MK II: The biggest ass combined arms project
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ABCDEFGHIJKLMNOPQ
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PositionFunctionDivision PointholdDivision Flanking and LogisticsDivision Armored WarfareDivision Air Superiority
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1Squad LeaderWolkenwandSarinaSanXMEGAIggyd
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2Co LeaderPhoenixPrixxxFallen
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3SoldierChargeMaximusDBleachArcticWinterDuckyyz
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4SoldierDerWiedergaengerJames 927ICCMuckles<--- can co lead if needed
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5SoldierFelixXeivrosMrCoax
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6SoldierGerikiller12Charger1979Gearsw
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7SoldierPhoenixPrixxxArkonax
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8SoldierMembranoCrafterwick
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9SoldierCorbeliusSithis
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10Soldier4ndisdo
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11Soldier
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12SoldierBasharbroplopp
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Undecided overallReserve:Reserve:Reserve:Reserve:Comment:
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DumpDeadDumpDeadDumpDeadDumpDead
im reserve because i dont know if i can make it
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Coliax
also not sure if i can make it
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Zinorra
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ThetaCZThetaCZNot sure if I can make it
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CemTu
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TerrorbirdTerrorbirdTerrorbirdTerrorbirdI'll be home late
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Explanation:
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Division “Point Hold” will be the fast infantry focussed force on point, dropping fast, preparing pre caps and trying to hold as long as possible until reinforcements arrive.
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Division “Flanking/Logistics” will be the second punch, providing spawn options and keeping the outskirts of the base under our control. When things go hot, they will be the fighting side by side with the “Point Hold” Division. This is the squad with the biggest variety in tasks, so prepare for fast incoming orders!
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Division “Armoured Warfare” will be our back bone – crushing enemy tanks and keeping our spawns up. They will provide the fire power so that our infantry can deal with the enemy within the base without minding Prowlers or Magriders shelling the point.
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Division “Air Superiority” are the guys high above, diving in and out of the battle. As one of the most difficult tasks they have to provide surveillance and firepower at the same time. They will be around (not over) the base the platoon is fighting at, killing enemy air support and calling out enemy troop transporters. In the last 30 seconds of important base caps they will dive in and give hell to the dangerous last push.
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