Excelling Enchantments: A Simple Outward Guide for Thilandruil and Terrence
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NameIncensePillarsEquipmentOthersEffects (Damage, Elements, Hexes, DoTs)Key
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AbominationComet
NC, NF, EC, WF
Cleaver Halberd or Sanguine CleaverNightAdds +80% of the existing weapon's physical damage as Physical damage
Adds +18 bonus Impact
Weapon now inflicts Curse (35% buildup)
Day is 5am-6pm
Night is 6pm-5am
BHB is Body Armor, Helmet, and Boots only
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AbundanceAdmiralSC, WCCauldron Helmn/aHunger depletion rate -25%
Thirst depletion rate -25%
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AdrenalineApollo
NC, EC, WC, WF
Any Wolf Body Armor (Mage, Medic, Plate)n/aGrants 10% Cooldown Reduction
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AegisMonarch
EC, EF, WC, WF
Any Armor (BHB)DayAdds +2 Protection to Body Armor, and +1 Protection to Helmets or Boots
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Angel LightPale BeautyNC, ECVirgin Lanternn/aFlamethrower now inflicts Lightning, increased dmg, and inflicts Sapped instead of Burning
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Arcane UnisonLunaEC, SC, WCScholar Set or Virgin Set (BHB)
Conflux Chambers or Paths
Gain +5% Cooldown Reduction
Gain passive +0.1 Mana restoration per second
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AssassinCecropia
NF, EC, SF, WC
Virgin Set or Kazite Set (BHB)NightGain +10% Physical damage bonus on Body Armor, and 5% Physical bonus on Helmet or Boots
Gain +10% Impact damage bonus on Body Armor, and 5% Physical bonus on Helmet or Boots
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Beast of BurdenApolloNC, EC, EF
Makeshift Leather Set, Scaled Leather Set or Virgin Set (BHB)
n/aAdds +7 Pouch Bonus on Body Armor, and +3 Pouch Bonus on Helmets or Boots
Adds +8% Physical damage resistance on Body Armor, and +5% on Helmets or Boots
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Blaze BlueMorphoSC, WCVirgin Lanternn/aFlamethrower now inflicts Frost Damage, and inflics Slow instead of Burning.
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CastigationMonarchNF, SCAny Palladium weaponHallowed Marsh outdoorsWeapon gains +33% Lightning damage (based on the existing Physical base damage)
Weapon now inflicts Sapped (35% buildup)
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Chaos and Creativity
SylphinaEC, EF, WCTenebrous or Runic Armorn/aGain +10% Movement Speed
Gain +10% Decay damage bonus
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CocoonChrysalisEC, WCAsh, Pathfinder or Virgin Set (BHB)n/aOn Body Armor: +2 Protection , +6 Hot Weather Defense, +6 Cold Weather Defense
On Helmets: +2 Protection , +4 Hot Weather Defense, +2 Cold Weather Defense
On Boots: +2 Protection , +2 Hot Weather Defense, +4 Cold Weather Defense
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CompassChrysalisNC, WFAny Kazite Bootsn/aGain +20% Stability regeneration rate
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Copper FlameLunaNC, WCVirgin Lanternn/aFlamethrower now causes Poison, Weaken and Curse instead of Burning.
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Crumbling AngerCometEC, WC, WFAny Brutal weaponFace of the AncientsAdds +50% of the existing weapon's physical damage as Physical damage
Weapon inflicts Burning (30% buildup), Poisoned (35% buildup) and Extreme Poison (20% buildup)
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Desert's SunMonarchEC, SF
Junk Claymore, or any IronGold or Virgin weapon
Hot WeatherAdds +35% of the existing weapon's physical damage as Fire damage
Weapon now inflicts Burning (35% buildup)
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EconomyMorphoNF, EF, WFVirgin Set or Antique Plate Set (BHB)Antique Plateau outdoorsBody Armor: Gain +15% Mana cost reduction (-15% mana costs)
Helmet/Boots: Gain +10% Mana cost reduction (-10% mana costs)
Both: Gain +10% Stamina cost reduction (-10% stamina costs)
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Elatt's SanctityPale Beauty
NF, EF, SF, WF
Candle Plate, White Priest, or Palladium Set (BHB)
n/aBody Armor: Gain +20 Corruption Resistance
Helmet/Boots: Gain +10 Corruption Resistance
Both: Gain +5% Lightning damage bonus
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EnkindleMonarch
NC, EC, EF, SC
Any BowHot WeatherWeapon gains +5 flat Fire damage
Weapon now inflicts Burning (25% buildup)
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Favorable WindLunaEF, WFAny Fang or Savage weapon
Wind Altar activated in region
Adds +20% of the existing weapon's physical damage as Ethereal damage
Weapon gains +0.1 flat Attack Speed
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FilterCecropiaSC, SFAny Armor (BHB)n/aBody Armors: Adds +10 Corruption resistance
Helmets/Boots: Adds +5 Corruption resistance
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FluxPale BeautyNC, SFAny BootsElectric LabGain +3% Movement Speed bonus
Gain +5% Lightning damage bonus
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Foggy MemoriesPale BeautyNC, SF
Junk Claymore, or any Iron, Gold or Virgin weapon
Enmerkar Forest exterior and must be Foggy season
Adds +33% of the existing weapon's physical damage as Ethereal damage
Weapon now inflicts Sapped (35% buildup)
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Forbidden Knowledge
CometSC, WC, WFLexiconn/aGain +10% Decay damage bonus
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Forge FireApolloNC, EC, WCVirgin Set weaponsn/a
Weapon deals an AoE Fire "Blast" with 0.33x damage multiplier (based on the Weapon's total base damage)
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Formless Material
CometNF, EC, SCHalfplate Set or Virgin Set (BHB)n/aBody Armors: +20% Fire and +20% Frost damage resistance, flat -7 Weight (of the item)
Helmets: +10% Ethereal damage resistance, +10% Impact resistance, and flat -3 Weight (of the item)
Boots: +20% Lightning and +20% Decay damage resistance, and flat -5 Weight (of the item)
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Guidance of WindLunaEF, WFBlack Plate or Orichalcum Boots
Wind Altar activated in region
Gain +14% Movement Speed
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HumiliationAdmiralNF, SCAny Palladium weaponHallowed Marsh outdoorsAdds +33% of the existing weapon's physical damage as Decay damage
Weapon now inflicts Weaken (35% buildup)
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Inner CoolPale BeautyNC, EC, WFVirgin Set or Desert Set (BHB)Cold WeatherBody Armor: +15% Frost damage bonus
Helmet/Boots: +10% Frost damage bonus
Any: -15 Lightning damage resistance
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Inner WarmthAdmiralEF, SC, WCVirgin Set or Fur Set or Black Fur Set (BHB)Hot WeatherBody Armor: +15% Fire damage bonus
Helmet/Boots: +10% Fire damage bonus
Any: -15 Ethereal damage resistance
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InstinctAdmiral
NC, EC, WC, WF
Any Wolf Helmetn/aGain +5% Cooldown Reduction
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Irrepressible Anger
Comet NC, SCHorror Bown/aGain +10 flat Decay damage
Weapon now inflicts Extreme Poison
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Isolated Rumination
SylphinaEF, SC
Master’s StaffIvory Master’s StaffScholar’s Staff
Conflux Chambers or Paths
Gain +10% Cooldown Reduction
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Light as WindLunaEF, WFBlack Plate or Orichalcum Armor
Wind Altar activated in region
Gain +11% Stamina cost reduction (-11% Stamina costs)
Reduces the Weight of this item by -9
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Musing of a Philosopher
Chrysalis
NC, NF, EC, WC
Kazite Chakram or Ornate Chakramn/aWeapon now inflicts Chill (40% buildup) and Scorched (40% buildup)
Adds +4 flat Frost and +4 flat Fire damage
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Order of Discipline
SylphinaEC, EF, WCTenebrous or Runic Helmn/aGain +10% Lightning damage bonus
Gain +10% Movement Speed bonus
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PoltergeistSylphinaEC, WFAny weaponGhost PassAdds +30% of the existing weapon's physical damage as Raw damage (ignores defenses)
Reduces the Physical damage of the weapon by 50% (after adding Raw bonus)
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Priest's PrayersLunaNF, EC, WCAny Virgin weaponn/a
Weapon deals an AoE Lightning "Blast" with 0.33x damage multiplier (based on the Weapon's total base damage)
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Primal WindLunaEF, WFBlack Plate or Orichalcum Helmet
Wind Altar activated in region
Gain +10% Ethereal damage bonus
Gain +10% Impact damage bonus
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RainLunaEC, WCScholar CircletRainingGain passive +0.2 Mana regeneration per second
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Rainbow HexMorpho
NC, SF, WC, WF
Steel Saber or Cerulean Saber
Enmerkar Forest and must be Foggy season
Weapon inflicts the following effects: Scorched, Chill, Curse, Doom, Haunted, all with 21% buildup
Weapon gains +0.1 flat Attack Speed
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Rascal's VerveSylphinaNC, NF, WCScavengerBrigandLooter or Virgin Set (BHB)n/aBody Armor: Gain +2 Protection, +10% Impact damage bonus and +13% Impact resistance
Helmet: Gain +1 Protection, +10% Impact damage bonus and +7% Impact resistance
Boots: Gain +1 Protection, +10% Impact damage bonus and +8% Impact resistance
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RedemptionApollo
NF, EC, SF, WC
Prayer Claymore or Sinner ClaymoreDayGain +20% Lightning damage bonus
Weapon now inflicts Doomed (35% buildup) and Elemental Vulnerability (25% buildup)
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RotCecropiaEF, WFAny Virgin or Troglodyte weaponAny Trog dungeonAdds +40% of the existing weapon's physical damage as Decay damage
Weapon now inflicts Poisoned (55% buildup)
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Sanguine FlameCecropiaEC, SCVirgin Lanternn/aFlamethrower now inflicts Decay damage, and inflicts Bleeding instead of Burning.
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Scourge's Outbreak
CometEF, SC, WFAny Virgin weaponn/a
Weapon deals an AoE Decay "Blast" with 0.33x damage multiplier (based on the Weapon's total base damage)
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SnowPale Beauty
NC, SC, WC, WF
Any BowSnowingGain +5 flat Frost damage
Weapon now inflicts Slow Down (25% buildup)
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Specter's WallSylphinaEC, SC, WCAny Virgin weaponn/a
Weapon deals an AoE Ethereal "Blast" with 0.25x damage multiplier (based on the Weapon's total base damage)
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Speed and Efficiency
SylphinaEC, EF, WCTenebrous boots or Runic bootsn/aGain +7% Movement Speed bonus
Gain +5% Cooldown Reduction
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Spirit of BergSylphinaEF, EC, WFCopal Armor or Green Copal ArmorEnmerkar ForestGain +10% Stamina cost reduction (-10% Stamina costs)
Gain +25% Ethereal damage bonus
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Spirit of CierzoMorphoNC, WC, WFHalfplate Armor or Adventurer ArmorChersonese outdoorsGain +15% Fire and +25% Frost damage bonus
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Spirit of Harmattan
CometNC, EC, SCAntique Plate GarbAntique Plateau outdoorsGain +5% Cooldown Reduction
Gain +25% Decay damage bonus
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Spirit of LevantLunaEF, SC, SF
Any Desert Body Armor (Desert, Elite, Master, Chitin)
Abrassar outdoorsGain +25% Fire damage bonus
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Spirit of MonsoonApolloNC, EF, WFSilver or Ash ArmorHallowed Marsh outdoorsGain +15% Corruption resistance
Gain +25% Lightning damage resistance
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Stabilizing ForcesMorphoNC, NF, WC
Arcane Set, White Arcane Set, Clansage Robe, or Red Clansage Robe (BH)
n/aBody Armors: Gain +3% Movement Speed bonus, and +10 Impact resistance
Helmets: Gain +5% Mana cost reduction (-5% Mana costs), and +5% Impact resistance
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StormAdmiralNF, SC
Junk Claymore, or any IronGold or Virgin weapon
RainingAdds +40% of the existing weapon's physical damage as Lightning damage
Weapon now inflicts Weaken (35% buildup)
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The Good MoonLunaNF, SF, WFShiv Dagger or Rondel DaggerNight, outdoorsGain +0.2x Mana Leech (damage dealt with the dagger will restore 0.2x the damage as Mana)
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ThirstChrysalis
NC, EC, SC, WC
Any Iron weaponRondel Dagger or a Recurve Bow
NightThe weapon will track enemies you have killed with it and build up power over time.
You can see how much blood has stained on the weapon by inspecting the Enchantment. It starts on "Parched", and you must get it to "Quenched" to fill it.
Once it is full, take it to any Blood Altar in Antique Plateau and use your weapon on the altar to receive a Vampiric Weapon.
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TwangPale BeautyEC, SC, WFGold Bown/aGain +10 flat Lightning damage
Weapon now inflicts Sapped (30% buildup)
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Unassuming Ingenuity
Pale Beauty
NC, EF, SF, WF
Straw HatScavenger ScarfWorker Hat or Tattered Hat
n/aGain +5% Cooldown Reduction
Gain +5 Pouch Bonus
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Unexpected Resilience
Chrysalis
NC, EC, SC, SF
Any Worker, Light Cloth, Tattered, or Garb Armor
n/aGain +5 Protection
Gain +0.1 passive Health regeneration per second
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Unsuspected Strength
Admiral
NC, NF, EF, WF
Any Iron Weaponn/aAdds +150% of the existing weapon's physical damage as Physical damage
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Unwavering Determination
Monarch
EC, EF, SC, WF
Worker BootsSimple ShoesSandalsTattered Boots
n/aGain +10% Stamina Cost Stamina cost reduction (-10% Stamina costs)
Gain +12% Impact.png Impact resistance
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War MementoApolloSF, WC, WFOld Legion Gladius or Old Legion SpearAntique Plateau outdoorsAdds +25% of the existing weapon's Physical physical damage as Fire Fire damage
Weapon now inflicts Curse and Scorched (both 33% buildup)
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WarmasterMonarchEC, SF, WCPlate Set or Elite Plate Set (BHB)n/aBody Armors: Gain +2 Protection and +10% Physical damage bonus
Helmets/Boots: Gain +1 Protection and +5% Physical damage bonus
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WeightlessSylphina
EF, SC, SF, WF
Any Marble weaponn/aGain +0.2 flat Attack Speed
Reduces Weight by -50
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Wendigo's Breath
MorphoNF, EF, SCAny Virgin weaponn/a
Weapon deals an AoE Frost "Blast" with 0.33x damage multiplier (based on the Weapon's total base damage)
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WhiplashPale Beauty
NC, EF, SC, WF
Any weaponn/aAdds +10% of the existing weapon's physical damage as Physical damage
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Winter's CrueltyChrysalisNC, NF,
Junk Claymore, or any IronGold or Virgin weapon
Cold WeatherAdds +40% of the existing weapon's physical damage as Frost damage
Weapon now inflicts Slow Down (35% buildup)
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