ABCDEFGHIJKLMNO
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.text.data.rodata.bss
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Current File NameDecomp StatusRAM St.ROM St.Size%RAM St.ROM St.SizeRAM St.ROM St.SizeRAM St.SizeNotes
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z_en_a_keep.cMatched8001CE60A94000AD00.28%80115420B8C5C0A080134D30BABED09080157D900
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z_en_item00.cMatched8001D930A94AD024C00.94%801154C0B8C6602A080134DC0BABF6037080157D9010
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z_eff_blure.cMatched8001FDF0A96F9036601.39%80115760B8C900B080135130BAC2D032080157DA00
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z_eff_shield_particle.cMatched80023450A9A5F016B00.58%80115810B8C9B05080135450BAC5F09080157DA00
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z_eff_spark.cMatched80024B00A9BCA017300.59%80115860B8CA000801354E0BAC680E080157DA00
8
z_eff_ss_dead.cMatched80026230A9D3D08D00.22%80115860B8CA000801355C0BAC76010080157DA00
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z_effect.cMatched80026B00A9DCA07B00.20%80115860B8CA0050801356C0BAC8609080157DA03E00name based on: content and rodata strings (contains EffectAdd)
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z_effect_soft_sprite.cMatched800272B0A9E450CD00.33%801158B0B8CA5051080135750BAC8F04B08015BBA00
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z_effect_soft_sprite_old_init.cMatched80027F80A9F1202B301.10%
80115DC0
B8CF60080135C00BACDA0608015BBA00
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flg_set.cMatched8002AAB0AA1C504500.11%
80115DC0
B8CF601C080135C60BACE003B08015BBA00
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z_DLF.cMatched8002AF00AA20A02E00.07%80115F80B8D120080136010BAD1B0808015BBA00
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z_actor.c (+z_cheap_proc.c)Matched8002B1E0AA2380D1E05.35%80115F80B8D12032080136090BAD230FB08015BBA080z_cheap_proc.c appears to be included as a C file
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z_actor_dlftbls.cMatched800383C0AAF5602400.06%801162A0B8D4403AF080137040BAE1E016308015BC2010name based on: strings in rodata which mention "actor_dlftbls" (refers to the actor overlay table)
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z_bgcheck.cMatched80038600AAF7A0AAA04.35%
80119D90
B90F3015080138670BAF8109608015BC30120
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code_800430A0.cMatched800430A0ABA2403E00.10%80119EE0B91080080138FD0BB0170808015BD500z_bgcheck_collection.c? padding before this file in 1.0 and some rodata
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code_80043480.cMatched80043480ABA6203700.09%80119EE0B91080080139050BB01F0108015BD500z_bg_item.c?
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z_camera.cMatched800437F0ABA99017A109.64%80119EE0B910803C4080139060BB020015208015BD5011B0
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z_collision_btltbls.cMatched8005B200AD23A0800.01%8011DB20B94CC02E08013A580BB1720308015CF000name based on: string in rodata which is "CollisionBtlTbl_get(): Index Too High\n"
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z_collision_check.cMatched8005B280AD242083C03.36%8011DE00B94FA02B08013A5B0BB17507908015CF001760
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z_common_data.cMatched80063640ADA7E0800.01%8011E0B0B9525008013AD40BB1EE008015E6601430name based on: the fact that it contains and initializes gSaveContext which was called z_common_data in the original code
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z_debug.cMatched800636C0ADA8607D00.20%8011E0B0B95250C08013AD40BB1EE0608015FA90220
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z_debug_display.cMatched80063E90ADB0305600.14%8011E170B95310508013ADA0BB1F40908015FCB010
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z_demo.cMatched800643F0ADB59050302.04%8011E1C0B953601608013AE30BB1FD05A08015FCC030
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code_80069420.cMatched80069420AE05C0800.01%8011E320B954C008013B3D0BB257008015FCF00padding before this file in 1.0; contains variants of memcpy and memset used in z_demo.c
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z_draw.cMatched800694A0AE064025600.95%8011E320B954C010808013B3D0BB25704608015FCF00
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code_8006BA00.cMatched8006BA00AE2BA01C00.04%8011F3A0B9654008013B830BB29D008015FCF00z_echo.c? handles standalone sound sources at a static position
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z_elf_message.cMatched8006BBC0AE2D607A00.19%8011F3A0B96540508013B830BB29D01A08015FCF00
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z_face_reaction.cMatched8006C360AE3500400.01%8011F3F0B965904408013B9D0BB2B7008015FCF00name based on: content (mask reaction table+function)
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code_8006C3A0.cMatched8006C3A0AE35401700.04%8011F830B969D008013B9D0BB2B7008015FCF00padding before this file in 1.0; env flag getters/setters
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code_8006C510.cMatched8006C510AE36B02400.06%8011F830B969D008013B9D0BB2B70108015FCF00padding before this file in 1.0; related to z_fcurve_data_skelanime.c
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z_fcurve_data_skelanime.cMatched8006C750AE38F08700.22%8011F830B969D008013B9E0BB2B801408015FCF00
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z_game_dlftbls.cMatched8006CFC0AE416000.00%8011F830B969D01208013BB20BB2CC008015FCF00name based on: animal crossing symbol map and content; contains only data (the game state table)
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z_horse.cMatched8006CFC0AE4160E700.37%8011F950B96AF01108013BB20BB2CC02208015FCF00
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z_jpeg.cMatched8006DE30AE4FD0C000.31%8011FA60B96C00408013BD40BB2EE04208015FCF00
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z_kaleido_setup.cMatched8006EA30AE5BD04300.11%8011FAA0B96C40508013C160BB3300308015FCF00padding before this file in 1.0 and string in rodata: "Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d\n"
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z_kanfont.cMatched8006EE60AE60002400.06%8011FAF0B96C9008013C190BB3330B08015FCF00
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z_kankyo.cMatched8006F0A0AE624087403.45%8011FAF0B96C903F08013C240BB33E06008015FCF0D0
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z_lib.cMatched800777E0AEE98011800.45%8011FEE0B97080308013C840BB39E0208015FDC00name based on: MM debug strings, alphabetical order and content
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z_lifemeter.cMatched80078960AEFB0013D00.51%8011FF10B970B01208013C860BB3A00408015FDC030
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z_lights.cMatched80079D30AF0ED010E00.43%80120030B971D0108013C8A0BB3A40608015FDF0190
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z_malloc.cMatched8007AE10AF1FB04800.11%80120040B971E0108013C900BB3AA01208015FF8030name based on: animal crossing symbol map, content and rodata strings
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z_map_mark.cMatched8007B290AF24306800.17%80120050B971F0C08013CA20BB3BC01008015FFB010
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z_moji.cMatched8007B910AF2AB05500.14%80120110B972B0208013CB20BB3CC0608015FFC010doesn't seem to exist in 1.0? (probably PAL only)
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z_prenmi_buff.cMatched8007BE60AF3000B00.02%80120130B972D008013CB80BB3D2008015FFD00name based on: content
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z_msgevent.cMatched8007BF10AF30B0800.01%80120130B972D008013CB80BB3D2008015FFD00name based on: MM debug strings and content
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z_olib.cMatched8007BF90AF31306F00.18%80120130B972D008013CB80BB3D20208015FFD00padding before this file in 1.0 and floats in rodata
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z_onepointdemo.cMatched8007C680AF382041201.66%80120130B972D039208013CBA0BB3D40B608015FFD00
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z_map_exp.cMatched800807A0AF79401E400.77%80123A50B9ABF01E208013D700BB48A05F08015FFD010
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z_parameter.cMatched800825E0AF9780BF004.87%80125870B9CA103008013DCF0BB4E90A708015FFE020
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z_path.cMatched8008E4E0B056801C00.04%80125B70B9CD1008013E760BB590010801600000name based on: content
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code_8008E6A0.cMatched8008E6A0B05840B00.02%80125B70B9CD1008013E770BB59100801600000padding before this file in 1.0; pad/controller related
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z_player_lib.cMatched8008E750B058F03BD01.52%80125B70B9CD106E08013E770BB59101F08016000020
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z_prenmi.cMatched80092320B094C01E00.05%80126250B9D3F008013E960BB5B0080801600200
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z_quake.cMatched80092500B096A0E700.37%80126250B9D3F0308013E9E0BB5B801008016002090name based on: content and rodata strings; contains functions for screen shake and other earthquake-like effects
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z_rcp.cMatched80093370B0A51027301.00%80126280B9D420E208013EAE0BB5C80450801600B00
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z_room.cMatched80095AA0B0CC401B300.69%801270A0B9E240808013EF30BB60D0390801600B00
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z_sample.cMatched800975D0B0E7704300.11%80127120B9E2C008013F2C0BB646050801600B00
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code_80097A00.cMatched80097A00B0EBA02000.05%80127120B9E2C03808013F310BB64B020801600B00padding before this file in 1.0 and string in rodata: "Equipment Item Deletion = %d zzz=%d\n"
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z_scene.cMatched80097C00B0EDA018A00.63%801274A0B9E640D208013F330BB64D03B0801600B00
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z_scene_table.cMatched800994A0B1064074002.96%801281C0B9F36022C08013F6E0BB6880870801600B00
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z_skelanime.cMatched800A08A0B17A404F202.02%8012A480BA1620208013FF50BB70F0730801600B010
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z_skin.cMatched800A57C0B1C960CA00.32%8012A4A0BA1640080140680BB782070801600C0F10
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z_skin_awb.cMatched800A6460B1D6009B00.25%8012A4A0BA16400801406F0BB7890E080160FD00
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z_skin_matrix.cMatched800A6E10B1DFB013900.50%8012A4A0BA164040801407D0BB79708080160FD00name based on: debug strings which mention functions starting with "Skin_Matrix_"
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z_sram.cMatched800A81A0B1F3401BA00.70%8012A4E0BA16801B080140850BB79F07E080160FD00
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z_ssram.cMatched800A9D40B20EE01F00.05%8012A690BA1830B080141030BB81D03080160FD00z_ssram.c? only rodata is this string: "ssSRAMReadWrite: %08x %08x %08x %d"
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code_800A9F30.cMatched800A9F30B210D02600.06%8012A740BA18E0080141060BB82001080160FD0110z_vibration.c? only 2 floats in rodata
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z_view.cMatched800AA190B213301EA00.78%8012A740BA18E04C080141070BB8210330801610E00
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z_vimode.cMatched800AC030B231D0E400.36%8012AC00BA1DA00801413A0BB8540420801610E00
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code_800ACE70.cMatched800ACE70B240101900.04%8012AC00BA1DA090801417C0BB89600801610E00z_vismono.c related; probably z_vis<something before "mono" alphabetically>
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z_vismono.cMatched800AD000B241A09200.23%8012AC90BA1E300801417C0BB8960150801610E00
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code_800AD920.cMatched800AD920B24AC02900.07%8012AC90BA1E30080141910BB8AB00801610E00z_vismono.c related; probably z_vis<something after "mono" alphabetically>
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z_vr_box.cMatched800ADBB0B24D5034801.34%8012AC90BA1E3030080141910BB8AB01570801610E00
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z_vr_box_draw.cMatched800B1030B281D07200.18%8012AF90BA2130080142E80BBA02050801610E010
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z_player_call.cMatched800B1750B288F01600.04%8012AF90BA21302080142ED0BBA0700801610F010name based on: animal crossing symbol map and content
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z_fbdemo.cMatched800B18B0B28A50B500.29%8012AFB0BA21508080142ED0BBA0701A0801611000
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z_fbdemo_triforce.cMatched800B2400B295A05D00.15%8012B030BA21D0A6080143070BBA21030801611000
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z_fbdemo_wipe1.cMatched800B29D0B29B704600.11%8012BA90BA2C30110801430A0BBA24010801611000
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z_fbdemo_circle.cMatched800B2E30B29FD06B00.17%8012BBA0BA2D401300801430B0BBA25010801611000
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z_fbdemo_fade.cMatched800B34E0B2A6803600.09%8012CEA0BA404030801430C0BBA26040801611000
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db_camera.cMatched800B3840B2A9E078603.07%8012CED0BA40702B080143100BBA2A0BE0801611001F0
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code_800BB0A0.cMatched800BB0A0B322404D00.12%8012D180BA4320080143CE0BBAE8010801612F00
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mempak.cMatched800BB570B327107200.18%8012D180BA43202080143CF0BBAE90120801612F0A0strings in rodata mention "mempak" many times
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z_kaleido_manager.cMatched800BBC90B32E303300.08%8012D1A0BA43405080143E10BBAFB0140801613900
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z_kaleido_scope_call.cMatched800BBFC0B331604900.12%8012D1F0BA4390080143F50BBB0F02408016139020
88
z_play.cMatched800BC450B335F04A201.89%8012D1F0BA43901080144190BBB330890801613B05120
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PreRender.cMatched800C0E70B380102A101.07%8012D200BA43A0080144A20BBBBC0260801664D00
90
TwoHeadArena.cMatched800C3880B3AA203A00.09%8012D200BA43A0080144C80BBBE200801664D00name based on: animal crossing symbol map and content
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code_800C3C20.cMatched800C3C20B3ADC0600.01%8012D200BA43A01080144C80BBBE200801664D00
92
audioMgr.cMatched800C3C80B3AE204300.11%8012D210BA43B0080144C80BBBE2070801664D00name based on: content and MM debug strings (audio thread manager, equivalent to padmgr, irqmgr, sched, etc)
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title_setup.cMatched800C40B0B3B250800.01%8012D210BA43B0080144CF0BBBE9020801664D00puts the game into ovl_title for the first time
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game.cMatched800C4130B3B2D014A00.53%8012D210BA43B02080144D10BBBEB03E0801664D0100
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gamealloc.cMatched800C55D0B3C7702800.06%8012D230BA43D00801450F0BBC29090801665D00
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graph.cMatched800C5850B3C9F014200.51%8012D230BA43D04080145180BBC3204D0801665D0750
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listalloc.cMatched800C6C70B3DE101600.04%8012D270BA4410080145650BBC7F02080166D200
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main.cMatched800C6DD0B3DF704800.11%8012D270BA44101080145670BBC81014080166D2037D0
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padmgr.cMatched800C7250B3E3F010500.42%8012D280BA442010801457B0BBC9505908016A4F010
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sched.cMatched800C82A0B3F44016A00.58%8012D290BA44301080145D40BBCEE04F08016A50090