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Tier 2Tier 3ProductionPowerWaterDefenseHappinessRequiresUnlocksSecretNoteStockpile to upgrade
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Community wellDirty water10Tame Mirelurk hatchling
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BreweryBeer, small amounts of other alcohol-5-10-325Brewing custom beersRecipes for brewing found in wild and via experimentationUnlocks brewing
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DistilleryRefined alcohol (e.g. rum, whiskey)-7-10-550Drinkable booze tub; drunken worker
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Chemical plantCombat-grade chems-70-5-20Medical-grade plastics
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Pumping stationDirty water, purified water-530-30
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Hydration research lab--7-5-5-10Nuka Cola Melon recipeOffers research quest, afterwards produces Nuka Cola MelonResearch quest
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Filtration plantUltra-pure water-750-50Coal mineWater valve fills empty bottles with ultra-pure water (3x per day)
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SawmillWood-10 (noise)Saw blade hazard
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PapermillPaper (cloth)
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Local newspaperNew Bugle-40-550Unlocks newspaper stand; slightly higher tax (3.5/period)
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Magazine pressNew perk magazines-50-5-15PerksArtist studio above printer
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Coal mineCoal lumpsFiltration plant200
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Coal power plant-500-5-30
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Flare factoryFlares-70-5-15Explodes during construction
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ScrapheapCommon scrap
Same model as regular industry
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Scrap processingUncommon scrap-20-3
Same model as regular industry
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Tech salvageRare scrap; ASAMs-30-50
Same model as regular industry
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Military salvageWeapon, armor, and power armor mods, and explosives-30-5-10 (noise)Operable crane
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CrusherScrap components
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Hazmat processingNuclear material scrap-50-5-30Nuclear enrichment facilityDecontamination archMild radiation
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Remelting facility--100-5-20 (noise/stench)
Can melt scrap with 2-3 processed fuel into components at 150% efficiency
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Oil wellOil-10 (noise)50
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RefineryProcessed fuel-50-3
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Fuel depotProcessed fuel; improved city production-70-5-10
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Microfusion garageMicrofusion cells and fusion cores-200-5-15 (dangerous)Tier 3 nuclearAdvanced weapons facilityReactor door opens (finicky, easiest via 'tcl' from inside)Fusion cores half full
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Plastics and polymersPlastic200
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Medical-grade plasticsSterile plastic (misc. item)-70-520Chemical plantDecontamination arch
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Advanced weapons facilityEnergy weapon mods, energy explosives, rare energy ammo-100-5-15 (dangerous)Microfusion garageButton fires energy arc emitter
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Iron mine
Mined ore (steel & concrete + lead/gold/copper/nuclear material)
-10 (dangerous)Can enter mineCan fast travel out of mine50
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Steel millSteelMolten steel hazard
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Munitions factoryBallistic ammo-70-5-15Not 2mm EC or DLC ammo
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Tool and die shopTools-70-50Tier 4 farmsDiscovery: Farmers use new tools
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Nuclear enrichment facilityNuclear material-30Hazmat processingIntense radiation
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Nuclear power plant-150-20-5-30Microfusion garage
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Nuclear arms factoryFat Man, MIRV, and mini nukes-20-20-5-50Microfusion garage
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Lystraeus's cheat sheet for kinggath's Sim Settlements
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