ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAV
1
BLADESIN THEDARKCUTTERA DANGEROUS AND INTIMIDATING FIGHTERFOR EACH, MARK 1-2 XP AT THE END OF SESSION IF:
2
♦ You addressed a challenge with violence or coercion.
3
♦ You expressed your beliefs, drives, heritage, or background.
4
NameAliasSPECIAL ABILITIES
5
Battleborn: You may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight.♦ You struggled with issues from your vice or trauma.
6
LookPLAYBOOK XP:
7
Bodyguard: When you protect a teammate, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you get +1 effect.MARK ACTION XP:Every time you roll a desperate action.
8
HeritageAkoros ♦ The Dagger IslesBackgroundAcademic ♦ Labor ♦ Law0dINSIGHT
9
Iruvia ♦ Severos ♦ Skovlan ♦ TycherosTrade ♦ Military ♦ Noble ♦ UnderworldGhost Fighter: You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.HUNT
10
STUDY
11
Vice/PurveyorFaith ♦ Gambling ♦ Luxury ♦ Obligation ♦ Pleasure ♦ Stupor ♦ WeirdLeader: When you Command a cohort in combat, they continue to fght when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.SURVEY
12
TINKER
13
STRESSMule: Your load limits are higher. Light: 5. Normal: 7. Heavy: 8. 1dPROWESS
14
TRAUMAFINESSE
15
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Unstable ♦ ViciousNot to be Trifled With: You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman—engage a small gang on equal footing in close combat.PROWL
16
HARMARMORooSKIRMISH
17
3Need Help HEAVYWRECK
18
2 -1DSPECIALSavage: When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.1dRESOLVE
19
1Less EffectATTUNE
20
Vigorous: You recover from harm faster. Permanently fll in one of your healing clock segments. Take +1d to healing treatment rolls.oCOMMAND
21
HEALINGCOINSTASHCONSORT
22
Veteran: Choose a special ability from another source.SWAY
23
BONUS DIE
24
+PUSH YOURSELF (take 2 stress) -or- accept a DEVIL'S BARGAIN
25
26
Projects / Notesprogress / length
27
28
29
DANGEROUS FRIENDSITEMSItalics don't count.
LOAD
3 Light5 Normal6 Heavy
30
Marlane, a pugilistFine Hand WeaponA Blade or Two
31
Chael, a viscious thugFine Large WeaponThrowing Knives
32
Mercy, a cold killerScary weapon or toolA PistolA Second Pistol
33
Grace, an extortionistManacles & chainA Large Weapon
34
Sawtooth, a physickerRage essence vialAn Unsual Weapon
35
Spiritbane charmArmor +Heavy
36
Burglary Gear
37
TEAMWORK ACTIONSClimbing Gear
38
Assist another character.
1 PC takes 1 stress to give +1d
Arcane Implements
39
Lead a group action.
many PCs roll dice to help, but 1-3s cost
Documents
40
Protect a teammate.
take or resist consequences for another
Subterfuge Supplies
41
Set up another character.
to give improved position or effect
Demolition Tools
42
Tinkering Tools
43
A Lantern
44
YOUR BEST PRACTICESPLANNING & LOAD
45
Embrace the Scoundrel's LifeAct Now, Plan LaterTake ResponsibilityChoose a plan, provide the detail. Choose your load.
46
Don't shoot down risky ideas.Hold on loosely, but don't let go.
You are co-author.Assault planPoint of attack.Supernatural PlanPower.
47
Deception planMethod.Social planConnection.
48
Consequences are not failures.Plan with flashbacks during missions or projects during downtime.Think about what you have to say about the universe.Stealth planEntry point.Transport planRoute.
49
50
Don't Be A WeaselUse Your StressHave FunGATHER INFORMATION
51
Choose the action that matches what you are doingSpend it to push yourself and help teammates to improve your odds.Don't talk yourself out of a good time.How can I hurt them?Who's most afraid of me?
52
What's most dangerous here?What do they intend to do?
53
Actions are not skills; they are about what you are doing, not what you know.
Resist when you don't like the outcome.Deepen your character as you go.How can I get them to [X]?Are they telling the truth?
54
What's really going on here?Ask about a detail for a plan.
55
56
57