A | B | C | |
---|---|---|---|
1 | 1-3 | Bloody | Effect comes into existance with a splatter of blood and gore, making it look far more lethal. |
2 | 4-6 | Tiny | Devides the size of the effect by 10X |
3 | 7-9 | Illusionary | Effect is fake, causes a WILL check to see if those affected notice |
4 | 10-12 | Quick | Effect skips any cast times, countdowns, Tracktimes, or drop times, as well as making it generally faster. |
5 | 13-15 | Late | Effect will come 1D6 turns later |
6 | 16-18 | Dead | Effect is already deceased on creation, does not effect living creatures affected by effect |
7 | 19-21 | Light | Reduces the weight of the effect by 10X |
8 | 22-24 | Paper-thin | Effect and effected are weak against piercing and cutting damage |
9 | 25-27 | Flammable | Effect and effected are more flamable |
10 | 28-30 | Musical | Effect comes into existance |
11 | 31-32 | Blazing | Effect aligns with [FIRE] and will do extra damage to items and creatures aligned with Ice |
12 | 33-34 | Inside-out | Effect will effect things in odd and different ways |
13 | 35-36 | Freezing | Effect aligns with [ICE] and will do extra damage to items and creatures aligned with Fire |
14 | 37-38 | Deadly | Effect does Extra damage |
15 | 39-40 | Magical | Effect has a Secondary effect tied to it |
16 | 41-42 | Blessed | Effect has a +1-2 to one stat on it |
17 | 43-44 | Curse Bearing | Effect bears a random curse if it is an item, or a curse which will transfer if upon a creature |
18 | 45-46 | Were- | Effect Either Allows a human to turn into the described OR creates a human that can turn into the described |
19 | 47-48 | False | Effect is fake, can be used by PMing the GM rather then Declaring it |
20 | 49-50 | Delayed | Effect is effected and comes into effect 2-3 turns later then normal |
21 | 51 | Nonexistent | Effect is a coinflip, its either an illusion or a Hole in the spacetime continum, can can only be used once |
22 | 52 | Mechanical | Effect is a machine version where possible |
23 | 53 | Indivisible | Effect is entirely immune to cutting damage |
24 | 54 | Monstrous | Effect is far more abnormal |
25 | 55 | [GODLY] | By useing this adjective, you are opening yourself up to GM intervention |
26 | 56 | invisible | Is entirely unseen |
27 | 57 | Permanent | Effect will NOT cease, and will continue after caster death |
28 | 58 | Heavy | Multiplys the Weight of the effect by 10X |
29 | 59 | Possessed | is animated and hostile, Will survive massive damage through pure WILL |
30 | 60 | Massive | Multiplys the size of the effect by 10X |