ABC
1
1-3BloodyEffect comes into existance with a splatter of blood and gore, making it look far more lethal.
2
4-6TinyDevides the size of the effect by 10X
3
7-9IllusionaryEffect is fake, causes a WILL check to see if those affected notice
4
10-12QuickEffect skips any cast times, countdowns, Tracktimes, or drop times, as well as making it generally faster.
5
13-15LateEffect will come 1D6 turns later
6
16-18DeadEffect is already deceased on creation, does not effect living creatures affected by effect
7
19-21LightReduces the weight of the effect by 10X
8
22-24Paper-thinEffect and effected are weak against piercing and cutting damage
9
25-27FlammableEffect and effected are more flamable
10
28-30MusicalEffect comes into existance
11
31-32BlazingEffect aligns with [FIRE] and will do extra damage to items and creatures aligned with Ice
12
33-34Inside-outEffect will effect things in odd and different ways
13
35-36FreezingEffect aligns with [ICE] and will do extra damage to items and creatures aligned with Fire
14
37-38DeadlyEffect does Extra damage
15
39-40MagicalEffect has a Secondary effect tied to it
16
41-42BlessedEffect has a +1-2 to one stat on it
17
43-44Curse BearingEffect bears a random curse if it is an item, or a curse which will transfer if upon a creature
18
45-46Were-
Effect Either Allows a human to turn into the described OR creates a human that can turn into the described
19
47-48False Effect is fake, can be used by PMing the GM rather then Declaring it
20
49-50DelayedEffect is effected and comes into effect 2-3 turns later then normal
21
51NonexistentEffect is a coinflip, its either an illusion or a Hole in the spacetime continum, can can only be used once
22
52MechanicalEffect is a machine version where possible
23
53IndivisibleEffect is entirely immune to cutting damage
24
54MonstrousEffect is far more abnormal
25
55[GODLY]By useing this adjective, you are opening yourself up to GM intervention
26
56invisibleIs entirely unseen
27
57PermanentEffect will NOT cease, and will continue after caster death
28
58HeavyMultiplys the Weight of the effect by 10X
29
59Possessedis animated and hostile, Will survive massive damage through pure WILL
30
60MassiveMultiplys the size of the effect by 10X