| A | B | |
|---|---|---|
1 | Label | Value |
2 | QA Test Pass | Gravity’s Edge – Survival Mode QA Pass |
3 | Test Intent | Conduct a short, pre-launch QA pass focused on identifying player-impacting issues within Survival Mode, including system breakage, control loss, and instability under stress conditions. |
4 | Build | Demo (no version displayed in-game) |
5 | Environment | PC (Windows 11) – 1080p – Dhaose Xbox 360 Wired PC Controller |
6 | Networks | Standard home broadband (Wi-Fi) |
7 | Tools | OBS - Google Sheets - Steam |
8 | Test Focus | Survival Mode only, with emphasis on core loop stability, gravity and movement systems, combat interaction, camera tracking, and recovery from edge-state conditions. |
9 | Headlines (Key Findings) | All core systems tested remained stable under repeated and stress-based scenarios. No crashes, soft locks, control loss, or system breakage identified within tested scope. |
10 | What’s inside | 1-Liner Summary – Charters – Session Notes – Risk Matrix |
11 | Evidence | Gameplay clips captured per session and linked within Bug Log entries |
12 | Approach | Risk-based exploratory QA using targeted charters focused on high-impact systems. Testing prioritised core gameplay loop, movement reliability, system interaction under pressure, and recovery from unstable states. Scenarios were repeated to confirm consistency and reproducibility. |
13 | Evidence tip | All bugs include reproducible steps and supporting video evidence. |
14 | Contact | Kelina Cowell - kelinacowellqa@gmail.com - Linkedin |