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1 | This list summarizes all the bugs currently identified in the new "Relics of Rivellon" content for Divinity: Original Sin 2. | |||||||||||||||||||||||||
2 | It also lists the fix deployed in the "Relics of Rivellon - Stand Alone" mod should there be one. | |||||||||||||||||||||||||
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4 | Armour Set | Bug | Description | Mod Fix | ||||||||||||||||||||||
5 | All | ItemSets do not merge properly | If ItemSets are overridden in the Editor, they do not merge properly in-game. Their description becomes all jumbled - for instance, the Captain Armour Set's description being displayed under the Devourer Armour Set. This has no impact on the application of the correct set bonus - it is only a tooltip bug. | N/A - we simply avoid it by duplicating the ItemSets rather than overriding them. | ||||||||||||||||||||||
6 | Captain Armour | Wrong items upgraded | When the full set is equipped (Helmet, Chest, Boots), all the pieces are upgraded to Level 8. However, this process also upgrades your equipped Gloves and Leggings, even if they are not part of the set. | Fixed | ||||||||||||||||||||||
7 | Vulture Armour | Female Lizard Vulture Leggings | If a female Lizard equips the Vulture Armour leggings, her tail will go ... stiff. It's because the Vulture leggings model for female Lizards does not support tails for some reason, so the tail stops getting animated. | Since I can't edit the model itself, in this mod I replaced the model used for Vulture leggings for female Lizards with the closest-looking one I could find, and assigned it the same colours as the Vulture set. The leggings won't look like the leggings of the set, but they will match the set, and will allow the tail to be properly animated. | ||||||||||||||||||||||
8 | Vulture Armour | Vulture Wings re-applied on wrong character | (Thanks to Xlegace for spotting this bug!) When a character loses a particular Polymorph status (COW, CHICKEN, ZOMBIE_CHICKEN, SPIDER LEGS), if any character is wearing the full Vulture Set, they will gain the Vulture Wings buff, even if they aren't the one wearing the full set. This is because the game tries to re-apply Vulture Wings on a character that loses those statuses if the set is complete, but it doesn't check it's actually the character wearing the set that loses the status. | Fixed | ||||||||||||||||||||||
9 | Vulture Armour | Early completion | The game tries to close the quest when it detects that 5 pieces have been acquired. However, it does not detect whether a picked up piece has already been acquired before, meaning a player could end the quest by crafting the Boots, then dropping & picking them up 4 times in a row. | Fixed | ||||||||||||||||||||||
10 | Vulture Armour | Wrong recipient of feathers | If the dialog with Duna's Undertaker ends peacefully, they will give their feathers to a random player instead of the one currently talking to them. | Fixed | ||||||||||||||||||||||
11 | Vulture Armour | Map Marker for the Ancient Altar | After reading "Dwarven Customs & Traditions", a map marker shall appear near the ancient altar where Duna's Undertaker is summoned. That map marker is named "Mordus' Excavation Site", which does not make sense with regards to the current content; this is because it relates to cut content from the quest, where the location would be learned from a note found somewhere related to Mordus. | In the mod, the activated map marker is instead "Ancient Altar", appears as a quest marker (Red), and is removed when the quest is completed. | ||||||||||||||||||||||
12 | Vulture Armour | Pure or Vulture, not both | If a character is under the effects of the "Pure" buff because they successfully passed the Path of Blood, and then equips the full Vulture Set, the Vulture Wings effect will override the "Pure" buff. This is because the Vulture Wings have been given a higher priority than the Pure buff for some reason. | The mod updates the "Pure" buff so that it has a higher priority. (Why not the other way around? Because there are only two such buffs in the base game: "Spread your Wings" with a priority of 0, and "Pure" with a priority of 1. It means "Pure" should see its priority raised no matter what since we can't set a priority of 0.5 for Vulture Wings). | ||||||||||||||||||||||
13 | Vulture Armour | Peck Eyes for Players | The monster skill "Peck Eyes" appears for selection during character creation if the character has at least 1 in Aerothurge. | Fixed | ||||||||||||||||||||||
14 | Contamination Armour | Scion's items in Reaper's Coast | If the Scion did not die in Fort Joy, she will appear in Reaper's Coast in front of an altar with several items on top. If she died, the altar should not appear. This currently does not happen due to a bug in the code. | Somewhat fixed - the interactive items in that location are hidden in the mod, but the Altar remains. | ||||||||||||||||||||||
15 | Contamination Armour | Cecil's Ghost | Should Cecil the Magister die in Reaper's Coast, his ghost will appear. However, his ghost does not have a dialog assigned in the branch of the quest where the Scion died in Fort Joy. (In addition, talking to Cecil's Ghost would trigger an autosave at the end if the Magisters were attacked, because the game thinks a fight is going to break out with his ghost. Obviously this can't happen). | Cecil's Ghost has a proper dialog in both cases and no autosave happens at their end. | ||||||||||||||||||||||
16 | Devourer Armour | Deathleech description | The description of the Deathleech in a character's vitality breakdown is lacking a proper name (it uses the editor stat name - "Stats_DevourerVitality"). | It has been set to "Deathleech" in the mod. | ||||||||||||||||||||||
17 | Devourer Armour | Listening to Ghosts in multiplayer | When a player is engaged in dialog with the Devourer Relics' ghosts, and another player listens in, they will see the texts but not the portraits and won't hear the voice acting. This does not prevent them from interacting with the ghosts themselves as normal. | NOT FIXED | ||||||||||||||||||||||
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