first.
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refactoring—draft up "location" function? completeimplemented this new function for the ice cream location! https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Objects/Object_prototypes
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refactor ice creamcomplete
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refactor robotcompletewoot woot! there is still room for improvement, but i'm happy with how much i've been able to cut out so far
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refactor housecomplete
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refactor charactercompleteyikes this is going to be harder
85
meet with dana abt. design aspects (thurs.)complete
86
Week 11: 7/8-7/14
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goal: prototype of game COMPLETE!complete
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FIGURE OUT CHARACTER LOCATIONCOMPLETEwoohooo!! looking forward to more edits during the final phase
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create dependencies filecompletestill have to figure out how to incorporate it into the code though
90
update preference screen graphicscomplete
91
second evaluations (7/9-7/13)complete
92
Final Phase (REFACTORING + POLISHING!!!)
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Week 12: 7/15-7/21
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goal: enhance preference selection, finish dependency stuff (?)completemight save technical edits for the end
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enhance preference screencompleteadded carrots
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enhance map screencompletechanged color switch to carrots
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fading transitionscompleteimplemented the switch from preferences to main menu
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make git.ignore file complete
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make github pagecompletehttps://christine-hu.github.io/playtown/
100
Week 13: 7/22-7/28
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