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Welcome to the Massive Breakdown of Reload Spreadsheet!
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First, a couple of things to take note of:
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· All tests were done on XB1 in 30fps.
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· I started counting frames in the reload whenever the first noticeable movement of the reload animation began, counted until the mag filled for Time for Ammo, and counted until the weapon fired for Time to Fire.
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· I found using Time to Fire was more consistent and measurable than trying to measure the entire actual reload animation, so anytime I mention "Reload Speed" I'm referring to Time to Fire.
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· Frames were counted using Upload Studio on the XB1
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· There is a 1-2 frame error margin when calculating with my formulas
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· The Investment Stat of a perk is different than the in-game stat. Generally, the in-game stat is calculated as: Sandbox Stat – ((Sandbox Stat / 10) * 1).
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For example, the stat Bungie gave for Outlaw is +50, but it is actually a +45 boost in game. All of the numbers I give here are as close to the actual in-game stats I could get.
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· Exotic weapons do not always follow the reload formula of their weapon type. If you have a question about a specific exotic, contact me on Twitter and ask me and I’ll answer it to the best of my ability.
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· (Definition from Bungie): Reload duration scale (RDS): most reload perks also apply a small multiplier to the reload animation, so that if the reload stat is capped, you still see a small speed bump
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(the same applies to some other perks, e.g. those that affect handling).
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Join the Massive Breakdown Discord: https://discord.gg/TheyfeQ
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Check me out on Twitter at: https://twitter.com/VanHolden304
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Support me on Twitch at: https://www.twitch.tv/van_holden
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