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STAR TREK ONLINE COOLDOWN REDUCTION CALCULATOR 3.3
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By Eph289 and Tilor, with assistance from Atem, Jayiie, devil_kit, CrypticSpartan, Psi_Kiya_Trist, Emerald381, alpharn_99, ThonofAndoria, DeadQthulhu, babahanz, and jedzhyaHOW TO USE THESE CHARTS:
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Instructions:
Start by going to "File," then "Make a Copy"
Select your captain career in K6 and your bridge officer abilities in Column K
Then select your cooldown reduction modifiers in Column B; Any errors will be flagged in column H
Yellow cells denote fields where Advanced Users can input values into the Cycle Builder tab.
The sheet will use values in the darker blue cells of columns C and D if Cycle Builder is NOT being used (these can be changed).
Ensure Cycle Builder is cleared if you remove that effect or power
Valid input cells are in teal
Analysis will be in the charts to the right. Adjust as needed!
The sheet can take 10-20 seconds to recalculate
The goal is to get the orange bar reduced to the gray (duplicate cooldown)
If the gray and blue bar match, you have 100% ability uptime. This is not always possible.
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Sheet has been modified
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Readiness SkillsCaptain Career:Note
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NameValueInitial Time
Time Between ProcsCooldown EffectErrorsEngineeringSome powers don't start their cooldown until after their duration has expired. These powers have their duration built into the cooldown to represent time between activations (and thus disagree with the wiki) for single copies of the power.Duration?
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Tactical ReadinessImproved10/17/20% tactical bridge officer recharge haste Bridge Officer AbilitiesClassDurationModified CooldownDuplicate CooldownGroup CooldownGroupDuration
Duplicate Cooldown
Excess Cooldown
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Engineering ReadinessNone10/17/20% engineering bridge officer recharge haste 1Hazard EmittersScience1530.003015.0015.000.00
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Scientific ReadinessNone10/17/20% science bridge officer recharge haste 2Structural Analysis IScience1220.002012.008.000.00
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Bridge Officers3Auxiliary Power to StructuralEngineering1010.5010Aux10.000.000.50
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NameNumber of boffsInitial Time
Time Between ProcsCooldown EffectErrors4Emergency Power to EnginesEngineering3030.0030Emerg30.000.000.00
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Krenim Tactical Officer010% tactical bridge officer recharge haste 5Torpedo: SpreadTactical15.6115Torp15.000.61
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Krenim Engineer010% engineering bridge officer recharge haste 6Chronometric Inversion FieldTemporal1530.003015.0015.000.00
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Krenim Science Officer010% science bridge officer recharge haste 7Destabilizing Resonance BeamScience1040.004010.0030.000.00
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Xindi-Reptilian Tactical Officer05% tactical bridge officer recharge haste 8Tyken's RiftScience1030.0030Spatial10.0020.000.00
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Specializations9Gravity WellScience4040.0040Spatial40.000.000.00
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NameSelection/RankInitial Time
Time Between ProcsCooldown EffectErrors10Subspace VortexScience525.00255.0020.000.00
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Attrition Warfare IINo33020% bridge officer cooldown reduction when activating a hull heal AND in Threatening stance. Can only occur every 30 seconds11Photonic OfficerScience3030.003030.000.000.00
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InevitabilityYes10% recharge haste on exotic damage abilities 12It Is Very Cold In SpaceScience1530.003015.0015.000.00
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Causal Glitch0018050% bridge officer cooldown when Continuity is proc'd13Timeline CollapseTemporal518.38155.0010.003.38
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OpportunisticNo5% captain ability recharge haste14Science TeamScience517.32155.0010.002.322.32
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Reputation Traits15 - #VALUE!#VALUE!
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NameSelectionInitial Time
Time Between ProcsCooldown EffectErrorsCaptain AbilitiesClassDurationModified CooldownDuplicate Cooldown
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Chrono-Capacitor ArrayT67.5/9.4% bridge officer recharge haste16Engineering FleetEngineering30300.00150
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Torpedo Astrometric SynergyNo015Using a torpedo bridge officer ability reduces remaining recharge of Science bridge officer abilities by 15% 17EPS Power TransferEngineering30120.0060
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Regenerative Torpedo SynergyNo010Using a shield healing bridge officer ability reduces remaining recharge of torpedo bridge officer abilities by 15% 18Miraculous RepairsEngineering15240.00120
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Starship Traits19Nadion InversionEngineering30180.0090
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NameValue/Procs/Time between procsInitial Time
Time Between ProcsCooldown EffectErrors20Rotate Shield FrequencyEngineering30120.0060
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All Hands on DeckNo015Activating a Tactical or Command bridge officer ability grants cooldown reduction for Science bridge officer abilities (10%) and captain abilities (5%). This may only occur once every 5 seconds.21Intrusive Energy RedirectionEngineering15120.0060
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Reciprocity (time between procs)No05When missed: -10% cooldown reduction on Intelligence and Tactical bridge oficer abilities.22Brace for ImpactAll1560.000
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Improved Non-Linear Progression (seconds in reverse)00Once in reverse for more than 5 seconds, captain abilities receive 0.2 seconds of cooldown reduction for every second in reverse23Evasive ManeuversAll88.008
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Superior Non-Linear Progression (seconds in reverse)00Once in reverse for more than 5 seconds, captain abilities receive 0.33 seconds of cooldown reduction for every second in reverse24Relocate MinesAll08.0030
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Highly SpecializedNo015When activating a specialist bridge officer ability: -5% cooldown reduction on all specialist bridge officer abilities25Fleet SupportAll900.00150
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RegroupNo015Activating an attack pattern bridge officer ability grants 15% cooldown reduction to Engineering and Temporal Operative bridge officer abilities.
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Improved Command FrequencyNoReduces cooldown of Fleet Support by 10 minutes
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Specialist KnowledgeNo020Activating an Intel or Command bridge officer ability grants 20% cooldown reduction to all Engineering bridge officer abilities
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Peak EfficiencyNo35-7.5% cooldown reduction to all bridge officer abilities every 5 seconds hull strength is at or above 80%.
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Stay At Your PostsNo015If current Hull at or above 50%, when activating an Engineering or Miracle Worker bridge officer power: -10% Recharge Time on Tactical Bridge Officer abilities If current Hull below 50%: -20% Recharge Time on Tactical Bridge Officer abilities Can occur once every 5 seconds.
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Improved Gravity WellYesGravity Well cooldown reduced by 20 seconds; Gravity Well duration doubled
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Emergency Response None04Hull and Shield heal bridge officer abilities have their recharge times reduced by 10% if you suffer damage while below 50% hull health.
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ArrestNone330Reduce all bridge officer cooldowns by 25% when primary target is defeated. Can occur once every 30 seconds
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Improved ArrestNone330Reduce all bridge officer cooldowns by 30% when primary target is defeated. Can occur once every 30 seconds
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Calm Before the StormNoWhile in combat, gain stacks of Calm every 2 seconds. At 10 stacks, clear all stacks of Calm and gain Storm, which causes all bridge officer abilities to recharge 33% faster. (Max 50% uptime)
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Jubliant CadenceNo While this trait is active, defeating enemies or healing allies will grant you one stack of Jubilant Cadence a maximum of once every 4 seconds, which last until you leave combat or are defeated. After reaching 5 stacks, you and your teammates will receive a large boost to speed and turn rate, while also having all bridge officer ability recharge timers reduced by 10%.
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Press the AdvantageNo03When attacking a target's rear arc, Tactical and Pilot Bridge Officer Abilities recharge 30% faster
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PreparednessNoGain a random buff when you enter combat, for the duration of combat. One possible buff is 5% recharge haste for tactical, science and engineering bridge officer abilities
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Improved Photonic OfficerYesIncrease Photonic Officer's duration by 10 seconds.
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Superweapon IngenuityNoWhile slotted, the duration of Beam: Overload is increased 5 seconds (from 10 to 15).
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Unified EngineeringNo015When activating Auxiliary to Structural or any Command Bridge Officer Ability To Team and Self for 15 sec:
+10% Bridge Officer Ability Recharge Speed
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Withering BarrageNoWithering Barrage: Extend duration of Cannon: Scatter Volley by 4 sec.
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Redirecting Arrays0While Beam Array: Fire at Will is active, any damage that your starship receives will periodically extend its duration. Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum).
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Field-Modified Overload SupportNoActivating Hull Heals recharges Beam Overload and Emergency Power to Weapons. This does not bypass their minimum cooldowns.
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The Ruin of Our EnemiesNo1030When you defeat a foe:

+2% Bonus Damage for 30 sec
(Timer resets with each successful defeat and the Bonus Damage stacks infinitely)

Every fifth defeat while active:

-15% Recharge Time to Bridge Officer Cooldowns over 5 sec
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Concealed RepairsNo045On Cloak Self or Placate Enemy:

Repair 33% of your ship's hull over 10 secs
Recharge 25% of Bridge Officer Ability over 10 secs. 45 sec recharge
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Personal Traits
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NameValueInitial Time
Time Between ProcsCooldown EffectErrors
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Rapid SupportNo33% cooldown reduction of your career-specific (ex. Tactical Fleet) ability
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Fresh From R&RNoTeam Bridge Officer Abilities' minimum cooldowns are 5 seconds faster. Team abilities are: Engineering Team, Tactical Team, Science Team, Intel Team and Pilot Team.
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HelmsmanNo10 second cooldown reduction on Evasive Maneuvers
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Expedient RepairsNo330When applying a hull or shield heal to a non-self ally, reduces hull and shield cooldowns by 20%
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Inspirational Leader stacks0Applies 10 tactical, scientific, and engineering readiness (2% recharge haste) per stack for 15 seconds
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Photonic CapacitorNo310Chance of 20 second cooldown reduction on Photonic Fleet when using science powers
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Ship equipment
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NameSelection/Time Between ProcsInitial Time
Time Between ProcsCooldown EffectErrors
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Bio-Neural Gel PackNo7% bridge officer recharge haste
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Timeline Stabilizer (passive)No15% Science bridge officer recharge haste
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Magnetoplasma RelaysNo5% bridge officer recharge haste
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Broadside Emitter ArraysNo12% captain ability recharge haste
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Chronotachyon CapacitorNo10% Engineering bridge officer recharge haste
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Tactical System StabilizerNo10% Tactical bridge officer recharge haste
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Advanced Temporal Defense WeaponNone3255 seconds cooldown reduction on bridge officer abilities
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Incremental Phase Cloaking DeviceNo10% Tactical bridge officer recharge haste
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Temporal AccelerationNo10% recharge haste to Science bridge officer abilities
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Metreon Gas Warhead LauncherNo10% Engineering bridge officer recharge haste
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Hot PursuitNo10% bridge officer recharge haste
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Quantum Deceleration Field GeneratorNo10% Science bridge officer recharge haste
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[SciCdr] Mods (Reputation Deflectors)010% Science bridge officer recharge haste
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K-13 Xenotech consoles05% recharge haste on specialization abilities
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Defensive Drone GuardiansNo7.5% recharge haste on all bridge officer abilities
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Prevailing Innervated Impulse EnginesNo01510% Tactical bridge officer recharge haste for 10 secs
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Prevailing Fortified Impulse EnginesNo01510% engineering bridge officer recharge haste for 10 secs
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Prevailing Bolstered Impulse EnginesNo01510% science bridge officer recharge haste for 10 secs
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Ablative Salvage PodsNo10% recharge haste to hull healing bridge officer powers
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Na'kuhl Plasma ConduitsNo10% recharge haste to Tactical, Intel, and Pilot bridge officer abilities
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Advanced Tactical SystemsNo15% recharge haste to Tactical and Pilot bridge officer abilities
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Mycelium AmbushNo10% recharge haste to science bridge officer abilities
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Obfuscation ScreenNo10% recharge haste to engineering bridge officer abilities
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Enhanced Xindi Weapons PlatformNo10% recharge haste to Tactical bridge officer abilities
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Endurance TrainingNo7.5% recharge haste on all bridge officer abilities
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Temporal Trajectory ShifterNo10% recharge haste to science bridge officer abilities
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Cardassian Support PlatformNo10% recharge haste to science bridge officer abilities
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Cardassian Mobile Torpedo PlatformNo10% recharge haste to engineering bridge officer abilities
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Spiral Wave Blast ModuleNo10% recharge haste to tactical bridge officer abilities
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Channeling Space Shield [TacCD]None%recharge haste to tactical bridge officer abilities based on shield capacity
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Channeling Space Shield [EngCD]None% recharge haste to engineering bridge officer abilities based on shield capacity
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Channeling Space Shield [SciCD]None% recharge haste to science bridge officer abilities based on shield capacity
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Morphogenic EfficiencyNo15% recharge haste to Fire at Will, Beam Overload, Scatter Volley, Rapid Fire, Torpedo Spread, Torpedo High Yield, Mine Pattern Alpha, and Mine Pattern Beta.
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Targeting-Linked Weapons01% tactical recharge haste per weapon
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Resilience-Linked Weapons01% engineering recharge haste per weapon
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Focusing-Linked Weapons01% science recharge haste per weapon