A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | |
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1 | x | |||||||||||||||||||||||||||||||||||
2 | Active | Status | Bonus | Dinosauri | https://www.d20pfsrd.com/bestiary/monster-listings/animals/dinosaur/ | |||||||||||||||||||||||||||||||
3 | Insert in the box below the link of your Character picture | Enlarge person | 2 | Scheda di origine | https://www.myth-weavers.com/sheet.html#id=1576104 | |||||||||||||||||||||||||||||||
4 | Giant | Wild shape | 4 | -2 | 1 | 0 | ||||||||||||||||||||||||||||||
5 | Giant | 4 | ||||||||||||||||||||||||||||||||||
6 | s | Naturalista | 2 | |||||||||||||||||||||||||||||||||
7 | s | Orchi/goblin | 1 | |||||||||||||||||||||||||||||||||
8 | Strenght surge | 3 | ||||||||||||||||||||||||||||||||||
9 | Might of the gods | 7 | ||||||||||||||||||||||||||||||||||
10 | s | Magic vest | 1 | |||||||||||||||||||||||||||||||||
11 | Character Name | Character Level | HP Calculator | Alignment | Player Name | <b>Character Name: </b>Thord Endar l'Eremita <b>Character Level: </b>7 <b>Alignment: </b>N <b>Player Name: </b>Brunno | ||||||||||||||||||||||||||||||
12 | Thord Endar l'Eremita | 7 | 1st Full & 50% | N | Brunno | |||||||||||||||||||||||||||||||
13 | ||||||||||||||||||||||||||||||||||||
14 | Classes | Deity | Link | Homeland | Senses | <b>Classes: </b><a href=http://www.d20pfsrd.com/classes/core-classes/druid/ >DRUID</a> <a href=https://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/gun-chemist-alchemist-archetype/>Goliath druid</a> <a href=></a> 7 <b>Deity: </b>Rock <b>Homeland: </b>Rock <b>Senses: </b>Darkvision | ||||||||||||||||||||||||||||||
15 | DRUID 7 | Rock | Rock | Darkvision | <a href=http://www.d20pfsrd.com/classes/core-classes/druid/ >DRUID</a> <a href=https://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/gun-chemist-alchemist-archetype/>Goliath druid</a> <a href=></a> 7 | |||||||||||||||||||||||||||||||
16 | ||||||||||||||||||||||||||||||||||||
17 | Race | Size | Gender | Age | Height | Weight | Hair | Eyes | <b>Race: </b>Dwarf <b>Size: </b>Large <b>Gender: </b>Male <b>Age: </b>121 <b>Height: </b>1.41m <b>Weight: </b>83kg <b>Hair: </b>Brown <b>Eyes: </b>Grey | |||||||||||||||||||||||||||
18 | Dwarf | Large | Male | 121 | 1.41m | 83kg | Brown | Grey | ||||||||||||||||||||||||||||
19 | 5 | <b>Character Name: </b>Thord Endar l'Eremita <b>Character Level: </b>7 <b>Alignment: </b>N <b>Player Name: </b>Brunno<br><b>Classes: </b><a href=http://www.d20pfsrd.com/classes/core-classes/druid/ >DRUID</a> <a href=https://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/gun-chemist-alchemist-archetype/>Goliath druid</a> <a href=></a> 7 <b>Deity: </b>Rock <b>Homeland: </b>Rock <b>Senses: </b>Darkvision<br><b>Race: </b>Dwarf <b>Size: </b>Large <b>Gender: </b>Male <b>Age: </b>121 <b>Height: </b>1.41m <b>Weight: </b>83kg <b>Hair: </b>Brown <b>Eyes: </b>Grey | ||||||||||||||||||||||||||||||||||
20 | x | |||||||||||||||||||||||||||||||||||
21 | STAT | ENHANCEMENT | RACIAL | LEVEL | MORALE | INHERENT | SIZE | OTHER | TOT | MODIFIER | <th></th><th>STAT</th><th>ENHANCEMENT</th><th>RACIAL</th><th>LEVEL</th><th>SIZE</th><th>TOT</th><th>MODIFIER</th> | SKILLS | <tr style='background-color:000; text-align:center'><td colspan=7 >SKILLS</td></tr> | |||||||||||||||||||||||
22 | 3 | STR | 13 | 0 | 1 | 0 | 0 | 4 | 0 | 18 | 4 | <tr><td style='background-color:000'>STR</td><td>13</td><td>0</td><td></td><td>1</td><td>4</td><td>18</td><td>4</td></tr> | CLASS | Skill Name | Total | Ability | Ability Mod. | Ranks | Misc | <tr style='background-color:000; text-align:center'><td></td><td>Skill Name</td><td>Total</td><td>Ability</td><td>Ability Mod.</td><td>Ranks</td><td>Misc</td></tr> | ||||||||||||||||
23 | 5 | DEX | 14 | 0 | 0 | 0 | 0 | -2 | 0 | 12 | 1 | <tr><td style='background-color:000'>DEX</td><td>14</td><td>0</td><td></td><td>0</td><td>-2</td><td>12</td><td>1</td></tr> | Acrobatics | -4 | DEX | 1 | 0 | 0 | <tr><td></td><td>Acrobatics</td><td>-4</td><td>DEX</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||
24 | 5 | COS | 14 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 16 | 3 | <tr><td style='background-color:000'>COS</td><td>14</td><td>0</td><td>2</td><td>0</td><td>0</td><td>16</td><td>3</td></tr> | Appraise | 0 | INT | 0 | 0 | 0 | <tr><td></td><td>Appraise</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | ||||||||||||||||
25 | -2 | INT | 8 | 2 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | <tr><td style='background-color:000'>INT</td><td>8</td><td>2</td><td></td><td>0</td><td>0</td><td>10</td><td>0</td></tr> | Bluff | -2 | CHA | -2 | 0 | 0 | <tr><td></td><td>Bluff</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | |||||||||||||||||
26 | 10 | WIS | 16 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 18 | 4 | <tr><td style='background-color:000'>WIS</td><td>16</td><td>0</td><td>2</td><td>0</td><td>0</td><td>18</td><td>4</td></tr> | x | Climb | 3 | STR | 4 | 1 | 0 | <tr><td>x</td><td>Climb</td><td>3</td><td>STR</td><td>4</td><td>1</td><td>0</td></TR> | |||||||||||||||
27 | -1 | CHA | 9 | 0 | -2 | 0 | 0 | 0 | 0 | 0 | 7 | -2 | <tr><td style='background-color:000'>CHA</td><td>9</td><td>0</td><td>-2</td><td>0</td><td>0</td><td>7</td><td>-2</td></tr> | x | Craft | 0 | INT | 0 | 0 | 0 | <tr><td>x</td><td>Craft</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | |||||||||||||||
28 | POINT BUY | 20 | x | Craft | 0 | INT | 0 | 0 | 0 | <tr><td>x</td><td>Craft</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||||||
29 | <table style='width:100%'><tr style='background-color:000'><th></th><th>STAT</th><th>ENHANCEMENT</th><th>RACIAL</th><th>LEVEL</th><th>SIZE</th><th>TOT</th><th>MODIFIER</th></tr><tr><td style='background-color:000'>STR</td><td>13</td><td>0</td><td></td><td>1</td><td>4</td><td>18</td><td>4</td></tr><tr><td style='background-color:000'>DEX</td><td>14</td><td>0</td><td></td><td>0</td><td>-2</td><td>12</td><td>1</td></tr><tr><td style='background-color:000'>COS</td><td>14</td><td>0</td><td>2</td><td>0</td><td>0</td><td>16</td><td>3</td></tr><tr><td style='background-color:000'>INT</td><td>8</td><td>2</td><td></td><td>0</td><td>0</td><td>10</td><td>0</td></tr><tr><td style='background-color:000'>WIS</td><td>16</td><td>0</td><td>2</td><td>0</td><td>0</td><td>18</td><td>4</td></tr><tr><td style='background-color:000'>CHA</td><td>9</td><td>0</td><td>-2</td><td>0</td><td>0</td><td>7</td><td>-2</td></tr></table><br><table><td>POINT BUY</td><td>20</td></table> | x | Craft | 0 | INT | 0 | 0 | 0 | <tr><td>x</td><td>Craft</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||
30 | Diplomacy | -2 | CHA | -2 | 0 | 0 | <tr><td></td><td>Diplomacy</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||||
31 | HP | Temp HP | Damage | HP Left | DR | SPELL RESISTANCE | ENERGY RESISTANCE | <tr style='background-color:000; text-align:center'><td >HP</td><td >Temp HP</td><td >Damage</td><td >HP Left</td><td >DR</td><td >SPELL RESISTANCE</td><td >ENERGY RESISTANCE</td></tr> | Disable Device * | -4 | DEX | 1 | 0 | 0 | <tr><td></td><td>Disable Device *</td><td>-4</td><td>DEX</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||
32 | 56 | 17 | 39 | <tr><td>56</td><td></td><td >17</td><td >39</td><td></td><td></td><td ></td></tr> | Disguise | -2 | CHA | -2 | 0 | 0 | <tr><td></td><td>Disguise</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||
33 | Escape Artist | -4 | DEX | 1 | 0 | 0 | <tr><td></td><td>Escape Artist</td><td>-4</td><td>DEX</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||||
34 | LAND SPEED | CLIMB | FLY | SWIM | <tr style='background-color:000; text-align:center'><td >LAND SPEED</td><td >CLIMB</td><td >FLY</td><td >SWIM</td></tr> | TOT | DEX | BONUS | <tr style='background-color:000 ; text-align:center'><td ></td><td >TOT</td><td >DEX</td><td>MOD</td></tr> | x | Fly | -6 | DEX | 1 | 0 | -2 | <tr><td>x</td><td>Fly</td><td>-6</td><td>DEX</td><td>1</td><td>0</td><td>-2</td></TR> | |||||||||||||||||||
35 | 30 ft | <tr ><td >30 ft</td><td ></td><td ></td><td ></td></tr> | INITIATIVE | 1 | 1 | <tr><td style='background-color:000; text-align:center'>INITIATIVE</td><td>1</td><td>1</td><td></td></tr> | x | Handle Animal * | -2 | CHA | -2 | 0 | 0 | <tr><td>x</td><td>Handle Animal *</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||
36 | <table style='width:100%'><tr style='background-color:000; text-align:center'><td >HP</td><td >Temp HP</td><td >Damage</td><td >HP Left</td><td >DR</td><td >SPELL RESISTANCE</td><td >ENERGY RESISTANCE</td></tr><tr><td>56</td><td></td><td >17</td><td >39</td><td></td><td></td><td ></td></tr></table><br><table style='width:100%'><tr style='background-color:000; text-align:center'><td >LAND SPEED</td><td >CLIMB</td><td >FLY</td><td >SWIM</td></tr><tr ><td >30 ft</td><td ></td><td ></td><td ></td></tr></table><br><table style='width:100%'><tr style='background-color:000 ; text-align:center'><td ></td><td >TOT</td><td >DEX</td><td>MOD</td></tr><tr><td style='background-color:000; text-align:center'>INITIATIVE</td><td>1</td><td>1</td><td></td></tr></table> | x | Heal | 8 | WIS | 4 | 1 | 0 | <tr><td>x</td><td>Heal</td><td>8</td><td>WIS</td><td>4</td><td>1</td><td>0</td></TR> | |||||||||||||||||||||||||||
37 | Intimidate | -2 | CHA | -2 | 0 | 0 | <tr><td></td><td>Intimidate</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||||
38 | ARMOR CLASS | <tr style='background-color:000; text-align:center'><td colspan=11 >ARMOR CLASS</td></tr> | Knowledge Arcana * | 0 | INT | 0 | 0 | 0 | <tr><td></td><td>Knowledge Arcana *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||
39 | CA TOT | TOUCH | FLAT FOOT | BASE | ARMOR | SHIELD | DEX | SIZE | NATURAL | DEFLECTION | MISC | <tr style='background-color:000; text-align:center'><td>CA TOT</td><td>TOUCH</td><td>FLAT FOOT</td><td>BASE</td><td>ARMOR</td><td>SHIELD</td><td>DEX</td><td>SIZE</td><td>NATURAL</td><td>DEFLECTION</td><td>MISC</td></tr> | Knowledge Dungeoneering * | 0 | INT | 0 | 0 | 0 | <tr><td></td><td>Knowledge Dungeoneering *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | |||||||||||||||||
40 | 23 | 12 | 22 | 10 | 10 | 0 | 1 | -1 | 1 | 0 | 2 | <tr><td>23</td><td>12</td><td>22</td><td>10</td><td>10</td><td>0</td><td>1</td><td>-1</td><td>1</td><td>0</td><td>2</td></tr> | Knowledge Engineering * | 1 | INT | 0 | 1 | 0 | <tr><td></td><td>Knowledge Engineering *</td><td>1</td><td>INT</td><td>0</td><td>1</td><td>0</td></TR> | |||||||||||||||||
41 | <table style='width:100%'><tr style='background-color:000; text-align:center'><td colspan=11 >ARMOR CLASS</td></tr><tr style='background-color:000; text-align:center'><td>CA TOT</td><td>TOUCH</td><td>FLAT FOOT</td><td>BASE</td><td>ARMOR</td><td>SHIELD</td><td>DEX</td><td>SIZE</td><td>NATURAL</td><td>DEFLECTION</td><td>MISC</td></tr><tr><td>23</td><td>12</td><td>22</td><td>10</td><td>10</td><td>0</td><td>1</td><td>-1</td><td>1</td><td>0</td><td>2</td></tr></table><br> | x | Knowledge Geography * | 0 | INT | 0 | 0 | 0 | <tr><td>x</td><td>Knowledge Geography *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||
42 | SAVING THROWS | TOTAL | BASE | ABILITY MOD | MAGIC | MISC | TEMPORARY | ALL OTHERS MODIFIERS | <tr style='background-color:000; text-align:center'><td >SAVING THROWS</td><td>TOTAL</td><td>BASE</td><td>ABILITY</td><td>MAGIC</td><td>MISC</td><td>TEMPORARY</td><td>ALL OTHERS MODIFIERS</td></tr> | Knowledge History * | 2 | INT | 0 | 0 | 2 | <tr><td></td><td>Knowledge History *</td><td>2</td><td>INT</td><td>0</td><td>0</td><td>2</td></TR> | ||||||||||||||||||||
43 | FORTITUDE | 10 | 5 | 3 | 0 | 0 | 2 | +5 ts vs veleno, incantesimi, cap.mag. & +4 vs SL & SU abilities of Giants | <tr ><td style='background-color:000'>FORTITUDE</td><td>10</td><td>5</td><td>3</td><td>0</td><td>0</td><td>2</td><td rowspan=3>+5 ts vs veleno, incantesimi, cap.mag. & +4 vs SL & SU abilities of Giants</td></tr> | Knowledge Local * | 0 | INT | 0 | 0 | 0 | <tr><td></td><td>Knowledge Local *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||
44 | REFLEX | 6 | 2 | 1 | 0 | 1 | 2 | <tr><td style='background-color:000'>REFLEX</td><td>6</td><td>2</td><td>1</td><td>0</td><td>1</td><td>2</td></tr> | x | Knowledge Nature * | 9 | INT | 0 | 6 | 0 | <tr><td>x</td><td>Knowledge Nature *</td><td>9</td><td>INT</td><td>0</td><td>6</td><td>0</td></TR> | ||||||||||||||||||||
45 | WILL | 11 | 5 | 4 | 0 | 0 | 2 | <tr><td style='background-color:000'>WILL</td><td>11</td><td>5</td><td>4</td><td>0</td><td>0</td><td>2</td></tr> | Knowledge Nobility * | 0 | INT | 0 | 0 | 0 | <tr><td></td><td>Knowledge Nobility *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||
46 | <table style='width:100%'><tr style='background-color:000; text-align:center'><td >SAVING THROWS</td><td>TOTAL</td><td>BASE</td><td>ABILITY</td><td>MAGIC</td><td>MISC</td><td>TEMPORARY</td><td>ALL OTHERS MODIFIERS</td></tr><tr ><td style='background-color:000'>FORTITUDE</td><td>10</td><td>5</td><td>3</td><td>0</td><td>0</td><td>2</td><td rowspan=3>+5 ts vs veleno, incantesimi, cap.mag. & +4 vs SL & SU abilities of Giants</td></tr><tr><td style='background-color:000'>REFLEX</td><td>6</td><td>2</td><td>1</td><td>0</td><td>1</td><td>2</td></tr><tr><td style='background-color:000'>WILL</td><td>11</td><td>5</td><td>4</td><td>0</td><td>0</td><td>2</td></tr></table><br> | Knowledge Planes * | 0 | INT | 0 | 0 | 0 | <tr><td></td><td>Knowledge Planes *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||||||||
47 | ATTACK | ABILITY | STAT | BAB | MORALE | LUCK | SIZE | OTHER | TOT | <tr style='background-color:000; text-align:center'><td >ATTACK</td><td >ABILITY</td><td >STAT</td><td >BAB</td><td >MORALE</td><td >LUCK</td><td >SIZE</td><td >TOT</td></tr> | BAB | Knowledge Religion * | 0 | INT | 0 | 0 | 0 | <tr><td></td><td>Knowledge Religion *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR> | ||||||||||||||||||
48 | MELEE | STR | 4 | 5 | -1 | 3 | 11 | <tr><td style='background-color:000'>MELEE</td><td>MELEE</td><td >STR</td><td >4</td><td >5</td><td></td><td ></td><td >-1</td><td >3</td><td >11</td></tr> | 5 | Linguistics * | 1 | INT | 0 | 1 | 0 | <tr><td></td><td>Linguistics *</td><td>1</td><td>INT</td><td>0</td><td>1</td><td>0</td></TR> | ||||||||||||||||||||
49 | RANGED | DEX | 1 | 5 | -1 | 3 | 8 | <tr><td style='background-color:000'>RANGED</td><td>RANGED</td><td >DEX</td><td >1</td><td >5</td><td></td><td ></td><td >-1</td><td >3</td><td >8</td></tr> | x | Perception | 13 | WIS | 4 | 6 | 0 | <tr><td>x</td><td>Perception</td><td>13</td><td>WIS</td><td>4</td><td>6</td><td>0</td></TR> | ||||||||||||||||||||
50 | <table style='width:100%'><tr style='background-color:000; text-align:center'><td >ATTACK</td><td >ABILITY</td><td >STAT</td><td >BAB</td><td >MORALE</td><td >LUCK</td><td >SIZE</td><td >TOT</td></tr><tr><td style='background-color:000'>MELEE</td><td>MELEE</td><td >STR</td><td >4</td><td >5</td><td></td><td ></td><td >-1</td><td >3</td><td >11</td></tr><tr><td style='background-color:000'>RANGED</td><td>RANGED</td><td >DEX</td><td >1</td><td >5</td><td></td><td ></td><td >-1</td><td >3</td><td >8</td></tr></table> | Perform | -2 | CHA | -2 | 0 | 0 | <tr><td></td><td>Perform</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||||||||
51 | Perform | -2 | CHA | -2 | 0 | 0 | <tr><td></td><td>Perform</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||||
52 | TOTAL | BAB | STR | SIZE BONUS | CMB MODIFIERS | <tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>SIZE MODIFIER</td><td>CMB MODIFIERS</td></tr> | Perform | -2 | CHA | -2 | 0 | 0 | <tr><td></td><td>Perform</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||
53 | CMB | 10 | 5 | 4 | 1 | <tr><td style='background-color:000'>CMB</td><td>10</td><td>5</td><td>4</td><td>1</td><td></td></tr> | Perform | -2 | CHA | -2 | 0 | 0 | <tr><td></td><td>Perform</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||
54 | <table style='width:100%'><tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>SIZE MODIFIER</td><td>CMB MODIFIERS</td></tr><tr><td style='background-color:000'>CMB</td><td>10</td><td>5</td><td>4</td><td>1</td><td></td></tr></table><br> | Perform | -2 | CHA | -2 | 0 | 0 | <tr><td></td><td>Perform</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||||||||
55 | TOTAL | BAB | STR | DEX | OTHER | SIZE BONUS | <tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>DEX</td><td>OTHERS</td><td>SIZE MODIFIER</td><td></td></tr> | x | Profession | 4 | WIS | 4 | 0 | 0 | <tr><td>x</td><td>Profession</td><td>4</td><td>WIS</td><td>4</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||
56 | CMD | 23 | 5 | 4 | 1 | 0 | 1 | 12 | <tr><td style='background-color:000'>CMD</td><td>23</td><td>5</td><td>4</td><td>1</td><td>0</td><td>1</td><td>10</td></tr> | x | Profession | 4 | WIS | 4 | 0 | 0 | <tr><td>x</td><td>Profession</td><td>4</td><td>WIS</td><td>4</td><td>0</td><td>0</td></TR> | |||||||||||||||||||
57 | <table style='width:100%'><tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>DEX</td><td>OTHERS</td><td>SIZE MODIFIER</td><td></td></tr><tr><td style='background-color:000'>CMD</td><td>23</td><td>5</td><td>4</td><td>1</td><td>0</td><td>1</td><td>10</td></tr></table><br> | x | Ride | -4 | DEX | 1 | 0 | 0 | <tr><td>x</td><td>Ride</td><td>-4</td><td>DEX</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||
58 | Sense Motive | 4 | WIS | 4 | 0 | 0 | <tr><td></td><td>Sense Motive</td><td>4</td><td>WIS</td><td>4</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||||
59 | 11 | 1d10 | ENCHANT | LINK | Sleight of Hand * | -4 | DEX | 1 | 0 | 0 | <tr><td></td><td>Sleight of Hand *</td><td>-4</td><td>DEX</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||
60 | MARTIAL | ENH BONUS | ATTACK TYPE | MOD ATTACK | ATTACK BONUS | CRITICAL | <tr style='background-color:000'><td colspan=3>MARTIAL</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr> | x | Spellcraft | 2 | INT | 0 | 0 | 2 | <tr><td>x</td><td>Spellcraft</td><td>2</td><td>INT</td><td>0</td><td>0</td><td>2</td></TR> | |||||||||||||||||||||
61 | Greatclub | Two handed | +11 | x2 | <tr><td colspan=3>Greatclub </td><td>+11</td><td>x2</td></tr> | Stealth | -2 | DEX | 1 | 6 | -4 | <tr><td></td><td>Stealth</td><td>-2</td><td>DEX</td><td>1</td><td>6</td><td>-4</td></TR> | ||||||||||||||||||||||||
62 | TYPE | RANGE | SPECIAL | AMMUNITION | DAMAGE | <tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr> | x | Survival | 13 | WIS | 4 | 6 | 0 | <tr><td>x</td><td>Survival</td><td>13</td><td>WIS</td><td>4</td><td>6</td><td>0</td></TR> | ||||||||||||||||||||||
63 | B | — | — | 5 | 2d8 | +6 | <tr><td>B</td><td>—</td><td>—</td><td colspan=2>2d8</td></tr> | x | Swim | -1 | STR | 4 | 0 | 0 | <tr><td>x</td><td>Swim</td><td>-1</td><td>STR</td><td>4</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||
64 | 11 | 1d4 | <table style='width:100%'><tr style='background-color:000'><td colspan=3>MARTIAL</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>Greatclub </td><td>+11</td><td>x2</td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td>B</td><td>—</td><td>—</td><td colspan=2>2d8</td></tr></table><br> | Use Magic Device | -2 | CHA | -2 | 0 | 0 | <tr><td></td><td>Use Magic Device</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||||||
65 | SIMPLE | ENH BONUS | ATTACK TYPE | MOD ATTACK | ATTACK BONUS | CRITICAL | <tr style='background-color:000'><td colspan=3>SIMPLE</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr> | Wild empathy | 5 | CHA | -2 | 0 | 7 | <tr><td></td><td>Wild empathy</td><td>5</td><td>CHA</td><td>-2</td><td>0</td><td>7</td></TR> | ||||||||||||||||||||||
66 | dagger | One handed | +11 | 19-20/x2 | <tr><td colspan=3>dagger </td><td>+11</td><td>19-20/x2</td></tr> | #N/A | #N/A | 0 | 0 | #N/A | ||||||||||||||||||||||||||
67 | TYPE | RANGE | SPECIAL | AMMUNITION | DAMAGE | <tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr> | RANK OBTAINED | 28 | ||||||||||||||||||||||||||||
68 | P_or_S | 10_ft. | — | 1d6 | +4 | <tr><td>P_or_S</td><td>10_ft.</td><td>—</td><td colspan=2>1d6</td></tr> | RANK USED | 28 | ||||||||||||||||||||||||||||
69 | 11 | <table style='width:100%'><tr style='background-color:000'><td colspan=3>SIMPLE</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>dagger </td><td>+11</td><td>19-20/x2</td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td>P_or_S</td><td>10_ft.</td><td>—</td><td colspan=2>1d6</td></tr></table><br> | ||||||||||||||||||||||||||||||||||
70 | 1.SELECT_WEAPON | ENH BONUS | ATTACK TYPE | MOD ATTACK | ATTACK BONUS | CRITICAL | <tr style='background-color:000'><td colspan=3>1.SELECT_WEAPON</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr> | |||||||||||||||||||||||||||||
71 | 2.SELECT WEAPON | Two handed | +11 | <tr><td colspan=3>2.SELECT WEAPON </td><td>+11</td><td></td></tr> | ||||||||||||||||||||||||||||||||
72 | TYPE | RANGE | SPECIAL | AMMUNITION | DAMAGE | <tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr> | Languages | |||||||||||||||||||||||||||||
73 | +6 | <tr><td></td><td></td><td></td><td colspan=2></td></tr> | Common Dwarven Druidic and Giant | |||||||||||||||||||||||||||||||||
74 | 11 | 1d6 | <table style='width:100%'><tr style='background-color:000'><td colspan=3>1.SELECT_WEAPON</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>2.SELECT WEAPON </td><td>+11</td><td></td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td></td><td></td><td></td><td colspan=2></td></tr></table> | |||||||||||||||||||||||||||||||||
75 | NATURAL | ENH BONUS | ATTACK TYPE | MOD ATTACK | ATTACK BONUS | CRITICAL | <tr style='background-color:000'><td colspan=3>NATURAL</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr> | |||||||||||||||||||||||||||||
76 | Bite | Primary | +11 | x2 | <tr><td colspan=3>Bite </td><td>+11</td><td>x2</td></tr> | |||||||||||||||||||||||||||||||
77 | TYPE | RANGE | SPECIAL | AMMUNITION | DAMAGE | <tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr> | ||||||||||||||||||||||||||||||
78 | — | B,_P,_and_S | 1d8 | +4 | <tr><td></td><td>—</td><td>B,_P,_and_S</td><td colspan=2>1d8</td></tr> | |||||||||||||||||||||||||||||||
79 | <table style='width:100%'><tr style='background-color:000; text-align:center'><td colspan=11 >ARMOR CLASS</td></tr><tr style='background-color:000; text-align:center'><td>CA TOT</td><td>TOUCH</td><td>FLAT FOOT</td><td>BASE</td><td>ARMOR</td><td>SHIELD</td><td>DEX</td><td>SIZE</td><td>NATURAL</td><td>DEFLECTION</td><td>MISC</td></tr><tr><td>23</td><td>12</td><td>22</td><td>10</td><td>10</td><td>0</td><td>1</td><td>-1</td><td>1</td><td>0</td><td>2</td></tr></table><br><table style='width:100%'><tr style='background-color:000; text-align:center'><td >SAVING THROWS</td><td>TOTAL</td><td>BASE</td><td>ABILITY</td><td>MAGIC</td><td>MISC</td><td>TEMPORARY</td><td>ALL OTHERS MODIFIERS</td></tr><tr ><td style='background-color:000'>FORTITUDE</td><td>10</td><td>5</td><td>3</td><td>0</td><td>0</td><td>2</td><td rowspan=3>+5 ts vs veleno, incantesimi, cap.mag. & +4 vs SL & SU abilities of Giants</td></tr><tr><td style='background-color:000'>REFLEX</td><td>6</td><td>2</td><td>1</td><td>0</td><td>1</td><td>2</td></tr><tr><td style='background-color:000'>WILL</td><td>11</td><td>5</td><td>4</td><td>0</td><td>0</td><td>2</td></tr></table><br><table style='width:100%'><tr style='background-color:000; text-align:center'><td >ATTACK</td><td >ABILITY</td><td >STAT</td><td >BAB</td><td >MORALE</td><td >LUCK</td><td >SIZE</td><td >TOT</td></tr><tr><td style='background-color:000'>MELEE</td><td>MELEE</td><td >STR</td><td >4</td><td >5</td><td></td><td ></td><td >-1</td><td >3</td><td >11</td></tr><tr><td style='background-color:000'>RANGED</td><td>RANGED</td><td >DEX</td><td >1</td><td >5</td><td></td><td ></td><td >-1</td><td >3</td><td >8</td></tr></table><table style='width:100%'><tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>SIZE MODIFIER</td><td>CMB MODIFIERS</td></tr><tr><td style='background-color:000'>CMB</td><td>10</td><td>5</td><td>4</td><td>1</td><td></td></tr></table><br><table style='width:100%'><tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>DEX</td><td>OTHERS</td><td>SIZE MODIFIER</td><td></td></tr><tr><td style='background-color:000'>CMD</td><td>23</td><td>5</td><td>4</td><td>1</td><td>0</td><td>1</td><td>10</td></tr></table><br><table style='width:100%'><tr style='background-color:000'><td colspan=3>MARTIAL</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>Greatclub </td><td>+11</td><td>x2</td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td>B</td><td>—</td><td>—</td><td colspan=2>2d8</td></tr></table><br><table style='width:100%'><tr style='background-color:000'><td colspan=3>SIMPLE</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>dagger </td><td>+11</td><td>19-20/x2</td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td>P_or_S</td><td>10_ft.</td><td>—</td><td colspan=2>1d6</td></tr></table><br><table style='width:100%'><tr style='background-color:000'><td colspan=3>1.SELECT_WEAPON</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>2.SELECT WEAPON </td><td>+11</td><td></td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td></td><td></td><td></td><td colspan=2></td></tr></table><table style='width:100%'><tr style='background-color:000'><td colspan=3>NATURAL</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>Bite </td><td>+11</td><td>x2</td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td></td><td>—</td><td>B,_P,_and_S</td><td colspan=2>1d8</td></tr></table><br> | <table style='width:100%'><tr style='background-color:000'><td colspan=3>NATURAL</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>Bite </td><td>+11</td><td>x2</td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td></td><td>—</td><td>B,_P,_and_S</td><td colspan=2>1d8</td></tr></table><br> | <table style='width:100%'><tr style='background-color:000; text-align:center'><td colspan=7 >SKILLS</td></tr><tr style='background-color:000; text-align:center'><td></td><td>Skill Name</td><td>Total</td><td>Ability</td><td>Ability Mod.</td><td>Ranks</td><td>Misc</td></tr><tr><td></td><td>Acrobatics</td><td>-4</td><td>DEX</td><td>1</td><td>0</td><td>0</td></TR><tr><td></td><td>Appraise</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR><tr><td></td><td>Bluff</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Climb</td><td>3</td><td>STR</td><td>4</td><td>1</td><td>0</td></TR><tr><td></td><td>Diplomacy</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR><tr><td></td><td>Disable Device *</td><td>-4</td><td>DEX</td><td>1</td><td>0</td><td>0</td></TR><tr><td></td><td>Disguise</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR><tr><td></td><td>Escape Artist</td><td>-4</td><td>DEX</td><td>1</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Fly</td><td>-6</td><td>DEX</td><td>1</td><td>0</td><td>-2</td></TR><tr><td>x</td><td>Handle Animal *</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Heal</td><td>8</td><td>WIS</td><td>4</td><td>1</td><td>0</td></TR><tr><td></td><td>Intimidate</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR><tr><td></td><td>Knowledge Arcana *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR><tr><td></td><td>Knowledge Dungeoneering *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR><tr><td></td><td>Knowledge Engineering *</td><td>1</td><td>INT</td><td>0</td><td>1</td><td>0</td></TR><tr><td>x</td><td>Knowledge Geography *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR><tr><td></td><td>Knowledge History *</td><td>2</td><td>INT</td><td>0</td><td>0</td><td>2</td></TR><tr><td></td><td>Knowledge Local *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Knowledge Nature *</td><td>9</td><td>INT</td><td>0</td><td>6</td><td>0</td></TR><tr><td></td><td>Knowledge Nobility *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR><tr><td></td><td>Knowledge Planes *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR><tr><td></td><td>Knowledge Religion *</td><td>0</td><td>INT</td><td>0</td><td>0</td><td>0</td></TR><tr><td></td><td>Linguistics *</td><td>1</td><td>INT</td><td>0</td><td>1</td><td>0</td></TR><tr><td>x</td><td>Perception</td><td>13</td><td>WIS</td><td>4</td><td>6</td><td>0</td></TR><tr><td>x</td><td>Ride</td><td>-4</td><td>DEX</td><td>1</td><td>0</td><td>0</td></TR><tr><td></td><td>Sense Motive</td><td>4</td><td>WIS</td><td>4</td><td>0</td><td>0</td></TR><tr><td></td><td>Sleight of Hand *</td><td>-4</td><td>DEX</td><td>1</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Spellcraft</td><td>2</td><td>INT</td><td>0</td><td>0</td><td>2</td></TR><tr><td></td><td>Stealth</td><td>-2</td><td>DEX</td><td>1</td><td>6</td><td>-4</td></TR><tr><td>x</td><td>Survival</td><td>13</td><td>WIS</td><td>4</td><td>6</td><td>0</td></TR><tr><td>x</td><td>Swim</td><td>-1</td><td>STR</td><td>4</td><td>0</td><td>0</td></TR><tr><td></td><td>Use Magic Device</td><td>-2</td><td>CHA</td><td>-2</td><td>0</td><td>0</td></TR><tr><td></td><td>Wild empathy</td><td>5</td><td>CHA</td><td>-2</td><td>0</td><td>7</td></TR></table><br><table style='width:100%'><td style='background-color:000'>Languages</td><td>Common Dwarven Druidic and Giant</td></table> | |||||||||||||||||||||||||||||||||
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