ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
progresssuppliesmorale
DOES NOT IMPLEMENT THE FOLLOWING: Organization Decay, Encounters, Variable Manpower Decay
Copper:Months/floor:supplies/floor:morale/floor:manpower/floor:man/5floors:man/7floors:
2
OPM:14.12.060.21OPM:#REF!#REF!#REF!#REF!#REF!#REF!
3
rem colonial:8.21.170.13rem colonial:#REF!#REF!#REF!#REF!#REF!#REF!
4
Other:5.80.850.1Gold:Supplies req:Morale req:Man decay >5k:Cost Estimate:Other:#REF!#REF!#REF!#REF!#REF!#REF!
5
Starting Org:100Organization:120
<--edit green cells
OPM:#REF!#REF!#REF!#REF!
6
Starting morale:Party Share:0 rem colonial:#REF!#REF!#REF!#REF!Silver:Months/floor:supplies/floor:morale/floor:manpower/floor:man/5floors:man/7floors:
7
Floors:5Base Cost:#REF!Other:#REF!#REF!#REF!#REF!OPM:#REF!#REF!#REF!#REF!#REF!#REF!
8
rem colonial:#REF!#REF!#REF!#REF!#REF!#REF!
9
Copper:Supplies req:Morale req:Man decay >5k:Cost Estimate:Platinum:Supplies req:Morale req:Man decay >5k:Cost Estimate:Other:#REF!#REF!#REF!#REF!#REF!#REF!
10
OPM:#REF!#REF!#REF!#REF!OPM:#REF!#REF!#REF!#REF!
11
rem colonial:#REF!#REF!#REF!#REF!rem colonial:#REF!#REF!#REF!#REF!Gold:Months/floor:supplies/floor:morale/floor:manpower/floor:man/5floors:man/7floors:
12
Other:#REF!#REF!#REF!#REF!Other:#REF!#REF!#REF!#REF!OPM:#REF!#REF!#REF!#REF!#REF!#REF!
13
rem colonial:#REF!#REF!#REF!#REF!#REF!#REF!
14
Silver:Supplies req:Morale req:Man decay >5k:Cost Estimate:Mithril:Supplies req:Morale req:Man decay >5k:Cost Estimate:Other:#REF!#REF!#REF!#REF!#REF!#REF!
15
OPM:#REF!#REF!#REF!#REF!OPM:#REF!#REF!#REF!#REF!
16
rem colonial:#REF!#REF!#REF!#REF!rem colonial:#REF!#REF!#REF!#REF!Platinum:Months/floor:supplies/floor:morale/floor:manpower/floor:man/5floors:man/7floors:
17
Other:#REF!#REF!#REF!#REF!Other:#REF!#REF!#REF!#REF!OPM:#REF!#REF!#REF!#REF!#REF!#REF!
18
rem colonial:#REF!#REF!#REF!#REF!#REF!#REF!
19
Morale loss:1.2Other:#REF!#REF!#REF!#REF!#REF!#REF!
20
21
Org progress:45-70 (0.5)75-100 (0.75)base (1)105-130 (1.25)135-160 (1.5)165-190 (1.75)195+ (2)Mithril:Months/floor:supplies/floor:morale/floor:manpower/floor:man/5floors:man/7floors:
22
breakpoints hit:#REF!#REF!#REF!#REF!#REF!#REF!OPM:#REF!#REF!#REF!#REF!#REF!#REF!
23
factor weight:#REF!#REF!#REF!#REF!#REF!#REF!rem colonial:#REF!#REF!#REF!#REF!#REF!#REF!
24
overall weight:#REF!#REF!50#REF!#REF!#REF!#REF!Other:#REF!#REF!#REF!#REF!#REF!#REF!
25
avg progress:#REF!
26
27
Danger checks:silvergoldplatinummithril
28
breakpoints hit:#REF!#REF!#REF!#REF!
29
weight:#REF!#REF!#REF!#REF!
30
danger chance:#REF!#REF!#REF!#REF!
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100